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Over the years, higher life players need better items to earn more cash. This has lead to an inbalance for many items in the game, and many items to be left forgotten by many players, new or old. I decided to list a bunch of buffs/nerfs for a range of items, but mostly Reborn-Related Items. Not all of these are necessary, but some are very needed. This would help keep a nice balance of items in the game and give some often ignored items some popularity,
Scorpium Mine: Minimum of 0, value increases by 750M per ore to a max of 2.7T after 20 minutes. The droprate would increase to 3 ores/1 second This value would never decrease unless removed and placed again.
Yunium Mine: Max value possible nerfed to 2B, minimum value possible raised to 250M.
Eternal Journey: Base multiplier of x100, ores still take 10 seconds to be processed. Mutliplier will also increase by 10 how long they existed before waiting the mandatory 10 seconds to a max multiplier of x2000.
Sage Redeemer: Base multiplier of x0, multiplier increases by 2.5 to a total of x125 for 50 upgrades.
Astral Predictor: Multiplies ore by x5 to x7 in 10 to 45 seconds.
Newtonium Mine: Max ore value buffed to 6B, minimum ore value raised to 750M. Zombies that touch this item will upgrade this ore one by x10. Zwambies that touch this ore would upgrade this ore by x100. This is a reference to the Newtonium Pickaxe in Azure Mines.
Sakura Garden: Max multiplier of x350, decrease rate stays the same to a minimum of x25.
Breech Loader: Minimum ore value increased to 150B, maximum ore value decreased to 500B
Frozen Justice: Base process rate of x25, increased to x50 for flaming ore. Multiplier increases for how long the ores were on fire by 12 per second. to a max of x150 (to combat the perma-fire glitch)
Dreamer's Might: Still subtracts 1T from ores but multiplier would be buffed to x75.
Ancient Temple: Item would be reworked to mutliply ores based on how long the item has existed in the game (Ex: Basic Iron Mine > Gargantium Mine)
Azure Refiner: Multiplier buffed to x7. Ores that are not pure will be multiplied by x1. If berezaa doesn't want this change, at least add some clarification in the description of the item.
Solar Flare: Daytime: x55. Nighttime: x1-100.
Massive Diamond Mine: Ore value drastically increased to x1T
Industrial Firecrystal Mine: Ore value would be set at 150M and all ores will work with cells.
The Catalyst: Multiplier set to x6. This is due to it being a somewhat long item.
Timeless Enhancement: Base multiplier of x750, decreases by 7.5 per upgrade tag to a minimum of x 30
Guardian of the Gate: At base: x50-100. Away from base: x150
Dark Magic: Not clicking: x10. Clicking: x50.
Clockwork: Slight buff to x6.
Saturated Catalyst: Buff to x10.
Quantum Ore Polisher: Slight buff to x8.
Astral Setter: Multiplier range from x6-10. Seriously, why does this have a minimum of x0.2? Getting that would decrease your ores value!
Newtonium Excavator: Ore value would stay, but zombies that touch this item's ores are multiplied by x25. Zwambies multiply this by x250.
Massive Diamond Drill: Ore value would increase to 500B.
Sakura Falls: Base multiplier increase to x1300. Decreases by 26 per non pure ore. The effect of its multiplier decreasing by 1 per ore would be removed (why the hell is this a thing berezaa?)
Ancient Coliseum: Buff version of the previously listed Ancient Temple rework.
Sage King: Base multiplier of x0, increases by 15 per upgrade tag to a max of x1800 (120 upgrade tags). Also this thing should either have it's +1000 knowledge effect raised to x2500 because this thing is huge.
Hydra Blaster: Base multiplier of x12. 25% chance to destroy ore. The upgrade that occurs after 3 seconds would be removed to balance out this blaster.
Catalysed Star: First upgrade buffed to x7, star upgrade would keep it's multiplier but would be the only Star item to not have the lowering effect.
Quantum Clockwork: Base upgrade buffed to x6, beam upgrade stays the same.
Aether Schrodinger: Aether Refinery effect multiplier increased to x750.
Diamond Breech Loader: Ore value nerfed to 250T
Dark Illuminator: Unpowered: x75. Powered: x450.
Lightningbolt Predicter: First upgrade: x5. After 10-20 seconds, ore receives the same x6 upgrade.
Eternal Journey: Multipliers would stay the same, but the x2B multiplier would come first before the 1.14 upgrade.
Dragonglass Blaster: Chance to destroy ore would be lowered to 15%. Multiplier would be nerfed to x7.5
Crystal Shrine: Unsealed version nerfed to x4000. All freon upgraders can weaken this furnace.
Northern Lights: Sparkling coal would increase the multiplier by x450 to a max of x6750 after 15 sparkling coal.
Vulcan's Grasp: Max multiplier increased to x400. BaseMulti and TagMulti caps changed to x20.
Igneous Forge: Max process rate increased to x2500. Multiplier drops by 1 every 2.5 seconds.
Remote Octagnium Mine: Ore value range increased from 50-100T.
Utopian Refiner: Base multiplier of x25.
The Great Parasite: Multiplier rates stay the same, except for the random multiplier drop, which would change to a random 35% multiplier drop with a cap of x50qd.
Incendium Mine: Ore value range increased to 650B-10T
Utopian Refiner: Base multiplier of x10. Sparkles multiplier increased to 8. Flames multiplier increased to 7. Smoke multiplier increased to 8. Radioactive multiplier increased to 11. 40+ upgrades multiplier and 20-39 upgrades multiplier removed and replaced with a multiplier that multiplies ores based on upgrade tags (20 tags = x20). $2 multiplier increased to 200. $1337 multiplier increased to 1337.
Gargantium Mine: Base multiplier would increase to 1Sp, pulsar upgrade would also work after going through a Tesla.
Angel's Blessing: The absolute biggest rework of them all. Any coal that touches it will be given guaranteed sparkles. Base multiplier stays at x30 and never drops for any reason, but it would increase based on how high it is (item platforms coming next update, not drugs). Any ore that touches it would be processed at a x10 higher rate than normal (Ex. Angelic Grace: x100 to x1000). All ores will also be heavily resistant to the star nerf, but not completely. This would not affect the previously adressed Cata Star buff. This would be one of the most unique items in the game with stats that make it better alongside other items, not on it's own.
this isnt a rework, but if you are feeling unoriginal, you can make the void drive act like eroomad's anti-star idea. basically it would add an absurd amount of cash to ores, but ores that touch a star after being upgraded by this will either not be upgraded or simply die. ores that touch a star before this die by this.
Overall, most of these buffs aren't absolutely necessary, like The Catalyst buff, but some items, like the Angel's Blessing, really need the buffs listed, or, if you choose, some form of buff making the item worth getting. This update would help keep a balance between popular MH items, and could help make some often forgotten items gain some popularity from many new players, new or old. Due to berezaa business with both the new RPG game and the Experimental Mode change affecting 2PGFT, I hope berezaa focuses on those priorities first before this. Berezaa, if you are reading this, I suggest you save this somewhere maybe and make these changes whenever possible, and Locard, if you are seeing this and are able to make these changes with your scripting magic, please dad. Anyways thanks for reading. I would like to see your opinions below.
Trying to figure it out so I can get money faster.