There is no difference between the objects; you have a HashMap<String, Object> in both cases. There is a difference in the interface you have to the object. In the first case, the interface is HashMap<String, Object>, whereas in the second it's Map<String, Object>. But the underlying object is the same.

The advantage to using Map<String, Object> is that you can change the underlying object to be a different kind of map without breaking your contract with any code that's using it. If you declare it as HashMap<String, Object>, you have to change your contract if you want to change the underlying implementation.


Example: Let's say I write this class:

class Foo {
    private HashMap<String, Object> things;
    private HashMap<String, Object> moreThings;

    protected HashMap<String, Object> getThings() {
        return this.things;
    }

    protected HashMap<String, Object> getMoreThings() {
        return this.moreThings;
    }

    public Foo() {
        this.things = new HashMap<String, Object>();
        this.moreThings = new HashMap<String, Object>();
    }

    // ...more...
}

The class has a couple of internal maps of string->object which it shares (via accessor methods) with subclasses. Let's say I write it with HashMaps to start with because I think that's the appropriate structure to use when writing the class.

Later, Mary writes code subclassing it. She has something she needs to do with both things and moreThings, so naturally she puts that in a common method, and she uses the same type I used on getThings/getMoreThings when defining her method:

class SpecialFoo extends Foo {
    private void doSomething(HashMap<String, Object> t) {
        // ...
    }

    public void whatever() {
        this.doSomething(this.getThings());
        this.doSomething(this.getMoreThings());
    }

    // ...more...
}

Later, I decide that actually, it's better if I use TreeMap instead of HashMap in Foo. I update Foo, changing HashMap to TreeMap. Now, SpecialFoo doesn't compile anymore, because I've broken the contract: Foo used to say it provided HashMaps, but now it's providing TreeMaps instead. So we have to fix SpecialFoo now (and this kind of thing can ripple through a codebase).

Unless I had a really good reason for sharing that my implementation was using a HashMap (and that does happen), what I should have done was declare getThings and getMoreThings as just returning Map<String, Object> without being any more specific than that. In fact, barring a good reason to do something else, even within Foo I should probably declare things and moreThings as Map, not HashMap/TreeMap:

class Foo {
    private Map<String, Object> things;             // <== Changed
    private Map<String, Object> moreThings;         // <== Changed

    protected Map<String, Object> getThings() {     // <== Changed
        return this.things;
    }

    protected Map<String, Object> getMoreThings() { // <== Changed
        return this.moreThings;
    }

    public Foo() {
        this.things = new HashMap<String, Object>();
        this.moreThings = new HashMap<String, Object>();
    }

    // ...more...
}

Note how I'm now using Map<String, Object> everywhere I can, only being specific when I create the actual objects.

If I had done that, then Mary would have done this:

class SpecialFoo extends Foo {
    private void doSomething(Map<String, Object> t) { // <== Changed
        // ...
    }

    public void whatever() {
        this.doSomething(this.getThings());
        this.doSomething(this.getMoreThings());
    }
}

...and changing Foo wouldn't have made SpecialFoo stop compiling.

Interfaces (and base classes) let us reveal only as much as is necessary, keeping our flexibility under the covers to make changes as appropriate. In general, we want to have our references be as basic as possible. If we don't need to know it's a HashMap, just call it a Map.

This isn't a blind rule, but in general, coding to the most general interface is going to be less brittle than coding to something more specific. If I'd remembered that, I wouldn't have created a Foo that set Mary up for failure with SpecialFoo. If Mary had remembered that, then even though I messed up Foo, she would have declared her private method with Map instead of HashMap and my changing Foo's contract wouldn't have impacted her code.

Sometimes you can't do that, sometimes you have to be specific. But unless you have a reason to be, err toward the least-specific interface.

Answer from T.J. Crowder on Stack Overflow
🌐
Oracle
docs.oracle.com › javase › 8 › docs › api › java › util › HashMap.html
HashMap (Java Platform SE 8 )
July 21, 2026 - Java™ Platform Standard Ed. 8 ... Hash table based implementation of the Map interface. This implementation provides all of the optional map operations, and permits null values and the null key. (The HashMap class is roughly equivalent to Hashtable, except that it is unsynchronized and permits ...
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W3Schools
w3schools.com › java › java_hashmap.asp
Java HashMap
It is part of the java.util package and implements the Map interface. Instead of accessing elements by an index (like with ArrayList), you use a key to retrieve its associated value. A HashMap can store many different combinations, such as:
Discussions

Can someone explain to me like I'm 5 what a hashmap is and how to basically use it? Thanks.

So you have a lot of toys, right? And your mom and I make you put them away in a toy chest?

A hashmap is basically like a magic toy chest, where you can put something in and tell it the name (key) like this: "Toy chest: here is a 'ball'".

Later, you can ask for things (values) by name: "Toy chest, give me the thing I told you was called 'ball'".

The toy chest doesn't keep things in any order - you don't know what it looks like inside. What matters is that you can put things in with a name, then later get the same things back by asking for that name.

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A HashMap is a part of Java’s Collection Framework and implements the Map interface.
Published: August 31, 2026
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Reddit
reddit.com › r/java › can someone explain to me like i'm 5 what a hashmap is and how to basically use it? thanks.
r/java on Reddit: Can someone explain to me like I'm 5 what a hashmap is and how to basically use it? Thanks.
March 12, 2013 - New comments cannot be posted and votes cannot be cast. Share ... A hashmap is basically like a magic toy chest, where you can put something in and tell it the name (key) like this: "Toy chest: here is a 'ball'".
🌐
Medium
medium.com › @AlexanderObregon › advanced-look-at-how-hashmaps-work-internally-in-java-3c2285499ab1
Advanced Look at How Hashmaps Work Internally in Java
January 15, 2024 - A hashmap is a data structure that associates keys with values. It is designed to optimize the retrieval of values based on key information. In Java, HashMap is a part of the java.util package and implements the Map interface.
Top answer
1 of 13
577

There is no difference between the objects; you have a HashMap<String, Object> in both cases. There is a difference in the interface you have to the object. In the first case, the interface is HashMap<String, Object>, whereas in the second it's Map<String, Object>. But the underlying object is the same.

The advantage to using Map<String, Object> is that you can change the underlying object to be a different kind of map without breaking your contract with any code that's using it. If you declare it as HashMap<String, Object>, you have to change your contract if you want to change the underlying implementation.


Example: Let's say I write this class:

class Foo {
    private HashMap<String, Object> things;
    private HashMap<String, Object> moreThings;

    protected HashMap<String, Object> getThings() {
        return this.things;
    }

    protected HashMap<String, Object> getMoreThings() {
        return this.moreThings;
    }

    public Foo() {
        this.things = new HashMap<String, Object>();
        this.moreThings = new HashMap<String, Object>();
    }

    // ...more...
}

The class has a couple of internal maps of string->object which it shares (via accessor methods) with subclasses. Let's say I write it with HashMaps to start with because I think that's the appropriate structure to use when writing the class.

Later, Mary writes code subclassing it. She has something she needs to do with both things and moreThings, so naturally she puts that in a common method, and she uses the same type I used on getThings/getMoreThings when defining her method:

class SpecialFoo extends Foo {
    private void doSomething(HashMap<String, Object> t) {
        // ...
    }

    public void whatever() {
        this.doSomething(this.getThings());
        this.doSomething(this.getMoreThings());
    }

    // ...more...
}

Later, I decide that actually, it's better if I use TreeMap instead of HashMap in Foo. I update Foo, changing HashMap to TreeMap. Now, SpecialFoo doesn't compile anymore, because I've broken the contract: Foo used to say it provided HashMaps, but now it's providing TreeMaps instead. So we have to fix SpecialFoo now (and this kind of thing can ripple through a codebase).

Unless I had a really good reason for sharing that my implementation was using a HashMap (and that does happen), what I should have done was declare getThings and getMoreThings as just returning Map<String, Object> without being any more specific than that. In fact, barring a good reason to do something else, even within Foo I should probably declare things and moreThings as Map, not HashMap/TreeMap:

class Foo {
    private Map<String, Object> things;             // <== Changed
    private Map<String, Object> moreThings;         // <== Changed

    protected Map<String, Object> getThings() {     // <== Changed
        return this.things;
    }

    protected Map<String, Object> getMoreThings() { // <== Changed
        return this.moreThings;
    }

    public Foo() {
        this.things = new HashMap<String, Object>();
        this.moreThings = new HashMap<String, Object>();
    }

    // ...more...
}

Note how I'm now using Map<String, Object> everywhere I can, only being specific when I create the actual objects.

If I had done that, then Mary would have done this:

class SpecialFoo extends Foo {
    private void doSomething(Map<String, Object> t) { // <== Changed
        // ...
    }

    public void whatever() {
        this.doSomething(this.getThings());
        this.doSomething(this.getMoreThings());
    }
}

...and changing Foo wouldn't have made SpecialFoo stop compiling.

Interfaces (and base classes) let us reveal only as much as is necessary, keeping our flexibility under the covers to make changes as appropriate. In general, we want to have our references be as basic as possible. If we don't need to know it's a HashMap, just call it a Map.

This isn't a blind rule, but in general, coding to the most general interface is going to be less brittle than coding to something more specific. If I'd remembered that, I wouldn't have created a Foo that set Mary up for failure with SpecialFoo. If Mary had remembered that, then even though I messed up Foo, she would have declared her private method with Map instead of HashMap and my changing Foo's contract wouldn't have impacted her code.

Sometimes you can't do that, sometimes you have to be specific. But unless you have a reason to be, err toward the least-specific interface.

2 of 13
65

Map is an interface that HashMap implements. The difference is that in the second implementation your reference to the HashMap will only allow the use of functions defined in the Map interface, while the first will allow the use of any public functions in HashMap (which includes the Map interface).

It will probably make more sense if you read Sun's interface tutorial

Find elsewhere
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Hash Map - Java Programming
Using a hash map requires the import java.util.HashMap; statement at the beginning of the class. Two type parameters are required when creating a hash map - the type of the key and the type of the value added. If the keys of the hash map are of type string, and the values of type integer, the hash map is created with the following statement HashMap<String, Integer> hashmap = new HashMap<>();
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Baeldung
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January 15, 2025 - The java.util.HashMap<K,V> class is a hash table based implementation of the Map interface.
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Medium
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Introduction to Maps in Java & Internal working of HASHMAP | by Kundan Singh | Medium
March 29, 2025 - Use LinkedHashMap when insertion order matters. Use TreeMap when we need a sorted collection of keys. Java’s HashMap is a highly efficient data structure used for storing key-value pairs.
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Built In
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A Guide to HashMap in Java With Examples | Built In
Efficient implementation: HashMap uses an array of Node objects internally to store elements. In case of hash collisions, it uses a linked list (or a balanced tree in Java 8+) to handle multiple entries at the same hash bucket.
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freeCodeCamp
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August 9, 2024 - In such a scenario, the HashMap handles it in one of two ways: Chaining/Linking: Each bucket in the array is a linked list of nodes. If a key already exists at a particular index and another key gets hashed to the same index, it gets appended to the list. Treeify: If the number of nodes exceeds a certain threshold, the linked list is converted into a tree (This was introduced in Java 8).
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Medium
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HashMaps are special types of data structures that utilize unique keys instead of indexes. When you know the key (toy's label), you can directly pick up the value (toy). That's how a HashMap works! Consider an oversized library of books. With HashMaps (which act like the library catalog), you'll ...
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The next step in implementing a HashMap in Java is to define a hash function. The hash function is responsible for taking a key and returning a unique index for that key in the array. The hash function should return the same index for the same key every time it is called.