Fairly Easy Endergenic Generator, 32k RF/t (only RFTools + a little redstone)
Nice! I've never used endergenic generators. Was considering them for my current world, but I hadn't got round to finding a good design. I'll definitely give this a try.
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Easy Endergenic Generator (19k rf/t, 25k rf/t infused)
Rftools Endergenic Generator, Designed By Me! - Creations - CraftersLand - A Minecraft Community
Hi. First time posting, but I feel like I've come up with an endergen setup that's fairly cheap, compact and not that difficult to set up to boot, so I wanted to share. This does 32k RF/t uninfused. Added bonus: works using only vanilla redstone and RFTools, so can be used on 1.12 (no SCM or RedPower signaling on 1.12 yet).
Imgur album with details: https://imgur.com/a/97kJt
Watch me build it quickly with only minor bumbling: https://youtu.be/YUDiQrSH0vU
I kind of feel there are additional gains to be had by tweaking the last delayed pulse on the 8th gen a bit so it's more spread out, but leaving the delay only on the 8th gen has the benefit of keeping the other timings very simple.
Edit: Just to note 2 things: in the video I first set the 8th sequencer wrong and only notice a little while later, so if you're building while following along, the 8th sequencer needs to be on ticks 10 and 12 for firing (upper board) and on 8 for the pre-charge (lower board). Or keep watching and wait for me to figure it out (sorry).
Also, in the video I'm using the wrong kind of TE cable, the cable I'm using can transport 25k RF/t, while the generator does 32k RF/t. That's why the powercell charges a little slowly; the power backs up inside the generator because the cable is a bottleneck. TE cryostable fluxducts would have been the correct choice, but I usually work with XNet (by McJty, the RFTools dev) anyway. If you have advanced RF/piping setups, maybe give XNet a try as well! It's a little complicated for small things, but well worth learning if you have many things to connect/automate.
Nice! I've never used endergenic generators. Was considering them for my current world, but I hadn't got round to finding a good design. I'll definitely give this a try.
With one or two garden cloches, an autocrafter and enderman-seeds this would be a self-sufficient power-gen. Nice one, thank you for the good explanation :)
Does anyone know the data for the Simple generators' lava generator mk1-mk2-mk3 like Rf/t ,lava used per tick and needed crucible count.
http://imgur.com/liuVDzt
I don't see people using this very often, and I did not know anything about it till this week. It was confusing at first because it was hard to diagnose what the problems were.
TLDR for enderic generators. They have three states.
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Idle
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Charging
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Holding.
What does each state do:
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An idle generator that receives a pearl destroys it.
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An idle generator that receives a redstone pulse goes into charging mode (charging mode only lasts for 15 ticks, then goes back to idle).
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A charged generator that receives a pearl goes into holding mode. The amount of RF generated is based on how many ticks the generator was charging before receiving the pearl. 10 ticks is optimal. tick 9 or 11 give half the rf of tick 10 if that tells you how precise you have to be.
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A charged generator that receives a redstone signal ignores it if its still charging.
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A holding mode generator that receives a pearl destroys both the held one and the new one.
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A holding mode generator that receives a redstone pulse shoots the pearl to the next generator.
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A holding generator eats 500 rf per tick that it is holding a pearl. If it runs out of rf in the buffer, the pearl is lost. This makes it important to fire it ASAP to the next generator.
My setup: http://imgur.com/laYKilK, http://imgur.com/KfvWFAL
This diagonal setup makes each pearl in flight take 1 tick to the next generator, while giving enough room around the generators to place everything.
The setup starts with the clock. The clock pulses to the transmitter (R). That transmitter sends a pulse to (r). Every enderic generator has a receiver (r) underneath it that sends all the generators into charging mode. Transmitter (r) near the pearl injector goes through the sequencer. It waits 3 ticks (for the generators to get their charging pulse) then tells the pearl injector to send off a pearl.
Each enderic monitor detects when the generator it is next to shoots off a pearl. That sends a signal to the sequencer to send off a pulse, wait, and pulse again to the next generator. This basically fires the next generators pearl, waits a tick, then places that generator back into charging. (there has to be a wait tick, or else it won't detect it as two separate pulses).
The last generator in the line also sends a pulse to the clock to reset before it triggers the release of another pearl. If somehow a pearl never makes it to generator 6, the clock restarts the sequence. (Note the first generator always fires its first pearl regardless of whether it was in charging or idle. Even if it was in charging when the first pearl is injecting, it will stay in charging mode till the next pearl comes around.)
Note that the first three sequencers are different from the last 3. I can't explain why its better right now because it is hard to see each individual tick. Note that it has to be the first three setup that way and only the first three.
Most of the other setups using redstone wires or dust seem to break when logging out or the chunk is unloading. This setup has consistently been working and doesn't require any replacing of equipment or cable during relogs. It also saves you from having to do any fancy redstone cable coloring.
16 ender pearls ended up making 65million RF.
You could easily add a logic gate between the clock and the transmitter (R) that keeps the redstone "on" when your capacitor bank is full to automate saving resources.