Went through and tested the max transfer rates on everything I could think of...and figured I'd share my data. Testing methodology shared after the important stuff: The results!
Energy:
| Mod/Item | Rate (RF/t) | Notes |
|---|---|---|
| Integrated Dynamics Tunnels (energy interface and energy exporter) | maxInt | must set rate manually in the GUI on the energy export |
| Flux Networks (Plug and Point) | maxInt | must disable Transfer Limit in GUI |
| AE2's P2P Tunnel - FE | maxInt | has energy cost to use |
| Thermal Dynamic's Cryo-Stabalized Fluxduct | ~800m input/1.71b output | tooltip says it's infinite, but I was only getting these rates when testing |
| Xnet Advanced Connectors | 100,000 | has energy cost to use, number of channels transferring energy DOESN'T impact the rate for energy |
| Cyclic Energy Extraction Cable | 64,000 | |
| Cyclic Energy Transfer Node | 64,000 | 16k per GPS Marker, maxes at 64k with 4 Markers, wireless transfer |
Item
| Mod/Item | Rate (items/tick) | Notes |
|---|---|---|
| Industrial Foregoing Insertion Conveyor Upgrade | 128+ | I didn't hit a limit. It seems to be able to insert as many items as exist on the conveyor, and trying to get items faster than this onto the conveyor was a pain, so I stopped further testing. |
| Xnet Advanced Connector (using 8 controller channels) | 102.4 | 8 stacks every 5 ticks |
| Integrated Dynamics Tunnels (item Interface and Item Exporter | 64 | |
| Translocators (item) | 64 | upgrade with glowstone |
| Cyclic Item Extraction Cable | 64 | |
| Ender Utitlities Inserter | 32 | According to the GUI, should be a rate of 64/tick, but I couldn't achieve this. |
| AE2 Export Bus | 16 | with 4 Acceleration Cards |
| Xnet Advanced Connector (using 1 controller channel) | 12.8 | 1 stack every 5 ticks |
| Impulse Itemduct | 6.4 | Resonant Servo |
| Industrial Foregoing Extraction Conveyor Upgrade | 0.4 | Even upgraded with glowstone, this only seemed to extract a handful of items every half second or so. |
Fluid
| Mod/Item | Rate (mb/t) | Notes |
|---|---|---|
| Integrated Dynamics Tunnels (Fluid Interface and Fluid Exporter) | maxInt | must set rate manually in the GUI on the energy export |
| Xnet Advanced Connector (using 8 controller channels) | 4000 | must set rate to 5000 in Controller GUI, otherwise defaults to 1000 |
| AE2 Fluid Export Bus | 2000 | with 4 Acceleration Cards |
| Translocators (liquid) | 1000 | upgrade both sides with glowstone |
| Cyclic Fluid Extraction Cable | 1000 | |
| Xnet Advanced Connector (using 1 controller channel) | 500 | must set rate to 5000 in Controller GUI, otherwise defaults to 1000 |
| Thermal Dynamic Super-Laminar Fluiduct | 80 | using a Resonant Servo |
| Tinker's Faucet and Casting Channel | 6(?) | too slow to care to recheck rate |
Now I'll detail my testing methodologies. Everything was tested in SF 4.0.5, so caveat about updates. You may skip the following wall of text if you don't care for the technical details.
For energy, I used a Creative Energy Battery from Integrated Dynamics as my infinite input. After verifying that Integrated Dynamics Tunnels could pull from the battery at maxInt, I used them to input energy into every other energy transfer method tested. Some methods may be capable of rates higher than maxInt, but testing that would be even more complicated. I used a Induction Matrix from Mekanism as the energy consumer, and built it big enough to handle maxInt/tick. I used the Induction Matrix's GUI to read the actual transfer rate listed in the table above. Every method tested (unless noted otherwise) was accepting power from the infinite source on a single face, and putting it into the Induction Matrix via a single face.
Item/Fluid methodologies were essentially the same. For infinite source items, I had a Crate from the BDS&M mod, used the creative upgrade, and Cobblestone for the item. For infinite fluid, I used a Barrel from the same mod, filled with lava, and creative upgrade. I then pulled from the face with the listed item. For items, I inserted into a Crate maxed out with 4k upgrades (Black Hole Units didn't work for some methods). For items, I used Black Hole Tanks. I ran all methods except Xnet at the same time in parallel for 60 seconds. I then took the totals transferred, and did the maths, and rounded a bit because I'm sure I didn't get exactly 1,200 ticks. All items (except AE2) had 1 block of the tested method in distance. AE2 required 2 blocks because of the ME Toggle Bus, but shouldn't have impacted the transfer rate.
If you have any questions on the methodologies, or ideas as to why the Cryo-Stabalized Fluxduct's rate was much lower than expected, I'd be glad to hear it.
edit: Updated with a few item "pipes" which were brought to my attention: Ender Utilities Inserter and the Conveyor Upgrades from Industrial Foregoing.
Videos
In my massive bonsai pot farm, some item cables have gotten stuck only transferring acorns or resin. This causes an excess of specific items. Is there anything I can use instead of item cables to solve this issue? TIA
you need the item extractor under each bonsai
Everyone is just telling you what they were told and all the advice is bad.
The cables you're using have a transfer limit and will not be able to keep up. Itemducts have it worse. The answer is using Ender Storage Chests to hold the pots, and Integrated Dynamics to empty the chests. That said with Blue Mulch you shouldn't need more than 1 of any tree.
With just a single pot you can put it directly on a Formulaic Assembelicator. With stock control turned on it will only take the correct items in the correct ratios for the Crafting Formula. It'll never backup or break like Cyclic. All mekanism machines can force push to adjacent machines or inventories, which means you'd push the crafter to the enrichment chamber, the enrichment chamber to the energized smelter, then the energize smelter to another ender storage chest to empty at your main storage. That'll double your ores for just energy instead of having to use Tinker's to 2x.
Completely unrelated but you should also have replaced your Paxel with an Atomic Disassembler long before you teched into blue much.
Hey all, what are the best cables to use for pulling out of roosts into storage drawers?
I have a wall of roosts and another wall of storage drawers and want to pull out and then push into drawers, tried ExUtil2 transfer nodes but they take so long searching and also tried retrieval nodes but exactly the same
I will eventually link the drawer controller to my RS system to access everything but for now just the movement of one to the other at a fast enough speed would be great!
Thanks!
For item cables from cyclic, is there a way for a item extraction cable to be disconnected from another cable? I have two side by side and I dont want them to be connected.
Redstone torch on the cyclic pipes, I believe right click. It should turn yellow and won't connect there.
Thank you. You saved my day with this. You can cut off north, south, east and west connections and connect three pipes next to each other without them transferring item between them. Thank you!
So I have chests connected to generators with item extraction cables and I find they stop drawing the items I'm using for fuel.
EX. I have a chest connected to my simple storage network, it is drawing rotten flesh and this part seems to work fine. The chest is also connected to an Upgradable culinary generator. The item extraction cable I'm using to feed the generator stops working at random, I have the cable set to white list rotten flesh.
Any ideas on what could be causing this? It is also happening with my combustion generators that are not connected to the network.
What are the power cable options in this pack that people are using?
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Cyclic cables just straight stop working. So those are no good.
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Mekanism cables are disabled for some silly reason.
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There's no Ender I/O
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Cannot attach flux points to everything (or can I?)
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Thermal ducts are limited to about 5k rf/t unless you want to deal with needlessly convoluted recipes due to not having the fluid transfer machine thing. Trying to do everything with cryostabilized ducts feels like a nightmare.
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Integrated Dynamics requires exporters on every device and does not allow more than one thing to interact with that face (making it a nightmare when dealing with mekanism) there also seems to be a power transfer limit well below the 4-5m rf/t that is expected at endgame.
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Don't know how xnet power works, but imagine that would be a nightmare if you aren't already using xnet for handling items.
Any other reasonable alternatives?
A bit of explanation - let's say I have a chest that is collecting loot from some source and transferring it to another place. I want to be able to make it transfer only a full stack of items (or only 64 items, if that is easier) so the transfer pipes aren't working constantly with small amounts, but rather work from time to time but transfer a lot of items at once. Is there a way to do this with item filtering, cables, some other blocks, redstone? Thanks in advance!
P.S. It is for Sky Factory 4
Nothing in the cable
whats in the chests
I do have the corresponding filing folders needed to store the items, placed inside the filing cabinets.
Item Extraction Cables will extract the items from the inventory they're attached to, your picture shows one set to whitelist with nothing approved, so nothing will move. Click the page in the top to set it to blacklist-nothing, and it'll move anything it can via the Item Cables - you need to connect the Extraction Cables to the desired inventory with Item Cables, not Extraction Cables. One pulls from an inventory, the other transfers items to an inventory elsewhere.
Why not just put the bonsai pots on top of the filing cabinets directly and skip the whole item conduit step? The stuff is going three blocks anyways, just move the pots with shift-right click and two empty hands, put them on top of the relevant cabinet and you're done forever.
Can we get a screen of the back the filing cabinets? Can you right click on one of the cables and see whats in it?
Are all the chests filled with the same materials?