Most people advise against using global variables. If you want the same logger class in different modules you can do this
logger.js
module.exports = new logger(customConfig);
foobar.js
var logger = require('./logger');
logger('barfoo');
If you do want a global variable you can do:
global.logger = new logger(customConfig);
Answer from Pickels on Stack OverflowMost people advise against using global variables. If you want the same logger class in different modules you can do this
logger.js
module.exports = new logger(customConfig);
foobar.js
var logger = require('./logger');
logger('barfoo');
If you do want a global variable you can do:
global.logger = new logger(customConfig);
global.myNumber; // Declaration of the global variable - undefined
global.myNumber = 5; // Global variable initialized to value 5.
var myNumberSquared = global.myNumber * global.myNumber; // Using the global variable.
Node.js is different from client Side JavaScript when it comes to global variables. Just because you use the word var at the top of your Node.js script does not mean the variable will be accessible by all objects you require such as your 'basic-logger' .
To make something global just put the word global and a dot in front of the variable's name. So if I want company_id to be global I call it global.company_id. But be careful, global.company_id and company_id are the same thing so don't name global variable the same thing as any other variable in any other script - any other script that will be running on your server or any other place within the same code.
Why are global variables considered bad practice? (node.js)
Node.js global variables - javascript
How to deal with global variables when modularizing a node.js app?
Best Practice: Where do I store global objects in Node.js apps?
I generally would do a separate file. Remember, exports are application singletons, so you can import in an index.js file, modify it, and any other file that imports the object gets the same modified object when they import from it.
You just have to make sure the other files use the modified version only after the index file modifies the object. Trying to make a connection before your index file registers the credentials is a common async mistake.
More on reddit.comHow are global objects in Node js different from local variables?
How can the global object be used for debugging in Node.js?
How do global objects in Node js contribute to error handling?
Videos
Hi!
I'm working on an API and I need to pass down some header to a low level cache function.
I didn't want to drill this header through many other functions and thought I could do something like we do in React with global context.
How safe and viable it is to declare a global variable on a controller level to be accessed down the line?
Am I being too naive or careless about this approach?
Global variables are considered an anti-pattern in almost any programming language because they make it very hard to follow and debug code.
- When you browse the code, you never know which function sets or uses a global variable. When all variables are either local or passed to a function, you can be sure that the side-effects of the function are limited.
- Global variables work at a distance. Screwing with the value of a global could have unexpected effects in a completely different part of the application. When you debug an error caused by that, you will have a very hard time finding out where the variable was changed to a wrong value.
- Global variables share a namespace, so you can inadvertently reuse them although you don't intend to do so.
- It's hard to tell how important a global variable is. You never know if it's used by just two functions or if its value is important all over the place.
- ...and many more reasons...
When you have two modules which share data, you should create an object with that data and explicitly pass it to each function which needs it (and only those which actually do).
You can read from most of the comments and the other answers why is having a global considered bad practice. However, node.js apps are usually ran from a central point, like "app.js", "server.js" or something similar.
In that case, you can keep some sort of "config" (you said you need APP_NAME.users) as a config option to that file. So in "app.js" you have:
var config = {
myVar: 100
}
If you need to access this variable in some of the modules, pass it as a parameter. Ie. in global file call it as:
var module = require('./lib/myModule.js').init(config);
Now your module can have it's init function exported, so that it sets its own local copy of config. Example:
var localConfig = null;
exports.init = function(config) {
// merge the two config objects here
localConfig.myVar = config.myVar;
}
Finally, you can have your local code affect the global object with it's private value. Something like this in your module:
exports.modifyGlobalConfig = function() {
global.myVar = myLocalValue;
}
Your global app.js would then use that method to modify it's global value.
You can use global like so:
global._ = require('underscore')
In Node.js, you can set global variables via the "global" or "GLOBAL" object:
GLOBAL._ = require('underscore'); // But you "shouldn't" do this! (see note below)
or more usefully...
GLOBAL.window = GLOBAL; // Like in the browser
From the Node.js source, you can see that these are aliased to each other:
node-v0.6.6/src/node.js:
28: global = this;
128: global.GLOBAL = global;
In the code above, "this" is the global context. With the CommonJS module system (which Node.js uses), the "this" object inside of a module (i.e., "your code") is not the global context. For proof of this, see below where I spew the "this" object and then the giant "GLOBAL" object.
console.log("\nTHIS:");
console.log(this);
console.log("\nGLOBAL:");
console.log(global);
/* Outputs ...
THIS:
{}
GLOBAL:
{ ArrayBuffer: [Function: ArrayBuffer],
Int8Array: { [Function] BYTES_PER_ELEMENT: 1 },
Uint8Array: { [Function] BYTES_PER_ELEMENT: 1 },
Int16Array: { [Function] BYTES_PER_ELEMENT: 2 },
Uint16Array: { [Function] BYTES_PER_ELEMENT: 2 },
Int32Array: { [Function] BYTES_PER_ELEMENT: 4 },
Uint32Array: { [Function] BYTES_PER_ELEMENT: 4 },
Float32Array: { [Function] BYTES_PER_ELEMENT: 4 },
Float64Array: { [Function] BYTES_PER_ELEMENT: 8 },
DataView: [Function: DataView],
global: [Circular],
process:
{ EventEmitter: [Function: EventEmitter],
title: 'node',
assert: [Function],
version: 'v0.6.5',
_tickCallback: [Function],
moduleLoadList:
[ 'Binding evals',
'Binding natives',
'NativeModule events',
'NativeModule buffer',
'Binding buffer',
'NativeModule assert',
'NativeModule util',
'NativeModule path',
'NativeModule module',
'NativeModule fs',
'Binding fs',
'Binding constants',
'NativeModule stream',
'NativeModule console',
'Binding tty_wrap',
'NativeModule tty',
'NativeModule net',
'NativeModule timers',
'Binding timer_wrap',
'NativeModule _linklist' ],
versions:
{ node: '0.6.5',
v8: '3.6.6.11',
ares: '1.7.5-DEV',
uv: '0.6',
openssl: '0.9.8n' },
nextTick: [Function],
stdout: [Getter],
arch: 'x64',
stderr: [Getter],
platform: 'darwin',
argv: [ 'node', '/workspace/zd/zgap/darwin-js/index.js' ],
stdin: [Getter],
env:
{ TERM_PROGRAM: 'iTerm.app',
'COM_GOOGLE_CHROME_FRAMEWORK_SERVICE_PROCESS/USERS/DDOPSON/LIBRARY/APPLICATION_SUPPORT/GOOGLE/CHROME_SOCKET': '/tmp/launch-nNl1vo/ServiceProcessSocket',
TERM: 'xterm',
SHELL: '/bin/bash',
TMPDIR: '/var/folders/2h/2hQmtmXlFT4yVGtr5DBpdl9LAiQ/-Tmp-/',
Apple_PubSub_Socket_Render: '/tmp/launch-9Ga0PT/Render',
USER: 'ddopson',
COMMAND_MODE: 'unix2003',
SSH_AUTH_SOCK: '/tmp/launch-sD905b/Listeners',
__CF_USER_TEXT_ENCODING: '0x12D732E7:0:0',
PATH: '/usr/local/bin:/usr/bin:/bin:/usr/sbin:/sbin:~/bin:/usr/X11/bin',
PWD: '/workspace/zd/zgap/darwin-js',
LANG: 'en_US.UTF-8',
ITERM_PROFILE: 'Default',
SHLVL: '1',
COLORFGBG: '7;0',
HOME: '/Users/ddopson',
ITERM_SESSION_ID: 'w0t0p0',
LOGNAME: 'ddopson',
DISPLAY: '/tmp/launch-l9RQXI/org.x:0',
OLDPWD: '/workspace/zd/zgap/darwin-js/external',
_: './index.js' },
openStdin: [Function],
exit: [Function],
pid: 10321,
features:
{ debug: false,
uv: true,
ipv6: true,
tls_npn: false,
tls_sni: true,
tls: true },
kill: [Function],
execPath: '/usr/local/bin/node',
addListener: [Function],
_needTickCallback: [Function],
on: [Function],
removeListener: [Function],
reallyExit: [Function],
chdir: [Function],
debug: [Function],
error: [Function],
cwd: [Function],
watchFile: [Function],
umask: [Function],
getuid: [Function],
unwatchFile: [Function],
mixin: [Function],
setuid: [Function],
setgid: [Function],
createChildProcess: [Function],
getgid: [Function],
inherits: [Function],
_kill: [Function],
_byteLength: [Function],
mainModule:
{ id: '.',
exports: {},
parent: null,
filename: '/workspace/zd/zgap/darwin-js/index.js',
loaded: false,
exited: false,
children: [],
paths: [Object] },
_debugProcess: [Function],
dlopen: [Function],
uptime: [Function],
memoryUsage: [Function],
uvCounters: [Function],
binding: [Function] },
GLOBAL: [Circular],
root: [Circular],
Buffer:
{ [Function: Buffer]
poolSize: 8192,
isBuffer: [Function: isBuffer],
byteLength: [Function],
_charsWritten: 8 },
setTimeout: [Function],
setInterval: [Function],
clearTimeout: [Function],
clearInterval: [Function],
console: [Getter],
window: [Circular],
navigator: {} }
*/
** Note: regarding setting "GLOBAL._", in general you should just do var _ = require('underscore');. Yes, you do that in every single file that uses Underscore.js, just like how in Java you do import com.foo.bar;. This makes it easier to figure out what your code is doing because the linkages between files are 'explicit'. It is mildly annoying, but a good thing. .... That's the preaching.
There is an exception to every rule. I have had precisely exactly one instance where I needed to set "GLOBAL._". I was creating a system for defining "configuration" files which were basically JSON, but were "written in JavaScript" to allow a bit more flexibility. Such configuration files had no 'require' statements, but I wanted them to have access to Underscore.js (the entire system was predicated on Underscore.js and Underscore.js templates), so before evaluating the "configuration", I would set "GLOBAL._". So yeah, for every rule, there's an exception somewhere. But you had better have a darn good reason and not just "I get tired of typing 'require', so I want to break with the convention".
Hey all,
I have been working on an api for the last 2 months and my main index.js page has reached 2000 lines of code. I now need to modularize my application into submodules.
My main problem is I don't know how I will implement global variables into a modularized structure. For objects and arrays, I can just pass them down to my function has an argument since they are passed by reference but for every other datatype, I can't pass them as a reference.
What is the most common way to deal with modularizing a node.js app which has global variables?
EDIT: Specifically, how would you deal with global variables in Koa.js?