🌐
Reddit
reddit.com › r/python › i made a pong game with pygame and i just wanted to share!
r/Python on Reddit: i made a pong game with pygame and i just wanted to share!
August 6, 2014 -

http://pastebin.com/8qwZKnPG

just copy/paste and run the code.

Notes!

  • this game is unbeatable

  • changing the difficulty only changes the fps of the game

  • do not use disco mode if you cant do flashing lights

i know the code is VERY sloppy and poorly organized but id rather get the game done quick then spend hours making the code readable.

Pygame for serious games? Aug 29, 2021
r/pygame
4y ago
How to use Pygame Aug 31, 2021
r/pygame
4y ago
How to make games with Python?? May 29, 2025
r/learnpython
last yr.
Built PONG! I am soo happy! Jun 1, 2020
r/learnpython
6y ago
More results from reddit.com
🌐
CopyAssignment
copyassignment.com › python-games-code-copy-and-paste
Python Games Code | Copy and Paste – CopyAssignment
August 23, 2022 - Hello friends, today, we will see all the Python games code which you can easily copy and paste into your system.
🌐
Quora
quora.com › How-do-I-make-a-game-in-Python-copy-paste
How to make a game in Python copy paste - Quora
Answer (1 of 3): You have to decide what to copy and paste - this is not really a Python question; it is a software design question. what data do you need to ‘copy’, how does the user select what to copy, when the user pastes how do they identify where the data is pasted ?
🌐
Reddit
reddit.com › r/pygame › [meta] post some code!
r/pygame on Reddit: [Meta] Post Some Code!
July 21, 2021 - We are not mind-readers, and there are always multiple ways to do something, and we have no idea which method you have used! ... Post it to pastebin and post a link (you can select python syntax highlighting from a dropdown at the bottom of ...
🌐
Backlinkworks
blogs.backlinkworks.com › home › copy and paste your way to a fun python game with this simple code!
Copy and Paste Your Way to a Fun Python Game with This Simple Code! - Topics on SEO & Backlinks
November 8, 2023 - If you’re interested in learning Python programming and want to create a fun game, you’re in the right place! In this article, we’ll show you how to create a simple Python game using just a few lines of code.
Find elsewhere
🌐
Reddit
reddit.com › r/pygame › code examples
r/pygame on Reddit: Code Examples
January 31, 2020 -

Hello everyone! I've been toying with python and pygame for a few years, very casually, using my own programs and some of my friends' from high school for reference and ideas. I'm realizing that aside from small snippets of code to help me through issues, I don't really have any examples of whole programs from which to draw inspiration about coding practices and techniques, and especially anything involving more than one module. I was wondering if anyone would be willing to share some specific or generic examples of projects you have or things that get coded/imported into many of your projects.

Along those lines, an idea which was recently posited to me was having a display engine of sorts, that gets imported into another module and has all of its data passed to it. The idea being that the engine never has to change, but it can be used in a wide variety of applications. I tried to come up with something to fit the bill, but what I eventually ended up with is a neatly wrapped "engine" which makes a window and displays passed in information, but only information which has been passed before initialization. This seems minimally useful to something which constantly needs to update. I would imagine that somebody has implemented something similar to what I'm trying to do, and I figured that while I'm looking for examples, I might as well try to find as many different examples as I can. That goes for any coding examples or programs or neat pieces y'all can think up. I enjoy figuring out how code works and how I can adapt it to my own purposes, and living in the echo chamber of my own files doesn't really further my understanding at all.

Thanks!

-Jimbo

🌐
Pygame
pygame.org › tags › all
Pygame
A math puzzle that involves clearing a grid of numbers using a combination of fast reflexes and knowledge of greatest common factors. Playable in Desktop (PC) or browser on any device. ... Quick platformer made in a week with Pygame. Full-featured game console based on pygame that can be integrated in your python game in order to execute python command/scripts/custom in-game functions, pip install pgconsole
🌐
Reddit
reddit.com › r/pygame › pygame docs
r/pygame on Reddit: Pygame Docs
December 3, 2024 -

I have been working in pygame for a while now but I realized that I do not know how the modules actually work. Like I learned what pygame.init()does. Before I didn't know and I would just paste it in my code because it is in the pygame example now I have a better understanding of it.

I want to have a better understanding of the modules in pygame.

Right now I am trying to loop the screen.

running = True
while running:

    for event in pygame.event.get():
        if event.type == pygame.QUIT:
            running = False

I understand what the code is saying, but when I try to code it myself I do know what to code or where to start. All I know is it need it to loop and be able to exit the loop.

I guess my main question is how do I read through the pygame docs to better understand pygame?

Right now I am trying to understand the display module (just the basic stuff to set up the screen).

Top answer
1 of 4
3
The pygame tutorials section may be the best entry point to get an overall knowledge on how different aspects of the framework works. Also it will teach you that pygame is just a python wrapper around SDL which means you can also use the SDL docs to learn more about how pygame works under the hood. You can also learn directly from the source . And of course just ask here any question you may have. Regarding events. Events are generated by the OS every time you move the mouse, press a key, move a window, etc. Those events are stored in a queue. You need to check that queue every frame to know if the user has made any input. Also the OS will think the process has hung up if you don't check the queue for 2 secs. A frame is just checking for events, updating the logic accordingly and blitting everything to the screen. Rinse and repeat 60 times per second until the user exits the game. That's why you use a loop. The display module is quite more complicated, you may want to learn other modules first.
2 of 4
3
I'll try and do a one sentence overview of each module. I would only look into them if you are interested in using it however. There is no need to study the whole of pygame. Also pygame docs splits the module into most useful/advanced/other. I will skip out on other and a lot of the advanced modules unless you think you might want them. MOST USEFUL STUFF: Color: for representing colors in pygame mainly using RGB formatting. Display: The screen or display on which you draw things on. This is your application window. Draw: For drawing basic shapes. Event: Any kind of player input as well as some custom events you might want to add. Font: For text you want to display. Image: For displaying images on the screen. Key: A more dynamic way to get keyboard presses although this is interchangeable with the event module. Locals: these are just named constants that are really just integers. They help make the code more readable, i.e. if event.presed = pg.K_s is much more preferable to if event.pressed = 45 (note that this isn't the actual integer assigned to the s key). Mixer: for playing any audio such as sound effects, voice lines, etc... Mouse: Dynamic way to get mouse presses a bit like the Key module. Rect: A rectangle, mostly used for doing collision detection and similar things. Surface: A surface is a rectangular image in pygame you can blit a surface onto another surface. The display is the surface that gets shown on screen. Time: For handling time in your game mainly used to control the frame rate of your game. Music: Like mixer but with music :D Pygame: you have your init here plus some miscellaneous things you probably won't need. From advanced stuff I would pick up on: Sprite: a module that helps manage all your images. Some people prefer to do it themselves but its up to you really. Transform: For scaling, rotating, flipping your images around. Math: my favourite module because it has vectors which are a powerful tool when you get into doing more advanced stuff. This page in the documentation is a god send - https://www.pygame.org/docs/tut/newbieguide.html Please read it.
🌐
Anirudh Jayaraman
pythonandr.com › 2015 › 05 › 16 › code-for-my-first-text-based-game
Code for my First Text-Based Game – Anirudh Jayaraman
July 6, 2015 - You can simply copy the code below into a text file, naming it something like game.py and save it to your home directory or wherever you wish to and run game.py from. Then from Terminal (CMD for Windows), type in python game.py.
🌐
GitHub
gist.github.com › sanchitgangwar › 2158089
Snakes Game using Python · GitHub
Snakes Game using Python. GitHub Gist: instantly share code, notes, and snippets.
🌐
myCompiler
mycompiler.io › view › JoV6mE4H1XT
gun game (Python) - myCompiler
import pygame import random # Define colors BLACK = (0, 0, 0) WHITE = (255, 255, 255) # Set the dimensions of the screen SCREEN_WIDTH = 800 SCREEN_HEIGHT = 600 # Define the Player class class Player(pygame.sprite.Sprite): def __init__(self): super().__init__() self.image = pygame.Surface([20, 20]) self.image.fill(WHITE) self.rect = self.image.get_rect() def update(self): # Move the player based on user input keys = pygame.key.get_pressed() if keys[pygame.K_LEFT]: self.rect.x -= 5 elif keys[pygame.K_RIGHT]: self.rect.x += 5 # Keep the player within the screen bounds if self.rect.x < 0: self.rec
🌐
Stack Overflow
stackoverflow.com › questions › 67381673 › simple-game-with-pygame-cleanup-code-game-over-screen
python - Simple game with pygame , cleanup code + game over screen - Stack Overflow
May 4, 2021 - import sys import pygame from rocket import Rocket class Game(object): def __init__(self): # configuration self.tps_max = 100.0 # initialization pygame.init() self.screen = pygame.display.set_mode((1280, 720)) self.screen_rect = self.screen.get_rect() self.tps_clock = pygame.time.Clock() self.tps_delta = 0.0 self.player = Rocket(self) game = True while game is True: # Handle events for event in pygame.event.get(): if event.type == pygame.QUIT: sys.exit(0) elif event.type == pygame.KEYDOWN and event.key == pygame.K_ESCAPE: sys.exit(0) # ticking self.tps_delta += self.tps_clock.tick() / 1000.0 while self.tps_delta > 1 / self.tps_max: self.tick() self.tps_delta -= 1 / self.tps_max # drawing self.screen.fill((164, 222, 245)) self.draw() pygame.display.flip() def tick(self): # check input self.player.tick() def draw(self): self.player.draw() if __name__ == "__main__": Game()
🌐
PyPI
pypi.org › project › gamesbyexample
gamesbyexample · PyPI
For example, this is the code for snailrace.py. The code for each game its entirely in one .py file, so you can copy the code directly into your editor. I recommend typing it in by hand, rather than using copy-paste.
      » pip install gamesbyexample
    
Published   Dec 30, 2020
Version   2020.12.30
🌐
Grant Jenks
grantjenks.com › docs › freegames
Free Python Games — Free Python Games 2.5.3 documentation
$ python3 -m freegames copy snake $ python3 snake.py · Python includes a built-in text editor named IDLE which can also execute Python code.