Following the logic used in my Lords of the Fallen 2023 review , I have stopped doing some older reviews in light of playing and reviewing the newer game that most questions are surrounding if they should get or start with. And Lies of P is a great one to review due to the many questions and comments about the games crushing difficulty... As a preface, I have never summoned in a Souls game, however My wife is due to give birth to our second son... Yesterday, so I summoned on the last two bosses so I could finish the story and chose the ending that purposefully had one less boss to ensure I could see one of the three endings. I fully intend to do a second playthrough without summoning and defeat that final optional boss.
Lies of P landed on 19th September with near universal credit, scoring 8 & 9's out of 10's, with the 2 biggest criticisms being 'its a little too similar to Bloodborne' and that the game difficulty is harder than most other soulslikes, to the point of being unfair. Having completed the game myself, I don't think either of these are true.
Lets start with the setting and the story, as honestly, this is one of my favourite stories in a soulslike game to date. To my knowledge, only Sekiro (and Steelrising that I have yet to play) has a story worth following through dialog and the cutscenes. Many of the other games are told through Lore (and Vaatividya) Lies of P takes the tale of Pinocchio and cleverly twists the story into something much darker, even weaving in other fairy tales, some of which almost guaranteed to be DLC / made into a sequel, and some smaller details, such as a painting by 'D Grey' The story is excellent, with my only real complaint being the final boss doesn't really make an appearance until the final few levels, and I would have liked to known a little bit more about him. I didn't care about him, which is a shame as the rest of the characters have been done so well.
The Devs have cleverly created the backdrop of this game as the city of Krat, with so much information given it feels like a character of its own. The gameplay itself is very linear, so if you poke your head around every corner you will be hard pressed to is any content or items. Some reviwers weren't a fan of this, however I liked how tightly crafted the world was, with multiple shortcuts that felt natural and brilliant to explore. It wasn't on Lords of the Fallen 2023 or Dark Souls level of shortcuts, but still can stand tall amongst the likes of Bloodborne and Dark Souls 3 in level design. On top of this, while there are no secrets in the geometry, there are little treasure hunts in the form of cryptic puzzle boxes instead, and while they weren't ground breaking, I liked them. I also really liked the variety in the level design of Krat Many levels are set in the city streets (which is why I presume some people think its too similar to Bloodborne) but with a area of discarded puppet failures, a museum 'of the future' showing off the cities inventions and a factory where puppets are created...I never got bored of the backdrops myself and while, yes, Bloodborne takes place in a city... This seems to be something that is now said about any soulslike set in a city (another recent example being the city area in Remnant 2)
The next complaint people make is often surrounding the difficulty of the game, even in relation to other soulslikes and the early game is REALLY hard... but not because of the difficulty, but instead due to the lack of communication to the player.
For me, Lies of P was a game of two halves. It took me 33ish hour to complete the game's 11 chapters. 16 of those hours was getting up to and past, chapter 4. And honestly most of the boss fights in those early chapters could be cheesed very easily... or I hated due to there 'unfair difficulty' Then 'the combat clicked' (i.e. I understood I was playing wrong due to how the dev communicated there combat system worked) so changed how I played and suddenly was having a blast.
This may seem a strange complaint. But communication really is key here. In the demo of the game, I hear dodge rolling was awful, with no I-Frames (I never played it myself, but this is what I have heard) the tutorial of the game reflects this dodging system. With three separate boxes explaining parrying at three different points, and not one mentioning the dodge roll. The first time the games systems mentions it it on the skill tree, with a skill to improve it as the base level is pretty bad. This was obviously the original intent, as I-frames were added post demo. However parrying here is so much harder than the game most similar to it, Sekiro, due to 2 changes. The first, is that you only get 8 frames to time your parry. This is 30% quicker than Sekiro's 12 frames. The second change makes this timing even harder, when you click the button to parry in Sekiro, it's instant. In Lies of P, you must wait for the parry animation to raise the weapon. Its only a second delay, but its a slight timing difference to learn on each and every weapon to take into account, on top of the roughly 30% less time and learning the bosses move set.
Saying parrying reliably isn't true, many people have mastered the system and can beat the game on level 1 using parrying ONLY... this system alone however does push the game into the realms of being 'too hard' to be fun, some may say 'git gud' but the devs changing this means they agree with me here. The things the devs forgot to do, was change the tutorials to account for that change, meaning many players will listen to the devs, and play the game 'wrong' and struggle to the point of not having a good time. If it was just me, I would discount this as a me problem. But out of the 4 people in my friend group 3 of us all made the same mistake. The second we started adding dodging into our gameplay, we all had and easier and a much more fun time.
Even if this was clear, I DO think it's to hard... I personally think they should make parrying iframes closer to Sekiro OR, get rid of chip damage to allow for mistakes OR add a P organ upgrade to increase the parry window while decreasing the stagger damage to aid players.
Any one of these, paired with way less delayed attacks and Lies of P would probably have been my fav souls combat of all time. But instead, I didn't like the parrying. The risk was too high and dodging is infinitely more easy.
Another, smaller, less annoying point of the devs not communicating very well is with the levelling system. When you leave the starting area, you can level up at the stargazer (Bonfire) however you can't on the second one you come across as it actually requires you to speak to a person in the hub area. But the second bonfire appears before her. I genuinely thought the bonfire was bugged, as he game had taught me at the last checkpoint that these were places you can level up. I don't care if I need to go to the hub, or can level up at each bonfire. But usually From Software is so good at communicating everything through gameplay mechanics that it really stood out to me when it failed, and the parrying/dodging mistake could have made me drop the game I was getting so frustrated at some points as I didn't understand what i was doing wrong, as I was playing in the manner seemingly intended by the devs.
Finally, despite the lack of communication I do want to praise the devs on something I think they have done better then From software themselves... And that's the games stability and optimisation, and that said knowing I have never had a crash on a from software game before.... But the game runs AMAZING. The steam deck can play thing thing between High- Ultra settings at a stable 58-60 FPS. Its possibly the best optimised game I have played on the steam deck EVER and I only had 1 glitch where I rolled out of an elevator and died. This achievement is even more impressive as its the studios first game (second if you include a port they did of another game)
Ultimately, I agree with the 8/10 reviews on a technical level. Its a fantastic game, with a great story, atmosphere and boss designs... But for me, it's probably a 7.. 7.5. as I know a lot of people, even soulslike vets who know to listen to the devs on how to play, will end up getting annoyed as they can't understand what they are doing wrong.
Edit- I forgot to mention but I REALLY like that your souls drop OUTSIDE the boss door, and wish FromSoft would do this. I like the risk in levels, but don't enjoy it as part of the boss encounter, I would rather focus on the boss.
Patient Review: Bloodborne and Lies of P
Lies of P: Overture - Review Thread
Lies of P Review
Lies of P has been out for over a week. What's everyone's thoughts on the game?
Videos
Hello everyone! After years of avoiding them due to their reputation for being brutally difficult, I finally decided—at almost 40—to give Dark Souls another shot. It felt like a personal challenge as a gamer to finish at least one of the famed FromSoftware titles. I won’t lie: it was rough in the beginning. There were times I was pushing forward purely out of stubbornness rather than enjoyment. But then, at a certain point, something just clicked—and I fell completely in love with these games.
Now, I wouldn’t call myself a super hardcore FromSoftware veteran. When possible, I use NPC summons for bosses, and I’m not ashamed to overlevel if it makes things a bit easier. But that’s one of the beautiful things about these games: you really can approach them at your own pace and play style.
After finishing Dark Souls 3, I decided to give Lies of P a try—and I was genuinely amazed. The combat is faster-paced than Dark Souls, and you’re pushed to play very aggressively since there are no shields—you either parry or attack. Still, I found its overall difficulty to be a bit lower than the Souls games. The world and lore are incredible. I loved the dark reimagining of Collodi’s Pinocchio; it’s loosely inspired by the novel but offers a twisted, gothic take full of atmosphere and personality.
The game is packed with memorable characters, varied locations, and fast-paced, satisfying combat that stayed engaging right up to the end. If you haven’t tried Lies of P, I highly recommend it!
After I finished it, I read many comparisons between Lies of P and Bloodborne—especially regarding the combat and atmosphere. Bloodborne often comes up in discussions as FromSoftware’s best game (even the creator has suggested it’s his favorite, if I’m not mistaken), with Sekiro being the other contender. I knew Bloodborne was unofficially playable on PC, but since I’ve become less tech-savvy over the years—and a bit wary about downloading things—I ended up buying a used PS4 just to play Bloodborne and its Old Hunters DLC.
And wow… it was absolutely worth it.
Bloodborne might just be my favorite FromSoftware game (though I could never give up Dark Souls and DS3 either). Its atmosphere is unmatched: a sprawling Victorian gothic city, towering cathedrals, and a story steeped in eldritch horror. The entire world oozes style and eerie beauty. The combat is fast and brutal, demanding aggression. You dodge or parry—there’s no hiding behind a shield here—but once you adapt, carving through enemies becomes incredibly satisfying.
If I have one critique, it’s the brutal start. You can’t level up until you reach a certain point, and that initial area is densely packed with enemies. I can imagine if I hadn’t already finished other FromSoftware games, it might have put me off entirely. And, of course, in typical FromSoftware fashion, you’re left to figure most things out on your own (or through Googling!). But once you unlock the ability to level up, things become much more balanced and enjoyable.
In fact, I’d say Bloodborne has the best pacing of any FromSoft game I’ve played so far. Most lanterns (the equivalent of bonfires) are well placed, and you’ll frequently unlock shortcuts. Boss runbacks are usually short, and thanks to the quick, aggressive combat, dying never feels too punishing—you’re back in the action in no time.
A common criticism is the Blood Vial system, which replaces the Estus Flasks from Dark Souls. Blood Vials are consumable healing items that don’t automatically replenish when you die. However, you can carry at least 20 of them, giving you plenty of opportunities to heal while exploring without constantly returning to a lantern. They’re also farmable—many enemies drop them, and you can purchase them with Blood Echoes (this game’s version of Souls). After the early game, I never found myself running out of vials.
The weapons are fantastic, with most offering two distinct forms and unique playstyles. Now that I’ve finished the game, I’m definitely feeling a bit of post-game blues. It’s hard to leave such an incredible world behind! I’ll be taking a short break from Soulslikes, but Sekiro or Elden Ring will definitely be next on my list.
So, do yourself a favor—don’t let the difficulty scare you away from these games. They are absolutely worth it!
Game Information
Game Title: Lies of P: Overture [This is a major DLC/expansion and requires ownership of the base game]
Release Date: June 6, 2025
Platforms: PC, PlayStation 4/5, Xbox One/Series X|S,
Trailers:
Lies of P: Overture - Launch Trailer
Developer: NEOWIZ
Publisher: NEOWIZ
Review Aggregator:
Opencritic – 83% – 5 Critic Reviews
Critic Reviews
Gamersky - 85%
If you enjoyed Lies of P, then you'll likely be glad to return to Krat in Overture -to wield new weapons, and face tougher enemies and bosses. The many refinements to the game's details also help make this return journey a much smoother ride. | Review in Chinese
IVEN - 85%
Lies of P: Overture is a most welcome expansion for fans. From the story and boss battles to new weapons, it adds meaningful depth across the board. While it does have the inherent limitations of an expansion, it’s a must-play for fans, as it completes Lies of P’s narrative as a prequel. | Review in Korean
Everyeye.it - 85%
Ultimately, Lies of P: Overture is configured as a further testimony to the crystalline talent of the Korean developers of Neowiz and Round 8 who, after having hit like a hurricane in a seemingly saturated market such as that of soulslike action/RPGs, replicate the winning scheme by declining it in an adventure with even darker tones, supported by a powerful imagery and an exciting story. Net of some qualitative contraction in some moments and a not exactly stellar duration, the expansion of Lies of P will certainly delight those who loved the epic of Geppetto's favorite son. Are you ready to return to tread the streets of Krat? | Review in Italian
IGN - 80%
Even if it’s clearly dancing on the same old strings, Lies of P: Overture is an excellent expansion that adds a whole lot more to a game that was already great.
GameSpot - 80%
Lies of P: Overture heads back to the past to build on its twisted rendition of Pinocchio, telling a compelling story that throws you into combat with creative enemies in varied environments.