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I am learning Java, and am confuse on when to choose double or float for my real numbers or int. It feels like, it doesn’t matter because from my limited experience (with Java) both of them deliver the same results, but I don’t want to go further down the learning curve with Java and have a bad habit of using either messing up my code, and not having a clue as to why. So, when should you use float and double?
floatstores floating-point values, that is, values that have potential decimal placesintonly stores integral values, that is, whole numbers
So while both are 32 bits wide, their use (and representation) is quite different. You cannot store 3.141 in an integer, but you can in a float.
Dissecting them both a little further:
In an integer, all bits except the leftmost one are used to store the number value. This is (in Java and many computers too) done in the so-called two's complement, which support negatives values. Two's complement uses the leftmost bit to store the positive (0) or negative sign (1). This basically means that you can represent the values of −231 to 231 − 1.
In a float, those 32 bits are divided between three distinct parts: The sign bit, the exponent and the mantissa. They are laid out as follows:
S EEEEEEEE MMMMMMMMMMMMMMMMMMMMMMM
There is a single bit that determines whether the number is negative or non-negative (zero is neither positive nor negative, but has the sign bit set to zero). Then there are eight bits of an exponent and 23 bits of mantissa. To get a useful number from that, (roughly) the following calculation is performed:
M × 2E
(There is more to it, but this should suffice for the purpose of this discussion)
The mantissa is in essence not much more than a 24-bit integer number. This gets multiplied by 2 to the power of the exponent part, which, roughly, is a number between −128 and 127.
Therefore you can accurately represent all numbers that would fit in a 24-bit integer but the numeric range is also much greater as larger exponents allow for larger values. For example, the maximum value for a float is around 3.4 × 1038 whereas int only allows values up to 2.1 × 109.
But that also means, since 32 bits only have 4.2 × 109 different states (which are all used to represent the values int can store), that at the larger end of float's numeric range the numbers are spaced wider apart (since there cannot be more unique float numbers than there are unique int numbers). You cannot represent some numbers exactly, then. For example, the number 2 × 1012 has a representation in float of 1,999,999,991,808. That might be close to 2,000,000,000,000 but it's not exact. Likewise, adding 1 to that number does not change it because 1 is too small to make a difference in the larger scales float is using there.
Similarly, you can also represent very small numbers (between 0 and 1) in a float but regardless of whether the numbers are very large or very small, float only has a precision of around 6 or 7 decimal digits. If you have large numbers those digits are at the start of the number (e.g. 4.51534 × 1035, which is nothing more than 451534 follows by 30 zeroes – and float cannot tell anything useful about whether those 30 digits are actually zeroes or something else), for very small numbers (e.g. 3.14159 × 10−27) they are at the far end of the number, way beyond the starting digits of 0.0000...
Floats are used to store a wider range of number than can be fit in an integer. These include decimal numbers and scientific notation style numbers that can be bigger values than can fit in 32 bits. Here's the deep dive into them: http://en.wikipedia.org/wiki/Floating_point
In Java, when you type a decimal number as 3.6, its interpreted as a double. double is a 64-bit precision IEEE 754 floating point, while floatis a 32-bit precision IEEE 754 floating point. As a float is less precise than a double, the conversion cannot be performed implicitly.
If you want to create a float, you should end your number with f (i.e.: 3.6f).
For more explanation, see the primitive data types definition of the Java tutorial.
Make it
float b= 3.6f;
A floating-point literal is of type float if it is suffixed with an ASCII letter F or f; otherwise its type is double and it can optionally be suffixed with an ASCII letter D or d
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LibGDX is a framework mostly used for game development.
In game development you usually have to do a whole lot of number crunching in real-time and any performance you can get matters. That's why game developers usually use float whenever float precision is good enough.
The size of the FPU registers in the CPU is not the only thing you need to consider in this case. In fact most of the heavy number crunching in game development is done by the GPU, and GPUs are usually optimized for floats, not doubles.
And then there is also:
- memory bus bandwidth (how fast you can shovel data between RAM, CPU and GPU)
- CPU cache (which makes the previous less necessary)
- RAM
- VRAM
which are all precious resources of which you get twice as much when you use 32bit float instead of 64bit double.
Floats use half as much memory as doubles.
They may have less precision than doubles, but many applications don't require precision. They have a larger range than any similarly-sized fixed point format. Therefore, they fill a niche that needs wide ranges of numbers but does not need high precision, and where memory usage is important. I've used them for large neural network systems in the past, for example.
Moving outside of Java, they're also widely used in 3D graphics, because many GPUs use them as their primary format - outside of very expensive NVIDIA Tesla / AMD FirePro devices, double-precision floating point is very slow on GPUs.
The Wikipedia page on it is a good place to start.
To sum up:
floatis represented in 32 bits, with 1 sign bit, 8 bits of exponent, and 23 bits of the significand (or what follows from a scientific-notation number: 2.33728*1012; 33728 is the significand).doubleis represented in 64 bits, with 1 sign bit, 11 bits of exponent, and 52 bits of significand.
By default, Java uses double to represent its floating-point numerals (so a literal 3.14 is typed double). It's also the data type that will give you a much larger number range, so I would strongly encourage its use over float.
There may be certain libraries that actually force your usage of float, but in general - unless you can guarantee that your result will be small enough to fit in float's prescribed range, then it's best to opt with double.
If you require accuracy - for instance, you can't have a decimal value that is inaccurate (like 1/10 + 2/10), or you're doing anything with currency (for example, representing $10.33 in the system), then use a BigDecimal, which can support an arbitrary amount of precision and handle situations like that elegantly.
A float gives you approx. 6-7 decimal digits precision while a double gives you approx. 15-16. Also the range of numbers is larger for double.
A double needs 8 bytes of storage space while a float needs just 4 bytes.