I am quite new to Linux and Nobara is a great distro for my gaming pc. The games just work great, mostly with little to no tweaking needed.
Today I wanted to see the FPS difference in some games between Windows and Linux, Using GOverlay, but when I use the toggle key (shift_R + F12) nothing happens. I don’t see the overlay or its info.
Is there something I need to configure to get this working?
Videos
Hello, as the title says, Goverlay no longer opens (nothing happens when trying to start the program). This started to happen when I upgraded to Pop os 22.04.
I managed to find the error, the terminal says: "can't get libdl.so". How can i fix it? I would greatly appreciate the help.
I'm on CachyOS.
It says vkBasalt is missing, yet, i can see the effects and stuff in the vkBasalt tab. I have since installed vkbasalt from AUR, and goverlay now says "All dependencies OK." But that still leaves the question how to use the thing in game.
Optiscaler is installed as well, but i can't open anything in game.
It says at the bottom to use "fgmod %command%" variable, but how do i use that variable in Heroic? Is that a "wrapper" or an "environment variable"? I don't have anything in Steam righ now that can use optiscaler, nor do i have anything in Faugus Launcher that can use it, but i assume "fgmod %command%" enables Goverlay in game there?
I tried putting it in the environment variable (since Heroic says this is where the %command% stuff goes), but i can't just put "fgmod" there, it insists on an = sign and a value after it. I tried putting 1 (so it reads fgmod=1 %command%), but when i press insert in game, it doesn't open the Optiscaler interface. didn't try for vkBasalt since i didn't put any effects in the right column, but i assume it's just not working, otherwise i'd at least see the Optiscaler interface i guess.
EDIT: Heroic is the CachyOS repo version, not Flatpak.
But also, it says it's missing vkbasalt... So i assumed it wouldn't work anyway since i didn't have it installed...
I know how to manually install optiscaler in a game folder, and run the script, that works, but if this is an easier way to use it, i'd like to do that instead (so i don't have to install it separately for each game). Or am i wrong in how this all works and i still need to manually install it regardless?
I looked at both the Goverlay and fgmod github, and there's no mention on what to actually do with it, other than how to install or build the program. That's all well and good, but, what about using it?
Any help appreciated! Thanks!
UPDATE - SOLUTION:
Goverlay isn't one thing it seems, each part of what it offers must be enabled separately.
Concerning fgmod, Heroic wasn't recognizing the ~/fgmod/fgmod as a file or folder, that's why the game was crashing. Putting the entire path in the left part of the wrapper input box fixed this issue, meaning, /home/user/fgmod/fgmod. So, just the wrapper, no arguments.
Not sure why that was the case, but there we go...
In the first comment, felix_ribiero posted how to get vkBasalt working in Faugus Launcher with ENABLE_VKBASALT=1. In steam you'd just put %command% after this, and in Heroic, those go into environment variables. Left input box is ENABLE_VKBASALT, and right box is the value 1. No need to put = sign in there.
Optiscaler should work in Faugus normally with ~/fgmod/fgmod like in the picture provided.
As for Mangohud, in Steam, it's mangohud %command%, but both Faugus and Heroic have a checkbox to make it work. I guess Goverlay just acts as a configuration utility for mangohud then, how you want to make it look, etc.
Haven't tried vkBasalt yet, the effects seem to get stuck in goverlay for some reason so i don't want to mess with it yet. The vkcube thing always shows with the ASCII effect and i can't remove it, idk why. But Optiscaler works in game now in heroic when i provided the entire path. I guess it just got confused about the ~/ part. Not sure why, this just points to the user's home directory, but apparently Heroic doesn't recognize this.
I keep getting this weird error with goverlay not showing the distro info had the same on ultramarine only happens when in game
Just recently I discovered Mangohud and Goverlay whilst researching a performance monitor to use whilst gaming. I installed both just fine and have all of the settings saved to my liking, however the overlay fails to display for any games no matter what option is or is not changed or edited. In some instances I changed a few options in Lutris, however this resulted in the game not even launching. I am aware of changes in a recent edition of Ubuntu (I use Zorin which is based on Ubuntu) it meant that the latest version of Goverlay will not work and have installed an appropriate older version, yet this has yielded no results. Can anyone recommend a guide from the last 3-6 months that is confirmed to work without issue?
Hi,
some days ago, I asked about graphics filter stuff, like we have in Reshade and so on. And I got some very helpful replies, pointing to vkbasalt and goverlay. Thanks for that.
So, I installed both, vkbasalt and goverlay, added vkbasalt to the start options of may game in steam... and wanted to configure Goverlay. But the GUI doesn't respond to anything, clicks whatever: nothing. The only thing which works is to click the "Run" button which brings up an annoying window with a spinning cube in it - and this one doesn't go away anymore. There is a table of available effects which could be applied, if they weren't greyed-out and... yeah... the GUI doesn't react to anything anyway.
Am I missing something?
System: Opensuse Tumbleweed, Nvidia 2060 with driver 515.65.01, Goverlay 0.9-1.1, vkbasalt 0.3.2.5-1.3
Thanks!