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Hey everyone,
I'm curious if there are any interesting games out there where NPCs are driven by LLMs and players can have conversations with them. I've been keeping an eye on Steam but haven't seen any titles like this. Is Steam preventing the release of AI-based games, or are developers just not focusing on this type of gameplay yet?
I've seen the Skyrim mod that introduced this feature and I'm wondering why anyone else isn't creating something like this.
Which steam game in your opinion has the best npc ai or the most fun/unpredictable npc ai?
I not NOT referring to adversary AI like a chess AI or a dota AI. I mean NPC's AI like those found in Rimworld, Banished, or Dwarf Fortress. I don't have any kind of definition of "sophisticated", but am thinking sort of like AI that act in an organic manner. AI that respond to stimuli in their environment and hopefully act in ways that surprise you.
I particularly enjoy a dynamic like Dungeon Village where instead of controlling heroes you just set up the city and heroes migrate if you're city is attractive enough and fight the monsters they want.
I'm specifically just curious about games with impressive NPC AI, the game doesn't even have to be good.
Heya - I'm a video game maker. I wanted to ask people thoughts on AI NPCs (generative ones, instead of old school logic ones). Why haven't we started seeing more of them?
I know we can easily already do conversation within a game with NPCs. With a solid system prompt and character definition, the NPC will be correct to the lore of the world.
I'm wondering what the next levels above that would be to implement.
The two directions I'm mulling over are:
Society gossip : there is some world state that describes relationships between NPCs and we have them interacting based on those relationships. And you can "dip" into the drama.
Action Taking : One of the biggest debates I have around this is any action taking is kinda like a tool/ function call almost, and in the future, maybe like "browser bot agent chatGPT" will be so good that hard coding actions wouldn't be worth it - instead the AI can just play almost as a user - through the normal UI.
Also, I was wondering what you guys thought was missing from AI Town, and why even though westworld is such a cool idea, we aren't yet seeing early success with that concept.