Is it possible to count the number of digits after decimal point in C? - Stack Overflow
Digits after decimal place. - C++ Forum
C/C++ counting the number of decimals? - Stack Overflow
How to extract the decimal part from a floating point number in C? - Stack Overflow
Two ways I know of, neither very clever unfortunately but this is more a limitation of the environment rather than me :-)
The first is to sprintf the number to a big buffer with a "%.50f" format string, strip off the trailing zeros then count the characters after the decimal point. This will be limited by the printf family itself. Or you could use the string as input by the user (rather than sprintfing a floating point value), so as to avoid floating point problems altogether.
The second is to subtract the integer portion then iteratively multiply by 10 and again subtract the integer portion until you get zero. This is limited by the limits of computer representation of floating point numbers - at each stage you may get the problem of a number that cannot be represented exactly (so .2155 may actually be .215499999998). Something like the following (untested, except in my head, which is about on par with a COMX-35):
count = 0
num = abs(num)
num = num - int(num)
while num != 0:
num = num * 10
count = count + 1
num = num - int(num)
If you know the sort of numbers you'll get (e.g., they'll all be 0 to 4 digits after the decimal point), you can use standard floating point "tricks" to do it properly. For example, instead of:
while num != 0:
use
while abs(num) >= 0.0000001:
Once the number is converted from the user representation (string, OCR-ed gif file, whatever) into a floating point number, you are not dealing with the same number necessarily. So the strict, not very useful answer is "No".
If (case A) you can avoid converting the number from the string representation, the problem becomes much easier, you only need to count the digits after the decimal point and subtract the number of trailing zeros.
If you cannot do it (case B), then you need to make an assumption about the maximum number of decimals, convert the number back into string representation and round it to this maximum number using the round-to-even method. For example, if the user supplies 1.1 which gets represented as 1.09999999999999 (hypothetically), converting it back to string yields, guess what, "1.09999999999999". Rounding this number to, say, four decimal points gives you "1.1000". Now it's back to case A.
You use the modf function:
double integral;
double fractional = modf(some_double, &integral);
You can also cast it to an integer, but be warned you may overflow the integer. The result is not predictable then.
Try this:
int main() {
double num = 23.345;
int intpart = (int)num;
double decpart = num - intpart;
printf("Num = %f, intpart = %d, decpart = %f\n", num, intpart, decpart);
}
For me, it produces:
Num = 23.345000, intpart = 23, decpart = 0.345000
Which appears to be what you're asking for.
What is the maximum decimal places that can be stored using c? I tried to store - 1.86264514923107200935514487085e-09 but only got 0.00000000186264514923107200000000.....
The problem isn't really solvable as stated, since floating-point is typically represented in binary, not in decimal. As you say, many (in fact most) decimal numbers are not exactly representable in floating-point.
On the other hand, all numbers that are exactly representable in binary floating-point are decimals with a finite number of digits -- but that's not particularly useful if you want a result of 2 for 3.44.
When I run your code snippet, it says that 3.44 has 2 digits after the decimal point -- because 3.44 * 10.0 * 10.0 just happens to yield exactly 344.0. That might not happen for another number like, say, 3.43 (I haven't tried it).
When I try it with 1.0/3.0, it goes into an infinite loop. Adding some printfs shows that no becomes exactly 33333333333333324.0 after 17 iterations -- but that number is too big to be represented as an int (at least on my system), and converting it to int has undefined behavior.
And for large numbers, repeatedly multiplying by 10 will inevitably give you a floating-point overflow. There are ways to avoid that, but they don't solve the other problems.
If you store the value 3.44 in a double object, the actual value stored (at least on my system) is exactly 3.439999999999999946709294817992486059665679931640625, which has 51 decimal digits in its fractional part. Suppose you really want to compute the number of decimal digits after the point in 3.439999999999999946709294817992486059665679931640625. Since 3.44 and 3.439999999999999946709294817992486059665679931640625 are effectively the same number, there's no way for any C function to distinguish between them and know whether it should return 2 or 51 (or 50 if you meant 3.43999999999999994670929481799248605966567993164062, or ...).
You could probably detect that the stored value is "close enough" to 3.44, but that makes it a much more complex problem -- and it loses the ability to determine the number of decimal digits in the fractional part of 3.439999999999999946709294817992486059665679931640625.
The question is meaningful only if the number you're given is stored in some format that can actually represent decimal fractions (such as a string), or if you add some complex requirement for determining which decimal fraction a given binary approximation is meant to represent.
There's probably a reasonable way to do the latter by looking for the unique decimal fraction whose nearest approximation in the given floating-point type is the given binary floating-point number.
I doubt this is what you want since the question is asking for something that's not usually meaningful with floating point numbers, but here is the answer:
int digits_after_decimal_point(double x)
{
int i;
for (i=0; x!=rint(x); x+=x, i++);
return i;
}
Can I create a variable and set it to a specific decimal place? For example "float z to 5 dp" where z would be recorded to 5 dp for the rest of the program