Does anyone know if Radeon boost Works with Radeon Rx 5700XT in MW?
Videos
I've been wanting to use the new upgraded Boost with VRS on Warzone, but I don't know if its actually using VRS. Supposedly with this new VRS upgrade, your UI/Menus shouldn't be affected by Boost, but for me they are.
my driver version is 21.4.1 which is supposed to have these features. Is anyone else able to test and see if they have the same issues?
e: running on a 3440x1440p monitor btw
e2: i tried it out in Fortnite BR and it actually works there, not sure why it isn't working on Warzone
I'm back! After the success of previous posts regarding my settings for AMD GPU's in Warzone, I figured I would make a quick update for season four!
For the most part, nothing much changed from S3 to S4. Verdansk still has that muted, hazy, vintage tinge to everything, but overall visibility is better than previous seasons (they even made the Roze skin brighter which is a huge plus).
Still, the game doesn't look tremendously clear and I have found that the settings below have been useful in making visibility better. Test them out for yourself and let me know what you think!
Profile 1: Best Visibility
Radeon Software Settings
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Radeon Image Sharpening: 100%
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Texture filtering Quality: Performance
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Surface Format Optimization: Enabled
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Display Color Enhancement: Vivid Gaming
In-Game Settings
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Colorblind Mode: Deuteranopia
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Textures: Normal
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Brightness: 50%
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Anti-Aliasing: Filmic FXAA T2x
This provides us AMD users with the best visibility inside and outside in Verdansk. Combining image sharpening and AA makes the edges of objects clean and prevents the pixelated movement at a distance which may be distracting. Vivid gaming increased brightness overall, especially in dark areas, and makes the game feel less murky, while the Deuteranopia colorblind mode rebalances the color palette to be more realistic in my opinion. These filters and settings may affect your performance, so if you are struggling to maintain frames, I would suggest reducing your texture quality to Low or using Radeon Boost at 83.3% to help!
Profile 2: Compromise Between Visibility and Performance
Radeon Software Settings
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Radeon Anti-Lag OR Radeon Boost: 83.3% (make sure your render resolution is at 100 in game!)
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Texture filtering Quality: Performance
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Surface Format Optimization: Enabled
In-Game Settings
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Colorblind Mode: Deuteranopia
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Textures: Low
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Brightness: 55%
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Anti-Aliasing: SMAA 1x OR T2x
Recently I have begun to stream my games on Twitch (shameless self promo: Follow me here!) and with that comes... compromise. My PC is solid but streaming does take a toll on performance! If I am feeling like my frames are dipping so as to hurt my gameplay, I will use these settings to ensure that I am doing as much as I can to keep my game performing well while also helping visibility. Because Vivid Gaming boosts brightness, if I don't use it, then I have to compensate by increasing brightness in game. Otherwise, this is still far better than default game settings as far as the color and visibility of opponents.
Don't hesitate to post any questions in the comments below, thanks for reading and good luck!
Does anyone know if the Radeon Boost Feature work In Call of Duty Modern Warfare?
https://imgur.com/gallery/Tiu8jZp
Hello all,
I posed a question here a little bit ago asking for tips on how best to increase visibility in WZ through the AMD Radeon Software, to no avail. I had seen so many streamers and pro players using the Nvidia Software to create filters that help with visibility in dark areas of the map while also adding better color to the game, and I wanted that for myself. I could not find a single guide, tutorial, or post anywhere online on how to get this same effect through the AMD Radeon Software, so I said, "Screw it. I'll test around and make it myself."
For those who just want to see the settings I used and the results, there are images linked above (I had to use my phone because screen capturing didn't reflect the changes, sorry if the quality is a bit meh). For the rest of you who want me to explain my choices, here is my thought process:
Sharpness - 100%
AMD's sharpness effect is a great boost when using any form of Anti Aliasing, because it helps to keep those crisp edges after AA smudges things up. I haven't noticed any performance losses or image quality issues, so I threw it all the way up. You can keep it between 70-100% depending on preference.
Hue - 2
Hue is used to adjust the overall color palette of the game. Negative hue increases yellows/greens while reducing reds/pinks, and positive hue does the opposite. I chose a slight positive hue to make the game feel less drab, but that's a preference thing. I chose this over the commonly used Deuteranopia Colorblindness filter because I feel like that makes the game look too unnatural.
Contrast - 120
This setting was probably the one that was most difficult to tune properly. The Nvidia Color Filters allow Nvidia users to increase contrast while also limiting the effect it has on shadows and highlights. This allows them to boost contrast and reduce highlights so they don't get blown out by sunlight. AMD users don't have this luxury. I tied to reduce contrast, thinking maybe that will allow me to more clearly see shadows by boosting brightness, however this made things horrifically smudgy and sucked the color out of the game.
Instead I chose to boost contrast just a little and set brightness to about 50-55%, that way you can get the definition necessary to spot targets while not getting completely blinded every time you exit a building in the sun. It' not perfect, but so far it works!
Saturation - 180
The base game is honestly pretty dull color-wise. It's much better than previous CoD's, but it's not great. Adding saturation not only helps with visibility, but it just makes the game look so much better. I wouldn't go anywhere below 150 on this, and you really could max it at 200 if you prefer some serious pop, but 175-180 felt right to me.
Beyond these settings for visibility, I have brightness at 55%, Radeon Anti-Lag on, and AA at SMAA 1x (although TrueGameData suggests maxing out AA to see movement better at distance). I hope this post helps my AMD family out there get their next dub! Thanks for reading!