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Game Information
Game Title: Keeper
Platforms:
PC (Oct 17, 2025)
Xbox Series X/S (Oct 17, 2025)
Trailer:
Keeper - Official Announce Trailer | Xbox Games Showcase 2025
Developer: Double Fine Productions
Review Aggregator:
OpenCritic - 84 average - 85% recommended - 52 reviews
Critic Reviews
AltChar - Asmir Kovacevic - 70 / 100
Keeper is a visually stunning and emotionally charged game that tells its story without saying a single word. While its art and sound design are truly captivating, gameplay flaws prevent it from reaching its full potential.
Atarita - İdil Barbaros - Turkish - 77 / 100
Keeper delivers a visually stunning and atmospheric experience that feels more like interactive art than a traditional game. While its mechanics are simple and pacing uneven, its rich design and emotional tone make it a short yet memorable journey.
But Why Tho? - Mick Abrahamson - 9 / 10
Keeper is pure Double Fine brilliance. They don’t just convince you to care about a lighthouse, but their bird companion, too. While questions aren’t really answered, that ultimately doesn’t matter.
CGMagazine - Jordan Biordi - 9 / 10
Keeper takes a straightforward puzzle-based walking sim and elevates it tenfold with an unbelievable level of interactive storytelling.
COGconnected - Mark Steighner - 70 / 100
Keeper is colorful, and the makers have definitely succeeded in their stated goal of making a weird, chill game. It’s also kind of a dull experience, with too little player agency, some frustrating mechanics, and a sense of discovery muted by too many restrictions and guideposts. Keeper is a generally pleasant journey through a psychedelic landscape and it isn’t too thematically heavy handed. I just wish it was a little more fun to take the trip.
Console Creatures - David Pietrangelo - 9 / 10
With impeccable art and sound design, great music, and a wonderfully realized and strange world, Keeper is in fact a keeper. It's an eccentric title that feels like it can only come from the creativity that Double Fine is known for. With its shorter play time and touching story, along with numerous surprises, this makes for an easy recommendation.
Console-Tribe - Luca Saati - Italian - 90 / 100
Keeper is a small yet grand work of video game poetry. Double Fine once again manages to surprise with an intensely emotional artistic vision that speaks through light, gestures, and silence. It’s a journey that leaves a deep mark, capable of making you reflect without ever raising its voice. Despite its short length (though fitting for the kind of experience) and a somewhat underwhelming soundtrack, Keeper stands as one of the most delicate and deeply human experiences to appear on Xbox in recent years — one that absolutely shouldn’t be missed.
Daily Mirror - Aaron Potter - 5 / 5
Part of the fun in realising why Double Fine’s latest is so special is due to the sheer element of surprise, where you slowly start to work out what style of game it is you’re actually playing. For the most part, Keeper is an amazing puzzle-fuelled adventure with a simple yet heartfelt story to tell, and it pulls out all the stops doing so. In every sense, Keeper is an artistic achievement.
Digitale Anime - Raouf Belhamra - Arabic - 8.5 / 10
"A silent journey pulsating with light" Keeper is not just a game; it's a spiritual, sensory experience that redefines stillness and beauty in video games. It's an adventure that speaks with silence, narrates with light, and touches with feelings rather than words. Its stunning art style and deeply emotional music cast make it one of Double Fine's most mature and inspiring experiences. It may not be for every gamer, but it will certainly stay with everyone who experiences it to the end.
Digitec Magazine - Philipp Rüegg - German - 5 / 5
Keeper plays like a dream come true. The scenario, featuring a walking lighthouse that embarks on a fantastic journey with a bird, is wonderfully fresh. Add to that a pinch of friendship and melancholy, and you have a feast that will keep me satisfied for a long time to come.
DualShockers - Ethan Krieger - 8.5 / 10
The puzzles are dead easy, and there are some camera/control/performance hiccups at times, but it's still a title that truly takes you places that will amaze you by the end if you're willing to stick with it.
Eurogamer - Matt Wales - 5 / 5
Psychonauts studio Double Fine returns with a surprising, shapeshifting adventure of captivating wonder and beauty.
Everyeye.it - Giuseppe Carrabba - Italian - 7.2 / 10
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GAMES.CH - Benjamin Braun - German - 80%
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GRYOnline.pl - Anna Garas - Polish - 8 / 10
Keeper is a perfect game for a chilly autumn. It’s short, condensed, original, weird, colorful, and strangely relaxing. This is a game that is build 100% on vibes. If you like these kinds of adventures, give it a chance.
Game Rant - Cameron Swan - 6 / 10
Keeper is an absolutely gorgeous game, but in terms of gameplay, it might be the most bland entry in Double Fine's catalogue yet.
Game8 - Allisandra Reyes - 80 / 100
Keeper is a gentle, contemplative journey that may start slow but soon unfolds into something deeply moving. It’s a game that embraces simplicity, weaving emotion through its world, puzzles, and breathtaking artistry. While a few aspects could shine brighter, what it delivers is far more lasting: a meditative experience that rewards curiosity, reflection, and heart. It’s a strange, beautiful adventure about connection and metamorphosis.
GameSpot - Steve Watts - 9 / 10
Keeper is Double Fine at its most confident, presenting a visual feast and a heartfelt tale in a detailed, complex natural world.
GamesRadar+ - Sam Loveridge - 4.5 / 5
The charm of just tottering along on unfamiliar legs through the world is initially enough to keep pushing you forward.
Gaming Boulevard - Lander Van der Biest - 9 / 10
Keeper is a game about finding light in ruin. About learning to move again after everything has fallen apart. It’s intimate, strange, and quietly devastating, exactly the kind of game only Double Fine could make. It’s short, yes, but meaningful from the first frame to the last. And when it’s over, it lingers. The kind of game that doesn’t just end, it stays with you.
GamingBolt - Ravi Sinha - 8 / 10
Keeper is another unique Double Fine creation, excellently executed with incredible art direction and fun puzzles, even if it doesn't push the envelope.
Generación Xbox - Spanish - 85 / 100
DoubleFine has done it again, and I can't wait to see what they're up to next, which I have no doubt will be nothing short of brilliant.
Hobby Consolas - Spanish - 71 / 100
Keeper is original, technically sound, and presents a stimulating, organic narrative. The problem is that coming from Double Fine doesn't prevent it from having to compete with so many other prestigious indie projects. It's clearly a very personal project, but that very quality could cause it to go unnoticed.
IGN - Sarah Thwaites - 9 / 10
Exploring Keeper’s surreal world is a feast for the senses, with every detail from its propulsive score to its Seussian flora and fauna pulling me deeper into its tale.
IGN Italy - Arturo Perrotta - Italian - 8 / 10
Keeper is an experience that goes beyond the traditional concept of a video game. It is an inner journey disguised as an adventure, a silent story that speaks through gestures, light, and the breath of the environments. Double Fine, once again, proves itself to be a studio capable of bending the language of video games to a rare authorial sensibility.
IGN Spain - Rafa Del Río - Spanish - 9 / 10
Lee Petty has created his best work yet with Keeper. This constantly evolving platform game takes us on a journey with the lighthouse keeper and his feathered friend through a decaying world full of mysteries and surprises. Its exquisite level design offers a mini adventure in each of its 39 chapters, including new mechanics, movements, and strategies at every step of our odyssey. With no combat, no text, and no dialogue, Keeper manages to make itself understood through its silences and melodies, much better than other works riddled with words and violence.
Just Play it - Braham Aimen Rayan - Arabic - 9 / 10
We lived through a captivating artistic experience with Keeper, one that blends puzzles and platforming elements within a world brimming with beauty and symbolism. It’s a silent journey told through light rather than words, with a musical atmosphere that breathes life into every scene. And despite its occasionally calm pace, it remains a profound and detail-rich adventure, proving that beauty and creativity can often be found in simplicity and the clever use of ideas.
Life is Xbox - Colombo - 90 / 100
I only expected Keeper to be a good and simple game, but it went well beyond my expectations, surprising me with its mechanics, visuals, and a Soundtrack that enhances the already prestigious reputation of Double Fine Productions. A very well-crafted journey through a mysterious world, with lots of wonderful surprises along the way.
MondoXbox - Matteo Merlano - Italian - 8.5 / 10
With Keeper, Xbox Game Studios adds another standout to its diverse and artistically driven lineup. While its relaxed, “chill” gameplay may not satisfy those seeking challenge or intensity, it offers everyone else a visually stunning, heartwarming experience brimming with positivity and surprises - one of the year’s most delightful and memorable adventures.
One More Game - 8 / 10
Keeper is a wordless journey that trusts players to uncover meaning through exploration. Its psychedelic visuals, minimalist storytelling, and gentle puzzle design create a relaxing time that, although brief, is a joy to experience.
PC Gamer - Tyler Colp - 90 / 100
Keeper is a gorgeous little package of tightly designed puzzles and cerebral platforming that showcases what makes Double Fine's games so uniquely special.
PPE.pl - Igor Chrzanowski - Polish - 8.5 / 10
Double Fine has once again delivered a beautiful, unique, and moving adventure. Keeper is a game with soul, the kind that is sadly becoming increasingly rare these days. Grab it and play it, because it's pure gold!
Pizza Fria - Carlos Humberto Maestre Dutra - Portuguese - 7.8 / 10
I wouldn't recommend Keeper to most people without knowing them very well. This isn't to say the game is a bad thing—other than the demanding performance on the computer before release—but Keeper is certainly less palatable for a wider audience.
PowerUp! - Leo Stevenson - 8 / 10
For a cosy game to play, cuddled up on the couch and to unwind after a long day, look no further than Keeper.
Quest Daily - Julian Price - 9 / 10
Keeper is one of the most enlightening games I’ve played this year. A lighthouse sprouts tendril-like legs, learns to walk and travels through an artistically inspired and mysterious world. It's a wild concept, but it works so wonderfully. The game also features an incredible gameplay flip that left me in awe.
SECTOR.sk - Matúš Štrba - Slovak - 9.5 / 10
Keeper from Double Fine is a visually stunning and deeply atmospheric journey about companionship and renewal in a ruined world. Its ever-changing puzzles, intuitive design, and heartfelt tone create a unique experience that's as touching as it is imaginative. Minor camera quirks aside, it stands out as one of the year's most distinctive games.
Seasoned Gaming - Peter Aitken - 8 / 10
A beautiful game that has that Double Fine magic and is a worthy addition to their portfolio.
Shacknews - Ozzie Mejia - 8 / 10
If you're in the kind of mood to think about the nature of the universe, Keeper is the story to check out. It's hard to imagine a living lighthouse is capable of bringing out emotion in people, but that's what makes this game a Keeper.
Slant Magazine - 4 / 5
Keeper is, ultimately, just a long, linear walk, banking on its meticulously bizarre game world to enthrall players to keep stepping forward, and it’s very much successful at that. It’s time well spent—if you can remember what time even is in an altered state.
SmashPad - Andrew Farrell - 4.5 / 5
I don’t know if the game will be able to find that much of an audience, as it’s very much an artistic game and favors visuals and vibes over complex game systems and an extended playtime. But this is a game that truly feels special, as its incredible art direction, clever game design, and sublime pacing make for a very unique few hours.
Spaziogames - Italian - 8 / 10
Keeper is a story of courage and perseverance, a tribute to resilience and friendship in its purest form. A small project with a huge heart, yet one that must contend with certain limitations - a rollercoaster of emotions that reflects both its narrative and gameplay. A unique adventure in its genre, which, despite some linearity and simplicity, manages to convey and leave a lasting impression on players willing to look beyond its initial appearances.
SteamDeckHQ - Noah Kupetsky - 4 / 5
Keeper is one of those experiences that grew on me the more I played. While the visuals blew me away immediately, I didn't start enjoying the story and experience until I let go and just stopped trying to make sense of what was going on. From there, I could just let myself get sucked into the beauty of rebirth and companionship that I fell in love with. The puzzles we will encounter are interesting and have some cool mechanics, but some overstayed their welcome more than I would have liked. Still, the good heavily outweighs the bad, and I highly recommend playing through this magical experience.
However, I would not play it on the Steam Deck just yet. While it is possible, there will be lots of drops below 30 FPS, and with the sacrifices needed, the beauty of the world can't be enjoyed to the extent it should. A patch is coming, which is great, but it isn't there just yet.
The Nerd Stash - Julio La Pine - 9 / 10
Keeper is a fabulous story-driven adventure with a beautiful art style that doesn't need words, a bloated open world, or trend chasing to weave a compelling narrative all its own.
The Outerhaven Productions - James Clarkson - 5 / 5
Keeper is Double Fine at its absolute best; a breathtaking, wordless journey that proves emotion and artistry can speak louder than dialogue.
TheSixthAxis - Aran Suddi - 8 / 10
Keeper captures the essence of Double Fine, packaged in a heartfelt and surreal world where you never quite know what will happen next. The gameplay regularly surprises, but the lack of challenge in even the more elaborate puzzles is a bit of a drawback, along with not being able to control the camera.
VDGMS - Darren Andrew - 8.5 / 10
Keeper is an essential Double Fine adventure with its weird, unique, and wholesome nature. The odyssey of the lonely lighthouse felt like playing through the some of the greatest works of the singular Dr Seuss, which doesn’t get more wholesome, weird and unique than that.
In Keeper, you become a walking lighthouse that embarks on a journey with no reasoning, no words and nothing to guide you. With only a mountain in your sight, you embark on a journey full of ups and downs, that is anything but predictable. Keeper has a gorgeous painterly aesthetic, a captivating score, interesting gameplay that evolves with great pacing and although it doesn’t demand much from the player, it can offer plenty in return.
Worth Playing - Cody Medellin - 8.5 / 10
Keeper is a keeper. The story is good, but the method in which it is told is memorable because few other games try to do it effectively. The gameplay is simple to grasp, with only a few puzzles that are challenging and only a few instances when the camera is a hindrance. Fans of adventure games will enjoy this short experience with good pacing and a solid presentation.
XboxEra - Jon Clarke - 8.5 / 10
It's fair to say I really enjoyed Keeper. It stuck it's hooks into me and didn't let go, right up until the moment I rolled credits. I laughed, I gasped in shock, and I beamed as brilliantly as a lighthouse. Double Fine have made a lovely game here, one that throws in the sorts of surprises that only this medium can achieve.
Go in blind and just play it as soon as possible, I think it's great!
ZdobywcyGier.eu - Paweł Bortkiewicz - Polish - 7.5 / 10
Keeper is an enjoyable adventure for evening gaming sessions. It presents a simple plot that can be interpreted in many different ways and does not give us a clear explanation. Combined with an atmospheric soundtrack, it could be one of the biggest surprises of the year, but this beautiful impression is unfortunately hampered by technical problems and issues with the controls and camera work. However, it is clear that Double Fine has not lost its unique spirit.
Just trust me on this. This game gets better and better as you play it. It has one of the most engaging and stunning 3rd acts that I've ever seen in a game! Double Fine decided not to show a lot of the game in the advertising on purpose in order to surprise you with how this game changes and evolves. It is only 5 hours long. You can finish it in a day or 2. Please please please check this game out!
And optional content, I suppose.
My girlfriend and I are back to enjoying the full game after trying the beta last year; So far I think we've played for around 8 hours- We've done the first slime boss, and the giant worm boss.
We've got some resources but haven't really played around much with a lot of the crafting stations, such as the electric/mechanical stuff.
I was wondering though, is the game long enough for us to make use of those things if we do craft/learn how they work?
I don't want to spend a long time getting deeper into mechanics if the game's going to end on our next few play sessions.
Not sure if there are any mods that could extend our playtime further than the base game goes?