Scoping rules
The main difference is scoping rules. Variables declared by var keyword are scoped to the immediate function body (hence the function scope) while let variables are scoped to the immediate enclosing block denoted by { } (hence the block scope).
function run() {
var foo = "Foo";
let bar = "Bar";
console.log(foo, bar); // Foo Bar
{
var moo = "Mooo"
let baz = "Bazz";
console.log(moo, baz); // Mooo Bazz
}
console.log(moo); // Mooo
console.log(baz); // ReferenceError
}
run();
The reason why let keyword was introduced to the language was function scope is confusing and was one of the main sources of bugs in JavaScript.
Take a look at this example from another Stack Overflow question:
var funcs = [];
// let's create 3 functions
for (var i = 0; i < 3; i++) {
// and store them in funcs
funcs[i] = function() {
// each should log its value.
console.log("My value: " + i);
};
}
for (var j = 0; j < 3; j++) {
// and now let's run each one to see
funcs[j]();
}
My value: 3 was output to console each time funcs[j](); was invoked since anonymous functions were bound to the same variable.
People had to create immediately invoked functions to capture correct values from the loops but that was also hairy.
Hoisting
Variables declared with var keyword are hoisted and initialized which means they are accessible in their enclosing scope even before they are declared, however their value is undefined before the declaration statement is reached:
function checkHoisting() {
console.log(foo); // undefined
var foo = "Foo";
console.log(foo); // Foo
}
checkHoisting();
let variables are hoisted but not initialized until their definition is evaluated. Accessing them before the initialization results in a ReferenceError. The variable is said to be in the temporal dead zone from the start of the block until the declaration statement is processed.
function checkHoisting() {
console.log(foo); // ReferenceError
let foo = "Foo";
console.log(foo); // Foo
}
checkHoisting();
Creating global object property
At the top level, let, unlike var, does not create a property on the global object:
var foo = "Foo"; // globally scoped
let bar = "Bar"; // globally scoped but not part of the global object
console.log(window.foo); // Foo
console.log(window.bar); // undefined
Redeclaration
In strict mode, var will let you re-declare the same variable in the same scope while let raises a SyntaxError.
'use strict';
var foo = "foo1";
var foo = "foo2"; // No problem, 'foo1' is replaced with 'foo2'.
let bar = "bar1";
let bar = "bar2"; // SyntaxError: Identifier 'bar' has already been declared
Scoping rules
The main difference is scoping rules. Variables declared by var keyword are scoped to the immediate function body (hence the function scope) while let variables are scoped to the immediate enclosing block denoted by { } (hence the block scope).
function run() {
var foo = "Foo";
let bar = "Bar";
console.log(foo, bar); // Foo Bar
{
var moo = "Mooo"
let baz = "Bazz";
console.log(moo, baz); // Mooo Bazz
}
console.log(moo); // Mooo
console.log(baz); // ReferenceError
}
run();
The reason why let keyword was introduced to the language was function scope is confusing and was one of the main sources of bugs in JavaScript.
Take a look at this example from another Stack Overflow question:
var funcs = [];
// let's create 3 functions
for (var i = 0; i < 3; i++) {
// and store them in funcs
funcs[i] = function() {
// each should log its value.
console.log("My value: " + i);
};
}
for (var j = 0; j < 3; j++) {
// and now let's run each one to see
funcs[j]();
}
My value: 3 was output to console each time funcs[j](); was invoked since anonymous functions were bound to the same variable.
People had to create immediately invoked functions to capture correct values from the loops but that was also hairy.
Hoisting
Variables declared with var keyword are hoisted and initialized which means they are accessible in their enclosing scope even before they are declared, however their value is undefined before the declaration statement is reached:
function checkHoisting() {
console.log(foo); // undefined
var foo = "Foo";
console.log(foo); // Foo
}
checkHoisting();
let variables are hoisted but not initialized until their definition is evaluated. Accessing them before the initialization results in a ReferenceError. The variable is said to be in the temporal dead zone from the start of the block until the declaration statement is processed.
function checkHoisting() {
console.log(foo); // ReferenceError
let foo = "Foo";
console.log(foo); // Foo
}
checkHoisting();
Creating global object property
At the top level, let, unlike var, does not create a property on the global object:
var foo = "Foo"; // globally scoped
let bar = "Bar"; // globally scoped but not part of the global object
console.log(window.foo); // Foo
console.log(window.bar); // undefined
Redeclaration
In strict mode, var will let you re-declare the same variable in the same scope while let raises a SyntaxError.
'use strict';
var foo = "foo1";
var foo = "foo2"; // No problem, 'foo1' is replaced with 'foo2'.
let bar = "bar1";
let bar = "bar2"; // SyntaxError: Identifier 'bar' has already been declared
let can also be used to avoid problems with closures. It binds fresh value rather than keeping an old reference as shown in examples below.
for(var i=1; i<6; i++) {
$("#div" + i).click(function () { console.log(i); });
}
<script src="https://cdnjs.cloudflare.com/ajax/libs/jquery/3.3.1/jquery.min.js"></script>
<p>Clicking on each number will log to console:</p>
<div id="div1">1</div>
<div id="div2">2</div>
<div id="div3">3</div>
<div id="div4">4</div>
<div id="div5">5</div>
Code above demonstrates a classic JavaScript closure problem. Reference to the i variable is being stored in the click handler closure, rather than the actual value of i.
Every single click handler will refer to the same object because there’s only one counter object which holds 6 so you get six on each click.
A general workaround is to wrap this in an anonymous function and pass i as an argument. Such issues can also be avoided now by using let instead var as shown in the code below.
(Tested in Chrome and Firefox 50)
for(let i=1; i<6; i++) {
$("#div" + i).click(function () { console.log(i); });
}
<script src="https://cdnjs.cloudflare.com/ajax/libs/jquery/3.3.1/jquery.min.js"></script>
<p>Clicking on each number will log to console:</p>
<div id="div1">1</div>
<div id="div2">2</div>
<div id="div3">3</div>
<div id="div4">4</div>
<div id="div5">5</div>
After testing this on http://jsperf.com, I got the following results: jsperf has been down for a while; see the replacing code below.
To check this, I'll use the following performance test based on this answer, which led me to write this function:
/**
* Finds the performance for a given function
* function fn the function to be executed
* int n the amount of times to repeat
* return array [time for n iterations, average execution frequency (executions per second)]
*/
function getPerf(fn, n) {
var t0, t1;
t0 = performance.now();
for (var i = 0; i < n; i++) {
fn(i)
}
t1 = performance.now();
return [parseFloat((t1 - t0).toFixed(3)), parseFloat((repeat * 1000 / (t1 - t0)).toFixed(3))];
}
var repeat = 100000000;
var msg = '';
//-------inside a scope------------
var letperf1 = getPerf(function(i) {
if (true) {
let a = i;
}
}, repeat);
msg += '<code>let</code> inside an if() takes ' + letperf1[0] + ' ms for ' + repeat + ' iterations (' + letperf1[1] + ' per sec).<br>'
var varperf1 = getPerf(function(i) {
if (true) {
var a = i;
}
}, repeat);
msg += '<code>var</code> inside an if() takes ' + varperf1[0] + ' ms for ' + repeat + ' iterations (' + varperf1[1] + ' per sec).<br>'
//-------outside a scope-----------
var letperf2 = getPerf(function(i) {
if (true) {}
let a = i;
}, repeat);
msg += '<code>let</code> outside an if() takes ' + letperf2[0] + ' ms for ' + repeat + ' iterations (' + letperf2[1] + ' per sec).<br>'
var varperf2 = getPerf(function(i) {
if (true) {}
var a = i;
}, repeat);
msg += '<code>var</code> outside an if() takes ' + varperf1[0] + ' ms for ' + repeat + ' iterations (' + varperf1[1] + ' per sec).<br>'
document.getElementById('out').innerHTML = msg
<output id="out" style="font-family: monospace;white-space: pre-wrap;"></output>
After testing this in Chrome and Firefox, this shows that let is faster than var, but only when inside a different scope than the main scope of a function. In the main scope, var and let are roughly identical in performance. In IE11 and MS Edge, let and var are roughly equal in performance in both cases.
Press the big blue button to see for yourself in your favourite browser.
Currently let has support from only newer browsers, but older browsers are still being used relatively much, which would be a reason to generally not use it yet. If you want to use it somewhere where older browsers wouldn't function otherwise, there should be no problem with it.
Edit: revamped answer since jsperf is not working (see revision history for old version).
FYI; After Chrome v60, no further regressions have cropped up. var and let are neck and neck, with var only ever winning by less than 1%. Real world scenarios sometimes give var an advantage due to hoisting and re-use, but at that point you're comparing apples to oranges, as let is intended to allow you to avoid that behavior because the semantics are different.
Benchmark. Firefox, IE and Edge like let just fine.
javascript - Is there any reason to use the "var" keyword in ES6? - Software Engineering Stack Exchange
Comparing var vs const vs let performance – what is going on?
v8 JavaScript performance implications of const, let, and var? - Stack Overflow
Preference reason : var vs let
Videos
Doug Crockford discusses let at this point in his talk, "The Better Parts".
The point is, let avoids a source of misunderstanding, esp. for programmers with expectations set by languages with block-scope. A var has function scope (it declares a variable that's visible throughout the function) even though it looks like it has block scope.
var might possibly still be useful in an extreme case like machine-generated code, but I'm stretching hard there.
(const is also new and has block scope. After let x = {'hi': 'SE'} you can reassign to x, while after const y = x you cannot reassign to y. That's often preferrable since it keeps something from accidentally changing out from under you. But to be clear, you can still modify the object y.hi = 'SO' unless you freeze it.)
Realistically, your impression is right on for ES6: Adopt let and const. Stop using var.
(In another performance of "The Better Parts", Doug says why === was added rather than fixing the problems of ==. == produces some "surprising" results, so just adopt ===.)
A Revealing Example
Mozilla Developer Network gives an example where var does not work as intended. Their example is a realistic one that sets onclick handlers in a web page. Here's a smaller test case:
var a = [];
(function () {
'use strict';
for (let i = 0; i < 5; ++i) { // *** `let` works as expected ***
a.push( function() {return i;} );
}
} ());
console.log(a.map( function(f) {return f();} ));
// prints [0, 1, 2, 3, 4]
// Start over, but change `let` to `var`.
// prints [5, 5, 5, 5, 5]
var trips us up because all loop iterations share the same function-scoped i variable, which has the value 5 after the loop finishes.
Another Telling Example
function f(x) {
let y = 1;
if (x > 0) {
let y = 2; // `let` declares a variable in this block
}
return y;
}
[f(1), f(-1)] // --> [1, 1]
// Start over, but change `let` to `var`.
// --> [2, 1]
let declares block-scoped variables.
var confuses us by referring to the same variable throughout the function.
If you have been writing correct code, you will probably be able to turn all var statements into let statements without any semantic changes.
let is preferable to var because it reduces the scope in which an identifier is visible. It allows us to safely declare variables at the site of first use.
const is preferable to let. Unless you need to mutate a reference, use a const declaration. This has all the benefits of let, along with reducing the presence of uninitialized variables and making code generally easier to reason about. If you aren't sure if you will need to mutate a reference, declare it const until you find yourself explicitly needing to mutate it, then declare it as let.
TL;DR
In theory, an unoptimized version of this loop:
for (let i = 0; i < 500; ++i) {
doSomethingWith(i);
}
might be slower than an unoptimized version of the same loop with var:
for (var i = 0; i < 500; ++i) {
doSomethingWith(i);
}
because a different i variable is created for each loop iteration with let, whereas there's only one i with var.
Arguing against that is the fact the var is hoisted so it's declared outside the loop whereas the let is only declared within the loop, which may offer an optimization advantage.
In practice, here in 2018, modern JavaScript engines do enough introspection of the loop to know when it can optimize that difference away. (Even before then, odds are your loop was doing enough work that the additional let-related overhead was washed out anyway. But now you don't even have to worry about it.)
Beware synthetic benchmarks as they are extremely easy to get wrong, and trigger JavaScript engine optimizers in ways that real code doesn't (both good and bad ways). However, if you want a synthetic benchmark, here's one:
const now = typeof performance === "object" && performance.now
? performance.now.bind(performance)
: Date.now.bind(Date);
const btn = document.getElementById("btn");
btn.addEventListener("click", function() {
btn.disabled = true;
runTest();
});
const maxTests = 100;
const loopLimit = 50000000;
const expectedX = 1249999975000000;
function runTest(index = 1, results = {usingVar: 0, usingLet: 0}) {
console.log(`Running Test #${index} of ${maxTests}`);
setTimeout(() => {
const varTime = usingVar();
const letTime = usingLet();
results.usingVar += varTime;
results.usingLet += letTime;
console.log(`Test ${index}: var = ${varTime}ms, let = ${letTime}ms`);
++index;
if (index <= maxTests) {
setTimeout(() => runTest(index, results), 0);
} else {
console.log(`Average time with var: ${(results.usingVar / maxTests).toFixed(2)}ms`);
console.log(`Average time with let: ${(results.usingLet / maxTests).toFixed(2)}ms`);
btn.disabled = false;
}
}, 0);
}
function usingVar() {
const start = now();
let x = 0;
for (var i = 0; i < loopLimit; i++) {
x += i;
}
if (x !== expectedX) {
throw new Error("Error in test");
}
return now() - start;
}
function usingLet() {
const start = now();
let x = 0;
for (let i = 0; i < loopLimit; i++) {
x += i;
}
if (x !== expectedX) {
throw new Error("Error in test");
}
return now() - start;
}
<input id="btn" type="button" value="Start">
It says that there's no significant difference in that synthetic test on either V8/Chrome or SpiderMonkey/Firefox. (Repeated tests in both browsers have one winning, or the other winning, and in both cases within a margin of error.) But again, it's a synthetic benchmark, not your code. Worry about the performance of your code when and if your code has a performance problem.
As a style matter, I prefer let for the scoping benefit and the closure-in-loops benefit if I use the loop variable in a closure.
Details
The important difference between var and let in a for loop is that a different i is created for each iteration; it addresses the classic "closures in loop" problem:
function usingVar() {
for (var i = 0; i < 3; ++i) {
setTimeout(function() {
console.log("var's i: " + i);
}, 0);
}
}
function usingLet() {
for (let i = 0; i < 3; ++i) {
setTimeout(function() {
console.log("let's i: " + i);
}, 0);
}
}
usingVar();
setTimeout(usingLet, 20);
Creating the new EnvironmentRecord for each loop body (spec link) is work, and work takes time, which is why in theory the let version is slower than the var version.
But the difference only matters if you create a function (closure) within the loop that uses i, as I did in that runnable snippet example above. Otherwise, the distinction can't be observed and can be optimized away.
Here in 2018, it looks like V8 (and SpiderMonkey in Firefox) is doing sufficient introspection that there's no performance cost in a loop that doesn't make use of let's variable-per-iteration semantics. See this test.
In some cases, const may well provide an opportunity for optimization that var wouldn't, especially for global variables.
The problem with a global variable is that it's, well, global; any code anywhere could access it. So if you declare a variable with var that you never intend to change (and never do change in your code), the engine can't assume it's never going to change as the result of code loaded later or similar.
With const, though, you're explicitly telling the engine that the value cannot change¹. So it's free to do any optimization it wants, including emitting a literal instead of a variable reference to code using it, knowing that the values cannot be changed.
¹ Remember that with objects, the value is a reference to the object, not the object itself. So with const o = {}, you could change the state of the object (o.answer = 42), but you can't make o point to a new object (because that would require changing the object reference it contains).
When using let or const in other var-like situations, they're not likely to have different performance. This function should have exactly the same performance whether you use var or let, for instance:
function foo() {
var i = 0;
while (Math.random() < 0.5) {
++i;
}
return i;
}
It's all, of course, unlikely to matter and something to worry about only if and when there's a real problem to solve.
"LET" IS BETTER IN LOOP DECLARATIONS
With a simple test (5 times) in navigator like that:
// WITH VAR
console.time("var-time")
for(var i = 0; i < 500000; i++){}
console.timeEnd("var-time")
The mean time to execute is more than 2.5ms
// WITH LET
console.time("let-time")
for(let i = 0; i < 500000; i++){}
console.timeEnd("let-time")
The mean time to execute is more than 1.5ms
I found that loop time with let is better.
I am completely new to JavaScript. Just started exploring different aspects of ES6. What I noticed is, most of my seniors who has worked and implemented JavaScript in many of their projects, almost all of them suggested to use the keyword "let" instead of "var" while working with a variable declaration. Can anyone give me some insight for the preference of let over var? Thanks in advance.
For context, I decided to make a coding channel recently. I made a video explaining why var is discouraged and why let/const is a better alternative.
A commenter left this on my post, I've translated it into English:
Translate it yourself from my language! When using const or let, allocators and scopes will be checked every time where you use them.
This is not significant for variables < 10000, but more - you will waste seconds of time on this stupid concept with let and const. You either write the code correctly, quickly and efficiently, or don't bully people about the fact that it's better to use let or const.
Moreover, const is not a constant, go learn the base.
I researched this and came to differing conclusions.
I would love some feedback!
Thank you! 🙏
Note: I wasn't rude in my video (or bullying as the guys says it), I'm assuming he took it the wrong way.