I decided to go the Mekanism way this time but I never used it! I heard about ore pentupling 🤩 Any recommendations of a good guide to get started? Any advice?
Videos
Been playing Mekanism for a while, so far been the only tech mod that I could semi-fluently play from the beginning up until the point where you obtain your first digital miner and Ore duplicators.
Been stuck at this stage for quite a while because I have no idea how to progres past this stage and trying tae find help online had been interestingly difficult for me. Mekanism themselves doesn't provide some sort of an in-game guide book either tae complicate things stuff, blerrie. Ranging from people not knowing how Mekanism works or they simply ignore my question for "JuSt dO cReAte". Been wanting tae be able tae master Mekanism for a while or at least knew how tae progres until I could obtain the legendary Mekasuit and perhaps being able tae own large automated processing factories and those nuclear reactors.
Is there anyone willing tae provide me a comprehensive guide for mekanism or perhaps mentor me 'till I'm able tae be another master of the Mekanism world? I would really appreciate any form of communities, guide text or even video series that could explain how tae progress in Mekanism in a really easy-tae-understand and fun way. I could especially handle readings for hours if anyone thinks a guide text would be convenient tae read on.
Apologies for the seemingly beg-ridden theme of this post, I am just another learning soul wanting tae be able tae master a mod that he had held for a while. Any form of help in the comments, advices would be greatly appreciated too! Apologies for any grammar or sentence error in this long text too.
Read the title.
I've put together some mods I've played and some I haven't. the main one being mekanism but the only issue is I don't know what I'm doing so I was just wondering if there are any tutorial/guide mods. I know I can just watch YouTube tutorials but I don't like doing that. thanks
Hello there, I'm pretty much in the midgame of the modpack right now.
How do you setup your mekanism factory ? Do you auto take all ores or manually feed them to mekanism ? How do you go about all the infused alloys, do you let it run permanently ? How do you get the ressources for that ? When you have a tier 3 factory, how you go about the machines stopping because you only have 2 raw ores somewhere where you need 3 ? How do you go about Brine production, it always is the bottleneck for me, do I need more than one tower producing it ?
Thanks a lot !
Hey guys! So I have been doing some stuff with the Mekanism mod on a server with my friends. I currently have ore tripling set up and a digital miner that I am moving around to different chunks to collect ores. Next, I would like to work towards getting a MekaSuit. Looking around online, I saw that it requires a nuclear reactor apparently. What specifically do I need to set up to get started on this and gather the materials? Also what other ways am I able to progress in this mod (ore quintupling, etc.)?
Check out “RagePlaysGames” on YouTube. He has 30-something tutorial videos on Mekanism. He walks you through 90% of Mekanism.
The wiki says the Polonium Pellet in the Mekasuit requires a Pressurized Reaction Chamber to make, and not the Fusion Reactor. I'm not really sure where you got a nuclear reactor from any of that.
Mekanism v10 Crafting Guide
I will continue to add more recipes and maybe change all of them to dump-less only. English is not my dominant language, there may be errors. Point them out and I’ll correct it.
I appreciate any feedback.
Here’s everything I have made so far:
Entangloporters
Induction Matrix
Solar Generators
Like many of you, over the past few weeks I've left the glory days of 1.12 behind and have forged into the brave new world of modded 1.16 MC. I've played Enigmatica 6, Valhelsia 3, ATM 6... just give me a mix of mods to attack the new Nether with, and I'm happy. One thing that's become clear through these packs, at least to me, is that Mekanism v10 really lies at the center of them - at most points in the game, it's hard to think of something better to be doing than expanding your Mekanism base. So with that, I want to share some tips and tricks I've uncovered through multiple playthroughs centered around Mekanism v10. Feel free to share your own! (Some of these will be relevant for older versions of Mekanism as well)
- Bronze is an incredible early-game material for armor and tools that's very easy to make, and it's a great use for the Copper and Tin that you'll find in your early mining trips but don't need for machines yet. The Bronze Paxel even mines at diamond strength, so you can harvest obsidian before you find diamonds!
- Enrich all of your infusing materials in the Enrichment Chamber! Doing so before putting it into the Metallurgic Infuser multiplies its infusion yield by 8x! So one coal can infuse one ingot of iron, or an enriched one can infuse eight. You can even enrich Refined Obsidian! Coal, Redstone, Tin, Diamond (!)... when you enrich all of your infusing materials, things like Atomic Alloys and Ultimate Control Circuits are actually much much cheaper than they would be otherwise.
- I personally don't find 5x ore processing to be worth it - 4x is generally sufficient to generate the resources I need, and adding the fifth tier tends to slow down the process greatly, and can sometimes be finicky to configure. The biggest reason, however, is that I generally want all of my Sulfuric Acid to be going towards producing Fissile Fuel to run my Fission Reactor. (Also, having a 1:4 ore/ingot ratio just makes numbers nicer for auto crafting and other things).
- Polonium Pellets are the key that unlocks the late game (including the MekaSuit) in Mekanism v10. These require processing Nuclear Waste from a Fission Reactor, which takes a very long and complicated process to fuel (and an entire separate multi block structure, the turbine, to cool it and harness the energy from it). Much of Mekanism's late game is dedicated to optimizing Polonium production.
- When you do produce your first Polonium Pellet (which will take considerable time and effort), take some time to admire it and appreciate your journey getting there. Then realize you'll need dozens to finish the MekaSuit, hundreds to build the Supercritical Phase Shifter (386 to be exact), and thousands to create Antimatter pellets for endgame crafting. Get to optimizing!
- The Industrial Turbine is pretty much necessary to go along with the Fission Reactor - not just to generate power from it (although it does a pretty fantastic job of that), but mainly to reprocess the steam to pump water back into the Reactor. Otherwise, you'll require dozens of pumps pushing water into the Reactor to keep it cool enough. Build an Industrial Turbine (it's from previous versions of Mek, so there's plenty of documentation online how to build it), but make sure to add several Saturating Condensers to the structure, then hook a Mechanical Pipe (preferably a high-tier one) to *one of your turbine's Vents*, and then feed it back to the Reactor. (That vent part is not at all well-documented or obvious). It will convert the Steam from the Turbine back into water and pump it back into the Reactor. This is pretty much the only viable way to scale the production of the Fission Reactor and keep it cool.
- In general, late-game Mekanism bases don't like night time or thunderstorms. The Solar Neutron Activator, as the name implies, only runs when the sun is out, and it's a key piece of your Polonium production, as well as Tritium for your Fusion Reactor. The worst that could happen with the Fusion Reactor is that it runs out of fuel and shuts off; the Fission reactor, however, will back up with waste and explode, irradiating whatever parts of your base it doesn't destroy. Be sure to sleep regularly, set up buffers (see below), or engineer some other way to shut off your Fission reactor at night, or you're gonna have a bad time.
- You can't put radioactive materials (the types that cause radiation if leaked, like Polonium or Nuclear Waste) into portable containers - presumably this is to prevent griefing and/or getting rid of the waste by voiding it, but it's definitely frustrating in single player. To make buffers for these things, just use long segments of Ultimate Pressurized Tubes - they can hold a lot of gas, so each one added creates a buffer that you otherwise can't make with containers. Doing this is necessary to have your Fission Reactor able to run through the night (assuming you're pumping waste to a Solar Neutron Activator to make Polonium) without waste backing up into your reactor.
- The Electrolytic Separator Unit for the MekaSuit is pretty incredible - it lets you breathe under water, and refills your jetpack with Hydrogen when you're in the water. That's all included in the descriptions. What ISN'T mentioned, is that if you're in the water and holding your Flamethrower, once your jetpack finishes filling, your suit will actually refill the hydrogen in your Flamethrower as well!
This is already pretty long, but I have plenty more to share if anyone's interested. And please share your own! I love this mod, and v10 is a masterpiece, so I hope you're all enjoying it as much as I am!
Solar Neutron Activator
Put these in the End (and your Thermal Evaporation Plants) and you'll never have to worry about night-time, since the End is always considered day. Transport the requisites and results through Quantum Entangloporters.
I’m a bit of a mekanism boomer (last player in 1.12) but I would not discount 5x ore entirely. It is very fun to set up, and for rarer ingots like platinum I would say is worth it. Definitely would not run common things through it though
Ok, I got some Osmium, and processed them with a Pulverizer from TE and now what ??? I'm at the early stage and don't know anything about this mod appart from the name of it and the ores it produce, I remember we could have some kind of factories from a lp I've seen but I don't know anything else. I'm looking for any good LP series that would teach me the basics of the Mekanism mod, there's so many things in this mod, and when you check youtube, you get a lot of people doing the 5x ore processing plan, I'm quite sure I can't do it at the start of the mod.
Mekanism Wiki page for 5x Ore
Hope that helps.
Mechanism isn't that deep, just make all the machines in it's repertoire and reference NEI. Make the Crusher, Metallurgic infuser and the enrichment chamber, that's at least the start sorted. Essentially each tier or ore processing adds a machine and materials needed. As far as it's progression goes it's like a Rotary Craft Extra Lite. You pretty much have to build everything in it's progression path to get anywhere. Actually very little of it's content can be bypassed except for the smelting machine.
First tech mod I've played (besides maybe botania but that was with heavy use of guides and absurd amounts of waiting) and I'm confused on where to go, for reference I have a digital miner, ore tripling, and recently made an ethylene generator, which actually produces power unlike all the other stuff I had. I know I have to get polonium, but to my knowledge that requires multiblock structures which I am very bad at making.
I added Mekanism to a modpack because I needed a way to produce forge energy for another mod, and while it's a very interesting mod I never made much use of it. I had no use of anything more powerful than windmills and solar panels, which is a shame because I'd love to actually build the more advanced stuff like the reactors, but there's not much point in building them if they're just going to sit idle. So if anyone knows of any engaging, practical mods that consume lots of forge energy (or things within Mekanism itself that I'm missing) I'd love to hear it.
I'm currently playing on 1.12 and I really like to use Mekanism. A lot of things like the item transport system are so underrated and a lot of people seem to rather go with Thermal Dynamics. I personally think Mekanism has a very powerful logistical transport system with filters and channels, kind of like EnderIO, but in a different way. I just have the impression a lot of people just don't know how to use it. (correct me if I'm wrong about that)
It also has a lot of cool power generation options, like ethylene or even a reactor from MekanismGenerators.
I've also noticed that Mekanism's fluid transfer system is one of the fastest you can find.
So I went to look on the internet and I couldn't find a lot of up-to-date tutorials for Mekanism, which is very unfortunate, because it's such a cool mod.
Would you guys like to see some Mekanism tutorials here on r/feedthebeast?
Maybe things like setting up AE2 inscriber automation with Mekanism's logistical transporters. Or some more in depth explanation of how they work?
I'd rather it not be a let's play.
Hmm I can't think of 'one' good one. But rather there are many little tutorials about the fusion reactor, ore processing, brine/lithium production and so on on youtube. Otherwise the official Mekanism. wiki will give you info on how to set stuff up.
The rest of the stuff in the mod is pretty self-explanatory with NEI.
Not really a tutorial, but maybe you'll find it useful in some way:
tier 2 compact setup (3x ore processing and other assembly lines + information)
tier2-3-4 (compact setup)
from plant to plastic (ethylene production, gets you a surplus of energy)