Maybe it's because you have a non adreno gpu or a 7XX adreno gpu, the drivers support only 6XX adrenos at the moment Answer from flashflash_7 on reddit.com
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GitHub
github.com › skyline-emu › skyline › discussions › 1802
Skyline emulator is not working on mali GPU and Open game and he stuck not working after update plz solve this and playable on mali GPU plz · skyline-emu/skyline · Discussion #1802
May 13, 2023 - Skyline emulator vulkan drivers adreno 610 sd 680 link · Beta Was this translation helpful? Give feedback. 2 · You must be logged in to vote · All reactions · 0 replies · Comment options · There was an error while loading. Please reload this page. Something went wrong. There was an error while loading. Please reload this page. Quote reply · - what happen to my device, your gpu is not support?
Author   skyline-emu
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YouTube
youtube.com › watch
How to FIX Your GPU is NOT Supported IN Skyline emulator Android Devices [exynos]New Driver Settings - YouTube
Skyline emulator android testhow to fix your gpu is not supported in skyline emulator exynos and if u have any android phone then try this settings© Disclaim...
Published   November 17, 2022
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TikTok
tiktok.com › discover › how-to-fix-skyline-edge-gpu-your-device-doesnt-support-custom-drivers
How to Fix Skyline Edge Gpu Your Device Doesnt Support Custom Drivers | TikTok
August 18, 2025 - Learn how to fix Skyline Edge GPU issues and customize drivers for enhanced gaming performance. Stay updated with our troubleshooting guide!See more videos about How to Fix An Incomplete Production Key on Skyline Edge Emulator, How to Fix Skyline Emulator Incomplete Production Key, How to Fix Skyline Emulator Crash, How to Fix Lag in Skyline Edge, How to Download Skyline Edge Keys, How to Fix This Device Is Not Supported Gpu Driver Yuzu.
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Reddit
reddit.com › r/emulationonandroid › anyone know how to fix this graphics issue on skyline? (sorry for the low res image)
r/EmulationOnAndroid on Reddit: Anyone know how to fix this graphics issue on skyline? (Sorry for the low res image)
January 7, 2023 - If it's any help, it's running on the latest release of skyline. Tried different drivers,all produced same results. Running on android 10, snapdragon 845. ... That was just a driver issue and most newer drivers dont apply on the 845/a10 combo. Even turnip goes as far as v12 before it refuses to apply at all (tho edge fixed it in this case i guess lmao) ... Yeah but i needed to lower that 1 gpu setting from 256 to zero for it to work.
Find elsewhere
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Retro Handheld Guides
retrohandheldguides.com › home › ayn odin skyline (switch) emulator setup guide
AYN Odin Skyline (Switch) Emulator Setup Guide - Retro Handheld Guides
February 12, 2024 - Luckily, shortly after the announcement of the Skyline shutdown, the very popular Switch emulator for PC called YUZU announced the release of an Android version. Unfortunately, the YUZU team also announced that their android app would target Android 11 and above as well as be targeted at Snapdragon GPUs. This left both the Odin Base/Pro out of luck stuck on Android 10 for the time being, and the Lite version without a compatible GPU. The YUZU team will not be releasing an official version of the app for Android 10 in order to dissuade users with older and incompatible devices from attempting to use the app.
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Devalca
devalca.com › post › download-driver-for-skyline
Download Driver for Skyline
Devalca is Community which is where we are share games Nintendo Switch, 3DS, WII U, PS VITA, PC etc.
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Reddit
reddit.com › r/emulationonandroid › skyline emulator running at snapdragon 439 (adreno 505)
r/EmulationOnAndroid on Reddit: Skyline Emulator running at Snapdragon 439 (Adreno 505)
April 10, 2022 - idk why Skyline Emulator is only running at Snapdragon devices, even they also fixing the issues to run Mali GPUs. It's still completely nothing, AetherSX2 supports all the old GPU devices even Mali GPUs runs normally but Skyline didn't want ...
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Old ROMs
oldroms.com › skyline-edge-new-gpu-drivers
Skyline Edge New GPU Drivers Download (All Versions) - Old ROMs
September 2, 2024 - Step 2 – Open the Skyline Edge emulator. Step 3 – Open Settings by clicking on the settings icon. Step 4 – Go to the GPU section and then click on GPU Driver Configuration. Step 5 – Click on the Install option to install the New GPU Driver. Step 6 – Select and double-click on GPU Driver Zip File to Install. Step 7 – Skyline Edge New GPU Driver Installed successfully. Skyline Edge GPU Driver Configuration Completed, Now you can play any game on the Skyline Edge emulator, enjoy.
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GitHub
github.com › skyline-emu › skyline › discussions › 2077
Better GPU driver for skyline emulator · skyline-emu/skyline · Discussion #2077
December 14, 2022 - OpenGL support won't ever happen. Vulkan is mandatory for the emulator, same is true for its competitor on mobile.
Author   skyline-emu
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GitHub
github.com › K11MCH1 › AdrenoToolsDrivers › blob › main › docs › skyline.md
AdrenoToolsDrivers/docs/skyline.md at main · K11MCH1/AdrenoToolsDrivers
<p align="center"><img src="images/skyline/skyline_gpu.png"/></p> · Tap on "Install": · <p align="center"><img src="images/skyline/skyline_install.png"/></p> · In the file picker navigate to the driver package and tap on it: · <p align="center"><img src="images/skyline/skyline_picker.png"/></p> · <br> · (Development on Skyline has been ceased) · <br> · For Support visit the <a href="https://discord.gg/YhpdhVBmXX">Strato Emulator Official Discord</a>.
Author   K11MCH1
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OnePlus Community
community.oneplus.com › thread › 945133
[Drivers] Adreno 5xx GPU Driver [V313 REV23 | V331 REV1]
Introducing our new OnePlus Community experience, with a completely revamped structure, built from the ground-up.
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GitHub
github.com › skyline-emu › skyline › discussions › 1948
Please support MALI GPU · skyline-emu/skyline · Discussion #1948
Mali has had Vulkan support for a long time, really long time. You can see people with Mali G72 and even Mali G51 running Skyline although not greatly. You can run games, only GPU that can't are PowerVR since they are extremely old and low end at this point.
Author   skyline-emu
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GitHub
github.com › K11MCH1 › AdrenoToolsDrivers › releases
Releases · K11MCH1/AdrenoToolsDrivers
A repository for Skyline, Strato, Vita3K and Yuzu Android compatible Adreno drivers. - Releases · K11MCH1/AdrenoToolsDrivers
Author   K11MCH1
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Reddit
reddit.com › r/retroid › skyline emulator has bested me. please help.
r/retroid on Reddit: Skyline emulator has bested me. Please help.
February 7, 2025 -

For five consecutive hours i have tried to get this annoying app to work.

I've tried everything, Im on the retroid pocket 3+ and trying to run the binding of isaac afterbirth+, it says in the compatibility spreadsheet that it should be fully working perfectly, but i cant even get it to boot for a frame, just a black screen and a big fat 0 fps. I have the prod keys and title keys, dumped them myself from the newest firmware and update, along with the game. I have tried booting just the game, the update first, merging the two to get a single nsp, nothing got me past that wretched black screen. I have tried different versions of skyline as well, but none of it works.

Here is the error log i found:

I88EmuMainCreateDevice: Vulkan Device: Name: Mali-G52 Type: IntegratedGpu Driver ID: ArmProprietary Vulkan Version: 1.1.149 Driver Version: 27.0.0 Queues: * 2xGCT--: TSB0 MIG(1x1x1) <-- Extensions: * VK_KHR_incremental_present (v0.0.1) * VK_KHR_shared_presentable_image (v0.0.1) * VK_GOOGLE_display_timing (v0.0.1) * VK_KHR_16bit_storage (v0.0.1) * VK_KHR_8bit_storage (v0.0.1) * VK_KHR_bind_memory2 (v0.0.1) * VK_KHR_buffer_device_address (v0.0.1) * VK_KHR_create_renderpass2 (v0.0.1) * VK_KHR_dedicated_allocation (v0.0.3) * VK_KHR_depth_stencil_resolve (v0.0.1) * VK_KHR_descriptor_update_template (v0.0.1) * VK_KHR_device_group (v0.0.4) * VK_KHR_driver_properties (v0.0.1) * VK_KHR_external_fence (v0.0.1) * VK_KHR_external_fence_fd (v0.0.1) * VK_KHR_external_memory (v0.0.1) * VK_KHR_external_memory_fd (v0.0.1) * VK_KHR_external_semaphore (v0.0.1) * VK_KHR_external_semaphore_fd (v0.0.1) * VK_KHR_get_memory_requirements2 (v0.0.1) * VK_KHR_image_format_list (v0.0.1) * VK_KHR_imageless_framebuffer (v0.0.1) * VK_KHR_maintenance1 (v0.0.2) * VK_KHR_maintenance2 (v0.0.1) * VK_KHR_maintenance3 (v0.0.1) * VK_KHR_multiview (v0.0.1) * VK_KHR_relaxed_block_layout (v0.0.1) * VK_KHR_sampler_mirror_clamp_to_edge (v0.0.3) * VK_KHR_sampler_ycbcr_conversion (v0.0.14) * VK_KHR_separate_depth_stencil_layouts (v0.0.1) * VK_KHR_shader_draw_parameters (v0.0.1) * VK_KHR_shader_float16_int8 (v0.0.1) * VK_KHR_shader_float_controls (v0.0.4) * VK_KHR_shader_subgroup_extended_types (v0.0.1) * VK_KHR_spirv_1_4 (v0.0.1) * VK_KHR_storage_buffer_storage_class (v0.0.1) * VK_KHR_timeline_semaphore (v0.0.2) * VK_KHR_uniform_buffer_standard_layout (v0.0.1) * VK_KHR_variable_pointers (v0.0.1) * VK_KHR_vulkan_memory_model (v0.0.3) * VK_EXT_astc_decode_mode (v0.0.1) * VK_EXT_global_priority (v0.0.2) * VK_EXT_host_query_reset (v0.0.1) * VK_EXT_image_robustness (v0.0.1) * VK_EXT_index_type_uint8 (v0.0.1) * VK_EXT_inline_uniform_block (v0.0.1) * VK_EXT_line_rasterization (v0.0.1) * VK_EXT_queue_family_foreign (v0.0.1) * VK_EXT_scalar_block_layout (v0.0.1) * VK_EXT_separate_stencil_usage (v0.0.1) * VK_EXT_texture_compression_astc_hdr (v0.0.1) * VK_EXT_shader_subgroup_ballot (v0.0.1) * VK_EXT_shader_subgroup_vote (v0.0.1) * VK_EXT_transform_feedback (v0.0.1) * VK_EXT_external_memory_dma_buf (v0.0.1) * VK_EXT_image_drm_format_modifier (v0.0.1) * VK_ANDROID_external_memory_android_hardware_buffer (v0.0.3) * VK_KHR_swapchain (v0.0.70) Traits: * Supports U8 Indices: true * Supports Sampler Mirror Clamp To Edge: false * Supports Sampler Reduction Mode: false * Supports Custom Border Color (Without Format): false * Supports Anisotropic Filtering: true * Supports Last Provoking Vertex: false * Supports Logical Operations: false * Supports Vertex Attribute Divisor: false * Supports Vertex Attribute Zero Divisor: false * Supports Push Descriptors: false * Supports Imageless Framebuffers: true * Supports Global Priority: true * Supports Multiple Viewports: false * Supports Shader Viewport Index: false * Supports SPIR-V 1.4: true * Supports Shader Invocation Demotion: false * Supports 16-bit FP: true * Supports 8-bit Integers: true * Supports 16-bit Integers: true * Supports 64-bit Integers: false * Supports Atomic 64-bit Integers: false * Supports Floating Point Behavior Control: true * Supports Image Read Without Format: true * Supports List Primitive Topology Restart: false * Supports Patch List Primitive Topology Restart: false * Supports Transform Feedback: false * Supports Geometry Shaders: true * Supports Vertex Pipeline Stores and Atomics: false * Supports Fragment Stores and Atomics: true * Supports Shader Storage Image Write Without Format: true *Supports Subgroup Vote: true * Subgroup Size: 8 * BCn Support: 0000000 Quirks: * Needs Individual Texture Binding Writes: false * VkImage Mutable Format is costly: true * Adreno Relaxed Format Aliasing: false * Adreno Broken Format Reporting: false * Relaxed Render Pass Compatibility: false * Max Subpass Count: 4294967295 * Max Global Queue Priority: High I256EmuMainAudio Core (Service_Audio): Auto-selecting the cubeb backend I256EmuMainAudio Core (Service_Audio): Auto-selecting the cubeb backend I462EmuMainPipelineManager: Loaded 0 graphics pipelines in 0ms I464EmuMainNPDM Metadata: Title: ID: 10021C000B6A000, Version: 0 Main Thread: Priority: 44, Stack Size: 0x100000 Scheduler: Ideal Core: 0, Core Mask: 0111, Priority: 28 - 59 Kernel Version: v9.1 I464EmuMainSerialisePipelineCache: Wrote Vulkan pipeline cache to /storage/emulated/0/Android/data/skyline.emu/files/vk_graphics_pipeline_cache/010021C000B6A000/B5130000001002740000C006B7BB096029856FBC1039D8AA232E0046 (size: 0x20 bytes) I473EmuMainLoadExeFs: Loaded 'rtld.nso' at 0x800000000 (.text @ 0x800001000) I494EmuMainLoadExeFs: Loaded 'main.nso' at 0x800005000 (.text @ 0x800006000) I698EmuMainLoadExeFs: Loaded 'subsdk0.nso' at 0x800118000 (.text @ 0x800119000) I827EmuMainLoadExeFs: Loaded 'subsdk1.nso' at 0x800AEA000 (.text @ 0x800AEB000) I1013EmuMainLoadExeFs: Loaded 'sdk.nso' at 0x801185000 (.text @ 0x801188000) I1013EmuMainStarting "The Binding of Isaac: Afterbirth+" (010021C000B6A000) v1.7.9b by "Nicalis, Inc" I1013EmuMainExecute: Starting main HOS thread I1075HOS-1ICommonStateGetter: Switch to mode: Handheld I1084HOS-1SetTerminateResult: App set termination result: 3104258 E1084HOS-1Break: Exit Stack Trace (0) * 0x701CD10994 (skyline::kernel::svc::Break(skyline::DeviceState const&) from libskyline.so) * 0x701CCE1448 (skyline::nce::NCE::SvcHandler(unsigned short, skyline::nce::ThreadContext*) from libskyline.so) * 0x8011850CC (from sdk.nso.patch) * 0x8012F38E8 (from sdk.nso) * 0x8012F39AC (from sdk.nso) * 0x80139EE1C (nn::fs::MountRom(char const*, void*, unsigned long) from sdk.nso) * 0x800006478 (nnMain from main.nso) * 0x801463FE4 (nn::init::Start(unsigned long, unsigned long, void (*)(), void (*)(), void (*)()) from sdk.nso) * 0x8000010D4 (from rtld.nso) W1084HOS-1Kill: Killing HOS-1 in KProcess W1085EmuMainKill: Killing and joining all threads in KProcess with new thread creation disabled

Chatgpt couldn't help me, deepseek couldn't help me, and google certainly couldn't. HOW DO I FIX THIS.