You bring up some very important points here, and the fact of the matter is that all of the Hall effect controllers out in the market at the moment use low-quality, low-resolution sensors, as such, the resolution map will show jagged lines. However, in the very near future, Marius Heier will release sticks with much higher-resolution sensors. These are actually sensors originally designed for motors, repurposed to work with joysticks. These will offer higher resolution than regular Alps joysticks. I’m providing a link to his channel and discord server if you don't know about him yet. I'm also providing a resolution chart to give you an idea of what to expect with these Hall effect sensors. https://youtu.be/oAsrLxaAkY0 https://discord.gg/QcCkfbkp3S As for the re-centering issue, it’s a glaring issue that many people look past because they're so focused on the fact that hall effect sensors last much longer than Alps potentiometer sensors. But it’s really not an issue caused by the hall effect sensors, the real reason is that the recentering design is bad and flawed. Albeit having higher tension springs does help mitigate the re-centering issue quite a bit. That's why the Flydigi Vader 3 Pro has slightly better recentering than the Gamesir T4 Kalied because it has slightly higher tension springs inside of the modules. Here's an interesting take on a different recentering mechanism, https://youtu.be/ylgmw1GNNeM . People in Marius Heier’s discord server have also discussed the possibility of using magnets to recenter for greater precision. From the design shown in the video, it's safe to say that what we have currently is simply inferior, Alps modules included. What you said about a center deadzone being present on most controllers is true. But that's also the case for Xbox and PS controllers and many others that use Alps and have a hard-coded deadzone that you can’t remove. The different levels of damping in a joystick are strictly a preference situation, other than the thing I pointed out in the last paragraph. Personally, I find that lower tension springs allow me to make micro-adjustments easier. The harsh reality is that Hall effect sticks can be vastly superior to Alps in combination with good quality sensors and a good centering design, but at the moment that's not really the case and I'm glad you shed some light on this. Furthermore, I am happy about the recent trend in hall effect controllers, the fact that this technology is finally getting some spotlight means that it can be fostered and developed further. It'll also push larger companies such as Microsoft and Sony to work on something similar (not that they will but the pressure will be there). And yeah these first pioneers won't necessarily be superior to the Alps in every single way, but I am 100% sure the implementation will improve in the future. On the topic of polling rate, I truly feel that a higher polling rate can be advantageous in certain situations, but it also goes the other way, in certain games like Apex. I found that slide jumping is much harder to time with a 1000hz polling rate on a controller than it is on 500hz. Answer from Disonanc on reddit.com
🌐
P3 America
p3america.com › home › blog › hall effect vs potentiometer joysticks
Hall Effect vs Potentiometer Joysticks - P3 America, Inc.
In contrast to potentiometer joysticks which leverage electronic circuits, hall effect joysticks use a magnetic system. Hall effect joysticks have an advantage over potentiometer joysticks because there is no wear from physical contact with ...
🌐
Reddit
reddit.com › r/controller › why hall effect is not the end all and be all for future controllers, especially for fps players.
r/Controller on Reddit: Why Hall effect is not the end all and be all for future controllers, especially for FPS players.
June 4, 2023 -

I’ve seen many people in the sub posting about how hall effect joysticks are better at everything, they last longer, they feel better and smoother, they are much more precise than potentiometer controller, and all controllers should be hall effect in the future.

Hall effect joysticks do last much much longer than potentiometer joysticks from Alps or Favor, and they do feel much smoother for lacking that layer of carbon film for the joystick to rub on.

However, this creates other issues such as worse centering performance, and battery consumption, in turn, worse polling rate.

For FPS gamers, precision is the key, there are five major parts of what makes a controller precise, in the following post, I’ll be explaining these five points using an example controller– the Rainbow 2 Pro from Bigbigwon (stupid name Ik), this is an e-sport controller designed for professional FPS players.
https://i.imgur.com/M1EFx0K.png

Centering Performance
Centering performance is about how precise a joystick can return to 0(the center)

In a perfect world, the centering performance should be 0,0. However we do not live in a perfect world and no controllers can do this (at least for now), the ones that can, use center deadzone. Which is absolutely not something you want on a professional level controller for FPS games.

Instead, all FPS focused controller should have a zero center deadzone, this would appear as slight drifting when the controller returns to the center. Aka something that looks like this:
https://i.imgur.com/k2MRb57.png
(Rainbow 2 Pro)

This is almost a perfect centering performance, the centering error is around 0.08, compared that to the hall effect joysticks
https://i.imgur.com/zKOtlQG.png
(Gamesir T4K)
Note this is currently the best hall effect module we have on the market, the JH16 and the error is almost 0,03, comparing 0.03 to 0.008, that’s almost 3 times of the difference.Thus, for FPS gamers, hall effect joysticks have worse centering performance.

Sampling Rate
First of all, Sampling rate is different from polling rate, this along with joystick resolution are the two most major parts that decide how precise a joystick is.

What is sampling rate?In short, it’s how many how many sampling points are there, when the joystick is pushed from the center to the max value.

For example the rainbow 2 pro has 2192 sampling rate on both side (Xbox Series X controller stock has around 1000, other controller usually has around 500.)

So does it mean the higher the sampling rate, the more precise a joystick is?In general yes, but there’s another important part to consider“Stepping”Rainbow 2 Pro controller has 32767 max value on one side (The X value shown in the image)
https://i.imgur.com/9HxSJ1z.png
This is the max value that this controller can ever hope to achieve, but we don’t have 32767 sampling points here? So how does this work?

That’s what a step is
https://i.imgur.com/BK8tstx.png
The rainbow 2 pro has a step of 29.89 (30), which means each sampling point covers about 30 values. This much much better than any regular controllers.

Resolution
What is controller resolution?Basically is the smoothness of how sampling points are placed near and far of each otherit’s easier to explain this in image
In a perfect world, a sampling resolution would look like this
https://i.imgur.com/5Hj54uU.png
They are placed perfectly at the same distance with each other from the center to the end.

However, we don’t live in a perfect world, so most our controller resolution would look like this https://i.imgur.com/i6MkgYA.png
Most sampling points are placed at the end, and there are a large lack of sampling points in the middle.
(obviously this an extreme example of what it would look like, there are also issues of inconsistency)

So a great way to see how precise a controller is, is through the resolution map
This is what the rainbow 2 pro resolution looks like
https://i.imgur.com/PgUlDbd.png
The line is smooth aka no not much inconsistency

Compared that to Thrustmaster eSwap Pro
https://i.imgur.com/5xiVKeY.png
The line is much more jagged aka much less precise

So overall, the smoother the line is the better the resolution is.

Polling Rate
Self-explanatory, I won’t be wasting too much time here, a good polling rate for professional FPS player is 1000hz, many high level controller allow for this under wired mode 1000hz, like T4K, Rainbow 2 Pro etc.

Wirelessly, the best polling rate is 500 hz for now with the proprietary flysync by flydigi.

But, professional players don’t play wirelessly… So just plug your controller in and get 1000hz polling rate.

Damping
There isn’t any scientific proof about how damping would affect precision, it’s mostly about how the joystick feels in your hand.

Basically, a controller with more damping = the joysticks are harder to pushThe best way to get a feel how different level of damping feels like, is to grab an Xbox controller, then grab a PS5 controller, you should clearly feel that, the PS5 joysticks requires slightly more strength to push, that’s what more damping is like.

But there is one factor of damping that affects precision, and that’s middle damping.

This is also why some people say hall effect joysticks feel smoother than potentiometer joysticks, because there’s no carbon film to rub on in the center. So, in the center, the joystick feels lighter.But that’s not what you want when playing competitive shooters, in fact you want to the center to have more damping, aka harder to push, to be easier at micro adjustment for the camera.

Rainbow 2 Pro has a very creative solution to this… It may sound pretty dumb, but they added a rubber tack to the center to make the center have more damping, some people absolutely hate this, in fact, it makes the center feels kinda rough and contradictory to what a smoother joystick feels like, but it helps with micro adjusting the camera in FPS games.

So overall

Should I buy the Rainbow 2 Pro, if I play FPS games? No, not all, Rainbow 2 Pro is a tournament controller, there’s no consideration given to the longevity of thing, it only needs to work well in the tournament to give the players some advantage. Controller with Alps joysticks have a lifespan of around 3 months under very heavy use, that’s especially the case for Rainbow 2 Pro, as the fact that it is designed for short tournament use.

Anyways, these are the 5 major points of what makes a controller precise and fit for FPS games.

Top answer
1 of 18
12
You bring up some very important points here, and the fact of the matter is that all of the Hall effect controllers out in the market at the moment use low-quality, low-resolution sensors, as such, the resolution map will show jagged lines. However, in the very near future, Marius Heier will release sticks with much higher-resolution sensors. These are actually sensors originally designed for motors, repurposed to work with joysticks. These will offer higher resolution than regular Alps joysticks. I’m providing a link to his channel and discord server if you don't know about him yet. I'm also providing a resolution chart to give you an idea of what to expect with these Hall effect sensors. https://youtu.be/oAsrLxaAkY0 https://discord.gg/QcCkfbkp3S As for the re-centering issue, it’s a glaring issue that many people look past because they're so focused on the fact that hall effect sensors last much longer than Alps potentiometer sensors. But it’s really not an issue caused by the hall effect sensors, the real reason is that the recentering design is bad and flawed. Albeit having higher tension springs does help mitigate the re-centering issue quite a bit. That's why the Flydigi Vader 3 Pro has slightly better recentering than the Gamesir T4 Kalied because it has slightly higher tension springs inside of the modules. Here's an interesting take on a different recentering mechanism, https://youtu.be/ylgmw1GNNeM . People in Marius Heier’s discord server have also discussed the possibility of using magnets to recenter for greater precision. From the design shown in the video, it's safe to say that what we have currently is simply inferior, Alps modules included. What you said about a center deadzone being present on most controllers is true. But that's also the case for Xbox and PS controllers and many others that use Alps and have a hard-coded deadzone that you can’t remove. The different levels of damping in a joystick are strictly a preference situation, other than the thing I pointed out in the last paragraph. Personally, I find that lower tension springs allow me to make micro-adjustments easier. The harsh reality is that Hall effect sticks can be vastly superior to Alps in combination with good quality sensors and a good centering design, but at the moment that's not really the case and I'm glad you shed some light on this. Furthermore, I am happy about the recent trend in hall effect controllers, the fact that this technology is finally getting some spotlight means that it can be fostered and developed further. It'll also push larger companies such as Microsoft and Sony to work on something similar (not that they will but the pressure will be there). And yeah these first pioneers won't necessarily be superior to the Alps in every single way, but I am 100% sure the implementation will improve in the future. On the topic of polling rate, I truly feel that a higher polling rate can be advantageous in certain situations, but it also goes the other way, in certain games like Apex. I found that slide jumping is much harder to time with a 1000hz polling rate on a controller than it is on 500hz.
2 of 18
3
I bought into the Hall Effect hype myself and tried out the G7 SE, but ended up returning it. Mostly for the shape of the controller itself but the sticks felt a bit weird to me also. Technical analysis, I know 😂 The left one didn’t re-centre very well. Having learned more about HE since, I am hopeful for the future of this tech in game controllers but skeptical at the moment. Hall Effect is a buzzword at the moment and these smaller companies are taking advantage and slapping them in their controllers to sell more units. I see too many YouTuber reviewers touting Hall Effect as if it will cure cancer or something. Solving drift is a great thing, but that isn’t the only consideration as you’re pointing out here. Nothing is without it’s cons, and while HE can be better in some ways and there is potential there, implementation as always is a huge factor. I’ll wait for better implementation myself.
People also ask

What is the difference between Hall effect and TMR joysticks?

While both make use of magnets, Hall Effect sensors send signals based on the voltage difference when a magnetic field is applied across a semiconductor material. TMR joysticks, on the other hand, work on the phenomenon of tunneling magneto-resistance effect, where the electrical resistance changes when a magnetic field is applied.

🌐
gamerant.com
gamerant.com › home › explainer › tmr vs hall effect joysticks explained
TMR vs Hall Effect Joysticks Explained
What is the difference between Alps and TMR?

ALPS makes potentiometer thumbsticks which is an older standard for controllers. TMR is a different type of magnetic sensing technology that works similar to Hall Effect but is even more accurate and power efficient.

🌐
gamerant.com
gamerant.com › home › explainer › tmr vs hall effect joysticks explained
TMR vs Hall Effect Joysticks Explained
🌐
Controllers
ruffycontrols.com › home › hall effect versus potentiometer desktop controllers
Hall Effect Versus Potentiometer Desktop Controllers - Controllers
June 4, 2022 - Unlike potentiometer joysticks which rely on electronic circuits, the hall effect joysticks use a magnetic system. They offer a major benefit over potentiometer joysticks because they are contactless. They don’t suffer from wear resulting from physical contact.
🌐
iFixit
ifixit.com › Wiki › Hall-Effect_Joysticks
Hall-Effect Joysticks: How do they work and how will they eliminate joystick drift? - iFixit
Here’s where Hall-Effect sensors come in. Where the potentiometer joystick uses a resistive pad and wiper to vary the voltage, a Hall-Effect joystick uses a contactless alternative: magnets.
🌐
HL Planet
hlplanet.com › potentiometer-vs-hall-effect
Potentiometer (ALPS) vs hall effect sensor in joysticks
June 30, 2025 - So, in summary, a potentiometer helps us measure how much something has moved by measuring the electricity that goes through it, while a hall effect sensor helps us measure how close something is by using a special kind of electricity called a magnetic field. The use of Hall effect sensors in gaming controllers has the potential to significantly reduce the risk of joystick drift, a common issue with potentiometer-based controllers.
🌐
Ctielectronics
ctielectronics.com › Potentiometer-Hall-Effect-Inductive-Joystick-Background.php
Potentiometer Joystick, Hall Effect Joystick, Inductive Joystick & Optical Joystick from CTI Electronics
The hall effect joystick has an advantage over the potentiometer joystick in that there is no physical contacting wear issue with the sensor itself. But the bails mechanism or gimbal mechanism for each magnet does move and will wear over time thus causing mechanical hysteresis.
🌐
Jrmerritt
jrmerritt.com › blog › understanding-hall-effect-joysticks-for-mobile-equipment
Understanding Hall-Effect Joysticks For Mobile Equipment | J.R. Merritt Controls | JR Merritt
A Hall-Effect joystick is a type of controller that utilizes Hall-Effect technology as its core electronic output to determine the joystick’s position. Unlike traditional potentiometer joysticks, Hall-Effect joysticks offer contactless operation, ensuring a long lifespan.
Find elsewhere
🌐
Game Rant
gamerant.com › home › explainer › tmr vs hall effect joysticks explained
TMR vs Hall Effect Joysticks Explained
October 14, 2024 - In terms of the real-world usage ... and Hall effect joysticks. The potentiometer-based joysticks typically feel stiffer, making the user apply relatively more force to move them around....
🌐
Maximus Arcade
forum.arcadecontrols.com › index.php
Hall Effect vs POT based analog joysticks
Hall Effect vs POT based analog joysticks · « previous next » · Send this topic · Print · Pages: [1] Go Down · 0 Members and 1 Guest are viewing this topic. Send this topic · Print · Pages: [1] Go Up · « previous next » · Build Your Own Arcade Controls Forum | Main | Main Forum | Hall Effect vs POT based analog joysticks ·
🌐
Windows Central
windowscentral.com › gaming
The Ultimate Guide to Hall Effect controllers: What they are and why you need them | Windows Central
April 7, 2025 - The stick has two potentiometers, one for the horizontal axis and one for the vertical axis. Generally, this is a much cheaper system and is why it's used in most controllers. You may be surprised to learn that Hall Effect controllers are not a new invention.
🌐
YouTube
youtube.com › shorts › U7J6lQznKOw
The Difference between HALL EFFECT Vs. POTENTIOMETER Joysticks... #tech #gaming - YouTube
Enjoy the videos and music you love, upload original content, and share it all with friends, family, and the world on YouTube.
Published   June 23, 2025
🌐
The Screen Surgery
thescreensurgery.com › news › understanding the difference between hall effect, tmr, and alps joysticks in xbox and playstation controllers
Understanding the Difference Between Hall Effect, TMR, and ALPS Joysticks in Xbox and PlayStation Controllers
May 8, 2025 - ALPS joysticks, often found in standard Xbox and PlayStation controllers, use potentiometer-based technology. These rely on physical contact to measure the position of the joystick, making them a tried-and-true choice for many mainstream gaming setups. ... Widely Available and Cost-Effective: Standard in most mainstream controllers, making them affordable and easy to replace.
🌐
Electronic Products
electronicproducts.com › home › how hall-effect sensors can make better joysticks
How Hall-effect sensors can make better joysticks - Electronic Products
January 4, 2023 - This means that they are not as prone to mechanical wear and tear over time. While potentiometer joysticks are a great choice for precision work, Hall effect is ideal for uses that create significant vibration and shock.
🌐
Quora
quora.com › Why-are-Hall-effect-joysticks-better-and-why-didnt-Nintendo-use-them-in-the-Switch-2
Why are Hall effect joysticks better and why didn't Nintendo use them in the Switch 2? - Quora
Answer: As to why hall effect sticks are better - they have almost no internal wear components. What I mean is that regular joysticks are basically a pair of potentiometers, a sliding piece of material (usually carbon) rubbing against a series of copper pads. Without getting too technical on how...
🌐
Overkill Media
overkill.wtf › hall-sensing-joysticks-explained
Hall Effect Joysticks, Explained
August 26, 2025 - The benefit over traditional potentiometer-based controllers is that hall effect sticks and triggers detect movement without physical contact — reducing the usual wear and tear on your input devices.
🌐
Cghalljoystick
cghalljoystick.com › home › news › hall effect vs potentiometer joysticks: which one to choose?
Hall Effect vs Potentiometer Joysticks: Which One to Choose?
September 16, 2025 - Are you designing industrial equipment, industrial automation, or material handling? The choice between Hall effect and potentiometer joysticks can significantly impact performance and longevity.
🌐
Flux
flux.ai › p › blog › how-hall-effect-joysticks-deliver-unmatched-accuracy
How Hall Effect Joysticks Deliver Unmatched Accuracy
June 20, 2023 - While a standard potentiometer joystick might offer 8-bit resolution (256 positions per axis), hall effect models often deliver 10-bit (1024 positions) or 12-bit (4096 positions) resolution.