Really, try them out. Except enhanced sync. That's bugged bad rn. Boost lowers your resolution when it detects mouse movement, but only in a few games. If you can activate it and not notice, that's free fps. Chill puts a frame cap in place when it detects no keyboard/mouse input, but removes it as soon as you start moving (to save power. You might find this one jarring, but you can alter what the minimum chill fps is, so it doesn't have to slip lower than you find comfortable). Radeon image sharpening is an amazing feature, best I can describe it is that it makes everything seem more in focus. It's easier to tell what color something is. Supposed to be zero performance hit. If it doesn't make your games bug, use it. E: anti-lag makes your game beep a few times on startup and people don't like that, but it manages to lower input latency. I'm not sure how. I've heard people talk about how it lowers the number of prerendered frames, but other people have said that's not completely correct? Answer from Deleted User on reddit.com
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Reddit
reddit.com › r/amd › radeon boost tested, is amd's new performance "turbocharger" a game chan...
r/Amd on Reddit: Radeon Boost Tested, Is AMD's New Performance "Turbocharger" a Game Chan...
December 10, 2019 - Free gains? Shitware unboxed with the clickbait again. Dropping resolution is not free ... Quite useless in reality. They really should read the render pipeline · AMD releases FSR 4.1 for Radeon RX 9000 series, uses algorithm shared with Sony’s updated PSSR
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Reddit
reddit.com › r/amd › radeon boost on 1080p resolution
Radeon Boost on 1080p resolution : r/Amd
April 5, 2021 - It's not dynamic rez for the game based on workload like DLSS or other built in resolution scalers ... Welcome to /r/AMD — the subreddit for all things AMD; come talk about Ryzen, Radeon, Zen 5, RDNA 4, EPYC, Threadripper, rumors, reviews, news and more.
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Reddit
reddit.com › r/amd › actually impressed with radeon boost
r/Amd on Reddit: actually impressed with Radeon Boost
November 27, 2022 -

for awhile it was one of those features I avoided because it sounded dumb and terrible lol. but.... it's actually not? at least on my display, using the max quality, it literally isnt noticeable, just ends up looking like a bit of motion blur, and the framerate spike really does help the game feel responsive and in the case of a game like cyberpunk where I can dip below 60 fps at times, it actually helps smooth those dips out.

the only annoying part is when using rivatuner to display hardware stats, the rivatuner display gets the resolution scaled down with the game as well, so its constantly fuzzing the edges of the text with every moouse movement. other than that quirk though, like i said im actually impressed.

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Reddit
reddit.com › r/amd › just installed adrenalin for first time - best settings for gaming?
r/Amd on Reddit: Just installed Adrenalin for first time - Best settings for gaming?
December 19, 2019 -

Having come from Nvidia, I'm just getting my head round the AMD software and just wondering if there are any optimal settings I should use in Adrenalin to get better performance?

To be clear, I'm not talking about overclocking as thats a separate issue I'm trying to deal with. I just mean any generic settings/tweaks that everyone does to make it less onerous on your system.

For example, I've just finished the most common Windows 10 tweaks to optimize my system so I would be surprised if there isn't a list of unnecessary features/processes in Adrenalin that can be turned off.

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Reddit
reddit.com › r/hardware › [hardware unboxed] radeon boost tested
r/hardware on Reddit: [Hardware Unboxed] Radeon Boost Tested
December 11, 2019 - For example; number of frames in the last second with frametime greater than 16.6ms influences what resolution scale to render at. ... Lots of games have had this for a while. I recall it on Dishonored 2, and it's even on Apex Legends. It's really hard to set and the visual quality degradation is hard to predict. It works, but the quality loss is much more noticeable. It's also slower to react. A tuneable curve to base it off of input would be best. ... This AMD Boost technology is a neat, optional brute force way of achieving a performance boost, that while not at all ideal or perfect, could still be useful for some people in certain situations.
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Reddit
reddit.com › r/rogally › which of these settings should i turn on?
r/ROGAlly on Reddit: Which of these settings should I turn on?
November 30, 2023 - RSR is the best if you want to ... 720P resolution you've ever seen. Radeon chill is nice if you want to maximise battery life during "static" games like for example stellaris, or any text heavy games with not that many screen movements (basically ...
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Reddit
reddit.com › r/amd › amd now has three performance enhancing technologies, ffx contrast adaptive sharpening (cas), ffx super resolution (fsr), and radeon boost. can any of these technologies play well with any of the others?
r/Amd on Reddit: AMD now has three performance enhancing technologies, FFX Contrast Adaptive Sharpening (CAS), FFX Super Resolution (FSR), and Radeon Boost. Can any of these technologies play well with any of the others?
July 15, 2021 -

(Not a tech person.)

All three of the technologies do almost the same thing, adjusting internal resolution in response to input or performance, but they all work in different ways.

CAS does dynamic resolution scaling and sharpening. (Sort of like a poor man's FSR.)

Radeon Boost dynamically adjusts resolution in response to player input. (It therefore reduces the internal resolution and boosts performance during moments of action, when there are a lot of key presses.)

FSR renders at a lower internal resolution then resamples it up to a higher resolution, it also has options for dynamic scaling.

I've only had occasion to try CAS (in Cyberpunk), and Boost (in Destiny 2), both of them, I felt, were a reasonable tradeoff between performance and image quality, and from what I've read FSR is even better! In my opinion AMD has three pretty fucking fantastic performance enhancement technologies, they all do sorta the same thing, but they do it in response to different circumstances.

My question: Is FSR the death of CAS and Boost (both of which I have an entirely irrational fondness for), or is there a way that FSR, CAS, and Boost can play well together, or enhance each other?

I know this is dumb of me, but I'm always a little sad to see good/cool technology retired. cries in amd dual graphics

Find elsewhere
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Reddit
reddit.com › r/amd › need help optimizing gpu
r/Amd on Reddit: Need help optimizing GPU
April 19, 2021 -

Hi everyone. I'm just hoping somebody can spare a little time to help me with some issues I've been having with my new graphics card.
Here's my build components

Intel i5-10600K 4.1GHz 6-core processor
Scythe FUMA 2 51.17 CFM CPU cooler
MSI Z490-A PRO ATX LGA1200 motherboard
PNY XLR8 32GB (2x16GB) DDR4-3200 CL16 RAM
Western Digital Blue SN550 2TB M.2-2280 NVME SSD (this one is for games)
SanDisk SSD PLUS 240GB 2.5" SSD (this one's for the OS)
Toshiba 2TB 3.5" 7200 RPM hard drive (this one's for storage)
Hellhound PowerColor AMD Radeon RX 6700 XT GPU
Corsair 4000D Airflow ATX mid tower case (mesh front with 3 extra case fans)
ADATA XPG Core Reactor 650W 80+ Gold Certified Modular ATX Power Supply

The games that I've been running aren't demanding but I've been experiencing a number of problems that I can't seem to resolve. And since it's a new card there's not much relative advice out there.
For example, when I'm playing Fallout New Vegas I'm getting an awful lot of stuttering with certain environmental elements like trees and rocks glowing with every step I take. Arkham Asylum has stuttering issues as well. With Final Fantasy 13 there's driver issues that make the game crash every time I try to attack in combat. I'm getting scanlines in pretty much every game with emulators like Dolphin and PPSSPP. I could go on but I think that's enough examples to illustrate.

I used to own an Nvidia card in my last PC so I don't have much experience configuring AMD. If anyone can offer input/suggestions/tutorial links I'd be really appreciative. Thanks.

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Reddit
reddit.com › r/amd › radeon boost, radeon image sharpening, fidelityfx cas and sapphire trixx boost explained
r/Amd on Reddit: Radeon Boost, Radeon Image Sharpening, FidelityFx CAS and Sapphire Trixx Boost explained
January 1, 2021 -

Since this is semi confusing here is a list of each of them and what they do.

Radeon Boost

  • Set in driver (Graphics)

  • Only supported in a few games

  • Dynamically adjusts resolution when moving mouse/controller to boost FPS when moving camera.

  • Configurable from 83.3%, 66% or 50% for lowest resolution

  • Faster movement = lower resolution.

  • Full resolution when idling

  • Include benefits from Anti-Lag built in

Setting: https://i.imgur.com/tLU6zC8.png

Radeon Image Sharpening (RIS)

  • Set in driver (Graphics)

  • Configurable from 10% -> 100% in 10% increments

  • Works on all AMD GCN or newer hardware for basically all games (DX9, DX11, DX12, Vulkan)

Setting: https://i.imgur.com/YPkZGtv.png

FidelityFx CAS

  • OpenSource Contrast Adaptive Sharpening, similar to RIS above.

  • Works better, as its done in engine by the developers.

  • Has optional advanced upscaler

    • Open the PowerPoint file and check slides 12-14, 33-36 specifically. 84-88 has sample images too

  • Game Options depend on developer

    • Some offer dynamic upscaling, some static, some offer fixed and some offer sharpness amount adjustment.

  • Works on all hardware including Nvidia.

Settings: Game specific

Sapphire Trixx Boost

  • Developed by Sapphire

    • Limited GPU support, works on reference GPUs and their brand, support for non-sapphire non-reference is limited

  • Creates a custom resolution that you pick while in game (some games don't show it)

  • Uses GPU upscaling to go to native resolution

  • Also uses RIS above

Setting: https://i.imgur.com/HTjrrBx.png


Note on Radeon Boost: I haven't used it in a while but it used to offer a tiny grid at the top left of your monitor. 1 dot = full resolution, 2 = 83.3%, 3 = 66.6% and 4 = 50%. You could also hold right shift key down to force it to go to the lowest resolution w/o moving mouse for comparisons. Works best for people who like motion blur since it helps to hide it. Also worked well with DSR to super sample resolution to say 1440p from 1080p native, then "boost" it back to native when moving. Gives better IQ overall while not hurting FPS while in combat / active.

Note on Trixx Boost: Many games offer render resolution sliders built in which is basically the same thing.

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Good job doing AMD its marketing for them. 😉 Seeing as they are blatantly incapable of doing it themselves, somebody has to... Really, it is mindbogglingly how they failed to properly market this in any sense. They have that bloated driver menu, but they don't really do anything with it. Give people an opt in when they install the driver and ask them if they want to learn about driver features. Then document everything in text, link that and also make a short video and put the video's on YT. How hard can this be? They made some effort with explaining settings and if you really start looking for it, you can find some more on the AMD website (use google because the website itself is a mess), but for the normal user who is most likely not that deep into this, well they will have no clue what is really important. When RIS launched, it was arguably better than DLSS 1.0 and it works for most games. The downside is that you manually need to downscale the resolution in the driver menu and then apply RIS. What Sapphire did, was making this process a lot easier. You gain a custom resolution setting with RIS automatically enabled and you enable it per game in the game its menu. In the driver menu you should be able to do this by making a custom resolution under settings --> display --> Custom Resolution. There you have a lot of options that will probably confuse most people. When you are done, then enable RIS per game and then you select the custom resolution in game. This easily could and should be a per game option. I don't use Trixx Boost it because of no need, but I did try it with Cyberpunk. Too bad that game is so blurry in its normal state that a general resolution reduction with RIS really hurts image quality. I found static FidelityFX to work better. Sure you could see some blur at long distance, but the frame rates went up noticeably for little loss up close. I have been using Chill for years now in games where it makes sense. It saves a lot of energy usage and that is something I care about. I don't have much need for Anti Lag, but I figure people will use that if they know about it. I used to run different UV profiles with my RX Vega 56. You could already do that per game, but I doubt a lot of people knew. All these features get completely ignored because almost nobody knows about them. The only question that seems relevant is whether it supports DLSS or NVEC. That is how a lot of people seem to look at Radeon. But does it support Nvidia exclusive tech? Doesn't matter that most will never touch NVEC, DLSS 2.0 implementations are scarce and in a lot of those games it doesn't really add anything either because framerate is probably good enough already. DLSS 2.0 only gets relevant when you need a serious jump in frame rates and not all games require that. On top of that, DLSS 2.0 does create certain artefacts. When you really are going for maximum visual effect, native resolution will be better. If I look at the list right now, Cyberpunk really pops out as the game where DLSS 2.0 really adds something. That is partly because the game is blurry in its normal state and lessens the impact vs. native, partly because DLSS 2.0 cleans up some stuff to make it sharper and partly because the game just doesn't run well.
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Fidelity FX CAS is awesome. My friend stabilized his frame rate on his 1080 for CB2077
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Reddit
reddit.com › r/amd › radeon boost should let us choose a target framerate.
r/Amd on Reddit: Radeon Boost should let us choose a target framerate.
December 11, 2019 -

I'd love if they could add an option to let us choose a target framerate for Radeon Boost instead of relying on us moving the screen to make it work. Destiny 2 for instance, I run it at 60fps 80% of the time but some areas are heavier for some reason and Radeon Boost as it is now does nothing for me.

Let us choose between setting a target framerate or activating it when moving the screen (like it is now). What do you guys think?

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Rigpod
rigpod.com › home › hardware › amd radeon settings optimization guide
AMD Radeon settings optimization guide
January 12, 2026 - This is interesting technology. Boost dynamically lowers render resolution during fast camera movement, then snaps back to full resolution when you stop or slow down.
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Reddit
reddit.com › r/radeon › amd super resolution not doing much
r/radeon on Reddit: AMD Super Resolution not doing much
March 21, 2022 -

I was testing around with the new feature a little bit and was hoping for noticeable better performance while losing not too much image quality.

When it comes to image quality it is doing really well in my opinion. Can't complain on that aspect.

But performance wise it is not doing much, if anything at all on my end. I expected like 10 or 20 fps more like I've seen in a lot of videos but for me it is mostly the same than just regular 1080p.

I tried 1600x900 and 1280x720 both looked good but I was only getting 5 FPS more than before.

I tested it in a lot of different games: Lost Ark, CP2077, Rocket League, just to name a few. Am I doing something wrong or why is it doing so much less than in the Videos I saw?

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Reddit
reddit.com › r/amd › radeon boost analysis: a free performance boost for amd graphics cards?
r/Amd on Reddit: Radeon Boost Analysis: A Free Performance Boost For AMD Graphics Cards?
December 13, 2019 - Plus it is not game and API limited like Radeon Boost. ... Undersampling is undersampling, it is not a performance boost, just a quality loss. Run shit at 720p if you want the same benefits. ... It looks like shit no matter what fancy words you hide it behind. ... They're not fancy words, it's literally how the monitor you're looking at works. Every time you move your mouse in a game, you lose resolution, Radeon Boost or not.
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AMD
amd.com › https://www.amd.com/en.html › resources › configure radeon™ anti-lag/anti-lag+, radeon boost and radeon chill
Configure Radeon™ Anti-Lag/Anti-Lag+, Radeon Boost and Radeon Chill
February 28, 2025 - Radeon Boost improves performance in supported games by real-time adjusting resolution based on user input - with minimal perceptible impact on image quality. This feature now incorporates Radeon Anti-Lag technology to provide better performance and lower latency.
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Digital Trends
digitaltrends.com › home › computing › news
Radeon Boost is a new way to improve framerates on AMD graphics cards - Digital Trends
December 10, 2019 - Within the Radeon Software, users can toggle the feature on and off, as well as set a percentage-based “Minimum Resolution,” that the game will downgrade to at times of fast motion.
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Reddit
reddit.com › r/amd › what are your go-to (or must avoid) adrenalin gfx settings?
r/Amd on Reddit: What are your go-to (or must avoid) Adrenalin GFX settings?
September 1, 2023 -

Just made the switch to AMD, thing are going (mostly) great so far! I noticed a handful of settings in the Graphics tab of Adrenalin (RSR, Anti-lag, Chill etc.) and was wondering if any cause issues to you longer time AMD users.

I'm a bit new to all of this, I appreciate any information!

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Here are some of the most useful (in my opinion) features; Frame-Rate Target Control (FRTC) This can be used to globally cap your framerate, good for preventing tearing and reducing power. Set this to 1fps lower than your FreeSync range for the best experience. Radeon Anti-Lag: This reduces latency dramatically and contrary to some folks beliefs, and unlike Nvidia Reflex, Anti-Lag works with all titles. Fantastic setting to keep enabled globally. Also, Anti-Lag+ is coming soon which improves upon this feature. Radeon Chill: This allows you to set a minimum & maximum framerate either globally, or on a per-game basis and is incredibly useful as a way to reduce power draw and temperatures. I find it works best in slower paced titles, such as BG3. If you don't touch your mouse or keyboard, it only runs the game at the minimum FPS specified. The moment you touch something, performance goes right back up to whatever you set as your maximum framerate. Enhanced Sync: This is a generally superior V-Sync alternative that also reduces input lag rather than increasing it, like traditional V-Sync tends to. A great way to prevent tearing or just increase how smooth/responsive a game feels. Works with FreeSync and Anti-Lag, too. Radeon Boost: This works by using DRS to scale a games resolution to what you prefer (50%, 66%, 83%) - similar to Chill, it responds to your input. When you're moving your mouse around a lot and there's more demand on the GPU, it dynamically drops the resolution to maintain higher framerates. When the opposite is happening, it scales your resolution back up. Radeon Image Sharpening: This is one of the best features and something I highly recommend everybody try. This uses Contrast Adaptive Sharpening (RCAS) to sharpen the areas of the game that are more blurry, and doesn't sharpen (or not as much) areas that don't require it. It works on a global or per-game basis, but I prefer keeping a global setting of 10%. So there's an admittedly somewhat long list of what, in my opinion, are the best features RSX has to offer. But there's much more, so take a look around. Radeon ReLive is fantastic. The advisors tab is great to see frametime graphs and performance in games. List goes on. One last thing I want to mention, is go to the "Gaming" tab and under "Graphics" scroll down, click "Advanced Settings" and set Texture Filtering Quality to "High" -- this costs nothing and improves the quality of anisotropic filtering. Hope this was helpful!
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I ALWAYS cap my FPS to whatever low it drops to in a particular game. Saves heat, noise, power, and produces a more consistent experience while also saving some GPU overhead for in game spikes in rendering load. I avoid chill but just because I don't like fluctuations.