You need to compile your program before you can run it. To do this, you'll need a C compiler, like gcc. You can install this with:
sudo apt-get install gcc
Then, to compile your program, creating an executable called file:
gcc -Wall -o file file.c
Which you should then be able to run:
./file
Answer from Jeremy Kerr on askubuntu.comHi r/archlinux, I just discovered Tiny C compiler (tcc), and after (finally) compiling cwm, I looked at the binary size : cwm w/ gcc : 336Kib cwm w/ tcc : 169Kib
So I wondered : "Can't I just use tcc instead of gcc for everything without pain ?". I think that the answer is... Hell no ! There are less compilation option, and each does not see the errors the same way... Example : void dat_func(int dat_arg) { return dat_arg; } gcc compile perfectly even with -Wall, but tcc throw an error.
So here is finally my question! Should file a bug report / submit a patch? Can an alternative compiler like tcc or clang integrates well in an archlinux system as a gcc replacement? Does anybody has experience with it? Does it REALLY worth it?
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You need to compile your program before you can run it. To do this, you'll need a C compiler, like gcc. You can install this with:
sudo apt-get install gcc
Then, to compile your program, creating an executable called file:
gcc -Wall -o file file.c
Which you should then be able to run:
./file
Fabrice Bellard's TCC seems to be still in the repositories. It can run in a kind of interpreter-mode which makes the following possible:
You can make a simple C-file executable like the OP tried to do by adding the line
#!/usr/bin/tcc -run
to the very top of the file.
It also accepts input from STDIN by adding an empty option (just the minus sign -) at the end.
$ /usr/bin/tcc -run - <<EOF
> #include <stdio.h>
> int main()
> {
> printf("Hello World\n");
> return 0;
> }
> EOF
Hello World
or with echo
echo '#include <stdio.h> int main(){printf("Hello World\n");return 0;}' | /usr/bin/tcc -run -
or just run /usr/bin/tcc -run - type your code and start the run with CTRL + D
Seems useless and silly but the last method is the fastest (for me, YMMV etc.) to check for a function in a large library, look up the exact value of a constant etc. And it is small (180k) which makes it a good fit for e.g. the Raspberry-Pi.
Main disadvantage: development stopped (last version is from 2013).
It sounds like your best bet will be to take the tutorial above, and follow those directions on another machine. If you don't have access to one, you can get a CentOS Live CD from the CentOS project, and boot into that live CD.
Basically, you'll download the stuff needed to build node.js to an alternate location, build it, and then copy/upload it to your webhost.
You cannot compile C without access to a C compiler. This is like trying to bake a cake with no oven.
You have three options immediately available:
Do what your hosting provider suggested: Find a server with the same OS and compile your stuff there (you probably want to statically link it too), then upload it to your server.
If you have your own Linux box you can compile stuff there...Convince your host to install a C compiler (a box that can't build software is fairly well neutered...)
Find a pre-compiled version of what you're looking for and install it that way.
This is probably easier if you don't have much experience.
I've got a program that is split into header files and c files along with the main. I was told to do gcc main.c <library.c>... for every other code but i don't remember having to do that when I've done stuff with header files in the past. How are you supposed to do this. Also are you supposed to include the headerfile in the .c version that the header is declaring the functions from? Sorry for my lack of technical terms. I'm exhausted today
Compiling a C program has always been kind of a messy process for me As in, I don't really understand what I'm doing, I just copy and paste the command for compiling it.
I was using mingw for a while, but I recently found out that it does much more stuff than just compile a C program. I assume the main part is the gcc executable, but what are the ways to get it?
I’m looking to find an IDE that will work out all the configurations for me. Just looking for an IDE that will let me code, build, compile, and debug, without needing me to do some crazy JSON stuff that I honestly don’t understand at this moment. I find it much harder, personally, to set up development environments on a Linux machine in general but I am determined to learn how to turn one into a daily driver as I go through school for computer science. Any and all help is appreciated. Just need something that will still hold my hand a little as I learn more and more how to troubleshoot on my own. Thank you!
Compile your source file prog.c with:
$ gcc prog.c
this will generate an executable named a.out. Execute it with:
$ ./a.out
To specify the name of the executable during compilation:
$ gcc prog.c -o prog
execute with:
$ ./prog
gcc is also the C++ compiler. There are plenty command line options available, so it's worth getting to know the man page.
Here is the manual for the most recent version of the compiler.
Find a tutorial on the Gnu Compiler Collection and read it all trying examples on an hello world program. Make obvious errors to get used to the error messages that it spits out and look them up. There is a wealth of knowledge online about different messages. You can copy and past them into google and find good results.
A good book would be (An Introduction to GCC) by Brian Gough :ISBN 0-9541617-9-3:
One thing you should always include in compiling is the -Wall flags(the W is in caps). It tells gcc to spit out the most common error messages.
geany is the text editor I uses as it is light weight fast and includes just about anything you could need in an IDE.
After you get used to gcc check out make as they go hand in hand for projects. What make does is provide a way to compile everything with out having to remember what libs need to be manually included for linked on compile time form the terminal. It also makes you life easier and easier as a project gets more complicated.
You first need to identify what part of your code is platform dependent and abstract them away the dependencies away. for example, you can using the factory pattern to invoke platform specific calls.
If you used VC 6, the code is likely MFC. You first step would be standardize the code, for example, rewrite code related to CArray with std::vector and CArchive with std::stream.
Back in the days I used the book Write Portable Code: A Guide to Developing Software for Multiple Platforms by Brian Hook for guidance. Now you should probably get yourself familiar with the modern C++ standard library first and take a look at QT.
Thank you reaching out!
I see you're trying to compile a C program that was developed using Microsoft Visual C/C++ 6.0 on a Linux system. While that specific version of MSVC is mainly for Windows, you can still achieve this task by following a few steps with the right tools and compilers on your Linux setup.
Here’s a general approach you can take:
1. Install GCC: Most Linux distributions come with the GNU Compiler Collection (GCC) pre-installed, but if it's not installed, you can do so by running:
sudo apt update
sudo apt install build-essential
2. Modify Source Code: Since MSVC and GCC might use different headers or syntax, you might need to make some adjustments to the source code. For example, certain MSVC-specific functions or libraries may not be available in GCC. You might need to replace these with their POSIX equivalents.
3. Compile the Code: To compile, you can use the following command:
gcc -o output_program your_program.c
Here, output_program is the name of the compiled executable, and your_program.c is your source file.
4. Run the Executable: After successful compilation, you can run your program
using: ./output_program
5. Debug as Necessary: If you encounter errors while compiling, pay attention to the error messages, as they often indicate necessary changes to the code.
References: https://learn.microsoft.com/en-us/cpp/build/walkthrough-compile-a-c-program-on-the-command-line?vie…
https://learn.microsoft.com/en-us/cpp/build/projects-and-build-systems-cpp?view=msvc-170"
https://visualstudio.microsoft.com/downloads/#build-tools-for-visual-studio-2022
Let me know if you need any further help with this. I will be happy to assist.
If you find this helpful, Kindly mark the provided solution as "Accept Answer", so that others in the community facing similar issues can easily find the solution. Your contribution is highly appreciated.
As mentioned in the comments you can already do
Copymake file_name
and it will, using default build rules (so you don't even need a Makefile), build an executable called "file_name" if there is a C source file called "file_name.c"
if you really do need the executable to have the .out extension you could create a Makefile that looks like this
CopyCFLAGS=-g -Wall
%.out: %.c
$(CC) $(CFLAGS) -o $@ $^
This defines a rule that for anything that ends in ".out" it will build it from the corresponding ".c" file. So if you type
Copymake file_name.out
as above it will build "file_name.out" if you have a "file_name.c"
Just create a Makefilewhich should contain the command as you shown
Copygcc -g -Wall file_name.c -o file_name.out
Place this Makefile in the directory where the source code is there.
Then open the command line and change the directory to the location where this Makefile is there.
Then execute this command
Copymake
No need to give make argument.c