Sky Factory 4 has been out for a while, what are your thoughts?
There are a couple things that I feel were oversights. The reliance on autocrafting, then being limited on autocrafting options to some that are quite lag-inducing being one of the worst.
The unbalanced drop rates from resource trees leading to the 'acornageddon' is another that is kind of disappointing. I would like to see the drop rates of resin increased to keep pace with acorns, and the drop rates of leaves reduced by a massive amount.
Aside from specifically mechanical issues, it doesn't feel like there is a particular goal in mind. For example, in Sky Odyssey there was the Dimension X portal. It was something defined to work toward. I don't see an equivalent here, so it's like "ok, now what?"
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I am interested in your opinion on Sky Factory 4 so far, because I am not sure if I like it as much as I did SF3.
After playing SF3 several times, I don't really see myself playing SF4 equally often. I wanna try a compact world start, but other than that I feel like SF4 is pretty bare bones.
SF4 has a lot going for it. The tree ressources are interesting, a lot of (for me) new mods were added that are fun to explore and it runs like a charm.
But I also feel like it is pretty empty. SF3 had lots of fun mods that I feel are missing in SF4, e.g. Decocraft. SF4 feels a bit limited and you can get to the end pretty quickly (apart from the last quest tab, which feels like busy work).
I also wish there were a few more quests to go along with the more complicated mods (e.g. Nuclearcraft). I am not complaining, it is a free mod that is a lot of fun and I hope they add even more content so we can play it for several years to come as with SF3.
What are your thoughts on SF4 so far?
There are a couple things that I feel were oversights. The reliance on autocrafting, then being limited on autocrafting options to some that are quite lag-inducing being one of the worst.
The unbalanced drop rates from resource trees leading to the 'acornageddon' is another that is kind of disappointing. I would like to see the drop rates of resin increased to keep pace with acorns, and the drop rates of leaves reduced by a massive amount.
Aside from specifically mechanical issues, it doesn't feel like there is a particular goal in mind. For example, in Sky Odyssey there was the Dimension X portal. It was something defined to work toward. I don't see an equivalent here, so it's like "ok, now what?"
It was alot of fun early game, but the pack is lacking a good midgame/endgame....
For example - We are producing millions of RF/t but there is absolutly nothing to spend it on.