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Reddit
reddit.com › r/consolerepair › can i replace the potentiometers from my ps5 controller with hall effect ones?
r/consolerepair on Reddit: Can I replace the potentiometers from my ps5 controller with hall effect ones?
December 4, 2022 - No they use different resistance values. (I'm not savvy just read it somewhere so sorry if my terminology is off) the ps4 uses 1k I'm pretty sure and ps5 uses 2.1k Continue this thread ... This video explains how to replace potentiometers with hal-effect sensors.
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YouTube
youtube.com › watch
Will Replacing Hall Effect Potentiometers Work On A PS5 Controller? - YouTube
Hall Effect Joystick Module: https://amzn.to/3vpm4fZSoldering and Heat Gun Station: https://amzn.to/470TYFkSoldering wick : https://amzn.to/3tJt4mTRemoval Al...
Published   November 6, 2023
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Reddit
reddit.com › r/controller › why hall effect is not the end all and be all for future controllers, especially for fps players.
r/Controller on Reddit: Why Hall effect is not the end all and be all for future controllers, especially for FPS players.
June 4, 2023 -

I’ve seen many people in the sub posting about how hall effect joysticks are better at everything, they last longer, they feel better and smoother, they are much more precise than potentiometer controller, and all controllers should be hall effect in the future.

Hall effect joysticks do last much much longer than potentiometer joysticks from Alps or Favor, and they do feel much smoother for lacking that layer of carbon film for the joystick to rub on.

However, this creates other issues such as worse centering performance, and battery consumption, in turn, worse polling rate.

For FPS gamers, precision is the key, there are five major parts of what makes a controller precise, in the following post, I’ll be explaining these five points using an example controller– the Rainbow 2 Pro from Bigbigwon (stupid name Ik), this is an e-sport controller designed for professional FPS players.
https://i.imgur.com/M1EFx0K.png

Centering Performance
Centering performance is about how precise a joystick can return to 0(the center)

In a perfect world, the centering performance should be 0,0. However we do not live in a perfect world and no controllers can do this (at least for now), the ones that can, use center deadzone. Which is absolutely not something you want on a professional level controller for FPS games.

Instead, all FPS focused controller should have a zero center deadzone, this would appear as slight drifting when the controller returns to the center. Aka something that looks like this:
https://i.imgur.com/k2MRb57.png
(Rainbow 2 Pro)

This is almost a perfect centering performance, the centering error is around 0.08, compared that to the hall effect joysticks
https://i.imgur.com/zKOtlQG.png
(Gamesir T4K)
Note this is currently the best hall effect module we have on the market, the JH16 and the error is almost 0,03, comparing 0.03 to 0.008, that’s almost 3 times of the difference.Thus, for FPS gamers, hall effect joysticks have worse centering performance.

Sampling Rate
First of all, Sampling rate is different from polling rate, this along with joystick resolution are the two most major parts that decide how precise a joystick is.

What is sampling rate?In short, it’s how many how many sampling points are there, when the joystick is pushed from the center to the max value.

For example the rainbow 2 pro has 2192 sampling rate on both side (Xbox Series X controller stock has around 1000, other controller usually has around 500.)

So does it mean the higher the sampling rate, the more precise a joystick is?In general yes, but there’s another important part to consider“Stepping”Rainbow 2 Pro controller has 32767 max value on one side (The X value shown in the image)
https://i.imgur.com/9HxSJ1z.png
This is the max value that this controller can ever hope to achieve, but we don’t have 32767 sampling points here? So how does this work?

That’s what a step is
https://i.imgur.com/BK8tstx.png
The rainbow 2 pro has a step of 29.89 (30), which means each sampling point covers about 30 values. This much much better than any regular controllers.

Resolution
What is controller resolution?Basically is the smoothness of how sampling points are placed near and far of each otherit’s easier to explain this in image
In a perfect world, a sampling resolution would look like this
https://i.imgur.com/5Hj54uU.png
They are placed perfectly at the same distance with each other from the center to the end.

However, we don’t live in a perfect world, so most our controller resolution would look like this https://i.imgur.com/i6MkgYA.png
Most sampling points are placed at the end, and there are a large lack of sampling points in the middle.
(obviously this an extreme example of what it would look like, there are also issues of inconsistency)

So a great way to see how precise a controller is, is through the resolution map
This is what the rainbow 2 pro resolution looks like
https://i.imgur.com/PgUlDbd.png
The line is smooth aka no not much inconsistency

Compared that to Thrustmaster eSwap Pro
https://i.imgur.com/5xiVKeY.png
The line is much more jagged aka much less precise

So overall, the smoother the line is the better the resolution is.

Polling Rate
Self-explanatory, I won’t be wasting too much time here, a good polling rate for professional FPS player is 1000hz, many high level controller allow for this under wired mode 1000hz, like T4K, Rainbow 2 Pro etc.

Wirelessly, the best polling rate is 500 hz for now with the proprietary flysync by flydigi.

But, professional players don’t play wirelessly… So just plug your controller in and get 1000hz polling rate.

Damping
There isn’t any scientific proof about how damping would affect precision, it’s mostly about how the joystick feels in your hand.

Basically, a controller with more damping = the joysticks are harder to pushThe best way to get a feel how different level of damping feels like, is to grab an Xbox controller, then grab a PS5 controller, you should clearly feel that, the PS5 joysticks requires slightly more strength to push, that’s what more damping is like.

But there is one factor of damping that affects precision, and that’s middle damping.

This is also why some people say hall effect joysticks feel smoother than potentiometer joysticks, because there’s no carbon film to rub on in the center. So, in the center, the joystick feels lighter.But that’s not what you want when playing competitive shooters, in fact you want to the center to have more damping, aka harder to push, to be easier at micro adjustment for the camera.

Rainbow 2 Pro has a very creative solution to this… It may sound pretty dumb, but they added a rubber tack to the center to make the center have more damping, some people absolutely hate this, in fact, it makes the center feels kinda rough and contradictory to what a smoother joystick feels like, but it helps with micro adjusting the camera in FPS games.

So overall

Should I buy the Rainbow 2 Pro, if I play FPS games? No, not all, Rainbow 2 Pro is a tournament controller, there’s no consideration given to the longevity of thing, it only needs to work well in the tournament to give the players some advantage. Controller with Alps joysticks have a lifespan of around 3 months under very heavy use, that’s especially the case for Rainbow 2 Pro, as the fact that it is designed for short tournament use.

Anyways, these are the 5 major points of what makes a controller precise and fit for FPS games.

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You bring up some very important points here, and the fact of the matter is that all of the Hall effect controllers out in the market at the moment use low-quality, low-resolution sensors, as such, the resolution map will show jagged lines. However, in the very near future, Marius Heier will release sticks with much higher-resolution sensors. These are actually sensors originally designed for motors, repurposed to work with joysticks. These will offer higher resolution than regular Alps joysticks. I’m providing a link to his channel and discord server if you don't know about him yet. I'm also providing a resolution chart to give you an idea of what to expect with these Hall effect sensors. https://youtu.be/oAsrLxaAkY0 https://discord.gg/QcCkfbkp3S As for the re-centering issue, it’s a glaring issue that many people look past because they're so focused on the fact that hall effect sensors last much longer than Alps potentiometer sensors. But it’s really not an issue caused by the hall effect sensors, the real reason is that the recentering design is bad and flawed. Albeit having higher tension springs does help mitigate the re-centering issue quite a bit. That's why the Flydigi Vader 3 Pro has slightly better recentering than the Gamesir T4 Kalied because it has slightly higher tension springs inside of the modules. Here's an interesting take on a different recentering mechanism, https://youtu.be/ylgmw1GNNeM . People in Marius Heier’s discord server have also discussed the possibility of using magnets to recenter for greater precision. From the design shown in the video, it's safe to say that what we have currently is simply inferior, Alps modules included. What you said about a center deadzone being present on most controllers is true. But that's also the case for Xbox and PS controllers and many others that use Alps and have a hard-coded deadzone that you can’t remove. The different levels of damping in a joystick are strictly a preference situation, other than the thing I pointed out in the last paragraph. Personally, I find that lower tension springs allow me to make micro-adjustments easier. The harsh reality is that Hall effect sticks can be vastly superior to Alps in combination with good quality sensors and a good centering design, but at the moment that's not really the case and I'm glad you shed some light on this. Furthermore, I am happy about the recent trend in hall effect controllers, the fact that this technology is finally getting some spotlight means that it can be fostered and developed further. It'll also push larger companies such as Microsoft and Sony to work on something similar (not that they will but the pressure will be there). And yeah these first pioneers won't necessarily be superior to the Alps in every single way, but I am 100% sure the implementation will improve in the future. On the topic of polling rate, I truly feel that a higher polling rate can be advantageous in certain situations, but it also goes the other way, in certain games like Apex. I found that slide jumping is much harder to time with a 1000hz polling rate on a controller than it is on 500hz.
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I bought into the Hall Effect hype myself and tried out the G7 SE, but ended up returning it. Mostly for the shape of the controller itself but the sticks felt a bit weird to me also. Technical analysis, I know 😂 The left one didn’t re-centre very well. Having learned more about HE since, I am hopeful for the future of this tech in game controllers but skeptical at the moment. Hall Effect is a buzzword at the moment and these smaller companies are taking advantage and slapping them in their controllers to sell more units. I see too many YouTuber reviewers touting Hall Effect as if it will cure cancer or something. Solving drift is a great thing, but that isn’t the only consideration as you’re pointing out here. Nothing is without it’s cons, and while HE can be better in some ways and there is potential there, implementation as always is a huge factor. I’ll wait for better implementation myself.
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P3 America
p3america.com › home › blog › hall effect vs potentiometer joysticks
Hall Effect vs Potentiometer Joysticks - P3 America, Inc.
Cermet and carbon type potentiometers ... operations such as panel setting functions. Hall effect industrial electric joysticks use non-contact devices that measure magnetic fields....
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iFixit
ifixit.com › Wiki › Hall-Effect_Joysticks
Hall-Effect Joysticks: How do they work and how will they eliminate joystick drift? - iFixit
A contactless joystick input ... to drift. Whereas a potentiometer joystick is nearly guaranteed to fail eventually, a Hall-Effect joystick could hypothetically last the entire lifetime of the controller....
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Mytrix
mytrixtech.com › blogs › news › the-future-of-gaming-controllers-how-hall-effect-sensors-can-enhance-your-gaming-experience
The Future of Gaming Controllers: How Hall Effect Sensors Can Enhance Your Gaming Experience
Clickability: Hall effect sensors allow for clickable L3/R3 joystick buttons that can be used for additional functions in games. Potentiometer sensors do not have this feature because they rely on mechanical switches that can interfere with ...
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Meesh Games
meeshgames.com › home › game controller potentiometer vs hall effect sensor
Game Controller Potentiometer vs Hall Effect Sensor - Meesh Games
June 21, 2025 - Q: Does the PS5 controller use Hall Effect sensors? A: No, the standard PlayStation 5 DualSense controller still uses potentiometer-based joysticks, which is why they can still develop stick drift over time.
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Overkill Media
overkill.wtf › hall-sensing-joysticks-explained
Hall Effect Joysticks, Explained
August 26, 2025 - The benefit over traditional potentiometer-based controllers is that hall effect sticks and triggers detect movement without physical contact — reducing the usual wear and tear on your input devices.
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MakeUseOf
makeuseof.com › home › gaming › what are hall effect joysticks and how can they cure controller drift?
What Are Hall Effect Joysticks and How Can They Cure Controller Drift?
January 23, 2023 - This change is then calculated and converted into movement data. The key difference between potentiometer and Hall effect joysticks is that the need for a physical connection is removed.
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YouTube
youtube.com › watch
Potentiometer sticks vs Hall effect sticks - YouTube
Hey everyone just wanted to share my experience and thoughts on hall effect vs potentiometer sticks.00:00 Intro00:45 Potentiometer calibration03:05 Elite Ser...
Published   November 26, 2023
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GameFAQs
gamefaqs.gamespot.com › playstation 5 › hardware › console
Anyone with Hall effect controllers? Are they really better? - PlayStation 5
For PlayStation 5 on the PlayStation 5, a GameFAQs message board topic titled "Anyone with Hall effect controllers? Are they really better?".
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TechRadar
techradar.com › gaming › gaming accessories
I’ve been using first-party controllers for decades, but Hall effect alternatives are now better than ever | TechRadar
March 23, 2025 - They offer greater precision than their potentiometer-based counterparts and prevent so-called stick drift from occurring, which has long been a thorn in the side of many official controllers, such as those for the PS5, Nintendo Switch, and ...
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Reddit
reddit.com › r/dualsense › hall effect vs tmr; what is the real difference for a normal player?
r/Dualsense on Reddit: Hall effect vs TMR; What is the real difference for a normal player?
September 21, 2025 -

After suffering severe stick drift in my 2 PS5 controllers (bought at release) I've installed in one controller some TMR sticks and in the another some Hall effect sticks.

I've been reading about how TMR is much better, more accurate and more power efficient than Hall effects.
I believe all of this to be true when you put them into a measuring rig or if you are a world class competitive player (which I'm absolutely NOT).
For me the power usage point is irrelevant because I predict power usage by the force resistance in the L2/R2 and the vibration system will reduce this to a negligible percentage.

Having played with both for a while (mostly Death Stranding 2) I have not been able to notice any difference between the two.
Given the price difference (I paid about 10 euro per stick for the TMR and about 2 euro for the Hall effect) I really wonder why to use TMR.

So what are the differences a normal casual player should notice (which I haven't yet)?
Perhaps I've been playing the "wrong game" (DS2) to notice the difference and it is noticeable if you play really fast game like Fornite or something like that?

What am I missing?

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Ohw prepare to be bombarded with comments about TMR being the best thing since sliced bread. I have been saying exactly this for a while now. 99% of normal gamers will never experience any difference. The biggest difference is in the tension and linearity of the stick. I install both hall and tmr and I use tmr since they use less lower and the cheap ones are practically the same price. But most people want aknes X halpi tmr since these are the most to the original alps and they come with pretty decent thumb caps.
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There is almost no difference between the two sensors except how they detect magnetic field changes. Ive installed plenty of both, nobody has ever complained once the sticks are upgraded. Im sure there will be plenty of comments from people that have a. Never installed a set. B. Never compared or calibrated side by side. My personal edge controller uses a tmr sensor on the right and a hall effect on the left. You cannot tell any difference at all. When people Talk about power saving of tmr you are talking about fractions of amps. Is so small it’s not even noticeable. The guli kits are nice but overkill price. They managed to market them as “the solution”. The new Ginfull tmr and halleffects are buttery smooth. I use Ginfull the most, favor union sensors are also handy for conversions from alps sensors. I don’t like how the stock sticks are built. They have mechanical disadvantages that make them inferior, not just the sensors . Sometime people want the exact same feel as stock, so i will normally do a set of new alps sticks with favour union sensors
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Reddit
reddit.com › r/playstation › why sony , nintendo & microsoft don't implement hall effect joystick module to their controller yet? price will not change , no stick drift issue , better life time. module is almost the same in size like analog one.
r/playstation on Reddit: Why Sony , Nintendo & Microsoft don't implement hall effect joystick module to their controller yet? Price will not change , no stick drift issue , better life time. Module is almost the same in size like analog one.
February 16, 2021 - All that a hall effect sensor implementation will do is remove the wearing of the reporting/sensing element out of the equation. That is not going to resolve the mechanical nature of the issue, where the physical stick is not going to be properly returning straight to perfect center every single time it's released. ... I would wager that plastic/springs are gonna take a lot longer to wear out than potentiometers will.
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Game Rant
gamerant.com › home › explainer › tmr vs hall effect joysticks explained
TMR vs Hall Effect Joysticks Explained
October 14, 2024 - Controller technology saw a significant upgrade with the advent of Hall effect joysticks and triggers. Hall effect technology is more durable and accurate than the typical potentiometer-based joysticks found in most controllers and handheld ...
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Controllers
ruffycontrols.com › home › hall effect versus potentiometer desktop controllers
Hall Effect Versus Potentiometer Desktop Controllers - Controllers
June 4, 2022 - Although hall effect joysticks offer many advantages over potentiometer controllers, they too have some downsides. For one, the available voltage supply will be a limiting factor. Hall effect controllers need a 5VDC whereas the potentiometer joysticks can work with a range of voltages.