When you ask how hard something is while organizing porn. SCNR Answer from epsleq0 on reddit.com
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Reddit
reddit.com › r/golang › javascript faster than go?
r/golang on Reddit: Javascript faster than Go?
December 17, 2023 -

I've read so many tweets on the X platform that web servers built on Bun are faster that Rust and Go. How true is that, they have their Benchmarks to support their claims and I just find it absurd because because the way I think Node/Bun works is that your Javascript are transpiled to C++/Zig in every execution, a thing I believe would give Rust or Go the edge because these languages are directly compiled etc.

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Reddit
reddit.com › r/golang › how hard is golang compared to javascript?
r/golang on Reddit: how hard is golang compared to javascript?
November 13, 2022 -

im a web dev with 5-years-ish of experience, i do familiar with js, php and python

i came accross this masterpiece: stash (web based app for organizing porn)
and it makes me wanted to learn golang and contribute to it (because i actually use it)

the question is:

  1. how hard and different is golang from js/php/python?

  2. is there any book/course recommendation for webdev that wanted to learn golang?

🌐
Reddit
reddit.com › r/node › is there any reason to switch to golang? node.js vs golang for back-end development.
r/node on Reddit: Is there any reason to switch to golang? Node.js vs Golang for back-end development.
January 15, 2022 -

Just want to know the community opinion: from what I see the key benefit of using node.js for back-end is the same language as front-end part. If I would like to work on back-end side only, would it better to switch to golang, let’s say, to do back-end only things, and don’t care about any front-end related stuff. Have node.js developers already considered as the real “back-end” guys? Or just an JavaScript front-end switchers 😀

Top answer
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Golang pros: In Node.js it is difficult to utilize full CPU cores. You will have to use cluster module (which basically is different processes communicating with each other via IPC using shared port) or use worker_threads but then they serialize messages and cannot share objects like true threads so threading in Node is awkward this way. So if you have business logic in your code which is synchronous and have too many requests then the latency of Node servers will be higher than go equivalent due to lack of concurrency and even with concurrency an equivalent go code is faster than Node as its compiled to binary. Go being statically typed means you dont have to add type validations in run time as all your go interfaces will validate data from IO calls automatically whereas in Node you will need validation libraries to validate incoming requests data (like Yup, express-validator, class validators, AJV etc) and basically everywhere you would want a strong type check in Node. In Go you get all this builtin. Go has much stronger primitives especially numbers compared to Javascript. MEMORY LEAK. Nearly all projects I worked in last 8 years in Node in different companies had memory leaks especially when websocket was involved. And i have spent countless hours profiling those Node servers by taking heap snapshots and inspecting memory usage. Sometimes it was due to library itself (ex. Socket.io inflate/deflate incoming JSON) and other times were due to developers code because of how closure in JS works and how V8 garbage collector works with mark sweep etc. I am saying in NodeJS its very easy to write a code which can leak memory and a lot of third party libraries (even established ones like socket.io) can cause leak especially when sockets are involved and those are VERY difficult to debug. Node servers consume more memory compared to equivalent Go code. Extensive standard library compared to Node.js Node pros: Has TON of 3rd party libraries to get work done compared to Go. No meta framework in Go like laravel in php or Nest.js (or Adonis.js) in Node.js world. And somehow Go community is to hostile to those ideas. It means you will end up using standard library to solve same problems which Nest.js/laravel have already solved and your solution might not be robust. It becomes prevalent if you, in your Go code, add authentication, authorization, graphql, websocket middlewares etc. Go gets messy without any meta framework or lack of good 3rd party libraries compared Node.js as the same things are easy to solve/already solved in NodeJs Extending previous point, it also means it is harder to bootstrap and build web app compared to Go as its so faster to build products with Node. Typescript as a language is MUCH fun to work and syntax of TS/JS is significantly better than Golang. Google has a history of solving problems in awkward way and always reinventing wheel just to look cool. Ex. Weird for loops, EXTREMELY weird OOP, export functions with capital letter (bad code styling by starting functions with capital letters instead of marking them with export and easier to search what is exported), receiver function (seriously to solve a problem they created another), has pointers which most other high level languages dont have and devs like not having to deal with pointers, painful string interpolation, painful to add JSON functionality, lack of generics, function can return more than 1 value, PAINFUL error handling and lack of DRY code because of it etc. Overall Go is just NOT the fun language syntactically which is a shame. 5. Faster to bootstrap ideas and overall MUCH more fun to work with by a long shot compared to Golang and overall in general. 6. Has npm modules fir just about anything though quality can be debatable. So, verdict? Overall its a tuff call. The main attraction of golang is single binary executable, easy concurrency, high speed and big standard library but its a shame that the lack of meta frameworks/small ecosystem and especially weird/poor syntax really ruin it for me significantly. Whereas Node and TS/JS is so much fun to work with with a HUGE npm ecosystem using which developers can build products significantly faster but lack of good concurrency support means hitting limits on Node server with demanding features is easy and very hard to solve given JS is not built for concurrency and servers benefit from it. The only way out would be horizontally/vertical scaling and shelling out more $ compared to Golang.
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Node has a completely different API than browser JavaScript. A front end dev isn’t automatically good at Node because they know JS.
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Reddit
reddit.com › r/golang › golang vs javascript/python?
r/golang on Reddit: Golang vs Javascript/python?
November 23, 2023 -

Which is a better starter to learn web dev? I have tried a bit of all three.. and I can't help but think golang felt easier when it comes to setting up server and connecting to Db and stuff.

Been a long time since I did any code. Just a noob who tried some things. Now I don't even remember the syntax of any of these.

Now trying to go with python since there are more tutorials and it feels simple even though what it does underneath is masking complexities underneath a layer of abstraction.

What are your thoughts?

Top answer
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  1. What do you think of when you say "web dev"? Provide a literal one-page static HTML page, nicely styled via CSS? A single page application, lots of JavaScript running in the browser (only, no backend)? "Frontend Development" vs "Backend Development" vs "Fullstack" (awful terms).

  2. Are you simply interested in that type of things or do you need to get a job fast at a certain geographic location (even a badly paid one)?

  3. What type of things do you want to do? Are you interested only in building stuff? Or operating them too? You alone? A team? How long do you want to keep your things up and running? At wich exposure?

  4. When asking this on a Go sub you will get biased answers.

IMHO stay away from anything JavaScript-ish as this is layer, tooling, layering, tools, layer, tools, transpilers, layers, more layers, more tooling, more transpilers, more translation steps, some more layers all the way down. Each layer, tool "fixing" (read "hiding") some fundamental problem of the lower layer. Python is stronger in other areas than "web development".

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JavaScript is probably the most useful (because front-end too) but the ecosystem is an absolute shitshow.

Python is more general-purpose but it can be very complex. There are a bazillion tutorials partly because there's a need for them.

Go is designed to be simple, it's easy to learn, powerful, but designed for one job; writing servers. If you want to do other stuff with it there's very little tooling or support. E.g UI/apps, ML,

🌐
Reddit
reddit.com › r/golang › same algorithm is much faster in node.js than in golang. why?
r/golang on Reddit: Same algorithm is much faster in node.js than in Golang. Why?
November 19, 2021 -

Hi! I'm new to Golang and I'm trying it out.

I implemented the Kosaraju's algorithm in both Golang and node.js and measured the execution time. To my surprise, the Golang version is ~34% slower. I expected Go to be much faster than node.js.

I did my best to use the same logic and data structures for both languages to make sure I'm comparing apples to apples. I know that the algorithm itself can be improved, but I'm not looking for an algorithmic improvement, I just want to find out why Go is so much slower than node.js when both are executing the same thing.

I'll paste both scripts below. Each of them is a single file that you can run in the terminal. They'll execute the algorithm 6 times, then print the average time of the 6 executions. They expect a payload.json file in the same folder from which they'll load an adjacency matrix. I can't share my payload.json because it's too large (11 mb), but it's just a 2d matrix of random integers with 3000 rows and 3000 columns. Let me know if you need help generating it.

Can someone explain why is Go so slower than node?

graph.js

const fs = require('fs')
const { performance } = require('perf_hooks')

class Graph {
  constructor() {
    this._edges = new Map()
    this._inNeighbors = new Map()
  }

  connect(vertexFrom, vertexTo, weight) {
    if (!this._edges.has(vertexFrom)) {
      this._edges.set(vertexFrom, new Map())
      this._inNeighbors.set(vertexFrom, new Set())
    }

    if (!this._edges.has(vertexTo)) {
      this._edges.set(vertexTo, new Map())
      this._inNeighbors.set(vertexTo, new Set())
    }

    this._edges.get(vertexFrom).set(vertexTo, weight)
    this._inNeighbors.get(vertexTo).add(vertexFrom)
  }

  findOutNeighbors(vertex) {
    return new Set(this._edges.get(vertex).keys())
  }

  findInNeighbors(vertex) {
    return new Set(this._inNeighbors.get(vertex))
  }

  findVertices() {
    return new Set(this._edges.keys())
  }

  findConnectedComponents() {
    const unvisited = this.findVertices()

    const L = []

    for (const vertex of this.findVertices()) {
      this.visit(vertex, unvisited, L)
    }

    const components = new Map()

    for (let i = L.length - 1; i >= 0; i -= 1) {
      this.assign(L[i], L[i], components)
    }

    return components
  }

  visit(vertex, unvisited, L) {
    if (unvisited.has(vertex)) {
      unvisited.delete(vertex)

      for (const neighbor of this.findOutNeighbors(vertex)) {
        this.visit(neighbor, unvisited, L)
      }

      L.push(vertex)
    }
  }

  assign(vertex, root, components) {
    let hasBeenAssigned = false

    for (const component of components.values()) {
      if (component.has(vertex)) {
        hasBeenAssigned = true
        break
      }
    }

    if (!hasBeenAssigned) {
      if (!components.has(root)) {
        components.set(root, new Set())
      }

      components.get(root).add(vertex)

      for (const neighbor of this.findInNeighbors(vertex)) {
        this.assign(neighbor, root, components)
      }
    }
  }
}

function measureExecutionTime(f) {
  const start = performance.now()
  f()
  return (performance.now() - start) / 1000
}

function buildGraphAndFindComponents(data) {
  const graph = new Graph()

  for (let i = 0; i < data.length; i += 1) {
    for (let j = 0; j < data.length; j += 1) {
      graph.connect(i, j, data[i][j])
    }
  }

  return graph.findConnectedComponents()
}

function main() {
  const numberExecutions = 6
  const data = JSON.parse(fs.readFileSync('payload.json'))

  // Run one time without measuring execution time to let the JIT compiler do
  // its work
  buildGraphAndFindComponents(data)

  let totalElapsed = 0

  for (let i = 0; i < numberExecutions; i += 1) {
    const elaspedTime = measureExecutionTime(() => buildGraphAndFindComponents(data))
    console.log(elaspedTime)
    totalElapsed += elaspedTime
  }

  console.log('average: ' + (totalElapsed / numberExecutions).toFixed(2))
}

main()

graph.go

package main

import (
	"encoding/json"
	"fmt"
	"io/ioutil"
	"time"
)

type Graph struct {
	edges         map[interface{}]map[interface{}]int
	inNeighbors   map[interface{}]map[interface{}]bool
	expectedNodes int
}

func NewGraph(expectedNodes int) *Graph {
	return &Graph{
		edges:         make(map[interface{}]map[interface{}]int, expectedNodes),
		inNeighbors:   make(map[interface{}]map[interface{}]bool, expectedNodes),
		expectedNodes: expectedNodes,
	}
}

func (graph *Graph) Connect(vertexFrom interface{}, vertexTo interface{}, weight int) {
	if _, ok := graph.edges[vertexFrom]; !ok {
		graph.edges[vertexFrom] = make(map[interface{}]int, graph.expectedNodes)
		graph.inNeighbors[vertexFrom] = make(map[interface{}]bool, graph.expectedNodes)
	}

	if _, ok := graph.edges[vertexTo]; !ok {
		graph.edges[vertexTo] = make(map[interface{}]int, graph.expectedNodes)
		graph.inNeighbors[vertexTo] = make(map[interface{}]bool, graph.expectedNodes)
	}

	graph.edges[vertexFrom][vertexTo] = weight
	graph.inNeighbors[vertexTo][vertexFrom] = true
}

func (graph *Graph) FindAllOutNeighbors(vertex interface{}) map[interface{}]bool {
	keys := make(map[interface{}]bool, len(graph.edges))

	for key := range graph.edges[vertex] {
		keys[key] = true
	}

	return keys
}

func (graph *Graph) FindAllInNeighbors(vertex interface{}) map[interface{}]bool {
	keys := make(map[interface{}]bool, len(graph.edges))

	for key := range graph.inNeighbors[vertex] {
		keys[key] = true
	}

	return keys
}

func (graph *Graph) FindAllVertices() map[interface{}]bool {
	keys := make(map[interface{}]bool, len(graph.edges))

	for key := range graph.edges {
		keys[key] = true
	}

	return keys
}

func (graph *Graph) FindConnectedComponents() map[interface{}]map[interface{}]bool {
	var visit func(interface{}, map[interface{}]bool, *[]interface{})
	var assign func(interface{}, interface{}, map[interface{}]map[interface{}]bool)

	visit = func(vertex interface{}, unvisited map[interface{}]bool, L *[]interface{}) {
		if _, ok := unvisited[vertex]; ok {
			delete(unvisited, vertex)

			for neighbor := range graph.FindAllOutNeighbors(vertex) {
				visit(neighbor, unvisited, L)
			}

			*L = append(*L, vertex)
		}
	}

	assign = func(vertex interface{}, root interface{}, components map[interface{}]map[interface{}]bool) {
		hasBeenAssigned := false

		for root := range components {
			if _, ok := components[root][vertex]; ok {
				hasBeenAssigned = true
				break
			}
		}

		if !hasBeenAssigned {
			if _, ok := components[root]; !ok {
				components[root] = make(map[interface{}]bool)
			}

			components[root][vertex] = true

			for neighbor := range graph.FindAllInNeighbors(vertex) {
				assign(neighbor, root, components)
			}
		}
	}

	unvisited := graph.FindAllVertices()

	L := make([]interface{}, 0, len(unvisited))

	for vertex := range graph.FindAllVertices() {
		visit(vertex, unvisited, &L)
	}

	components := make(map[interface{}]map[interface{}]bool)

	for i := len(L) - 1; i >= 0; i -= 1 {
		assign(L[i], L[i], components)
	}

	return components
}

func measureExecutionTime(f func()) time.Duration {
	start := time.Now()
	f()
	return time.Since(start)
}

func buildGraphAndFindComponents(data [][]int) map[interface{}]map[interface{}]bool {
	graph := NewGraph(len(data))

	for i := range data {
		for j := range data[i] {
			graph.Connect(i, j, data[i][j])
		}
	}

	return graph.FindConnectedComponents()
}

func main() {
	const numberExecutions = 6

	plan, _ := ioutil.ReadFile("./payload.json")

	var data [][]int

	err := json.Unmarshal(plan, &data)

	if err == nil {
		fmt.Errorf("Error: %w", err)
	}

	// Go doesn't have a JIT compiler, but let's do the same thing we did in JS
	// anyway
	buildGraphAndFindComponents(data)

	var totalElapsed time.Duration

	for i := 0; i < numberExecutions; i += 1 {
		elaspedTime := measureExecutionTime(func() {
			buildGraphAndFindComponents(data)
		})
		fmt.Println(elaspedTime)
		totalElapsed += elaspedTime
	}

	fmt.Printf("average: %s\n", time.Duration(int64(totalElapsed)/int64(numberExecutions)))
}
Top answer
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97
The Node one is faster because the Go is not very good. Don’t use interface with casting where perf matters. Store concrete structs
2 of 14
93
Having a crack at it now. First things first: We need if err != nil to check if the load failed, and fmt.Errorf won't do anything (the return value is an error which is discarded. Swap that for if err != nil { panic(err) } as a quick and dirty fix. Generating the payload took an ugly amount of time. I used rand.Intn(100) to get integers between 0 and 99 and ended up with a payload.json of 23MB You can't unmarshall a JSON object into a [][]int, and keys have to be strings. I settled for generating a payload like {82": [72, 90, 18... and preparing the [][]int data array with strconv.Atoi(key) before attempting to execute I have no real JS experience, so I really couldn't say if what I'm doing compares to what the JS version is doing But enough nitpicking :) Running this on a Ryzen 5 2600 the initial performance for the Go implementation was bad as expected:18844 18994 18953 18765 18577 18706 average: 18.806950083s Yep, that's ugly. First things first, let's remove the unnecessary interfaces with :%s/interface{}/int/g... 10055 9575 9611 9646 9547 9456 average: 9.648860433s Much better, but let's see what else we can find. EDIT: Have to call it for tonight with no improvements to report, but using the excellent built-in CPU profiling tools confirmed my suspicion that the map operations are slower than you'd like. Just over 29 seconds of ~43 is spent accessing maps (in runtime.mapaccess1_fast64 and runtime.mapaccess2_fast64) and another 10 seconds in runtime.mapiternext. Next up if I get to it will be understanding the algorithm better and seeing if we can give up the convenience of if _, ok := map[key] and use slices of values instead. I suspect that we're not playing to the strengths of hashmaps in this case. Expert opinions would be welcome though!
🌐
Programming Language Benchmarks
programming-language-benchmarks.vercel.app › go-vs-javascript
Go VS Javascript benchmarks, Which programming language or compiler is faster
benchmarks,benchmark,performance,binarytrees,coro-prime-sieve,edigits,fannkuch-redux,fasta,helloworld,http-server,json-serde,knucleotide,lru,mandelbrot,merkletrees,nbody,nsieve,pidigits,regex-redux,secp256k1,spectral-norm,Go,Go lang,Javascript,Javascript lang
🌐
Reddit
reddit.com › r/node › why does the us market prefer nodejs to golang?
r/node on Reddit: Why does the US market prefer Nodejs to Golang?
July 16, 2023 -

Hey guys, I have a question that needs to hear your point of view. Most US jobs for back-end I see are hiring Nodejs. Although I love Golang because it's fast and resource usage efficient. But I think the main reason is people want to code and deliver their products faster and Node.js performance is enough for them.

Hope you guys give me more insight about it. Thanks!

Find elsewhere
🌐
Reddit
reddit.com › r/golang › is typescript (nodejs) faster than go?? a server comparison
r/golang on Reddit: Is TypeScript (NodeJS) Faster than Go?? A server comparison
February 2, 2022 - The resulting benchmarks are pretty fast, but they're benchmarks of a lot of C code, and not much Javascript code, JIT'd or otherwise. However, this does mean that if you write Node code, the benchmark isn't the performance you can expect; it's the maximum performance you can expect.
🌐
Reddit
reddit.com › r/golang › can somebody explain why go is no faster than js here?
r/golang on Reddit: can somebody explain why Go is no faster than JS here?
December 5, 2024 - It'd be awesome if this performance just carried through to all sorts of code. Unfortunately, it doesn't, not even close, and in practice, unless you're writing tight numerical loops and nothing else, you will not see JS beat Go in real code. More replies ... I do not see any sensible data here only candycrush like bubbles. So: No. ... I agree with other answers that this is a toy benchmark. There is a trace of truth though in there: Javascript and Java received tremendous efforts to make them fast for specific cases.
🌐
Reddit
reddit.com › r/golang › should i learn golang or nodejs for web development?
r/golang on Reddit: Should i learn golang or nodejs for web development?
February 11, 2017 -

Many people say Nodejs is hot and high in demand and also great. However, there are also many people saying golang is faster than nodejs. I just started to learn nodejs ,but i am thinking that nodejs is not going to to be hot like rail and django. Should i learn golang for web development or nodejs?

🌐
Reddit
reddit.com › r/golang › golang or javascript as a first programming language?
r/golang on Reddit: Golang or Javascript as a first programming language?
April 13, 2021 -

As the title, I have no experience in programming. So which programming language should I choose first between these two? Since I want to become a backend developer.

I love Golang, but having heard so many good things about Javascript (like making games, front-end, backend...) and that Javascript is so trending right now, makes me also want to learn it (like with javascript you can have a more larger range of projects...).

If I choose Javascript first, later I'll have to learn Golang. Will learning Javascript first prepare me a good start to learn Golang faster, can learn Golang first provide the same benefits? Or will there be something I miss?

I also looked into the website Practical-go-lessons.com, it is very nice and well structured.

Top answer
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12
I've been programming in Javascript since it's infancy (pre-2000). It's a great scripting language that you can use anywhere. Having said that, for the love of all that is good in the world, do not take it on as your first language. That's not because JS is bad to learn as your first language, it's just that there's been soo much change in browser APIs, the recent introduction of modules (and their many syntaxes), etc which means you'll spend way more time trying to discern what is right, outdated, or bad information rather than learning — and boy oh boy is there a load of terrible information written over the years that shows up in so many search results.
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Some random remarks: The names of the languages are "JavaScript" (yes, in that capitalisation) and "Go". golang.org is the website and "golang" a suitable search term for Go. JavaScript is a terrible language from a language perspective. JavaScript is much easier to learn because it is built into the browser and scratch.mit.edu or code.org make a good start in learning to program. Nothing you learn from JavaScript helps you at all for learning Go (or C or C++ or Haskell or Erlang or F#). But everything you learned about programming, algorithms and data structures are universal knowledge and it doesn't matter if you learned that from JavaScript or MMIX (but JavaScript might be easier). There is currently a market for JavaScript developers with expert framework (like React or Angular) knowhow. Like there is a current market for Java developer with expert knowhow in Spring (Boot). What the market looks like in 5 years when you could be an experts is unknowable. Personally I avoid touching JavaScript as a programming language (not for a bit of fanciness in HTML) like the plague as I think no fundamental problem is really solved there but only covered and hidden in endless layers of abstractions, tooling, frameworks and best practices. There are more sensible languages than JavaScript and Go which make a good start for beginners. Python might be suitable. Do not focus on "what a language can be used to do" (like games). You have to learn how a computer works, how algorithms work and how they are designed, what data structures are there and what characteristics they have, how networking works, how parallel computing and concurrency works and how to build distributed systems. Nothing here is tied to a language. Learn Go.
🌐
Reddit
reddit.com › r/golang › “go is hard to justify unless at massive scale”
r/golang on Reddit: “Go is hard to justify unless at massive scale”
May 23, 2023 -

https://i.imgur.com/G59beuG.jpg

Saw this post on the NodeJS sub.

Is this something many people think? Why would you think that Go is hard to justify unless at massive scale?

Go is, in my experience, quite fast to develop with. Especially since it forces good practices and you don’t make as many stupid mistakes along the way.

Anyone agree with the OP and can explain why you think this way?

🌐
DEV Community
dev.to › hamzakhan › rust-vs-nodejs-vs-go-performance-comparison-for-backend-development-2g69
⚡ **Rust vs Node.js vs Go: Performance Comparison for Backend Development** 🏎️ - DEV Community
September 23, 2024 - It’s event-driven, non-blocking, and excels in I/O-heavy applications like web servers. Node.js is known for its ease of use and rapid development. Go (or Golang) is a language designed by Google for simplicity, speed, and concurrency.
🌐
Peerbits
peerbits.com › blog › nodejs-vs-golang.html
Node.js vs Golang: Which Is Best for Your Backend development?
Apart from this, the V8 Javascript engine ensures that the application will deliver a real-time performance without any interpreter. However, if database server interaction or network applications is involved, the performance of Golang Vs Node.Js is often equal.
🌐
Boot.dev
blog.boot.dev › golang › node-js-vs-go
Node.js vs Golang: Compared Over 6 Key Areas | Boot.dev
September 23, 2021 - This is where Node.js and Go’s differences really come into play. One of the top marks for Golang is that it performs at a high level when it comes to speed and memory management, second only to low-level languages like C and Rust.
🌐
Hacker News
news.ycombinator.com › item
Golang is such a elegant language. But comparing it to JavaScript isn't fair. Ja... | Hacker News
March 5, 2024 - But comparing it to JavaScript isn't fair. JavaScript has paid my bills for years, but it's held together by collective hope · The only thing missing is a decent mobile framework. I'm using Fyne, but it just looks dated. At least for my current app it's functional though
🌐
Bacancy Technology
bacancytechnology.com › bacancy technology › blog › technology comparison
Golang vs NodeJS: Who Wins Battle for Backend web development
January 5, 2026 - Having created a thorough NodeJS vs Go comparison, it is definitely overwhelming to declare anyone as a winner. Being robust, both have their strengths and weaknesses. If we consider from a performance perspective, Golang definitely steals the show.
🌐
Quora
quora.com › Which-is-better-JavaScript-or-Go-And-how
Which is better, JavaScript or Go? And how? - Quora
Answer (1 of 32): It depends on what kind of job you’d want to use them. So let’s compare them. 1. Compilation - Javascript is interpreted ( JIT compiled ) programming language, Go is compiled. For fast prototyping is interpreted/ JIT compiled language better, because in theory you don’t ...
🌐
Medium
medium.com › @ksandeeptech07 › go-vs-node-js-which-is-faster-and-more-efficient-63beafb9c82e
Go vs Node.js : Which is Faster and More Efficient? | by Sandeep | Medium
June 15, 2024 - Go (Golang): - Language: Go - Engine: Compiled language, no separate engine - Concurrency Model: Goroutines (lightweight threads), channels for communication - Use Cases: Network servers, microservices, cloud-native development · Execution Speed: - Go: Compiled to machine code, which generally makes it faster than interpreted or JIT-compiled languages. Go binaries are optimized for performance.