Melanism itself can use a lot of energy. It's 5x ore setup takes a ton of power to run at max efficiency. Answer from Xobhcnul0 on reddit.com
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Reddit
reddit.com › r › Mekanism
r/Mekanism
October 28, 2015 - We have a server with create, mekanism, fossils and archeology focused around scientific and technological race.
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Reddit
reddit.com › r/feedthebeast › needing an extensive but not too complicated guide for mekanism.
r/feedthebeast on Reddit: Needing an extensive but not too complicated guide for Mekanism.
September 14, 2022 -

Been playing Mekanism for a while, so far been the only tech mod that I could semi-fluently play from the beginning up until the point where you obtain your first digital miner and Ore duplicators.

Been stuck at this stage for quite a while because I have no idea how to progres past this stage and trying tae find help online had been interestingly difficult for me. Mekanism themselves doesn't provide some sort of an in-game guide book either tae complicate things stuff, blerrie. Ranging from people not knowing how Mekanism works or they simply ignore my question for "JuSt dO cReAte". Been wanting tae be able tae master Mekanism for a while or at least knew how tae progres until I could obtain the legendary Mekasuit and perhaps being able tae own large automated processing factories and those nuclear reactors.

Is there anyone willing tae provide me a comprehensive guide for mekanism or perhaps mentor me 'till I'm able tae be another master of the Mekanism world? I would really appreciate any form of communities, guide text or even video series that could explain how tae progress in Mekanism in a really easy-tae-understand and fun way. I could especially handle readings for hours if anyone thinks a guide text would be convenient tae read on.

Apologies for the seemingly beg-ridden theme of this post, I am just another learning soul wanting tae be able tae master a mod that he had held for a while. Any form of help in the comments, advices would be greatly appreciated too! Apologies for any grammar or sentence error in this long text too.

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Reddit
reddit.com › r/feedthebeast › mekanism: pros and cons
r/feedthebeast on Reddit: Mekanism: pros and cons
December 18, 2014 -

I run my own pack, on SSP, and I think about adding mekanism, it seems awesome, but I worry it's ore proccesing will break any form of balance, yes I can just ignore the ore proccessing part, but the I crave for maximum efficency, so giving up on this kind of option will kill me inside (I use cofh world gen, but removed the limitation on min Y for the ores) Edit: after being told here the different features of Mekanism I decided against adding it, as it seems too balance breaker for my pack, if any of you have an idea about nice mods that doesn't have enough fanbase or spotlight and are worth it, please let me know

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Reddit
reddit.com › r/feedthebeast › so... what exactly can you do with mekanism?
r/feedthebeast on Reddit: So... What exactly can you do with Mekanism?
October 14, 2021 -

I added Mekanism to a modpack because I needed a way to produce forge energy for another mod, and while it's a very interesting mod I never made much use of it. I had no use of anything more powerful than windmills and solar panels, which is a shame because I'd love to actually build the more advanced stuff like the reactors, but there's not much point in building them if they're just going to sit idle. So if anyone knows of any engaging, practical mods that consume lots of forge energy (or things within Mekanism itself that I'm missing) I'd love to hear it.

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Reddit
reddit.com › r/feedthebeast › an update on the current status (and future) of mekanism
r/feedthebeast on Reddit: An update on the current status (and future) of Mekanism
April 12, 2019 -

Hey everyone! It’s been a while since I’ve checked in with the community. As many of you know, I’ve been very occupied with school and work which has drastically decreased the amount of freetime I have to work on Mekanism. While I’ve never once considered abandoning it, over the past couple years I’ve really only been able to periodically check in on the project, which I really regret.

I’ve spent the last two weeks catching up on the state of Mekanism, and had some chats with u/dizzydizzyd on the best way to handle the continued development of Mekanism and the emergence of Mekanica into the modding ecosystem in a way that creates the least amount of friction in the community. After a lot of work and discussion, we have a few exciting announcements we’d like to make!

The Plan

  • The entirety of Mekanica’s performance and stability improvements have been merged into Mekanism. This is the result of a development collaboration between the Mekanism and Mekanica team stretching hundreds of commits.

  • Moving forward, Mekanica will split course from Mekanism. This means that Mekanica will undergo massive internal overhauls and no longer serve as a drop-in replacement for Mekanism; rather, it will exist a separate ‘sister’ project with similar content but different vision.

  • The Mekanism team is evolving. Internally, we now have five seasoned developers actively contributing to the project and monitoring issues (thiakil, thommy101, pupnewfster, temp1011 and myself).

  • Our policy is changing. When I was actively maintaining Mekanism, I made it my objective to maintain a direct line of communication with the Minecraft modding community. Starting today, Mekanism team is going to enforce this at every level. Join the official discord here: https://discord.gg/nmSjMGc

Mekanism v9.7

Today, we are releasing Mekanism v9.7, which contains all the improvements brought about by the Mekanica changes. This is a massive update with fixes and improvements that have been collectively developed by myself, dizzyd, and the rest of the Mekanism team. A list of the most important changes is below:

  • Reduced memory usage of models

  • Overhauled entire sound system to work reliably with mufflers; reduced size of sound files by 90% and remastered for uniformity

  • Improved ambient lighting to avoid lag when machines are starting/stopping

  • Improved performance/behavior of Logistical Transporters; they are much lighter on server now and more efficient when moving large numbers of items

  • Overhauled solar power generation to be more realistic (they work better in cooler, less humid environments...and in space work REALLY well). Biome matters now and when it rains, they still trickle some power, but at significant penalty.

  • Rewrote turbine rotors so that instead of sending n2 packets per multi-block formation/chunk load/neighbor change they now only send n packets; also fixed various crashes associated with turbines across chunk boundaries.

  • Added additional translations for JP and ES

  • Removed transporter support for IInventory interface; refactored logic around how pipes/cables connect so they follow the marked areas on machines

  • Replaced the hacky rendering system for items with TEISRs (some soon to be moved to models)

  • Deduplicated a bunch of code

  • Added some helpful hooks/commands to the CraftTweaker integration to make it easier on the life of pack makers.

  • There are now Sawing Factories. (Thanks ToMe25 for the pull request)

Q/A

For the rest of the day, myself and the rest of the Mekanism team will be around to answer any questions and try to address any concerns.

P.S. - v10 will come. :)

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Reddit
reddit.com › r/feedthebeast › is anyone else kinda bored of mekanism being the most powerful option for seemingly everything?
r/feedthebeast on Reddit: Is anyone else kinda bored of mekanism being the most powerful option for seemingly everything?
April 14, 2023 -

I don't want to hate on the mod because it is really cool and i like a lot of what it offers but it seems that in nearly every modpack it's in, it vastly overshadows everything else. The ethylene generator feels like the biggest offense since it makes nearly all other powergen completely irrelevant until it gets replaced by mekanism's own nuclear reactor.

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Reddit
reddit.com › r/feedthebeast › any starting tips for mekanism?
r/feedthebeast on Reddit: Any starting tips for mekanism?
August 20, 2020 - You can triple your ores with a Purification Chamber supplied with oxygen from an Electrolytic Separator (you can either use the hydrogen to power the quadrupling setup or just burn it with a Gas-Burning Generator). At the end of Mekanism, you will build a Fusion Reactor (and possibly a turbine) to generate power, along with an Induction Matrix to store it.
Find elsewhere
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Reddit
reddit.com › r/allthemods › is mekanism worth?
r/allthemods on Reddit: Is Mekanism worth?
June 21, 2023 -

Hey everyone, I just wanted to hear your thoughts on mekanism.

It’s a great mod there’s no arguing that. But given how easy it is to do things in ATM 8, is it worth going into Mek? I feel like even the ATM ores are easy to get, and they aren’t that hard to duplicate. Of course mek has the ability to duplicate the most, but I feel like it’s not worth the trouble given how easy it is to get ores now. Is there a way to make mek more viable in the future with updates?

I think mek should be like a mandatory thing in order to use the all the modium ores. I also think this would give more people the push to get into mekanism if they’ve previously been too scared to.

I’d love to hear what everyone else thinks.

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Power generation with fission and fusion into turbines is some the best IMO. Its fairly easy to setup and you only have to upgrade the size of the multiblock rather than changing coolants and mediums in Extreme Reactors. Youve also got the big multiblock induction cell that can hold a stupid large amount of excess power as a reserve. Youll also need all the power and nuclear materials to produce antimatter for the ATM Star since the SPS eats GRf/t Mekanism also provides not only ore doubling but goes all the way to ore quintupling if youre inputting raw silktouched ore instead of chunks. Digital miner really comes into clutch here since it can be configured to do silktouch and mine in the background while you do otherthings. Mekanism ALSO has a storage solution with its QIO drives, i havent messed with them since I really like how AE2 does things and how configurable it gets. But from what I recall it stores massive amounts of items without worrying about different types of items (I might be wrong so take this with a grain of salt).
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mek is needed for the atm star bc antimatter and i have found that the power generation from the fusion reactor is just flat out necessary for powering all of your other machines. also i believe that one of the occultism crushers offers better ore duplication than mek and maybe with elemental craft even better but i’m not sure i didn’t bother to use it. also i don’t know if any other mod can produce enough power for the mek antimatter multi block (forgot the name) also the digital miner is pretty good.
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Reddit
reddit.com › r/feedthebeast › mekanism progression
r/feedthebeast on Reddit: Mekanism Progression
July 6, 2021 -

Hey guys! So I have been doing some stuff with the Mekanism mod on a server with my friends. I currently have ore tripling set up and a digital miner that I am moving around to different chunks to collect ores. Next, I would like to work towards getting a MekaSuit. Looking around online, I saw that it requires a nuclear reactor apparently. What specifically do I need to set up to get started on this and gather the materials? Also what other ways am I able to progress in this mod (ore quintupling, etc.)?

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Reddit
reddit.com › r/moddedminecraft › mekanism
r/ModdedMinecraft on Reddit: Mekanism
March 23, 2025 -

Hey anyone have a beginners intro into how to setup Mekanism so I can double my ore count?

Currently have the Heat Generator up & Metylluric but I have to make constant runs to the nether to refill my lava which is quite annoying.

Pls let me know!

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Reddit
reddit.com › r/feedthebeast › mekanism vs. other tech mods
r/feedthebeast on Reddit: Mekanism vs. other tech mods
March 12, 2022 -

I’ve seen many posts and comments related to Mekanism being overpowered, but I still fail to understand what causes this type of thinking. I’ve played Mekanism and have delved into ore quintoupling, which is quite complicated and takes a lot of planning. The fusion reactor can generate 9.8M rF a tick at full employment, but tritium production can only be produced in direct sunlight, which is very limiting. I won’t compare Mekanism to draconic because… yea, but compared to mods such as Thermal Foundation or Ender IO, Mekanism feels roughly the same in power level. Thoughts?

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First of all, I would consider Mekanism 10 quite a bit more OP than in previous Mincraft versions, thanks to the addition of the Mekasuit. The fusion reactor is definitely OP. Sure you need daylight to produce Tritium, but that's easy enough to overcome with enough buffer tanks, enough SNA to fill the tanks quickly during day time, and a few Ultimate Induction Cells for a massive energy buffer. Mekanism's mid game power usually completely overshadows other mods with its easy to set up and forget Gas Burning Generator for several thousand RF/t which most other mods can't do. I would argue the ore multiplication is one of its least OP aspects though, In my experience, it's never really worth the effort of going higher than 3x because of all space it requires, and by the time I have the resources and infrastructure necessary to do it, I already have plenty and don't need to multiply as much anymore.
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Mekanism is overpowered. There's no question about it. Let's take a look at how easy it is to do Mekanism in 1.12. You only need 4 iron to make the metallurgic infuser, with some cobble and a common ore. And already, you have your first machine. Ender IO requires getting to bedrock level, and burning flint and steel on in, on top of needing a lot more iron, and other materials. Thermal Foundation also requires a lot of alloys for its machines, which require a form of progression. So it's eariler game than thermal foundation, it's gotta be worse in power, right? Nopee. Mekanism's Ethylene is one of the best early game power gens out there. Easily. And it's also infinite. Really every mekanism power gen, whether it's the heat generator, windmill, solar panel, etc, all gives wayy too much power, considering how cheap it is. And then there's the fusion reactor. Oh no, you can't make tritium during nighttime. Guess what? You can sleep. It's even vanilla. And you can also make multiple solar neutron activators, to create a stockpile. 98 tritium/tick is not a lot of usage, as solar neutron activators stack. But who the hell cares, because you don't even need 98 tritium/tick, you need two. Ever noticed that your reactor produces heat? Thought it was useless? Yeah, it's not. That same heat, coming off of your fusion reactor, can fuel 4 max size industrial turbines, creating 1 billion rf/t infinitely. From two tritium/tick. Everyone in the Nuclearcraft Discord calls it OPkanism because everything you can possibly do with Nuclearcraft is just obliterated behind Mekanism. And Mekanism is wayyy easier to get going than Nuclearcraft. Steel generation. Steel is often a gating factor to the midgame of tech modpacks, as it requires more setup than just "mine an ore," and usually requires big multiblocks. Normally, each steel is 3-4 coal in a balanced mod, such as TE or IF. Mekanism gives you 1/4 of a coal per steel at insanely fast rates. Digiminer. COMPLETELY takes any mining aspect out of the game. Enough said. In 1.16 it completely obliterates the challenge of netherite. Ore quintupling. Yeah it's not ultra fast, it's faster than vanilla's furnace. And it's quintupling. In E6E a lot is gated behind nebu ingots, if you can quintuple that completely removes the challenge. TL;DR: Mekanism has wayyy to easy crafting recipes for wayyy too OP items In 1.16, they gated things behind the fission reactor, but in reality, it's just waiting. Mekanism "solved" the OP problem by gating everything behind time. That is stupid. Completely against the spirit of vanilla.
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Reddit
reddit.com › r/allthemods › should i start mekanism?
r/allthemods on Reddit: Should I start mekanism?
May 23, 2023 -

ATM8 - So a friend and I started a world and had some issue with some mods but kept pushing forward. All is fixed now and We are pretty far in some mods like Mystical Agriculture and some others that are not really important to this topic.

I started to work on Mekanism and also searched what the purpose of the mod is and it seams like it’s just for ore processing and duplication of the ores. Excluding the mek suit and other power sources, Is it really worth getting into it if you have a decent MA farm with all vanilla and some mod resources being planted? Or should I put more time somewhere else

Just wanna see what people have to say.

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Reddit
reddit.com › r/feedthebeast › "mekanism is op"
r/feedthebeast on Reddit: "Mekanism is OP"
January 10, 2023 - I like Mekanism, but its balance point is way above the baseline. You only need something like 5 or 6 Diamonds to make a Digital Miner capable of mining specific ores. Power Gen is way higher than most other mods.
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Reddit
reddit.com › r/allthemods › kai's mekanism guide
r/allthemods on Reddit: Kai's Mekanism Guide
March 19, 2025 - While i don’t have the exact numbers, Clicking U On a Mekanism turbine or reactor block in your inventory should bring up a JEI Tab that allows you to simulate a multiblock to find the best values.
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Reddit
reddit.com › r/feedthebeast › quick guide on how to start and progress through mekanism? (tppi)
r/feedthebeast on Reddit: Quick guide on how to start and progress through Mekanism? (TPPI)
May 31, 2014 - I've gotten stuff like Efficiency III, Unbreaking III, Fortune IV on level 15 enchant on the Obsidian Paxel. Ridiculous. (Oh.. and Jetpack. It's slow, but mekanism jetpack to fly up, then hang glider while holding shift is the best flight there is!) You could make all of this before the Digital ...
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Reddit
reddit.com › r/feedthebeast › what is in your mind when you are thinking about mekanism? need ideas for massive build
r/feedthebeast on Reddit: What is in your mind when you are thinking about Mekanism? Need ideas for massive build
July 27, 2024 -

I am playing on All The Mod 9 To The Sky and decided to make a giant build, I want to make my island into a metropolis, with multiple districts that would focus on a specific mod, but that doesn't mean it won't feature other mods, it is just that one of them is the main one that sets the style and purpose of the district.

The first one would be focused on Mekanism, I have rough idea what I want to do, but the terrain is massive, and so I come to ask the community of what you stuff you have in mind when thinking about Mekanism?

This is the planned area of the district, it is 2048x2048, or 128x128 chunks in size

My idea is to make a lot of small little houses / factories that would focus on one small thing, and as they would be small a lot of them would have to be built to make stuff produced in desirable amounts.

I personally think of factories (duh) in industrial or modern style, the factories are really loud due to the machinery inside, but the machines are not destructive, they don't produce pollution and if not for the loudness, they would be a safe for environment in large amounts.