Macerator + Survivalist Generator
A "What should I build?" generator! - Survival Mode - Minecraft: Java Edition - Minecraft Forum - Minecraft Forum
minecraft java edition minecraft feed the beast - Early Game Extra Utilities Generators? - Arqade
Wiring for survivalist generator?
Buildcraft kinesis pipes are cheap and effective.
More on reddit.comim trying out FTB infinity evolved, and im trying to hook up a survivalist generator to a macerator, is there any way of doing this? which pipes should i use? the leadstone fluxduct pipes dont work
If you have MFR, a single biofuel bucket in a furnace generator generates 281250 RF at 40RF/t. With MFR BioReactor you are able to at a bare minimum generate 80mb per item, which equates to 22500 RF/t, which is already more than baked potatoes in your culinary generator. Because you already have a tree farm, you can pump the extra saplings in and get more energy off of your existing setup. You may consider adding more tree types into your tree farm to get more energy per item.
Types of Items | RF per Item
1 | 22500
2 | 25312.5
3 | 28125
4 | 30937.5
5 | 33750
6 | 32562.5
7 | 39375
8 | 42187.5
9 | 45000
If you want the most efficiency (and have the patience to wait for it to generate the energy at 5 RF/t), run the biofuel bucket in survivalist generators
Types of Items | RF per Item
1 | 90000
2 | 102272
3 | 112500
4 | 123750
5 | 135000
6 | 146250
7 | 157500
8 | 168750
9 | 180000
If you are not stuck with Extra Utilities, the BioFuel Generator from MFR gives a whopping 800,000 RF at 160 RF/t
Types of Items | RF per Item
1 | 64000
2 | 72000
3 | 80000
4 | 88000
5 | 96000
6 | 104000
7 | 112000
8 | 120000
9 | 128000
Nether wart takes 4 stages to grow (about 3.5 minutes), and will drop 2-4 nether wart. Potatoes take 8 stages to grow, and will drop 1-4 potatoes. So potatoes take longer to grow, and will give you less items per harvest on average. However sugar cane, which you will need to make the potions, takes around 15 minutes to fully grow.
I can't speak entirely for your individual setup, but if nether warts/potatoes are the limiting factors, then I'd go with the potion generator, especially as each nether wart can brew 3 potions. Keep in mind also that you'll need sand, and something to smelt the sand into glass.
Other early-mid game generators you could look into are:
- Solar Generator - "Infinite" energy without fuel
- TNT Generator - Only really worth it if you have a mob farm
- Lava Generator - Less effort than most other fuels
But overall I think the potion generator, if you have access to potion ingredients, is the best idea.
Right now I've got a survivalist generator hooked up to a capacitor bank to store the energy, and my machines just sitting next to it, but this is quickly becoming inefficient as I need to swap out machines because I have so many. I tried to find what kind of wires to use to hook things up, but the ones I found (insulated red wires from Project Red) didn't hook up to the generator or the machines?
I tried a search for wires and wiring and didn't get anything very recent and most talked about IC2. Any tips on wiring your base's power?
I have a Furnace Generator and a Survivalist Generator placed on the ground, they both are burning fuel, but won't power my machines(SAG Mill, Pulverizer, Alloy Smelter, Induction Smelter) when I place them next to them. How do I use the power?
Hey! I've just started stoneblock, and I'm learning that coal is not a good fuel source for my generators, is there anything I can use instead that would be better? It seems to be eating away at my coal faster than I can sift it. I can go to the nether and stuff if there's anything there I can use lol