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Hey guys. Is it possible to make a setup that lets you craft items directly from your storage with stock links etc? I know you can pull al the items needed directly from the storage with jei.
I have a bunch of items in storage drawers that I want to keep restocked with factory gauges, but it seems like I need a factory gauge for each item and also need to place them on a packager, so what would the best way to accomplish this be? Is it possible to do without using 10 packagers?
I have a storage system with frogports and packagers and stuff. You load stuff into the system at the stock keeper and it goes into a max-size item vault with an unlabeled frogport. Then I have bulk storage for specific items like cobblestone which uses factory gauges, so if any cobblestone ends up in the main vault it gets immediately shipped back out to the cobblestone vault.
This works pretty well, but I'm worried about it backing up. The factory gauges top out at 100 stacks which is far less than a vault can hold. I know you can use threshold switches to prevent overproducing, and I could address cobblestone packages directly to the cobblestone frogport to ensure mass-production ends up in the right place, but any cobblestone I manually input would end up just clogging my main storage.
Is there a way to automatically make the main port send ALL cobblestone to that vault without having to add an extra packager to the main vault for every bulk storage item?
If a frogport connects directly to a conveyor that will lead to a target inventory, is there any way to make the system recognize that? Basically cut out the middle-man?
In an ideal world, I could use the stock network to order a package by train just by typing in my mailbox address, but that's probably not how far it goes. From some minor experimentation (as a newbie dumbass) it cannot recognize anything but chains conveyors as a valid method of delivery.
I'm aware you could just do that by having a dedicated mail frog, that gives it to a train that passes every mail stop, so it's not impossible, I'm just wondering if one can do it so you simply give it a target and the system works out the rest, as long as it's connected properly.
Hey there,
My friend and I have been playing around with Create. A while ago, he set up our first stock keeper and stock ticker. When we click on the friendly frog (our stock ticker), the package address label is already filled in with a "default" address — we don’t need to enter the sub-menu to select it. Like in this screenshot:
However, when we tried to set up a second stock ticker elsewhere (linked to the first one), the address bar is empty by default, like this:
The thing is, I want the second one to behave the same way — auto-filled with a default address — but my friend can't remember how he did it, and I couldn’t find anything online.
Does anyone know how to set this up?
Edit : Here's a quick video for you to see how things are more accurately.
Trying to get 2 different vaults to be able to talk with stock ticker. Each work by themselves but when I link both with 1 stock ticker the last one linked only shows up. How do I get both storages to show up and work with 1 stock ticker if possible
How do I set an address for a package from a shop? I want to transport the package on a chain conveyor (can go thru walls, good for security) and that means i have to give an address to the package. how do i do this? ive tried setting one in the stock ticker, one on a sign on the packager with the stuff, nothing works. ik its possible, ive seen others do it, but how???
Hey everyone, I was playing minecolonies and create with a bunch of create and minecolonies addons and always got frustrated by not being able to automate requests, like who said that my create mega city and my colony couldn't talk to each other.
And as Jeff goldblum says life finds a way. So I did,
I made a mod Create: Colony Logistics, https://www.curseforge.com/minecraft/mc-mods/cclogistics built for both types of players wether your more into create but dabble in minecolonies or your heavy into minecolonies. I would really like the feedback, it's only v 1.0.0 but I haven't coded for Minecraft since I was creating plugins for 1.7.10 bukkit.
2 buildings
The Freight Depot: The heart of your new supply chain. This MineColonies building acts as a two-way bridge between your colony's request system and a Create Stock Ticker
The Foremen's Hut: The administrative center for your logistics network. From this building, you can monitor live shipping manifests and manage your specialized logistics workers.
And a block
Logistics Controller: A dedicated routing computer. Use its custom UI to map exactly which Create network addresses correspond to your colony Buildings, allowing for pinpoint accuracy when importing and exporting goods skipping the warehouse middleman.
3 new citizens
The Logistics Coordinator: This worker constantly audits your main Warehouse. When they detect excess inventory (over 128 items), they generate internal pickup requests to clear the clutter.
The Packer Agent: Stationed at the Freight Depot, the Packer takes the excess items gathered from your colony, physically packs them into Create Cardboard Packages, and ships them off to your global Create network. They also unpack incoming shipments!
The Freight Inspector: The paper-pusher of the operation. The Inspector physically travels between the Freight Depot and the Foremen's Hut, collecting incoming and outgoing shipping logs so you can monitor your imports and exports in real-time via the Foremen's Hut GUI.
It's as simple as 1,2,3
Link it up: Use the Logistics Linker item to bind your Freight Depot to a Create Stock Ticker.
Importing: When a Builder or Crafter in your colony needs an item that isn't in the Warehouse, the Freight Depot automatically intercepts the request and asks the Create network for it. The items are delivered, unpacked by the Packer, and sent to the Warehouse.
Exporting: When your colony generates too much of an item, the Coordinator flags it. The Packer Agent takes the excess, boxes it up, and sends it back to the Create network for sorting, smelting, or storage!
I was trying to use this, but the ponder is not clear, and the wiki page empty : how does it work ?
I know that you have to connect it to the network, but then where ? To a frog, a packager ? Do you need a sign ? In the ponder, it just extracts boxes from the vault : does it does so through a particular packager or at random ?
Thank you !
I'm very new to the items added in the update that added packagers, and am having some problems with factory gagues. I want to create a big factory that produces items that are used to produce other items; the thing thay factory gauges are made for. I however want to keep a large stock of everything that I'm producing, which would fill up the main storage very quickly. I was thus thinking of storing large bulks of what I produce in seperate vaults where they are actually produced, and then just use factory gsuges to keep small stocks of those items in the main storage so that I can take them out quickly. If I understand factory gagues though (which I am very sceptical that I do) this will only be possible if the factory gagues are placed on the main storage's packager. Since I will want a huge amount of items to be restocked though there won't be enough space for it. To my understanding placing gauges on areas other than packagers it serves a different function?
As a bonus question, how am I supposed to pick items out of the vault? I have a stock ticker that lets me output packages, but since I have a frogport above it (as it of course needs to recieve items to be stocked), it automatically places it on the chain conveyor. Do I have to do the jank solution where I have a wildcard frogport directly after to pick it up or does there exist any more sensible solutions?