Obsidian armor
Why does my obsidian armour work?
They haven't changed obsidian armor in mobile yet, that's unfortunate man :(
More on reddit.comcan i get obsidian armour in a cringing world?
Is Obsidian Armour fair?
It's pretty broken, but at the same time it's more of a glass cannon type set up, especially later on.
More on reddit.comObsidian Armor is statistically the 4th strongest Summoner Armor in the game, far-outclassing Bee Armor, Spider Armor, Hallowed Armor, and the Tier 2 OOA Armor. It's only beaten when you get to Spooky Armor (Post-Plantera), Tier 3 OOA Armor (Post-Golem) and Stardust Armor (Post-ML.) Normally I'd argue that a single armor set that can be gotten early game (Post-BoC/EoW) that outstrips/skips multiple tiers of armor is a bad thing, but hear me out:
This armor being whip-centric and also being effective well in to HM provided you're skilled enough to mitigate the low defense brings viability to whip builds as a concept, and to glass canon builds as a whole, as well as exposes some glaring problems with the Summoner Class in Vanilla Terraria as a whole. I think rather than nerfing Obsidian Armor, Summoner Armors should instead be buffed to Obsidian Armor's level, and Whips be given more of an identity.
I previously thought so, until I really played around with it.
In reality, the against the Wall of Flesh, the Obsidian Armor + Spinal Tap build will kill him FAR faster than any other build. I mean a LOT faster - like past the point of ‘its a strong set’ and to the point of ‘plain broken’. Like, 1.2 release Vampire Knives kind of broken.
If we made all other armor sets the level of Obsidian, then there’s no competition. Summoner is the only good class. All other classes have no reason to exist and are completely obscured by the overpowered strength of Summoner.
I used to think Obsidian was fine, but after using it I’ve realised Obsidian Armor is fun, but it absolutely needs a nerf. No question about it.
While I think that yes, this is good to an extent, I feel like it strays from the 'Summoner' class. With the Feral Claws, Spinal Tap, and Obsidian Armor I was just running straight at enemies and killing them all, my summons not really doing anything.
I feel like the right direction for balancing the summoner class would be summons, kind of self-explanatory. Give a reason to not just fill up all your slots with your highest dps summon. Add combination effects and various things your summons can do together, so you would be stronger(Gives an excuse to add a lot of summons of similar power level too). Summons could also have special abilities that go on cd after use, like allowing the stardust dragon to fire a last-prism like beam for a few seconds and stuff like that. Point is - focus on the summons, the whip is not supposed to be the focus or main weapon of the 'Summoner' class. Maybe the devs can do this if they ever come back to Terraria, or a mod hopefully.