There are some examples on the Mozilla Developer Network page:

/**
 * Returns a random number between min (inclusive) and max (exclusive)
 */
function getRandomArbitrary(min, max) {
    return Math.random() * (max - min) + min;
}

/**
 * Returns a random integer between min (inclusive) and max (inclusive).
 * The value is no lower than min (or the next integer greater than min
 * if min isn't an integer) and no greater than max (or the next integer
 * lower than max if max isn't an integer).
 * Using Math.round() will give you a non-uniform distribution!
 */
function getRandomInt(min, max) {
    min = Math.ceil(min);
    max = Math.floor(max);
    return Math.floor(Math.random() * (max - min + 1)) + min;
}

Here's the logic behind it. It's a simple rule of three:

Math.random() returns a Number between 0 (inclusive) and 1 (exclusive). So we have an interval like this:

[0 .................................... 1)

Now, we'd like a number between min (inclusive) and max (exclusive):

[0 .................................... 1)
[min .................................. max)

We can use the Math.random to get the correspondent in the [min, max) interval. But, first we should factor a little bit the problem by subtracting min from the second interval:

[0 .................................... 1)
[min - min ............................ max - min)

This gives:

[0 .................................... 1)
[0 .................................... max - min)

We may now apply Math.random and then calculate the correspondent. Let's choose a random number:

                Math.random()
                    |
[0 .................................... 1)
[0 .................................... max - min)
                    |
                    x (what we need)

So, in order to find x, we would do:

x = Math.random() * (max - min);

Don't forget to add min back, so that we get a number in the [min, max) interval:

x = Math.random() * (max - min) + min;

That was the first function from MDN. The second one, returns an integer between min and max, both inclusive.

Now for getting integers, you could use round, ceil or floor.

You could use Math.round(Math.random() * (max - min)) + min, this however gives a non-even distribution. Both, min and max only have approximately half the chance to roll:

min...min+0.5...min+1...min+1.5   ...    max-0.5....max
β””β”€β”€β”€β”¬β”€β”€β”€β”˜β””β”€β”€β”€β”€β”€β”€β”€β”€β”¬β”€β”€β”€β”€β”€β”€β”€β”˜β””β”€β”€β”€β”€β”€ ... β”€β”€β”€β”€β”€β”˜β””β”€β”€β”€β”¬β”€β”€β”˜   ← Math.round()
   min          min+1                          max

With max excluded from the interval, it has an even less chance to roll than min.

With Math.floor(Math.random() * (max - min +1)) + min you have a perfectly even distribution.

 min...  min+1...    ...      max-1... max....   (max+1 is excluded from interval)
β””β”€β”€β”€β”¬β”€β”€β”€β”˜β””β”€β”€β”€β”¬β”€β”€β”€β”˜β””β”€β”€β”€ ... β”˜β””β”€β”€β”€β”¬β”€β”€β”€β”˜β””β”€β”€β”€β”¬β”€β”€β”€β”˜   ← Math.floor()
   min     min+1               max-1    max

You can't use ceil() and -1 in that equation because max now had a slightly less chance to roll, but you can roll the (unwanted) min-1 result too.

Answer from IonuΘ› G. Stan on Stack Overflow
🌐
MDN Web Docs
developer.mozilla.org β€Ί en-US β€Ί docs β€Ί Web β€Ί JavaScript β€Ί Reference β€Ί Global_Objects β€Ί Math β€Ί random
Math.random() - JavaScript | MDN
The value is no lower than min (or the next integer greater than min if min isn't an integer), and is less than (but not equal to) max. ... function getRandomInt(min, max) { const minCeiled = Math.ceil(min); const maxFloored = Math.floor(max); return Math.floor(Math.random() * (maxFloored - minCeiled) + minCeiled); // The maximum is exclusive and the minimum is inclusive }
🌐
W3Schools
w3schools.com β€Ί js β€Ί js_random.asp
JavaScript Random
This JavaScript function always returns a random integer between min and max (both included):
Top answer
1 of 16
4922

There are some examples on the Mozilla Developer Network page:

/**
 * Returns a random number between min (inclusive) and max (exclusive)
 */
function getRandomArbitrary(min, max) {
    return Math.random() * (max - min) + min;
}

/**
 * Returns a random integer between min (inclusive) and max (inclusive).
 * The value is no lower than min (or the next integer greater than min
 * if min isn't an integer) and no greater than max (or the next integer
 * lower than max if max isn't an integer).
 * Using Math.round() will give you a non-uniform distribution!
 */
function getRandomInt(min, max) {
    min = Math.ceil(min);
    max = Math.floor(max);
    return Math.floor(Math.random() * (max - min + 1)) + min;
}

Here's the logic behind it. It's a simple rule of three:

Math.random() returns a Number between 0 (inclusive) and 1 (exclusive). So we have an interval like this:

[0 .................................... 1)

Now, we'd like a number between min (inclusive) and max (exclusive):

[0 .................................... 1)
[min .................................. max)

We can use the Math.random to get the correspondent in the [min, max) interval. But, first we should factor a little bit the problem by subtracting min from the second interval:

[0 .................................... 1)
[min - min ............................ max - min)

This gives:

[0 .................................... 1)
[0 .................................... max - min)

We may now apply Math.random and then calculate the correspondent. Let's choose a random number:

                Math.random()
                    |
[0 .................................... 1)
[0 .................................... max - min)
                    |
                    x (what we need)

So, in order to find x, we would do:

x = Math.random() * (max - min);

Don't forget to add min back, so that we get a number in the [min, max) interval:

x = Math.random() * (max - min) + min;

That was the first function from MDN. The second one, returns an integer between min and max, both inclusive.

Now for getting integers, you could use round, ceil or floor.

You could use Math.round(Math.random() * (max - min)) + min, this however gives a non-even distribution. Both, min and max only have approximately half the chance to roll:

min...min+0.5...min+1...min+1.5   ...    max-0.5....max
β””β”€β”€β”€β”¬β”€β”€β”€β”˜β””β”€β”€β”€β”€β”€β”€β”€β”€β”¬β”€β”€β”€β”€β”€β”€β”€β”˜β””β”€β”€β”€β”€β”€ ... β”€β”€β”€β”€β”€β”˜β””β”€β”€β”€β”¬β”€β”€β”˜   ← Math.round()
   min          min+1                          max

With max excluded from the interval, it has an even less chance to roll than min.

With Math.floor(Math.random() * (max - min +1)) + min you have a perfectly even distribution.

 min...  min+1...    ...      max-1... max....   (max+1 is excluded from interval)
β””β”€β”€β”€β”¬β”€β”€β”€β”˜β””β”€β”€β”€β”¬β”€β”€β”€β”˜β””β”€β”€β”€ ... β”˜β””β”€β”€β”€β”¬β”€β”€β”€β”˜β””β”€β”€β”€β”¬β”€β”€β”€β”˜   ← Math.floor()
   min     min+1               max-1    max

You can't use ceil() and -1 in that equation because max now had a slightly less chance to roll, but you can roll the (unwanted) min-1 result too.

2 of 16
657
var randomnumber = Math.floor(Math.random() * (maximum - minimum + 1)) + minimum;
🌐
Reddit
reddit.com β€Ί r/learnjavascript β€Ί generate random integer numbers
r/learnjavascript on Reddit: Generate random INTEGER numbers
October 22, 2021 -

Hi does anyone know how to generate random integer numbers using JavaScript. I tried using YouTube and it suggested that the β€œ math.floor β€œ & math.random ?tag was the way to go but I still don’t really understand it

UPDATE: This is the code I wrote but I don’t get any numbers generated and Vs code doesn’t report any issues with it.

Function Integer(min,max){ Let start=max-man +1 Let step2= math.random()*start; Let result=math.floor(step2) +min; Return result; } Integer(0,19);

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Programiz
programiz.com β€Ί javascript β€Ί examples β€Ί random-between-numbers
Javascript Program to Generate a Random Number Between Two Numbers
In JavaScript, you can generate a random number with the Math.random() function. Math.random() returns a random floating-point number ranging from 0 to less than 1 (inclusive of 0 and exclusive of 1) The above program will show an integer output between min (inclusive) to max (inclusive).
🌐
freeCodeCamp
forum.freecodecamp.org β€Ί javascript
Basic JavaScript - Generate Random Whole Numbers with JavaScript - JavaScript - The freeCodeCamp Forum
April 18, 2023 - Tell us what’s happening: The instructions for this lesson ask you to use the Math.floor(Math.random()) * N to generate and return a random whole number between 0 and 9 When I return Math.floor(Math.random()*9) it is…
Find elsewhere
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Math.js
mathjs.org β€Ί docs β€Ί reference β€Ί functions β€Ί randomInt.html
math.js | an extensive math library for JavaScript and Node.js
math.randomInt() // generate either 0 or 1, randomly math.randomInt(max) // generate a random integer between 0 and max math.randomInt(min, max) // generate a random integer between min and max math.randomInt(size) // generate a matrix with random integer between 0 and 1 math.randomInt(size, ...
🌐
CoreUI
coreui.io β€Ί blog β€Ί how-to-generate-a-random-number-in-javascript
Javascript Random - How to Generate a Random Number in JavaScript? Β· CoreUI
April 16, 2024 - This function multiplies the difference between max and min by the result of Math.random(), then adds the min value. This scales the random number to your desired range. Generating a whole number (integer) within a range involves a similar approach but includes steps to round off the decimal:
🌐
Udacity
udacity.com β€Ί blog β€Ί 2021 β€Ί 04 β€Ί javascript-random-numbers.html
Creating Javascript Random Numbers with Math.random() | Udacity
September 27, 2022 - Creating a pseudo-random integer is a little more difficult; you must use the function Math.floor() to round your computed value down to the nearest integer. So, to create a random number between 0 and 10: ... Math.random() is a useful function, but on its own it doesn’t give programmers an easy way to generate pseudo-random numbers for specific conditions. There may be a need to generate random numbers in a specific range that doesn’t start with 0, for example. Fortunately, there are simple Javascript functions that programmers can create to make pseudo-random numbers more manageable.
🌐
Keploy
keploy.io β€Ί home β€Ί community β€Ί how to generate random numbers in javascript
How to Generate Random Numbers in JavaScript | Keploy Blog
November 1, 2024 - Learn to generate random numbers, integers, Booleans in JavaScript for different scenarios, from basic to advanced techniques.
🌐
GeeksforGeeks
geeksforgeeks.org β€Ί javascript β€Ί how-to-generate-a-random-number-in-javascript
How to Generate a Random Number in JavaScript? - GeeksforGeeks
July 23, 2025 - Example: Randomly generating integer within a specific range using the Math.floor() method along with the Math.random() method. ... function random() { let randomNo = Math.floor(Math.random() * 10); console.log(randomNo); } random(); ... The ...
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Medium
medium.com β€Ί @ryan_forrester_ β€Ί random-number-in-a-range-in-javascript-464dfeddf8d4
Random Number in a Range in JavaScript | by ryan | Medium
September 11, 2024 - JavaScript provides a built-in method, Math.random(), which generates a pseudo-random floating-point number between 0 (inclusive) and 1 (exclusive).
🌐
Josh W. Comeau
joshwcomeau.com β€Ί snippets β€Ί javascript β€Ί random
Generate a random number in a range in JavaScript β€’ Josh W. Comeau
May 17, 2020 - Let's say we're going for a random number between 0 and 4. Because Math.random gives us a random number between 0 and 1, this is a relatively straightforward problem: we can multiply the result by 4, and round down to get the integer:
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Codebubb
codebubb.com β€Ί posts β€Ί javascript-random-number-generator
How to code a Javascript Random Number Generator Β· codebubb
November 1, 2023 - So the basics of generating random numbers in JavaScript is to use the Math.random() function which is something that is built-in to the JavaScript language.
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Vultr Docs
docs.vultr.com β€Ί javascript β€Ί standard-library β€Ί Math β€Ί random
JavaScript Math random() - Generate Random Number | Vultr Docs
November 29, 2024 - Use Math.random() along with Math.floor() to generate random integers within a specified range.
🌐
Medium
josephcardillo.medium.com β€Ί using-math-random-in-javascript-c49eff920b11
Using Math.random() in JavaScript - Joe Cardillo - Medium
January 31, 2022 - In JavaScript, to get a random number between 0 and 1, use the Math.random() function Β· If you want a random number between 1 and 10, multiply the results of Math.random by 10, then round up or down