Note: This answer applies to the C language, not C++.
Null Pointers
The integer constant literal 0 has different meanings depending upon the context in which it's used. In all cases, it is still an integer constant with the value 0, it is just described in different ways.
If a pointer is being compared to the constant literal 0, then this is a check to see if the pointer is a null pointer. This 0 is then referred to as a null pointer constant. The C standard defines that 0 cast to the type void * is both a null pointer and a null pointer constant.
Additionally, to help readability, the macro NULL is provided in the header file stddef.h. Depending upon your compiler it might be possible to #undef NULL and redefine it to something wacky.
Therefore, here are some valid ways to check for a null pointer:
if (pointer == NULL)
NULL is defined to compare equal to a null pointer. It is implementation defined what the actual definition of NULL is, as long as it is a valid null pointer constant.
if (pointer == 0)
0 is another representation of the null pointer constant.
if (!pointer)
This if statement implicitly checks "is not 0", so we reverse that to mean "is 0".
The following are INVALID ways to check for a null pointer:
int mynull = 0;
<some code>
if (pointer == mynull)
To the compiler this is not a check for a null pointer, but an equality check on two variables. This might work if mynull never changes in the code and the compiler optimizations constant fold the 0 into the if statement, but this is not guaranteed and the compiler has to produce at least one diagnostic message (warning or error) according to the C Standard.
Note that the value of a null pointer in the C language does not matter on the underlying architecture. If the underlying architecture has a null pointer value defined as address 0xDEADBEEF, then it is up to the compiler to sort this mess out.
As such, even on this funny architecture, the following ways are still valid ways to check for a null pointer:
if (!pointer)
if (pointer == NULL)
if (pointer == 0)
The following are INVALID ways to check for a null pointer:
#define MYNULL (void *) 0xDEADBEEF
if (pointer == MYNULL)
if (pointer == 0xDEADBEEF)
as these are seen by a compiler as normal comparisons.
Null Characters
'\0' is defined to be a null character - that is a character with all bits set to zero. '\0' is (like all character literals) an integer constant, in this case with the value zero. So '\0' is completely equivalent to an unadorned 0 integer constant - the only difference is in the intent that it conveys to a human reader ("I'm using this as a null character.").
'\0' has nothing to do with pointers. However, you may see something similar to this code:
if (!*char_pointer)
checks if the char pointer is pointing at a null character.
if (*char_pointer)
checks if the char pointer is pointing at a non-null character.
Don't get these confused with null pointers. Just because the bit representation is the same, and this allows for some convenient cross over cases, they are not really the same thing.
References
See Question 5.3 of the comp.lang.c FAQ for more. See this pdf for the C standard. Check out sections 6.3.2.3 Pointers, paragraph 3.
Note: This answer applies to the C language, not C++.
Null Pointers
The integer constant literal 0 has different meanings depending upon the context in which it's used. In all cases, it is still an integer constant with the value 0, it is just described in different ways.
If a pointer is being compared to the constant literal 0, then this is a check to see if the pointer is a null pointer. This 0 is then referred to as a null pointer constant. The C standard defines that 0 cast to the type void * is both a null pointer and a null pointer constant.
Additionally, to help readability, the macro NULL is provided in the header file stddef.h. Depending upon your compiler it might be possible to #undef NULL and redefine it to something wacky.
Therefore, here are some valid ways to check for a null pointer:
if (pointer == NULL)
NULL is defined to compare equal to a null pointer. It is implementation defined what the actual definition of NULL is, as long as it is a valid null pointer constant.
if (pointer == 0)
0 is another representation of the null pointer constant.
if (!pointer)
This if statement implicitly checks "is not 0", so we reverse that to mean "is 0".
The following are INVALID ways to check for a null pointer:
int mynull = 0;
<some code>
if (pointer == mynull)
To the compiler this is not a check for a null pointer, but an equality check on two variables. This might work if mynull never changes in the code and the compiler optimizations constant fold the 0 into the if statement, but this is not guaranteed and the compiler has to produce at least one diagnostic message (warning or error) according to the C Standard.
Note that the value of a null pointer in the C language does not matter on the underlying architecture. If the underlying architecture has a null pointer value defined as address 0xDEADBEEF, then it is up to the compiler to sort this mess out.
As such, even on this funny architecture, the following ways are still valid ways to check for a null pointer:
if (!pointer)
if (pointer == NULL)
if (pointer == 0)
The following are INVALID ways to check for a null pointer:
#define MYNULL (void *) 0xDEADBEEF
if (pointer == MYNULL)
if (pointer == 0xDEADBEEF)
as these are seen by a compiler as normal comparisons.
Null Characters
'\0' is defined to be a null character - that is a character with all bits set to zero. '\0' is (like all character literals) an integer constant, in this case with the value zero. So '\0' is completely equivalent to an unadorned 0 integer constant - the only difference is in the intent that it conveys to a human reader ("I'm using this as a null character.").
'\0' has nothing to do with pointers. However, you may see something similar to this code:
if (!*char_pointer)
checks if the char pointer is pointing at a null character.
if (*char_pointer)
checks if the char pointer is pointing at a non-null character.
Don't get these confused with null pointers. Just because the bit representation is the same, and this allows for some convenient cross over cases, they are not really the same thing.
References
See Question 5.3 of the comp.lang.c FAQ for more. See this pdf for the C standard. Check out sections 6.3.2.3 Pointers, paragraph 3.
It appears that a number of people misunderstand what the differences between NULL, '\0' and 0 are. So, to explain, and in attempt to avoid repeating things said earlier:
A constant expression of type int with the value 0, or an expression of this type, cast to type void * is a null pointer constant, which if converted to a pointer becomes a null pointer. It is guaranteed by the standard to compare unequal to any pointer to any object or function.
NULL is a macro, defined in as a null pointer constant.
\0 is a construction used to represent the null character, used to terminate a string.
A null character is a byte which has all its bits set to 0.
0 being an int like other integers, sizeof(0) will yield 4 bytes.
sizeof(NULL) will yield 8 bytes. In binary system, it is 8x8=64 bits, all bits with 0.
Pointers have 8 bytes allocated against characters with 1 bytes and integers 4 bytes. Is 8 bytes the maximum bytes for any datatype? I believe so as NULL is set to 8 bytes apparently for that reason to take care NULL denotes 0 for all datatypes.
I know that NULL is guaranteed to point to nothing, and cause a segfault when accessed, but is NULL guaranteed to be 0 on all hardware? What about false?
#include <stddef.h>
int main() {
if (!NULL) {
printf("%d\n", NULL == 0); /* Is this line always run, and is the value printed always 1? */
}
return 0;
}In C, NULL is a macro that expands either to 0 or (void*)0 (or something that has a similar effect).
In the first case, you can not differentiate between NULL and 0, because they are literally the same.
In the second case, your code will cause a compile error, because you can't compare an integer variable with a pointer.
First some background ...
The macros are
NULLwhich expands to an implementation-defined null pointer constant; C11 §7.19 3
NULL typically is an integer constant 0 or (void*)0 or the like. It may have a different implementation or type - It could be ((int*) 0xDEADBEEF) as strange as that may be.
NULL might be type int. It might be type void * or something else. The type of NULL is not defined.
When the null pointer constant NULL is cast to any pointer, is is a null pointer. An integer 0 cast to a pointer is also a null pointer. A system could have many different (bit-wise) null pointers. They all compare equally to each other. They all compare unequally to any valid object/function. Recall this compare is done as pointers, not integers.
An integer constant expression with the value 0, or such an expression cast to type
void *, is called a null pointer constant. If a null pointer constant is converted to a pointer type, the resulting pointer, called a null pointer, is guaranteed to compare unequal to a pointer to any object or function. C11 §6.3.2.3 3
int x;
if (&x == NULL) ... // this is false
So after all that chapter and verse how to distinguish NULL from 0?
If the macro NULL is defined as an int 0 - it is game over - there is no difference between 0 and NULL.
If NULL is not an int, then code can use _Generic() to differentiate NULL and 0. This does not help OP's "Any change made can only be made within the function itself." requirement as that function accepts an int augment.
If NULL is an int that has a different bit-pattern than 0, then a simple memcmp() can differentiate.
I suspect the whole reason for this exercise is to realize there is no portable method to distinguish NULL from 0.
I'm assuming you mean the null pointer. It is guaranteed to compare equal to 0.1 But it doesn't have to be represented with all-zero bits.2
See also the comp.lang.c FAQ on null pointers.
- See C99, 6.3.2.3.
- There's no explicit claim; but see the footnote for C99, 7.20.3 (thanks to @birryree in the comments).
§ 6.3.2.3 of the C99 standard says
An integer constant expression with the value 0, or such an expression cast to type void *, is called a null pointer constant) If a null pointer constant is converted to a pointer type, the resulting pointer, called a null pointer, is guaranteed to compare unequal to a pointer to any object or function.
§ 7.17 also says
[...] NULL which expands to an implementation-defined null pointer constant [...]
The address of the NULL pointer might be different from 0, while it will behave like it was in most cases.
(This should be the same as in older C standards, which I don't have at hand right now)
The macro NULL is a null-pointer constant and has either an integer type or a pointer type.
Using NULL to assign or initialize a non-pointer variable will lead to question marks from other programmers at the least and it might result in compiler failures.
A line like
int a = NULL;
is not considered good code and it will make the code less readable.
I think @R Sahu's answer reaches the right conclusion, but the supporting evidence it provides (based on a single implementation) is somewhat weak, at best.
This is tagged with both c and c++. The details of how NULL is defined vary between the two, and also varies over time for C++. In all cases, NULL must expand to an "implementation defined null pointer constant". What varies is the definition of "null pointer constant".
In C, a null pointer constant must be an integer literal with the value 0, or the same cast to type "pointer to void"1. An integer with a non-zero value (by itself, or cast to type "pointer to void") is not allowed2. So, 0, 0L and ((void *)0) are all allowed, but something like ((void *)1234) is not.
In C++ 98/03, NULL must also expand to a null pointer constant--but with a somewhat different definition of the term--in particular, casting the integer literal to type "pointer to void" is not allowed in C++ 98/03. This means 0 and 0L are both allowed (and so would '\0' or, if you wanted to be really perverse, (3-(2 + 1)).
In C++ 11, the nullptr_t type and nullptr literal were added to C++, and nullptr is also allowed as a null pointer constant3. NULL is allowed to expand to any null pointer constant, so it could be 0, 0L (etc.) or nullptr, but (again) cannot be any non-zero integer, nor can it have type "pointer to void" (or "pointer to char", etc.)
The intent, however, has always been that NULL only be used to represent a null pointer. Although both C and C++ allow it to be defined as an unadorned 0 (for one example), so it might be possible to assign it to a variable of type int, there's no guarantee that code that does so will even compile (and a fair number of people believe that it shouldn't compile).
Conclusion: you should only ever assign NULL to a pointer. For new code, I'd advise using NULL only in C, and using nullptr in C++. For existing C++ code, I'd convert to using nullptr when any other refactoring is being done on that code, but would not usually modify the code solely to change NULL to nullptr (but code that assigns NULL to any non-pointer type should be corrected immediately, in either C or C++).
1. The wording in the C standard (§6.3.2.3/3) reads:
An integer constant expression with the value 0, or such an expression cast to type void *, is called a null pointer constant.
The italics (which are in the original) mean that this is considered the definition of that term for this standard.
2. Assigning a null pointer constant to a pointer variable may result in a non-zero value being stored into that variable. Although somewhat unusual, this is perfectly allowable. Even if/when that is the case, however, comparing that variable to a null pointer constant (e.g., NULL or 0) must yield true.
Likewise, an implementation is free to define any number of other integer constants that will produce a null pointer when assigned to a pointer variable. This doesn't affect the requirement on how NULL must be defined.
3. Here, the official wording (from [conv.ptr]) reads:
A null pointer constant is an integer literal (2.13.2) with value zero or a prvalue of type std::nullptr_t.
Here again, the italics indicate that this is the official definition of the term for that standard.
'null' is qualitative, representing the absence of quantity. Closer to the word 'void' than the number 'zero'. Example: he reduced it to nil.
'zero' is quantitative. Example: he got zero on his exam.
No, they are not the same.
In an everyday language context, 'null' can mean that something is meaningless, as in:
The agreement became null when Sam failed to fulfill his side.
In a programming/data context (though I still think this is a language question, rather than a programming question), 'null' can mean the absence of information. If you are wondering how many apples there are, 'null' means 'I don't know'. 'Zero' means that you know that there aren't any apples.
Zero always refers to a quantity.