You can use isControlDown() method:
switch (e.getKeyCode())
{
case KeyEvent.VK_A :
if(e.isControlDown())
System.out.println("A and Ctrl are pressed.");
else
System.out.println("Only A is pressed");
break;
...
}
Answer from Juvanis on Stack OverflowVideos
You can use isControlDown() method:
switch (e.getKeyCode())
{
case KeyEvent.VK_A :
if(e.isControlDown())
System.out.println("A and Ctrl are pressed.");
else
System.out.println("Only A is pressed");
break;
...
}
Try this.....
f.addKeyListener(new KeyListener() {
@Override
public void keyTyped(KeyEvent e) {
}
@Override
public void keyPressed(KeyEvent e) {
if ((e.getKeyCode() == KeyEvent.VK_A) && ((e.getModifiers() & KeyEvent.CTRL_MASK) != 0)) {
System.out.println("woot!");
}
}
@Override
public void keyReleased(KeyEvent e) {
}
});
e is the KeyEvent.
if you want to see the e value, then you can try this
System.out.println(e.getKeyChar());
Creating KeyEvent :
KeyEvent e = new KeyEvent(Component source, int id, long when, int modifiers, int keyCode, char keyChar, int keyLocation);
Example (dunno if this is the right way, but it produce the right output):
Button a = new Button("click");
KeyEvent e;
e = new KeyEvent(a, 1, 20, 1, 10, 'a');
System.out.println(""+e.getKeyChar());
System.out.println(""+e.getKeyCode());
Here is the all type of KeyEvent parameters
java.awt.event.KeyEvent
@Deprecated public KeyEvent(Component source, int id, long when, int modifiers, int keyCode)
Deprecated. as of JDK1.1
===
java.awt.event.KeyEvent
public KeyEvent(Component source, int id, long when, int modifiers, int keyCode, char keyChar)
Constructs a KeyEvent object.
Note that passing in an invalid id results in unspecified behavior. This method throws an IllegalArgumentException if source is null.
Parameters:
source - the Component that originated the event id - an integer identifying the type of event when - a long integer that specifies the time the event occurred modifiers - the modifier keys down during event (shift, ctrl, alt, meta) Either extended _DOWN_MASK or old _MASK modifiers should be used, but both models should not be mixed in one event. Use of the extended modifiers is preferred. keyCode - the integer code for an actual key, or VK_UNDEFINED (for a key-typed event) keyChar - the Unicode character generated by this event, or CHAR_UNDEFINED (for key-pressed and key-released events which do not map to a valid Unicode character)
Throws:
IllegalArgumentException - if id is KEY_TYPED and keyChar is CHAR_UNDEFINED; or if id is KEY_TYPED and keyCode is not VK_UNDEFINED IllegalArgumentException - if source is null
===
java.awt.event.KeyEvent
public KeyEvent(Component source, int id, long when, int modifiers, int keyCode, char keyChar, int keyLocation)
When using robot, first obtain focus of component to which you add your KeyListener to. Then you can use robot to simulte key presses. As an alternative, you can just use dispatchEvent on component to which your listener is added.
KeyEvent key = new KeyEvent(inputField, KeyEvent.KEY_TYPED, System.currentTimeMillis(), 0, KeyEvent.VK_UNDEFINED, 'Z');
inputField.dispatchEvent(key);
Providing you have:
JInputField InputField = new JInputField();
You can as well create KeyEvent as described above and pass it to keyTyped method of your listener. As for keyPrssed, you can do the same.
http://docs.oracle.com/javase/tutorial/uiswing/events/keylistener.html Check this tutorial
If it's a UI based application , then " I also need to know what I need to add to my code so that my program waits about 700 milliseconds for a keyinput before moving on to another method" you can use GlassPane or Timer class to fulfill the requirement.
For key Event:
public void keyPressed(KeyEvent e) {
int key = e.getKeyCode();
if (key == KeyEvent.VK_LEFT) {
dx = -1;
}
if (key == KeyEvent.VK_RIGHT) {
dx = 1;
}
if (key == KeyEvent.VK_UP) {
dy = -1;
}
if (key == KeyEvent.VK_DOWN) {
dy = 1;
}
}
check this game example http://zetcode.com/tutorials/javagamestutorial/movingsprites/
Here is an SSCCE,
package experiment;
import java.awt.event.KeyEvent;
import java.awt.event.KeyListener;
import javax.swing.JFrame;
import javax.swing.JLabel;
import javax.swing.JPanel;
public class KeyListenerTester extends JFrame implements KeyListener {
JLabel label;
public KeyListenerTester(String s) {
super(s);
JPanel p = new JPanel();
label = new JLabel("Key Listener!");
p.add(label);
add(p);
addKeyListener(this);
setSize(200, 100);
setVisible(true);
}
@Override
public void keyTyped(KeyEvent e) {
if (e.getKeyCode() == KeyEvent.VK_RIGHT) {
System.out.println("Right key typed");
}
if (e.getKeyCode() == KeyEvent.VK_LEFT) {
System.out.println("Left key typed");
}
}
@Override
public void keyPressed(KeyEvent e) {
if (e.getKeyCode() == KeyEvent.VK_RIGHT) {
System.out.println("Right key pressed");
}
if (e.getKeyCode() == KeyEvent.VK_LEFT) {
System.out.println("Left key pressed");
}
}
@Override
public void keyReleased(KeyEvent e) {
if (e.getKeyCode() == KeyEvent.VK_RIGHT) {
System.out.println("Right key Released");
}
if (e.getKeyCode() == KeyEvent.VK_LEFT) {
System.out.println("Left key Released");
}
}
public static void main(String[] args) {
new KeyListenerTester("Key Listener Tester");
}
}
Additionally read upon these links : How to Write a Key Listener and How to Use Key Bindings