Hi everyone,
I’m currently working on a project in Cinema 4D using Octane Render. It’s a 30-second waterfall simulation, and the final output will be displayed on a huge screen, so I need high-quality results.
Given the complexity of the simulation and the rendering quality required, my current hardware isn’t sufficient. I’m looking to use a render farm to speed up the process and ensure the quality is maintained.
Does anyone have recommendations for reliable and cost-effective render farms that work well with Cinema 4D and Octane? I’d really appreciate any insights or experiences you’ve had!
Thanks in advance for your help!
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Octane Renderfarm - OTOY Forums
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Какая рендер-ферма лучше всего подходит для ...
Why does Octane version matter on a render farm?
How fast will my Octane project render on the farm?
Very fast. Octane is a GPU renderer, and our farm is built specifically for that. We run our own dedicated datacenter with the latest GPU hardware, and on average your job will have 100 to 200 GPUs working on it simultaneously.
Because all your frames are distributed across multiple machines at once, a 200-frame animation renders in roughly the same time as a single frame would take on our hardware. What takes overnight on your workstation can often be done in under an hour on the farm.
You can use the pricing calculator at https://dropandrender.com/pricing to get an upfront time and cost estimate based on your OctaneBench score and project settings. Or simply submit a test frame with your free credits and use that as your baseline.
Which 3D applications can I use with Octane on your render farm?
We support Octane across all three of our main applications: Cinema 4D, Blender, and Houdini. Each has its own dedicated plugin that handles submission directly from within the app, with no need to change how you work.
Cinema 4D users submit via our Cinema 4D plugin. Blender users submit via our Blender add-on. Houdini users submit via our HDA, which connects directly to your Octane render nodes inside the graph. In all three cases the process is the same: check your scene, submit, and your completed frames download directly to your workstation.