To round a double up to 2 decimal places, you can use:
Use with AI#include <iostream>
#include <cmath>
int main() {
double value = 0.123;
value = std::ceil(value * 100.0) / 100.0;
std::cout << value << std::endl; // prints 0.13
return 0;
}
To round up to n decimal places, you can use:
Use with AIdouble round_up(double value, int decimal_places) {
const double multiplier = std::pow(10.0, decimal_places);
return std::ceil(value * multiplier) / multiplier;
}
This method won't be particularly fast, if performance becomes an issue you may need another solution.
Answer from kaveish on Stack OverflowTo round a double up to 2 decimal places, you can use:
Use with AI#include <iostream>
#include <cmath>
int main() {
double value = 0.123;
value = std::ceil(value * 100.0) / 100.0;
std::cout << value << std::endl; // prints 0.13
return 0;
}
To round up to n decimal places, you can use:
Use with AIdouble round_up(double value, int decimal_places) {
const double multiplier = std::pow(10.0, decimal_places);
return std::ceil(value * multiplier) / multiplier;
}
This method won't be particularly fast, if performance becomes an issue you may need another solution.
If it is just a matter of writing to screen then to round the number use
Use with AIstd::cout.precision(3);
std::cout << gpa << std::endl;
see
floating points are not exactly represented so by internally rounding the value and then using that in your calculations you are increasing the inexactness.
Round double in two decimal places in C#? - Stack Overflow
floating point - Can you round a value to 2 decimal places in C? - Stack Overflow
floating point - Can you round a value to 2 decimal places in C? - Stack Overflow
c# - Round Double To Two Decimal Places - Stack Overflow
What is the most straightforward method to round numbers in C# to two decimal places?
What are the differences between decimal and double types in C#?
How does C# handle rounding when a number is at the midpoint?
If you just want to round the number for output purposes, then the "%.2f" format string is indeed the correct answer. However, if you actually want to round the floating point value for further computation, something like the following works:
#include <math.h>
float val = 37.777779;
float rounded_down = floorf(val * 100) / 100; /* Result: 37.77 */
float nearest = roundf(val * 100) / 100; /* Result: 37.78 */
float rounded_up = ceilf(val * 100) / 100; /* Result: 37.78 */
Notice that there are three different rounding rules you might want to choose: round down (ie, truncate after two decimal places), rounded to nearest, and round up. Usually, you want round to nearest.
As several others have pointed out, due to the quirks of floating point representation, these rounded values may not be exactly the "obvious" decimal values, but they will be very very close.
For much (much!) more information on rounding, and especially on tie-breaking rules for rounding to nearest, see the Wikipedia article on Rounding.
Using %.2f in printf. It only print 2 decimal points.
Example:
printf("%.2f", 37.777779);
Output:
37.77
@Rashmi solution provides a nicely rounded display of a floating point value.
It does not change the value of the original number.
If one wants to round a floating point value to the nearest 0.01 use round()
#include <math.h>
double d = 1.2345;
d = round(d * 100.0)/100.0;
Notes:
Due to FP limitations, the rounded value may not be exactly a multiple of 0.01, but will be the closest FP number a given platform allows.
When d is very close to x.xx5, (x is various digits 0-9) d * 100.0 introduces a rounding in the product before the round() call. Code may round the wrong way.
You can use printf("%.2f", 20.233232)
double someValue = 2.346;
String.Format("{0:0.00}", someValue);
Round the value to the desired precision, and then format it. Always prefer the version of Math.Round containing the mid-point rounding param. This param specify how to handle mid-point values (5) as last digit.
If you don't specify AwayFromZero as the value for param, you'll get the default behaviour, which is ToEven. For example, using ToEven as rounding method, you get:
Math.Round(2.025,2)==2.02
and
Math.Round(2.035,2)==2.04
instead, using MidPoint.AwayFromZero param:
Math.Round(2.025,2,MidpointRounding.AwayFromZero)==2.03
and
Math.Round(2.035,2,MidpointRounding.AwayFromZero)==2.04
So, for a normal rounding, it's best to use this code:
var value=2.346;
var result = Math.Round(value, 2, MidpointRounding.AwayFromZero);
var str=String.Format("{0:0.00}", result );
Well I need to value to change so I used x = (double)((int)(x*100))/100;
This works, but you are limited to a relatively low range, i.e: 123456789 * 100 overflows.
Check if modf helps:
#include <stdio.h>
#include <math.h>
double dec2(double number)
{
double fractpart, intpart;
fractpart = modf(number, &intpart);
return intpart + round(fractpart * 100) * 0.01;
}
int main(void)
{
printf("%f\n", dec2(0.1234));
printf("%f\n", dec2(3.14159));
return 0;
}
Output:
0.120000
3.140000
If you want to display a float or double with 2 decimal places, specify a precision of 2 when using the %f format specifier.
printf("x=%.2f", x);
Using recursion (which is going to be slow for some values of digits)
#include <math.h>
double my_round(double x, unsigned int digits) {
if (digits > 0) {
return my_round(x*10.0, digits-1)/10.0;
}
else {
return round(x);
}
}
A method likely to be somewhat faster, but which relies on a single call to the slow pow function:
#include <math.h>
double my_round(double x, unsigned int digits) {
double fac = pow(10, digits);
return round(x*fac)/fac;
}
An even faster method is to precompute a lookup table with the likely powers and use that instead of pow.
#include <math.h>
double fac[]; // population of this is left as an exercise for the reader
double my_round(double x, unsigned int digits) {
return round(x*fac[digits])/fac[digits];
}
Whilst "answerd" gives a decent answer, here's one that works for arbitrarily large numbers:
double round1(double num, int N) {
ASSERT(N > 0);
double p10 = pow(10,N);
return round(num* p10) / p10;
}
Of course, as stated, floating point numbers don't have a set number of decimal digits, and this is NOT guaranteed to PRINT as 3.70000 if you call printf("%8.5f", round1(3.7519, 1)); for example.
Here's some examples:
decimal a = 1.994444M;
Math.Round(a, 2); //returns 1.99
decimal b = 1.995555M;
Math.Round(b, 2); //returns 2.00
You might also want to look at bankers rounding / round-to-even with the following overload:
Math.Round(a, 2, MidpointRounding.ToEven);
There's more information on it here.
Try this:
twoDec = Math.Round(val, 2)
Hey there, really quick question...
How can I get my program to truncate a double to 2 decimal places NOT rounding it.
my printf statement looks like this right now:
printf("The amount entered is: %.2lf", input);Thanks.
It is necessary that the number be stored in a variable as number = 136.25
But that would be the incorrect result. The precise result of number + number * 0.1 is 136.26787141. When you round that downwards to 2 decimal places, the number that you would get is 136.26, and not 136.25.
However, there is no way to store 136.26 in a float because it simply isn't a representable value (on your system). Best you can get is a value that is very close to it. You have successfully produced a floating point number that is very close to 136.26. If you cannot accept the slight error in the value, then you shouldn't be using finite precision floating point arithmetic.
If you wish to print the value of a floating point number up to limited number of decimals, you must understand that not all values can be represented by floating point numbers, and that you must use %.2f to get desired output.
Round float to 2 decimal places in C language?
Just like you did:
- multiply with 100
- round
- divide by 100
I agree with the other comments/answers that using floating point numbers for money is usually not a good idea, not all numbers can be stored exactly. Basically, when you use floating point numbers, you sacrifice exactness for being able to storage very large and very small numbers and being able to store decimals. You don't want to sacrifice exactness when dealing with real money, but I think this is a student project, and no actual money is being calculated, so I wrote the small program to show one way of doing this.
#include <stdio.h>
#include <stdlib.h>
#include <math.h>
int main(void)
{
double number, percent_interest, interest, result, rounded_result;
number = 123.8798831;
percent_interest = 0.1;
interest = (number * percent_interest)/100; //Calculate interest of interest_rate percent.
result = number + interest;
rounded_result = floor(result * 100) / 100;
printf("number=%f, percent_interest=%f, interest=%f, result=%f, rounded_result=%f\n", number, percent_interest, interest, result, rounded_result);
return EXIT_SUCCESS;
}
As you can see, I use double instead float, because double has more precession and floating point constants are of type double not float. The code in your question should give you a warning because in
float number = 123.8798831;
123.8798831 is of type double and has to be converted to float (possibly losing precession in the process).
You should also notice that my program calculates interest at .1% (like you say you want to do) unlike the code in your question which calculates interest at 10%. Your code multiplies by 0.1 which is 10/100 or 10%.
You can use the following algorithm:
- multiply with 100
- round to nearest integer
- divide by 100
This algorithm has problems with big values that are very close to maximum representable as the multiplication may overflow.
Another approach is to use the stream manipulators as you would with std::cout but stream into a string, and then convert that string back into a floating point number. This is much slower, but has no caveat mentioned above.
You can't. Floating-point variables don't have decimal places: they have binary places, which are incommensurable with decimal places.
If you want decimal places, you have to use a decimal radix, e.g. when formatting for output.