Here you can use my method for generating Random String
protected String getSaltString() {
String SALTCHARS = "ABCDEFGHIJKLMNOPQRSTUVWXYZ1234567890";
StringBuilder salt = new StringBuilder();
Random rnd = new Random();
while (salt.length() < 18) { // length of the random string.
int index = (int) (rnd.nextFloat() * SALTCHARS.length());
salt.append(SALTCHARS.charAt(index));
}
String saltStr = salt.toString();
return saltStr;
}
The above method from my bag using to generate a salt string for login purpose.
Answer from Suresh Atta on Stack OverflowHere you can use my method for generating Random String
protected String getSaltString() {
String SALTCHARS = "ABCDEFGHIJKLMNOPQRSTUVWXYZ1234567890";
StringBuilder salt = new StringBuilder();
Random rnd = new Random();
while (salt.length() < 18) { // length of the random string.
int index = (int) (rnd.nextFloat() * SALTCHARS.length());
salt.append(SALTCHARS.charAt(index));
}
String saltStr = salt.toString();
return saltStr;
}
The above method from my bag using to generate a salt string for login purpose.
RandomStringUtils from Apache commons-lang might help:
RandomStringUtils.randomAlphanumeric(17).toUpperCase()
2017 update: RandomStringUtils has been deprecated, you should now use RandomStringGenerator.
Videos
Algorithm
To generate a random string, concatenate characters drawn randomly from the set of acceptable symbols until the string reaches the desired length.
Implementation
Here's some fairly simple and very flexible code for generating random identifiers. Read the information that follows for important application notes.
public class RandomString {
/**
* Generate a random string.
*/
public String nextString() {
for (int idx = 0; idx < buf.length; ++idx)
buf[idx] = symbols[random.nextInt(symbols.length)];
return new String(buf);
}
public static final String upper = "ABCDEFGHIJKLMNOPQRSTUVWXYZ";
public static final String lower = upper.toLowerCase(Locale.ROOT);
public static final String digits = "0123456789";
public static final String alphanum = upper + lower + digits;
private final Random random;
private final char[] symbols;
private final char[] buf;
public RandomString(int length, Random random, String symbols) {
if (length < 1) throw new IllegalArgumentException();
if (symbols.length() < 2) throw new IllegalArgumentException();
this.random = Objects.requireNonNull(random);
this.symbols = symbols.toCharArray();
this.buf = new char[length];
}
/**
* Create an alphanumeric string generator.
*/
public RandomString(int length, Random random) {
this(length, random, alphanum);
}
/**
* Create an alphanumeric strings from a secure generator.
*/
public RandomString(int length) {
this(length, new SecureRandom());
}
/**
* Create session identifiers.
*/
public RandomString() {
this(21);
}
}
Usage examples
Create an insecure generator for 8-character identifiers:
RandomString gen = new RandomString(8, ThreadLocalRandom.current());
Create a secure generator for session identifiers:
RandomString session = new RandomString();
Create a generator with easy-to-read codes for printing. The strings are longer than full alphanumeric strings to compensate for using fewer symbols:
String easy = RandomString.digits + "ACEFGHJKLMNPQRUVWXYabcdefhijkprstuvwx";
RandomString tickets = new RandomString(23, new SecureRandom(), easy);
Use as session identifiers
Generating session identifiers that are likely to be unique is not good enough, or you could just use a simple counter. Attackers hijack sessions when predictable identifiers are used.
There is tension between length and security. Shorter identifiers are easier to guess, because there are fewer possibilities. But longer identifiers consume more storage and bandwidth. A larger set of symbols helps, but might cause encoding problems if identifiers are included in URLs or re-entered by hand.
The underlying source of randomness, or entropy, for session identifiers should come from a random number generator designed for cryptography. However, initializing these generators can sometimes be computationally expensive or slow, so effort should be made to re-use them when possible.
Use as object identifiers
Not every application requires security. Random assignment can be an efficient way for multiple entities to generate identifiers in a shared space without any coordination or partitioning. Coordination can be slow, especially in a clustered or distributed environment, and splitting up a space causes problems when entities end up with shares that are too small or too big.
Identifiers generated without taking measures to make them unpredictable should be protected by other means if an attacker might be able to view and manipulate them, as happens in most web applications. There should be a separate authorization system that protects objects whose identifier can be guessed by an attacker without access permission.
Care must be also be taken to use identifiers that are long enough to make collisions unlikely given the anticipated total number of identifiers. This is referred to as "the birthday paradox." The probability of a collision, p, is approximately n2/(2qx), where n is the number of identifiers actually generated, q is the number of distinct symbols in the alphabet, and x is the length of the identifiers. This should be a very small number, like 2โ50 or less.
Working this out shows that the chance of collision among 500k 15-character identifiers is about 2โ52, which is probably less likely than undetected errors from cosmic rays, etc.
Comparison with UUIDs
According to their specification, UUIDs are not designed to be unpredictable, and should not be used as session identifiers.
UUIDs in their standard format take a lot of space: 36 characters for only 122 bits of entropy. (Not all bits of a "random" UUID are selected randomly.) A randomly chosen alphanumeric string packs more entropy in just 21 characters.
UUIDs are not flexible; they have a standardized structure and layout. This is their chief virtue as well as their main weakness. When collaborating with an outside party, the standardization offered by UUIDs may be helpful. For purely internal use, they can be inefficient.
Java supplies a way of doing this directly. If you don't want the dashes, they are easy to strip out. Just use uuid.replace("-", "")
import java.util.UUID;
public class randomStringGenerator {
public static void main(String[] args) {
System.out.println(generateString());
}
public static String generateString() {
String uuid = UUID.randomUUID().toString();
return "uuid = " + uuid;
}
}
Output
uuid = 2d7428a6-b58c-4008-8575-f05549f16316
for
(double i = 0; i < length; i++)
And related loops should have the "for" on the same line (as this is a common coding convention.)
(randroll <= (1.0 / 36.0 * j))
This doesn't have to be a double; instead, the random number can be generated as an integer (to select which element from the array.)
randchar = '@';
Unless the random string is not random, I would not initialize the variables with sample data. I'd just leave them blank and then adjust the loop to always run at least once (a do-while loop) so that it becomes initialized.
for
(int j = 1; j <= 36; j++)
{
if
(randroll <= (1.0 / 36.0 * j))
{
randchar = charstring.charAt(j - 1);
break;
}
}
I would remove the inner if-statement and un-hardcode the values so it can work with strings with any size. Applying these suggestions, it can be simplified to:
import java.util.Random;
class Main {
public static void main(String[] args) {
int strLen = 100;
String randString = "";
Random r = new Random();
String[] chars = "abcdefghijklmnopqrstuvwxyz0123456789".split("");
while (randString.length() < strLen)
randString += chars[randBetween(r, 0, chars.length - 1)];
System.out.println(randString);
}
/*
Generates a random number from min to max inclusive
*/
public static int randBetween(Random r, int min, int max) {
return r.nextInt((max - min) + 1) + min;
}
}
This approach is not optimal as the string is constantly being appended to, meaning that the string has to be re-copied every iteration.
Java introduced Streams, which allows reading forever from certain generators. Knowing this, we can read a stream of random numbers up until the string length that the user wants, and then get the character at the random string length:
import java.util.Random;
class Main {
public static void main(String[] args) {
int strLen = 100;
String chars = "abcdefghijklmnopqrstuvwxyz0123456789";
StringBuilder randomOutput = new StringBuilder();
new Random().ints(strLen, 0, chars.length())
.forEach(c -> randomOutput.append(chars.charAt(c)));
System.out.println(randomOutput);
}
}
StringBuilder is used to append the random character as it doesn't have to be re-copied for every loop iteration.
Separate random generator
I would either extract the random number generator into an extra method, or simply use new Random().nextInt(36) from package java.util to generate a random integer between 0 and 35 (both inclusive).
You could also make the method more generic by adding boundary parameters (min, max). So you can reuse within other limitations.
See: Math.random() explanation
Variable names
Typical Java convention would name things using Camel-case. Also following Cleancode would put as much meaning into their names.
So variables (except simple loop counters) can be renamed:
characterOptionsorpossibleCharactersoralphaNumericCharsrandomCharacterChoiceorrandomCharIndexrandomStringorrandomAlphaNumericSequence