Executive summary:
int a[17];
size_t n = sizeof(a)/sizeof(a[0]);
Full answer:
To determine the size of your array in bytes, you can use the sizeof
operator:
int a[17];
size_t n = sizeof(a);
On my computer, ints are 4 bytes long, so n is 68.
To determine the number of elements in the array, we can divide the total size of the array by the size of the array element. You could do this with the type, like this:
int a[17];
size_t n = sizeof(a) / sizeof(int);
and get the proper answer (68 / 4 = 17), but if the type of
a changed you would have a nasty bug if you forgot to change
the sizeof(int) as well.
So the preferred divisor is sizeof(a[0]) or the equivalent sizeof(*a), the size of the first element of the array.
int a[17];
size_t n = sizeof(a) / sizeof(a[0]);
Another advantage is that you can now easily parameterize the array name in a macro and get:
#define NELEMS(x) (sizeof(x) / sizeof((x)[0]))
int a[17];
size_t n = NELEMS(a);
Answer from Mark Harrison on Stack OverflowExecutive summary:
int a[17];
size_t n = sizeof(a)/sizeof(a[0]);
Full answer:
To determine the size of your array in bytes, you can use the sizeof
operator:
int a[17];
size_t n = sizeof(a);
On my computer, ints are 4 bytes long, so n is 68.
To determine the number of elements in the array, we can divide the total size of the array by the size of the array element. You could do this with the type, like this:
int a[17];
size_t n = sizeof(a) / sizeof(int);
and get the proper answer (68 / 4 = 17), but if the type of
a changed you would have a nasty bug if you forgot to change
the sizeof(int) as well.
So the preferred divisor is sizeof(a[0]) or the equivalent sizeof(*a), the size of the first element of the array.
int a[17];
size_t n = sizeof(a) / sizeof(a[0]);
Another advantage is that you can now easily parameterize the array name in a macro and get:
#define NELEMS(x) (sizeof(x) / sizeof((x)[0]))
int a[17];
size_t n = NELEMS(a);
The sizeof way is the right way iff you are dealing with arrays not received as parameters. An array sent as a parameter to a function is treated as a pointer, so sizeof will return the pointer's size, instead of the array's.
Thus, inside functions this method does not work. Instead, always pass an additional parameter size_t size indicating the number of elements in the array.
Test:
#include <stdio.h>
#include <stdlib.h>
void printSizeOf(int intArray[]);
void printLength(int intArray[]);
int main(int argc, char* argv[])
{
int array[] = { 0, 1, 2, 3, 4, 5, 6 };
printf("sizeof of array: %d\n", (int) sizeof(array));
printSizeOf(array);
printf("Length of array: %d\n", (int)( sizeof(array) / sizeof(array[0]) ));
printLength(array);
}
void printSizeOf(int intArray[])
{
printf("sizeof of parameter: %d\n", (int) sizeof(intArray));
}
void printLength(int intArray[])
{
printf("Length of parameter: %d\n", (int)( sizeof(intArray) / sizeof(intArray[0]) ));
}
Output (in a 64-bit Linux OS):
sizeof of array: 28
sizeof of parameter: 8
Length of array: 7
Length of parameter: 2
Output (in a 32-bit windows OS):
sizeof of array: 28
sizeof of parameter: 4
Length of array: 7
Length of parameter: 1
How does C know the size of an array?
Why do C arrays not keep track of their length? - Software Engineering Stack Exchange
C Program Length of Array
In C/C++, why can't we (in theory) grab the size of an array in a function?
A char array has the terminating \0 byte at the last index, so you can easily iterate through it. I can access the array by using it's address, stored in a pointer variable. The pointer is just a number, and by adding digits i can get any array index i want.
Integer arrays do not have a terminating byte and there is no information about the size in the pointer address. So how does for example free() know what to free?
C arrays do keep track of their length, as the array length is a static property:
int xs[42]; /* a 42-element array */
You can't usually query this length, but you don't need to because it's static anyway – just declare a macro XS_LENGTH for the length, and you're done.
The more important issue is that C arrays implicitly degrade into pointers, e.g. when passed to a function. This does make some sense, and allows for some nice low-level tricks, but it loses the information about the length of the array. So a better question would be why C was designed with this implicit degradation to pointers.
Another matter is that pointers need no storage except the memory address itself. C allows us to cast integers to pointers, pointers to other pointers, and to treat pointers as if they were arrays. While doing this, C is not insane enough to fabricate some array length into existence, but seems to trust in the Spiderman motto: with great power the programmer will hopefully fulfill the great responsibility of keeping track of lengths and overflows.
A lot of this had to do with the computers available at the time. Not only did the compiled program have to run on a limited resource computer, but, perhaps more importantly, the compiler itself had to run on these machines. At the time Thompson developed C, he was using a PDP-7, with 8k of RAM. Complex language features that didn't have an immediate analog on the actual machine code were simply not included in the language.
A careful read through the history of C yields more understanding into the above, but it wasn't entirely a result of the machine limitations they had:
Moreover, the language (C) shows considerable power to describe important concepts, for example, vectors whose length varies at run time, with only a few basic rules and conventions. ... It is interesting to compare C's approach with that of two nearly contemporaneous languages, Algol 68 and Pascal [Jensen 74]. Arrays in Algol 68 either have fixed bounds, or are `flexible:' considerable mechanism is required both in the language definition, and in compilers, to accommodate flexible arrays (and not all compilers fully implement them.) Original Pascal had only fixed-sized arrays and strings, and this proved confining [Kernighan 81].
C arrays are inherently more powerful. Adding bounds to them restricts what the programmer can use them for. Such restrictions may be useful for programmers, but necessarily are also limiting.
The following code prints 40, but I expect the output to be 10. Any ideas why?
I'm learning C/C++, and it has been drilled into me that whenever I pass an array to a function, I should also pass its length alongside it, since what actually gets passed is a pointer to the first element of the array. Previously, I just accepted this fact at face value, since I assumed that in an array declaration, the compiler would allocate the necessary memory for the array, but only store the starting location (similar to what happens when I use malloc). However, I recently realized that this is not true. The compiler clearly knows how long each array is, when in the right scope:
int func(int array[]) {return sizeof(array);}
int main() {
int array[5] = {0, 1, 2, 3, 4};
printf("Sizeof array in main: %d, sizeof array in func: %d", sizeof(array), func(array));
//Sizeof array in main: 20, sizeof array in func: 8
return 0;
}This, however, means that my previous reasoning for why only the starting pointer of the array gets passed was nonsense. This means we could implement a compiler which would know the size of an array when it gets passed to a function, and the fact that C and C++ don't do this is a design choice, not a necessity. My question is therefore: Why were these languages implemented in this way? Providing an array's size alongside its starting pointer by default would save programmers some headache, and make over-indexing much less likely.
Edit: Formatting.