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Reddit
reddit.com › r/skyfactory › energy/fluid/item transfer rates in sf 4.0.5
r/SkyFactory on Reddit: Energy/Fluid/Item Transfer Rates in SF 4.0.5
May 8, 2019 -

Went through and tested the max transfer rates on everything I could think of...and figured I'd share my data. Testing methodology shared after the important stuff: The results!

Energy:

Mod/Item Rate (RF/t) Notes
Integrated Dynamics Tunnels (energy interface and energy exporter) maxInt must set rate manually in the GUI on the energy export
Flux Networks (Plug and Point) maxInt must disable Transfer Limit in GUI
AE2's P2P Tunnel - FE maxInt has energy cost to use
Thermal Dynamic's Cryo-Stabalized Fluxduct ~800m input/1.71b output tooltip says it's infinite, but I was only getting these rates when testing
Xnet Advanced Connectors 100,000 has energy cost to use, number of channels transferring energy DOESN'T impact the rate for energy
Cyclic Energy Extraction Cable 64,000
Cyclic Energy Transfer Node 64,000 16k per GPS Marker, maxes at 64k with 4 Markers, wireless transfer

Item

Mod/Item Rate (items/tick) Notes
Industrial Foregoing Insertion Conveyor Upgrade 128+ I didn't hit a limit. It seems to be able to insert as many items as exist on the conveyor, and trying to get items faster than this onto the conveyor was a pain, so I stopped further testing.
Xnet Advanced Connector (using 8 controller channels) 102.4 8 stacks every 5 ticks
Integrated Dynamics Tunnels (item Interface and Item Exporter 64
Translocators (item) 64 upgrade with glowstone
Cyclic Item Extraction Cable 64
Ender Utitlities Inserter 32 According to the GUI, should be a rate of 64/tick, but I couldn't achieve this.
AE2 Export Bus 16 with 4 Acceleration Cards
Xnet Advanced Connector (using 1 controller channel) 12.8 1 stack every 5 ticks
Impulse Itemduct 6.4 Resonant Servo
Industrial Foregoing Extraction Conveyor Upgrade 0.4 Even upgraded with glowstone, this only seemed to extract a handful of items every half second or so.

Fluid

Mod/Item Rate (mb/t) Notes
Integrated Dynamics Tunnels (Fluid Interface and Fluid Exporter) maxInt must set rate manually in the GUI on the energy export
Xnet Advanced Connector (using 8 controller channels) 4000 must set rate to 5000 in Controller GUI, otherwise defaults to 1000
AE2 Fluid Export Bus 2000 with 4 Acceleration Cards
Translocators (liquid) 1000 upgrade both sides with glowstone
Cyclic Fluid Extraction Cable 1000
Xnet Advanced Connector (using 1 controller channel) 500 must set rate to 5000 in Controller GUI, otherwise defaults to 1000
Thermal Dynamic Super-Laminar Fluiduct 80 using a Resonant Servo
Tinker's Faucet and Casting Channel 6(?) too slow to care to recheck rate

Now I'll detail my testing methodologies. Everything was tested in SF 4.0.5, so caveat about updates. You may skip the following wall of text if you don't care for the technical details.

For energy, I used a Creative Energy Battery from Integrated Dynamics as my infinite input. After verifying that Integrated Dynamics Tunnels could pull from the battery at maxInt, I used them to input energy into every other energy transfer method tested. Some methods may be capable of rates higher than maxInt, but testing that would be even more complicated. I used a Induction Matrix from Mekanism as the energy consumer, and built it big enough to handle maxInt/tick. I used the Induction Matrix's GUI to read the actual transfer rate listed in the table above. Every method tested (unless noted otherwise) was accepting power from the infinite source on a single face, and putting it into the Induction Matrix via a single face.

Item/Fluid methodologies were essentially the same. For infinite source items, I had a Crate from the BDS&M mod, used the creative upgrade, and Cobblestone for the item. For infinite fluid, I used a Barrel from the same mod, filled with lava, and creative upgrade. I then pulled from the face with the listed item. For items, I inserted into a Crate maxed out with 4k upgrades (Black Hole Units didn't work for some methods). For items, I used Black Hole Tanks. I ran all methods except Xnet at the same time in parallel for 60 seconds. I then took the totals transferred, and did the maths, and rounded a bit because I'm sure I didn't get exactly 1,200 ticks. All items (except AE2) had 1 block of the tested method in distance. AE2 required 2 blocks because of the ME Toggle Bus, but shouldn't have impacted the transfer rate.

If you have any questions on the methodologies, or ideas as to why the Cryo-Stabalized Fluxduct's rate was much lower than expected, I'd be glad to hear it.

edit: Updated with a few item "pipes" which were brought to my attention: Ender Utilities Inserter and the Conveyor Upgrades from Industrial Foregoing.

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GitHub
github.com › Lothrazar › Cyclic › issues › 1177
Can't pipe items into an automated user · Issue #1177 · Lothrazar/Cyclic
June 22, 2019 - Replacing the cyclic cables (which sets item extraction cable's transfer rate to 1) works, but is slow.
Author   Lothrazar
🌐
Reddit
reddit.com › r › feedthebeast › comments › cbp5qd › do_cyclic_item_cables_have_a_max_transfer_rate
Do Cyclic item cables have a max transfer rate?
July 11, 2019 - I have 88 T5 Tiny Progressions cobble generators feeding into a black hole unit to fill it up. I'm pulling the cobble out with a Cyclic item extraction cables that feed into Cyclic item cables. And I'm just curious if there is a max load/transfer rate for them.
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Reddit
reddit.com › r/skyfactory › item cable issue. what should i use instead?
r/SkyFactory on Reddit: Item cable issue. What should I use instead?
October 27, 2024 -

In my massive bonsai pot farm, some item cables have gotten stuck only transferring acorns or resin. This causes an excess of specific items. Is there anything I can use instead of item cables to solve this issue? TIA

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Reddit
reddit.com › r/feedthebeast › stoneblock - what item transfer cables are the best to pull out of 50 roosts and into 50 storage drawers?
r/feedthebeast on Reddit: Stoneblock - What item transfer cables are the best to pull out of 50 roosts and into 50 storage drawers?
November 7, 2018 -

Hey all, what are the best cables to use for pulling out of roosts into storage drawers?

I have a wall of roosts and another wall of storage drawers and want to pull out and then push into drawers, tried ExUtil2 transfer nodes but they take so long searching and also tried retrieval nodes but exactly the same

I will eventually link the drawer controller to my RS system to access everything but for now just the movement of one to the other at a fast enough speed would be great!

Thanks!

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YouTube
youtube.com › watch
Minecraft - Sky Factory 4 - How to Make and Use Item, Fluid and Energy Cables and Extractors - YouTube
In this Minecraft Sky Factory 4 tutorial I review the uses of the Item Cable, Item Extraction Cable, Fluid Cable, Fluid Extraction Cable, Energy Cable and th...
Published   September 13, 2020
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Fandom
skyfactory-4.fandom.com › wiki › Cyclic
Cyclic | Skyfactory 4 Wiki | Fandom
March 18, 2026 - Pipe fluid into the Fluid Transfer Node and connect the Fluid Transfer Node to various places in your world with GPS’. You can also set the rate at which you transfer fluids using the slider. Fluid is transferred with higher priority to locations with GPS on the left side of the inventory. Item Sorter: a crossroads for pipes and cables that enables the player to set up a complex sorting system.
Find elsewhere
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Reddit
reddit.com › r/skyfactory › itemducts vs item extraction cable - pros and cons
Itemducts vs Item Extraction Cable - Pros and Cons : r/SkyFactory
November 5, 2021 - I add some high capacity chests for items that don't go to File Cabinets and with this I have access to everything without much need to transport a bunch of items around. ... That sub makes me wonder something ... I see a lot of you guys talking about filing cabinets directly under hopper bonsai pots... but ... how does it work for logs and sticks? I mean ... the bonsai pot will fill the cabinet with 4 to 5 types of drops right considering every cabinet store logs and sticks ? I usually go with hopper bonsai pots on top of crates. Import cables with a stack upgrade and 3 speed upgrades each.
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CurseForge
curseforge.com › minecraft › mc-mods › cyclic › files › 2530166
Cyclic - Cyclic-1.12.2-1.12.0.jar - Minecraft Mods - CurseForge
Added Energy Cable to transmit power (RF and others), along with Energy Extraction Cable. Added Bundled Cable, which can transfer fluids, items, and power all in one blockspace.
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Reddit
reddit.com › r/skyfactory › item cable
r/SkyFactory on Reddit: Item cable
September 19, 2019 - If you install a Servo in a Thermal Expansion Item Duct it should extract items. ... I don't need to move items between batteries, I need to move RF, and so far the Cyclic tubes are terrible at high throughput. ... Ready with my cable release for my next venture with ‘Mother’. ... Absolutely nothing wrong with this cable..... ... On the plus side, the cable wouldn’t even fit in the jack anyway.
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Reddit
reddit.com › r/skyfactory › item extraction cable not/stops transferring.
r/SkyFactory on Reddit: Item extraction cable not/stops transferring.
September 15, 2019 -

So I have chests connected to generators with item extraction cables and I find they stop drawing the items I'm using for fuel.

EX. I have a chest connected to my simple storage network, it is drawing rotten flesh and this part seems to work fine. The chest is also connected to an Upgradable culinary generator. The item extraction cable I'm using to feed the generator stops working at random, I have the cable set to white list rotten flesh.

Any ideas on what could be causing this? It is also happening with my combustion generators that are not connected to the network.

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Reddit
reddit.com › r/feedthebeast › [sf 4] viable power transfer?
r/feedthebeast on Reddit: [SF 4] Viable Power Transfer?
April 28, 2019 -

What are the power cable options in this pack that people are using?

  • Cyclic cables just straight stop working. So those are no good.

  • Mekanism cables are disabled for some silly reason.

  • There's no Ender I/O

  • Cannot attach flux points to everything (or can I?)

  • Thermal ducts are limited to about 5k rf/t unless you want to deal with needlessly convoluted recipes due to not having the fluid transfer machine thing. Trying to do everything with cryostabilized ducts feels like a nightmare.

  • Integrated Dynamics requires exporters on every device and does not allow more than one thing to interact with that face (making it a nightmare when dealing with mekanism) there also seems to be a power transfer limit well below the 4-5m rf/t that is expected at endgame.

  • Don't know how xnet power works, but imagine that would be a nightmare if you aren't already using xnet for handling items.

Any other reasonable alternatives?

🌐
Reddit
reddit.com › r/skyfactory › is there a way to transfer exactly full stack of items?
r/SkyFactory on Reddit: Is there a way to transfer exactly full stack of items?
May 13, 2020 -

A bit of explanation - let's say I have a chest that is collecting loot from some source and transferring it to another place. I want to be able to make it transfer only a full stack of items (or only 64 items, if that is easier) so the transfer pipes aren't working constantly with small amounts, but rather work from time to time but transfer a lot of items at once. Is there a way to do this with item filtering, cables, some other blocks, redstone? Thanks in advance!

P.S. It is for Sky Factory 4

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CurseForge
curseforge.com › minecraft › mc-mods › cyclic › files › 3321623
Cyclic - Files - Minecraft Mods - CurseForge
February 6, 2023 - Tools, Machines, Gear, potions, villagers, fully configurable. Download Cyclic on CurseForge
🌐
Fandom
skyfactory-4.fandom.com › wiki › Processing_Cable
Processing Cable | Skyfactory 4 Wiki | Fandom
March 18, 2026 - The Processing Cable, or PC is a function cable from the Simple Storage Network mod included in SkyFactory 4. It adds basic automation functions to any SSNetwork. The Processing Cable exists to implement two features: Endlessly craft items while having only a single cable connection to the crafter.
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Fandom
minecraftbuildcraft.fandom.com › wiki › Pipes
Pipes | Minecraft buildcraft Wiki | Fandom
3 days ago - All item transporting pipes have a property referred to as "friction"; this measures how much a pipe will slow down items traveling through them. A pipe with high friction will slow items down more than a pipe with low friction. Extraction pipes are pipes that can remove items from inventories and insert them into pipe networks.