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GitHub
google-developer-training.github.io › android-developer-advanced-course-practicals › unit-2-make-your-apps-fast-and-small › lesson-4-performance › 4-1a-p-profile-gpu-rendering › 4-1a-p-profile-gpu-rendering.html
4.1A: Using the Profile GPU Rendering tool · GitBook
Android Studio and your device provide profiling tools to record and visualize the rendering, compute, memory, and battery performance of your app. In this practical, you use the Profile GPU Rendering tool on your device to visualize how long it takes an app to draw frames to the screen.
Discussions

We all can really benefit from "Profile GPU Rendering" inside speed test videos
XDA uses this all the time in their reviews More on reddit.com
🌐 r/Android
16
49
June 13, 2017
Force GPU rendering makes my phone feel much smoother
Force GPU rendering is almost certainly a placebo affect unless you are running some very old apps. GPU rendering is enabled by default for all apps that target ICS or newer, developers have to explicitly disable it for this to make any difference. If you enable 'show GPU view updates' in dev options the screen will flash red whenever the GPU is in use and the contents of the screen change, this can be used to check if apps are already using the GPU or not. Skia replaces the default hwui rendering code and may actually increase performance, there are lots of anecdotal "this is smoother" posts about it but I haven't seen any real tests. You can enable 'Profile GPU rendering' also in developer options and it will show you when framedrops occur if you want to try to get a more objective look at the differences. More on reddit.com
🌐 r/oneplus
16
33
April 22, 2018
performance - Android-When "Profile GPU rendering" not working for game apps - Stack Overflow
Find centralized, trusted content and collaborate around the technologies you use most. Learn more about Collectives ... Connect and share knowledge within a single location that is structured and easy to search. Learn more about Teams ... The "Profile GPU rendering" option on Android phones ... More on stackoverflow.com
🌐 stackoverflow.com
Profile GPU rendering
I don't know if the Essential team reads posts on this subreddit on a regular basis, so I suggest you bring it up at the next monthly AMA. This is an interesting issue that, if resolved, could probably significantly help the touchscreen feel more fluid. More on reddit.com
🌐 r/essential
6
14
July 26, 2018
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Android Developers
developer.android.com › app quality › inspect gpu rendering speed and overdraw
Inspect GPU rendering speed and overdraw | App quality | Android Developers
May 19, 2026 - The Profile GPU Rendering tool displays, as a scrolling histogram, a visual representation of how much time it takes to render the frames of a UI window relative to a benchmark of 16.67ms per frame.
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Android Developers
minimum-viable-product.github.io › marshmallow-docs › tools › performance › profile-gpu-rendering › index.html
Profiling GPU Rendering Walkthrough | Android Developers
Profile GPU Rendering gives you a quick visual representation of how much time it takes to render the frames of a UI window relative to the 16-ms-per-frame benchmark. ... Quickly seeing how a UI window performs against the 16-ms-per-frame target. Identifying whether any part of the rendering ...
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PFLB
pflb.us › home › glossary › profile gpu rendering
Profile GPU Rendering | PFLB
May 14, 2025 - A performance analysis technique used to measure the graphics processing unit (GPU) utilization and performance of a software application or system.
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Think-it
think-it.io › insights › Android-UI-Performance-rendering
Android UI Performance Rendering - Think-it
Each stage corresponds to a specific color in the GPU rendering profile, providing insights into where your app spends time during each frame. Description: Represents non-rendering work occurring on the main thread between two consecutive frames. ... Cause: Callbacks, intents, or other non-rendering tasks running on the main thread. Solutions: Offload work to background threads where possible. Use ...
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Intel
intel.com › content › www › us › en › docs › vtune-profiler › user-guide › 2024-2 › graphics-rendering-analysis-for-xen-platform.html
GPU Rendering Analysis (Preview)
By default, the VTune Profiler uses 1ms interval for the hardware event-based sampling collection and 1000ms for the user-mode sampling and tracing collection. Use the Analyze Processor Graphics hardware events option to monitor the Render and GPGPU engine usage (Intel Graphics only), identify which parts of the engine are loaded, and correlate GPU and CPU data.
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Proceduralpixels
proceduralpixels.com › blog › how-to-profile-the-rendering-gpu-profiling-basics
How to profile the rendering - GPU profiling basics - Blog
July 18, 2025 - They have access to the detailed performance counters of your GPU. As a result, you can see the timings and throughputs of various units for each draw call. They usually capture one or a few frames from your game and provide the performance metrics only for those. Then you can analyze the metrics and use those to plan the optimizations. ... How the original rendering of the game works. ... How rendering works when a native profiler is connected.
Find elsewhere
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Android Performance
androidperformance.com › en › 2015 › 04 › 19 › Android-Performance-Patterns-4
Android Performance Patterns: Profile GPU Rendering · Android Performance
February 7, 2026 - “Profile GPU Rendering” will help you understand the stages of the rendering pipeline, see which portions might be taking too long, and decide what to do about it in your application.
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Reddit
reddit.com › r/android › we all can really benefit from "profile gpu rendering" inside speed test videos
r/Android on Reddit: We all can really benefit from "Profile GPU Rendering" inside speed test videos
June 13, 2017 -

There are a lot of speed test videos. But there are none with Profile GPU Rendering turned on, and showing real world performance.

For people, who dont know, this feature is easy way to show, if app is running smooth, or not (fps drops).

Are you interested in video comparisons with this feature on? If you could choose, would you rather have slightly faster app loading time, or smoother experience? Lets show reviewers that we care about this.

This post is inspired by people opinions, that google pixel is smoothest android phone, though speed tests deny it. And Profile GPU Rendering is the way to show this

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Medium
britt-barak.medium.com › rendering-phase-by-phase-7ea8c9885eb2
Rendering — Phase By Phase - Britt Barak - Medium
June 28, 2016 - After overviewing how does the system draws on screen, let’s break down the rendering process into phases: Before explaining the phases, in order to see it in action (and profile our app :) ), we can use the GPU Profiling Tool:
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Reddit
reddit.com › r/oneplus › force gpu rendering makes my phone feel much smoother
r/oneplus on Reddit: Force GPU rendering makes my phone feel much smoother
April 22, 2018 -

I recently made a post about how the pixel just felt amazing to use, super smooth and everything.

I turned on "Force GPU rendering" for my phone and disabled hardware overlays and turned on 4x MSAA, and my phone seems to feel smoother for some reason, I don't know if it's just placebo or what

Can anyone with experience tell me what this option actually does, if it makes an actual difference or if it's just placebo?

Edit: I also changed the GPU renderer to SKIA, that seems to have the biggest impact.

I searched a bit online and it seems that GPUs are more efficient than CPUs, and offloading some actions from the CPU to the GPU would save power for the CPU. Could this potentially save battery?

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GitHub
github.com › funorpain › Android-profile-GPU-rendering
GitHub - funorpain/Android-profile-GPU-rendering · GitHub
In Settings - Developer options - Profile GPU rendering, choose In adb shell dumpsys gfxinfo · python apgr.py · Open apgr.html in your web browser, enter the package name of your app · Open the app, use it, and see results in the html
Author   funorpain
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Trailhead Technology Partners
trailheadtechnology.com › home › let’s talk about gpu rendering speed and overdrawing in android
Let’s Talk About GPU Rendering Speed and Overdrawing in Android - Trailhead Technology Partners
April 24, 2024 - In the Profile GPU Rendering dialog, choose On screen as bars to overlay the graphs on the screen of your device. This application shows a list of some employees here at Trailhead. As you can see, it shows their profile picture, name, position, and a brief summary of their expertise. Despite being a simple application, the Overdrawing tool is showing almost everything as red. This is because we used ...
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Reddit
reddit.com › r/essential › profile gpu rendering
r/essential on Reddit: Profile GPU rendering
July 26, 2018 -

Hi guys. I know this has been mentioned many times in the past, and Essential has added an adjustable Touch Sensitivity option under Developer options. I'm on the latest Android P beta 3, and I can clearly see many dropped frames when touch scrolling in Gmail or swiping on the home screen to touch scroll in the Google app. You can clearly see this for yourself by going in Developer options and setting Profile GPU rendering to "On screen as bars". Is this due to the inferior digitizer Essential is using, or is this due to unoptimized software and / or drivers??? One way to help prevent all these dropped frames that some notice and some do not is to root the device and set GPU governor to cpufreq or performance. This was reported to Essential a long time ago and the problem is clearly still there no matter what you select for the Touch Sensitivity option. Is Essential finally going to address these touch scrolling frame drops in the future??? This is separate from the touch scrolling screen jitters, but obviously it doesn't help the situation. Please Essential look into this one day in the not so distant future!

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AMD GPUOpen
gpuopen.com › manuals › rgp_manual › quickstart
Radeon GPU Profiler - Quick Start | GPUOpen Manuals
Use the “File/Open profile” pull down menu item, or the “File/Recent profiles” pull down menu item. Go to the “Welcome” view and click on the “Open a Radeon GPU Profile…” link.
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Reedbeta
reedbeta.com › blog › gpu-profiling-101
GPU Profiling 101 – Nathan Reed’s coding blog
October 12, 2011 - The tools we’ll use to get profiling data out of the GPU are ID3D11Query objects. As described in the docs, these can be created with ID3D11Device::CreateQuery, and come in various flavors. There are two we’ll want: D3D11_QUERY_TIMESTAMP and D3D11_QUERY_TIMESTAMP_DISJOINT. You’ll need one timestamp query for each stage of your renderer that you want to profile separately (in my case, one each for shadow clear, shadow objects, main clear, and main objects), plus two more to timestamp the beginning and ending of the whole frame.
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Stack Overflow
stackoverflow.com › questions › 49754259 › profile-gpu-rendering
android - Profile GPU rendering - Stack Overflow
I'm trying to profile the redrawing of the TextView using Profile GPU rendering and systrace utils. There are two cases of redrawing. The first calls setText() when clicking on the view, the second...