I want this to be a guide for newer players since I couldn't find any good information out there that is resonably new.
Firstly you need D-T fuel to get that 1000mb/t injectino rate instead of a miesly 98.
For Lithium I build 5 max sized thermal towers to produce brine and 1 for lithium. These Towers are powered by induvidual resistive heaters at 1.5Krf/t. I used 64 solar nutron activators just to be safe. Everything on this side is buffered by 4x4x4 dynamic tanks (lithium as liquid) and observered by a simple computer craft setup. Some better pipes needed here.
I have 52 max upgraded pumps for heavy water (probably more than needed). 4 pumps are on a 3x2x3 puddle in a plus shape. 2 max upgraded electrolysers are enougth but I build 32 on 3 speed upgrades since I had some over and it improves energy efficienty. Basic tier pipes are good.
Deuterium and Tritium into Quantum entangloporters and into 2 max upgraded chemical combiners fueling the reactor. Water can be supplied by a sink and integrated tunnels/dynamics
Remember to still set the injection rate to 98 since it increases the water (and steam) tank. You can still use the generated energy from the reactor even if it's water-cooled but it's just 102 mrf/t then.
You need atleast 100 ultimate pressurized tubes to transport the 98'000'000 mb/t of Steam since the quantum entangloporter can only transfer around 8KB of steam per tick. I suggest just hooking the turbines up the the reactor directly.
9 max sized turbines are needed to be the most efficient with your steam when converting it to energy. You want as much blades as possible. If you don't go with the max amount of vents you may need more turbines. Remember, the top of the turbines can be vents aswell.
I connected everything up using 2 seperate flux networks. One for the generation going to my induction matrix and one for the consumers of my induction matrix.
If I don't need that much energy the turbines will stop moving and the reactor will be building up heat and is able to cover up to 200MRF/t by it self.
D-T Fuel Fusion Reactor Water-Cooling Problem
Fusion reactor doesn't accept water after the server is restarted
Water cooled fusion reactor
Water supply for Mekanism Fusion Reactor
Videos
So, i just made a fusion reactor and was looking at what i could do to maximoze efficeny on. I believe if my math is right, water cooling it is like 2.5 time as efficent. Only problem is i have no idea how to extract all that steam out. Is there actually a way to do that or is it better to run it maxed out without watercooling?
I've been experimenting with Fusion Reactors and Industrial Turbines on a creative world before building one in my survival save, but I can't figure out how to supply the reactor with enough water to reach the 3.6M mB/t steam production it's capable of at an injection rate of 98. I'm currently pumping water using 4 Liquid Transfer Nodes with three stacks of World Interaction Upgrades and three stacks of Speed Upgrades each and it's nowhere near enough.
How the hell do I produce the massive amount of water required by these things? I'm playing Resonant Rise Mainline with all the optional mods enabled.
Also, another question: How do I transfer the 3.6 million mB/t of steam from the reactor to the turbines? I've tried using Thermal Dynamics' Super-Laminar Fluiducts that are supposed to transfer an infinite amount of liquid per tick (according to the description) but I can't get the turbines to use more than 600 mB/t. Problem solved, I was using a servo on the pipe itself instead of setting the reactor port to output, and the servo could only transfer 1200 mB/t. Still need help with the water supply though.
EDIT: Problem solved using Pressure Pipes! Thanks for the help!
Starting with my question, does anyone know or has anyone successfully implemented a max-burn Fusion Reactor into Thermoelectric Boilers for max power output and has the numbers on it?
Now, to the math. In the futile endeavor to engineer power generation to reasonably charge the Infinity devices of Industrial Foregoing to Artifact-tier, I've spent about a month or two now experimenting and calculating what the minimum machines are exactly necessary to fuel as well as pull the most energy out of a Mekanism fusion reactor burning 1000 mb/t of D-T Fuel. Now, there's this post that previously provided numbers, but those were calculated by feeling, and I wanted hard numbers.
So, with the default Mekanism configs, let me begin with the fuel stats:
1000 mb/t of D-T fuel uses 2 maxed Chemical Infusers (8 speed upgrades, 8 energy upgrades) for 1024 mb/t provision
500 mb/t of Deuterium to fuel that takes 500 mb/t of Heavy Water, or 1 maxed Electrolytic Separator (provided Oxygen does not build up within it, otherwise, add a second with at least 4 speed) fed by 50 maxed Electric Pumps (A single maxed electric pump provides 10 mb/t of Heavy Water)
500 mb/t of Tritium requires 6 Thermal Evaporation Plants: 5 max-height pumping out Brine at 1000 mb/t or more (1080 mb/t is cap for height 18), which then feed into another 9-18 Thermal Evaporation Plant transforming it to Lithium.
The 500+ mb/t of Lithium needs to be pumped to an array of Solar Neutron Activators, which have the highest efficacy in the Snowy Taiga biome (I even took the data of the biomes from Biomes o' Plenty). Using Botania's Teru Teru Bozu to reduce the chance of rain, on average 13 are needed to give a mean production rate over a full Minecraft day of about 528 mb/t ignoring throughput and storage problems, locational variance (XZ noise and Altitude efficiency), and forced weather.
Now, on to the extraction stats. Note the unit change due to the sheer volume:
The Fusion Reactor can boil up to 98k buckets of water every tick (setting the Fusion Reactor's Burn Rate to 98 expands its water tank). A singular max (17x17x18) Industrial Turbine processes up to 18,720 buckets per tick, so 6 are needed to handle the entirety of the steam.
Mekanism's Mechanical Pipes have a transfer rate of 128 buckets/tick for blocks ejecting into them, so 766 Ultimate Mechanical Pipes are needed to handle the max throughput if you're using saturating condensers to recycle the water. Connect from any Industrial Turbine vent to a Fusion Reactor port set to Input (No pipe tuning necessary). A singular sink fully surrounded by Ultimate Pipes set to "Pull" will fill the required capacity in a few minutes as the system runs to equilibrium. If using sinks to supply the water without recycling, use a different mod, as Mekanism requires 3063 connections set to "Pull".
Mekanism's Pressurized Tubes have a transfer rate of 1,024 buckets/tick for blocks ejecting into them, so only 96 Ultimate Pressurized Tubes are needed. Connect from an Fusion Reactor "Output" Port to all 6 Industrial Turbine input valves (No tube tuning necessary)
The Fusion Reactor itself will also undergo air-cooling, producing FE that may be extracted with a port and cable.
Overall, the results when I implemented it is only a measly <380 MFE/t, which will charge an Infinity Device to Artifact-tier in 38.5 years. Compared to the linked post, this power output is considerably lower, so I am unsure about whether my setup is the most efficient.
Air/Water Hybrid-Cooled Fusion Reactor core setup seconds before laser ignition. Tritium is stored in the Dynamic Tank after import through a Quantum Entangloporter, and Deuterium is being pumped up from below (not shown). Behind is a backup Fusion Reactor powering 4 Industrial Turbines via 1 Thermoelectric Boiler.