I think this change was intended to address the fact that fortune can now apply to all ores, since the amount of chunks is affected by the fortune level on your pick Answer from KyrannosaurWasTaken on reddit.com
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Mekanism Wiki
wiki.aidancbrady.com › wiki › Ore_Processing
Ore Processing - Official Mekanism Wiki
1 Silk Touch Ore + Sulfuric Acid → Chemical Dissolution Chamber → Ore Slurry · Ore Slurry + Water → Chemical Washer → Clean Ore Slurry → Chemical Crystalizer → Crystals · Crystals are then put into a Tier 3 setup to be processed.
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Feed The Beast Wiki
ftb.fandom.com › wiki › Ore_processing_(Mekanism)
Ore processing (Mekanism) - Official Feed The Beast Wiki
The tier 2 system produces 3 ingots from 1 ore and requires 4 machines and a power supply (e.g., via wind or heat). The scheme below shows the setup. The machines can be placed side by side to directly transfer products into the next machine ...
Discussions

Ore processing balance changes with raw vs ore? And how to change it back?
I think this change was intended to address the fact that fortune can now apply to all ores, since the amount of chunks is affected by the fortune level on your pick More on reddit.com
🌐 r/Mekanism
11
9
April 30, 2022
1.18 Mekanism Ore Processing Factory Question
what I typically do is make the uranium ore into uranium ore blocks. Works all the same and haven't had issue since. More on reddit.com
🌐 r/allthemods
2
2
October 24, 2022
Help with speeding up Mekanism
I would recommend ditching mekanism and getting occultism crushers. The ore processing is simple: [If you have ore blocks] block placer to place ores > break them with fortune > give raw ores to marid crusher > smelt via atm furnaces > profit. I tested this with unobtanium. 65 ore blocks into 198 raw ore into 1180 dust/ingots. First stage it fast, marid crusher does 1,5 items per second and 6x them. So in the end you get approx. 18x the ores. (Can be more by increasing fortune & luck on pickaxe in block breaker with apotheosis. More on reddit.com
🌐 r/allthemods
20
5
September 2, 2025
[Ironwing Industries] Mekanism Ore Processing systems not displaying compatibility with Extreme Reactors 2 Yellorite?
Could add the tagg manually using CT or KubeJS, the other option is tu just add the recipies manually. More on reddit.com
🌐 r/feedthebeast
1
4
February 12, 2022
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Jangro
jangro.com › 2024 › 12 › 22 › mastering-mekanism-ore-processing-from-2x-3x-4x-to-5x
Mastering Mekanism: Ore Processing from 2x, 3x, 4x to 5x | Jangro.com | Modded Minecraft with Jangro
December 22, 2024 - The pinnacle of Mekanism’s ore processing system involves a more complex setup using sulfuric acid. There's a multi stage process of turning ores into slurry (dirty slurry is washed into clean) which is then crystalized with a 5x return on the ore.
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Reddit
reddit.com › r/mekanism › ore processing balance changes with raw vs ore? and how to change it back?
r/Mekanism on Reddit: Ore processing balance changes with raw vs ore? And how to change it back?
April 30, 2022 -

So I've been playing with Mekanism in older versions of Minecraft (1.12) for a while but I recently upgraded to Mechanism 10 and Minecraft 1.18.2 so I am going to re-cap a few things that are probably obvious to most people.

In older versions, the Tier 1 ore processing was you would put 1 ore into an enrichment chamber and get 2 dusts out, then cook those dusts for 2 ingots. This is still technically true in latest Minecraft/Mekanism, except you can't get ores without silk touch anymore in latest Minecraft. Instead breaking ores now drop raw metals. So breaking 1 iron ore results in 1 raw iron.

But instead of 1 raw iron turning into 2 dusts when placed in the enrichment chambers like ores do, it takes 3 raw iron to get 4 iron dust. So instead of getting a x2 boost to ore production, the Tier 1 ore processing only gives a x1.33 boost.

I don't understand why the boost would be reduced for raw metals vs ores, when the difference is basically cosmetic. Ores only drop 1 raw metal. So unless I am missing something there isn't any exploit potential. It seems like the only result of this change is to increase the amount of time grinding for resources... and maybe give an excuse to get silk touch enchantments?

Is there a config file that I can edit to change the recipe back?

Top answer
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I think this change was intended to address the fact that fortune can now apply to all ores, since the amount of chunks is affected by the fortune level on your pick
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Well I found a solution, though it is a bit involved. There is no easily exposed config file to change this back. I know I keep saying changing it "back" when technically this is a new state so there never was a back to go to, but in my mind the raw metals are the same as the ores, so processing them at a lower rate was a balance change that reduced the effectiveness of this mod. In any case, it is possible to change the recipe rates, so if anyone wants to do so like I did, I'll walk through what I did below. First, make sure you have 7zip downloaded and installed. Then grab the Mekanism-1.18.2-10.2.0.459.jar file (or whatever version you have) and use 7zip to extract it. This will create a new Mekanism-1.18.2-10.2.0.459 folder that you can open and edit. You may also want to create a backup of the jar file just in case, so you don't need to redownload the jar it if we break it. Make sure to hold on to the original Mekanism-1.18.2-10.2.0.459.jar file because we are going to use it again later. Inside the extracted Mekanism-1.18.2-10.2.0.459 folder navigate to \Mekanism-1.18.2-10.2.0.459\data\mekanism\recipes\processing folder. Inside the processing folder there will be folders for each material that can be processed. Open the one for copper. Inside there are four folders we care about, in order of processing tiers: dust, clump, shard, and slurry. Open the dust folder, then open the from_raw_ore.json file. Change the input amount to 1 and the output count to 2. Now open the clump folder, then open the from_raw_ore.json file. Change the output count to 3. Then open the shard folder, then open the from_raw_ore.json file. Change the input amount to 1 and the output count to 4. Finally open the shard folder, then navigate to the dirty folder, then open the from_raw_ore.json file. Change the input amount to 1 and the output count to 1000. Once you are done doing that, return to the processing folder, and repeat that same steps for gold, iron, lead, osmium, tin, and uranium Once you are done, select the original Mekanism-1.18.2-10.2.0.459.jar file, right click on it, and navigate to 7zip>open archive This will open the Mekanism jar file without unpacking it, which saves us from having to completely re-compile the mod, which would be a much greater ordeal. Inside 7zip, navigate to data\mekanism\recipies\ then select and delete the processing folder from within the jar file. Now select the processing folder from our unpacked modified version and drag and drop it into the 7zip window. You should be asked if you want to add the folder into the archive, say yes. With that step completed, you're done. If you haven't already, you can drop the modified Mekanism-1.18.2-10.2.0.459.jar into your Minecraft mods folder, and run it. All the raw ore recipes should be updated.
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CurseForge
curseforge.com › minecraft › mc-mods › more-mekanism-processing
More Mekanism Processing - Minecraft Mods - CurseForge
This can 1 Ore process into up to 5 ingots 3 Raw Material process into up to 10 ingots 1 Raw Block process into up to 30 ingots · I don't know if that was intentional, that ores names is same, but some tags missing · This mod not register 'block of ingot' Each mods can has same block of ingot That blocks may have different properties · Can't decide one value each properties That's reason · This mod not add combiner recipes Mekanism Recipe's output require exact item registry name (e.g.
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Modpack Index
modpackindex.com › mod › 27647 › more-mekanism-processing
More Mekanism Processing - Mod - Modpack Index
Add mekanism's ore processing to other mod's ores · CurseForge Modrinth Issue Tracker Source Code
Find elsewhere
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9Minecraft
9minecraft.net › home › minecraft mods › mekanism ores mod (1.12.2) – ore processing for everything
Mekanism Ores Mod (1.12.2) – Ore Processing for Everything | 9Minecraft.Net
April 4, 2024 - Mekanism Ores Mod is a Mekanism addon that provides support for various other ores in its ore processing chain. Mekanism has widely been accepted as the highest-throughput ore processing mod available: a full processing chain can produce five ...
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Reddit
reddit.com › r/allthemods › 1.18 mekanism ore processing factory question
r/allthemods on Reddit: 1.18 Mekanism Ore Processing Factory Question
October 24, 2022 -

Hey guys, I've set up my tier 4 ore processing factory but I keep running into a constant issue. I set up my factory to automatically process all uranium that enters my system for my fission fuel production. But it keeps getting jammed with 1 random uranium ore, is there a way to only send 3 raw ores in at a time?

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Mekanism Wiki
wiki.aidancbrady.com › wiki › Tutorials › Basic_Ore_Processing_Setup
Tutorials/Basic Ore Processing Setup - Official Mekanism Wiki
Tier 2 ore processing results in a x3 ingot production. It introduces the Purification Chamber, the Crusher, and the Electrolytic Separator. The Purification Chamber requires Oxygen and energy to change ores into three Clumps each. The clumps can then be put into the Crusher where they are ...
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Reddit
reddit.com › r/feedthebeast › [ironwing industries] mekanism ore processing systems not displaying compatibility with extreme reactors 2 yellorite?
r/feedthebeast on Reddit: [Ironwing Industries] Mekanism Ore Processing systems not displaying compatibility with Extreme Reactors 2 Yellorite?
February 12, 2022 -

Title, but some additional information here:

Extreme Reactors 2 Yellorite Ore is tagged 'forge:ores/uranium' (I have triple-checked the spelling), which means that it should work with any tier of Mekanism ore processing, producing Mekanism-native uranium products.

However, JEI does not display the associated recipes with Yellorite as an input, and an Enrichment Chamber won't even accept the Yellorite Ore into its input slot even though it will happily process any other ore tagged 'forge:ores/uranium' into Mekanism uranium dust (expected behavior).

Additionally, when I tag dictionary search '$ores/uranium' in JEI, Yellorite Ore does not appear in the results list. If I search '$ingots/uranium', however, Yellorium Ingots do appear.

I'm on the latest version of this modpack, v1.1.1.

The modpack's creator doesn't have a github link for managing issue tickets and requires me to join a Discord server to provide feedback, which I question the efficiency of.

If you have any help, it would be mightily appreciated.

🌐
Modrinth
modrinth.com › mod › more-mekanism-processing
More Mekanism Processing - Minecraft Mod
This can 1 Ore process into up to 5 ingots 3 Raw Material process into up to 10 ingots 1 Raw Block process into up to 30 ingots · I don't know if that was intentional, that ores names is same, but some tags missing · This mod not register 'block of ingot' Each mods can has same block of ingot That blocks may have different properties · Can't decide one value each properties That's reason · This mod not add combiner recipes Mekanism Recipe's output require exact item registry name (e.g.
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Reddit
reddit.com › r/feedthebeast › mekanism 1.18.2 released
r/feedthebeast on Reddit: Mekanism 1.18.2 Released
April 10, 2022 -

I am pleased to announce that Mekanism for 1.18.2 is finally here! Due to technical differences, we will not be supporting 1.18.1. Mekanism for 1.18.2 has been a while coming, but I promise it was worth the wait; we have lots of new exciting mod integrations, notable changes, and quality of life improvements:

  • Support for Open Computers 2 exposing everything that we expose to CC: Tweaked (minus the utility methods to convert between energy types)

  • Even more CraftTweaker integration

  • Added support for Wildfire’s Female Gender Mod by defining physics resistance values for our armor as well as declaring when our gear has no front piece (non-armored jetpacks), or when there would be clipping so rendering should be disabled (MekaSuit)

  • Removed Copper ore, blocks, ingots, and nuggets

  • Added a Personal Barrel

  • Made it so that the Personal Chest cannot be opened if there is a block on top of it (like a vanilla chest)

  • Made Nutritional Paste a Liquid instead of a Chemical

  • Added support giving machines custom names similarly to how chests and furnaces can be renamed (thank you u/Matyrobbrt for the PR)

  • Exposed comparator level of block entities to CC: Tweaked and OC2

  • Created a warning system for our GUIs to provide feedback for common processing issues such as when there is not enough energy

  • Added support for dropping stored items when the item entity containing them is destroyed, mimicking how vanilla now drops the contents of shulkers and bundles (respecting security settings)

  • Moved the MekaSuit Solar Recharging Unit to Mekanism: Generators, and expanded our custom module system to enable addons to modify the suit’s model when the module is equipped

  • Improved the ‘on ground’ check for our jetpacks so that hover mode is disabled more appropriately

  • Allow walking on powdered snow (without falling through) when wearing free runners or MekaSuit boots (does not require energy)

  • Added a bunch of Quality of Life and utility recipes for content from 1.17 and 1.18

Release Links:

  • Mekanism

  • Mekanism: Additions

  • Mekanism: Generators

  • Mekanism: Tools

Mekanism Discord

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Reddit
reddit.com › r/mekanism › new ore processing numbers?
r/Mekanism on Reddit: New ore processing numbers?
June 21, 2022 -

I've been on 1.18 Mekanism and I'm trying to figure out the new numbers for ore processing since the wiki isn't updated yet, there's no more hard 2/3/4/5x processing anymore.

Does anyone have the set numbers for the tiers yet? I'm currently on what would have been the old 4x processing tier with an injection chamber but I'm only getting 2.6x processing (8 shards per 3 ore). That seems like a pretty big nerf from 4x to 2.6x but I'm not complaining just wondering if I'm doing it wrong.

Edit: quickly doing the math you get 2,000mb per 3 ore, and 200mb for a crystal so 10 crystals per 3 ore... that means the old 5x is now just 3.3x. Does this mean 4x and 5x are gone?

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9Minecraft
9minecraft.net › home › minecraft mods › mekanism mod (1.21.1, 1.20.1) – turn ore into five ingots
Mekanism Mod (1.21.1, 1.20.1) – Turn Ore Into Five Ingots | 9Minecraft
This mod changes how you process resources with advanced systems that can double, triple, or even quintuple your ingot output from a single ore. It features everything from powerful energy generators and complex mechanisms to fun gadgets like ...
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YouTube
youtube.com › watch
Mekanism X2 & X3 Ore Processing | 1.21.1 ATM10 - YouTube
Mekanism Ore Processing tutorialMekanism Tutorial For BeginnersMekanism ATM10TIMESTAMPS:0:00 - Ore Processing Explanation0:25 - How To 2X? (Raw Iron)1:10 - T...
Published   August 2, 2025
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CurseForge
curseforge.com › minecraft › mc-mods › mekanism
Mekanism - Minecraft Mods - CurseForge
With our purification, dissolution, chemical injection, and crystallization technologies, you can now double, triple, quadruple, even quintuple your ingot production per ore, given enough infrastructure and energy.
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Jangro
jangro.com › 2024 › 12 › 07 › surviving-with-mekanism-ore-doubling-and-early-automation
Surviving with Mekanism: Ore Doubling and Early Automation | Jangro.com | Modded Minecraft with Jangro
December 7, 2024 - Doubles ores like iron, gold, and copper into 2 dust, which smelt into an ingot (2x). Doubles other ores directly like coal, diamonds, and ancient debris. Provides crazy 12x multiplication on ores like Redstone and Lapis Lazuli.
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Minecraft Mod Wiki
modcraft.home.blog › 2019 › 05 › 19 › mekanism-ore-processing
Mekanism Ore Processing – Minecraft Mod Wiki
May 21, 2019 - Ore processing in Mekanism is probably the best use of Mekanism’s factories. The first tier of ore processing is just the standard 1 ore =1 ingot. This process used an Energized Smelter to process the ores.