Set and Get methods are a pattern of data encapsulation. Instead of accessing class member variables directly, you define get methods to access these variables, and set methods to modify them. By encapsulating them in this manner, you have control over the public interface, should you need to change the inner workings of the class in the future.
For example, for a member variable:
Integer x;
You might have methods:
Integer getX(){ return x; }
void setX(Integer x){ this.x = x; }
chiccodoro also mentioned an important point. If you only want to allow read access to the field for any foreign classes, you can do that by only providing a public get method and keeping the set private or not providing a set at all.
Set and Get methods are a pattern of data encapsulation. Instead of accessing class member variables directly, you define get methods to access these variables, and set methods to modify them. By encapsulating them in this manner, you have control over the public interface, should you need to change the inner workings of the class in the future.
For example, for a member variable:
Integer x;
You might have methods:
Integer getX(){ return x; }
void setX(Integer x){ this.x = x; }
chiccodoro also mentioned an important point. If you only want to allow read access to the field for any foreign classes, you can do that by only providing a public get method and keeping the set private or not providing a set at all.
I want to add to other answers that setters can be used to prevent putting the object in an invalid state.
For instance let's suppose that I've to set a TaxId, modelled as a String. The first version of the setter can be as follows:
private String taxId;
public void setTaxId(String taxId) {
this.taxId = taxId;
}
However we'd better prevent the use to set the object with an invalid taxId, so we can introduce a check:
private String taxId;
public void setTaxId(String taxId) throws IllegalArgumentException {
if (isTaxIdValid(taxId)) {
throw new IllegalArgumentException("Tax Id '" + taxId + "' is invalid");
}
this.taxId = taxId;
}
The next step, to improve the modularity of the program, is to make the TaxId itself as an Object, able to check itself.
private final TaxId taxId = new TaxId()
public void setTaxId(String taxIdString) throws IllegalArgumentException {
taxId.set(taxIdString); //will throw exception if not valid
}
Similarly for the getter, what if we don't have a value yet? Maybe we want to have a different path, we could say:
public String getTaxId() throws IllegalStateException {
return taxId.get(); //will throw exception if not set
}
First, this site is to be used more for questions that can be concretely answered; not so much for theoretical questions.
Anyways, the first part with the 'get' and 'set' you understand fine. Now when you said that you do not need to explicitly set the employee number because you do 'new Employee ...' is not quite true. That would work if you had explicitly defined a constructor that takes an integer for an argument and then sets 'empNum' equal to the argued integer value.
Getters and setters are usually used in conjunction with the 'private' modifier. Setters can be used to control the input. For example, you can check if the provided value is greater than zero, where as you cannot if you give direct access. Getters just allow values to be retrieved, but to make changes you force the use of the corresponding setter (if any).
You are right about how if a value is not supplied you should set one by default. Consider that the value that you retrieve (if any) is to be used in a different class. What if the user never set a value? What if it's not something you expected? The different class, whatever it may be, still requires a value and you still need to pass something. By setting a default value, the different class can recognize that, "oh, this is a default value - this means that the user probably did not supply the correct input." By doing so, you create a relatively fail-safe application; you can keep on working even if the input is not what it is expected to be.
The point of using public accessors for private variables is to control how those variables are accessed and to insure that all of the internal state is kept consistent. For example, a class might have both an age and a birthdate variable. Setting the birthdate also implicitly sets the age. If direct access was given to these variables, then it would be possible to set them to inconsistent values (i.e. birthday says they are 30, but age set to 35). By using setters, we can insure that setting the birthdate will reset the age to be correct.
In this example, using setters would also allow us to convert the age variable into a generated property. Since age can be directly determined using the birthdate, you can create a getter for age and have it directly calculate and return the age without needing to store it anywhere.
If we use getters and setters to expose these object properties, we are free to switch out the implementations (such as removing the age variable and calculating it on the fly) without the users of our object needing to worry about it.
Some benefits of using getters and setters (known as encapsulation or data-hiding):
1. The fields of a class can be made read-only (by only providing the getter) or write-only (by only providing the setter). This gives the class a total control of who gets to access/modify its fields.
Example:
class EncapsulationExample {
private int readOnly = -1; // this value can only be read, not altered
private int writeOnly = 0; // this value can only be changed, not viewed
public int getReadOnly() {
return readOnly;
}
public int setWriteOnly(int w) {
writeOnly = w;
}
}
2. The users of a class do not need to know how the class actually stores the data. This means data is separated and exists independently from the users thus allowing the code to be more easily modified and maintained. This allows the maintainers to make frequent changes like bug fixes, design and performance enhancements, all while not impacting users.
Furthermore, encapsulated resources are uniformly accessible to each user and have identical behavior independent of the user since this behavior is internally defined in the class.
Example (getting a value):
class EncapsulationExample {
private int value;
public int getValue() {
return value; // return the value
}
}
Now what if I wanted to return twice the value instead? I can just alter my getter and all the code that is using my example doesn't need to change and will get twice the value:
class EncapsulationExample {
private int value;
public int getValue() {
return value*2; // return twice the value
}
}
3. Makes the code cleaner, more readable and easier to comprehend.
Here is an example:
No encapsulation:
class Box {
int widthS; // width of the side
int widthT; // width of the top
// other stuff
}
// ...
Box b = new Box();
int w1 = b.widthS; // Hm... what is widthS again?
int w2 = b.widthT; // Don't mistake the names. I should make sure I use the proper variable here!
With encapsulation:
class Box {
private int widthS; // width of the side
private int widthT; // width of the top
public int getSideWidth() {
return widthS;
}
public int getTopWIdth() {
return widthT;
}
// other stuff
}
// ...
Box b = new Box();
int w1 = b.getSideWidth(); // Ok, this one gives me the width of the side
int w2 = b.getTopWidth(); // and this one gives me the width of the top. No confusion, whew!
Look how much more control you have on which information you are getting and how much clearer this is in the second example. Mind you, this example is trivial and in real-life the classes you would be dealing with a lot of resources being accessed by many different components. Thus, encapsulating the resources makes it clearer which ones we are accessing and in what way (getting or setting).
Here is good SO thread on this topic.
Here is good read on data encapsulation.
As the above comment states, getters and setters encapsulate (i.e. hide) inner details of your class. Thus other classes that interact with yours, do not need to know about the implementation details.
For example, in the simple case you describe, instance variables are exposed via getters and setters. But what if you wanted to change your class so that you no longer used instance variables, but rather you persisted the values to disk. You could make this change to your class without affecting the users of your class.
Keep in mind also that getters and setters need not always be provided. If you do not want your class to provide a way to set or read these properties, then don't. Simply make them private.