Instances of Buffer are also instances of Uint8Array in node.js 4.x and higher. Thus, the most efficient solution is to access the buffer's own .buffer property directly, as per https://stackoverflow.com/a/31394257/1375574. The Buffer constructor also takes an ArrayBufferView argument if you need to go the other direction.

Note that this will not create a copy, which means that writes to any ArrayBufferView will write through to the original Buffer instance.


In older versions, node.js has both ArrayBuffer as part of v8, but the Buffer class provides a more flexible API. In order to read or write to an ArrayBuffer, you only need to create a view and copy across.

From Buffer to ArrayBuffer:

function toArrayBuffer(buffer) {
  const arrayBuffer = new ArrayBuffer(buffer.length);
  const view = new Uint8Array(arrayBuffer);
  for (let i = 0; i < buffer.length; ++i) {
    view[i] = buffer[i];
  }
  return arrayBuffer;
}

From ArrayBuffer to Buffer:

function toBuffer(arrayBuffer) {
  const buffer = Buffer.alloc(arrayBuffer.byteLength);
  const view = new Uint8Array(arrayBuffer);
  for (let i = 0; i < buffer.length; ++i) {
    buffer[i] = view[i];
  }
  return buffer;
}
Answer from Martin Thomson on Stack Overflow
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Bun
bun.com › guides › binary data › arraybuffer to uint8array
Convert an ArrayBuffer to a Uint8Array | Bun Guides
const buffer = new ArrayBuffer(64); const arr = new Uint8Array(buffer, 0, 16); // view first 16 bytes
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Bun
bun.com › binary data › convert a uint8array to a buffer
Convert a Uint8Array to a Buffer - Bun
July 25, 2026 - const arr: Uint8Array = ... const buf = Buffer.from(arr);
Discussions

node.js - Convert a binary NodeJS Buffer to JavaScript ArrayBuffer - Stack Overflow
You can access the underlying ArrayBuffer of a Buffer. The Buffer's buffer property (that is, inherited from Uint8Array) holds it. A “small” Buffer's buffer property is an ArrayBuffer that represents the entire memory pool. More on stackoverflow.com
🌐 stackoverflow.com
ELI5: File, Uint8Array, Buffer, Arraybuffer, BytesArray, Blob…
A digital system, like a computer works on digital data, thus things which can be represented as digits. Or simpler: Computer sees a bit of numbers and works on them. Also a text is just a long number. Some time ago, one decided to have computers work on binary digits and to group 8 out of those as the typical size. That is a byte. (There were computers using other byte sizes, that's why sometimes, especially in network protocols, it is called octet) With a byte of eight bits you can represent 256 values. (From 0 to 255) over multiple decades there were discussions on representing text (actually that was prr-computer already with telegraphs etc) and one found the ASCII rules to map between numeric values and characters. Each letter in the English alphabet got a code. Thus the word Hello becomes the sequence of numbers 72 101 108 108 111 Now decimal system ia nice when counting with fingers, but not so good for a binary machine. As said we have the byte, thus instead ten digits is inconvenient so we use a number system with base 16, thus any digit can not only have ten different values (0 to 9) but 16 (0 to 9 and A to F) Thus the same numbers as above can be written in hex 0x48 0x65 0x6C 0x6C 0x6F Now each byte is represented by two hex digits which gives a nice structure (and if you notice that 0x41 is A and 0x61 is a you start to understand ASCII) Now over time 256 characters wasn't enough for represting text in all languages, so after many years and messing around with different code pages and encodings smart folks came up with Unicode and Utf-8 to encode all characters. Won't go there too deep, but in essence utf-8 uses the ASCII table for the first 128 characters (half a byte, the lower half) and all other characters use multiple bytes. The German letter Ä fornisntance is 0xC3 0x48. In addition the Unicode standard has specific rules on sorting and comparing those values and some fancy transformations. (Sorting rules are even language dependent, so the German Ä can be sorted like AE, behind Z or simply as A) Wenn Browsers and JavaScript were created it was decided that a string in JavaScirpt shall be Unicode data. This is logical as websites are full of human readable text and properties of Unicode are good (well, the story is more complicated there, but good enough) This was good for the time where Web was working with simple websites and JavaScript was doing minor text manipulation. However for lower layers of the compitong stack data is just a sequence of bytes. In memory you have bytes. A file is a sequence of bytes. The meaning of those bytes might be Unicode text, might be an image, might even be bianry program code all are just bytes. The difference is only in the one looking at it. Now treating all data as unicode string will do harm, as they have all the assumptions on top where only specific byte sequences are valid and so on. So something else had to be added. And in fact different groups added different things. Before we can explain that, one step more is needed: as said interpretation depends on who looks at the data. So back to our numbers and from decimal and hex to binary. As said 8 bit are a byte. The number 1 in binary with it 8 bits would look like 0b00000001 Here using 0b as prefix, so you interpret it as binary, not hey, not decimal. The value 127 inn inary looks like this: 0b01111111 all bits, but the first set. Now something fancy happens when we set the first bit to 1 as well: 0b11111111 This can either be 255 or -1. Wait what negative!? You will ask: Yes, there eisna problem with these numbers: Our byte has to represent negative numbers as well. And then the first digit tells us whether it's negative or positive. And whenever we look at the byte we have to make a choice how we look at it. Is it a text character? Is it a positive number? A negative number? The byte doesn't know and doesn't care only we when looking at it. Now the Uint8Array enters! By giving a sequence of bytes (some area in memory) to an Uint8Buffer we tell it "look at those bytes and treat tit like a sequence of bytes, where each byte is a 8 bit unsigned number" and by that we can work with those.bytes and each byte will be a number 0 to 256 and whatever we do with the array decides on what it does with those bytes. Maybe it is a pixel in an image, maybe an frequency on an audio file, maybe ... Now another term there eisnthe Buffer. A buffer is just some area in memory. An arrayBuffer is "this is my area of memory, but I haven't yet decided how i will interpret it" I said Buffer, I said complicazednhsorory ... That tis that Node.js developers Hand this issue before ArrayBuffer d Uint8Array was defined, so they created their own thing, which is similar to an Unit8Array (modern versions of Buffer are built on Uint8Array) but don't be confused, buffer is a generic term for some data stored somewhere, which is distinct from Buffer, which is a type in Node.js. Now there ris a bit more. 256 is a bit low formmany purposes. So you can group multiple bytes and make them digits in a larger number. Quite typical are efor 4 byte, which are 32 bit. Thus a Int32Array takes 4 bytes at once from the underlying data (the ArrayBuffer, the buffer, the memory region) and makes it a 32 bit signed number (- 2147483648 to 2147483647) the Uint32Array (0 to 4294967295) and if that isn't enought there are big(u)int64Array, which look at 8 byte at a time, which is also the number of byte/bit a modern CPU can store in it's register, transfer though bus and process the best, hence 64bit architecture. The key thing is: memory (RAM, disk or any other form) in modern computers is just a sequence of bytes and the way you look at it decides on the meaning. The computer doesn't know and you have to tell it. Uint8Array is the typically representation for low level work. ArrayBuffer is when you haven't decided, yet and all else are more special. More on reddit.com
🌐 r/node
6
12
December 16, 2021
Buffer to Uint8Array conversion method?
Buffer is a subclass of Uint8Array, so you can generally treat it like a Uint8Array. However, Buffer changes the behavior of the .slice() method, so treating it like a Uint8Array may cause subtle p... More on github.com
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2
October 25, 2023
Node.js - Buffer vs Uint8Array
With TypedArray now available, the Buffer class implements the Uint8Array API in a manner that is more optimized and suitable for Node.js. So if the Buffer class implements a Unint8Array, could you enlighten me why we need to convert to an Unint8Array from a Buffer? More on stackoverflow.com
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MDN Web Docs
developer.mozilla.org › en-US › docs › Web › JavaScript › Reference › Global_Objects › Uint8Array
Uint8Array - JavaScript - MDN Web Docs
The Uint8Array typed array represents an array of 8-bit unsigned integers. The contents are initialized to 0 unless initialization data is explicitly provided. Once established, you can reference elements in the array using the object's methods, or using standard array index syntax (that is, ...
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Reddit
reddit.com › r/node › eli5: file, uint8array, buffer, arraybuffer, bytesarray, blob…
r/node on Reddit: ELI5: File, Uint8Array, Buffer, Arraybuffer, BytesArray, Blob…
December 16, 2021 -

I’m always ending up guessing.. I need to somehow understand. I have no idea what I’m doing when working with files. Just trying stuff until it works. Someone plz ELI5..

My current issue is getting a png file from Firebase storage which gives a “file” which I’m trying to add on a pdf, where the library expects a Uint8Array or Arraybuffer. I’ve been doing similar things before. But end up just guessing my way until it works, and this time.. well it doesn’t work. I guessed it all with no success. I don’t know what I’m doing so I guess I need to actually learn ;)

Top answer
1 of 2
36
A digital system, like a computer works on digital data, thus things which can be represented as digits. Or simpler: Computer sees a bit of numbers and works on them. Also a text is just a long number. Some time ago, one decided to have computers work on binary digits and to group 8 out of those as the typical size. That is a byte. (There were computers using other byte sizes, that's why sometimes, especially in network protocols, it is called octet) With a byte of eight bits you can represent 256 values. (From 0 to 255) over multiple decades there were discussions on representing text (actually that was prr-computer already with telegraphs etc) and one found the ASCII rules to map between numeric values and characters. Each letter in the English alphabet got a code. Thus the word Hello becomes the sequence of numbers 72 101 108 108 111 Now decimal system ia nice when counting with fingers, but not so good for a binary machine. As said we have the byte, thus instead ten digits is inconvenient so we use a number system with base 16, thus any digit can not only have ten different values (0 to 9) but 16 (0 to 9 and A to F) Thus the same numbers as above can be written in hex 0x48 0x65 0x6C 0x6C 0x6F Now each byte is represented by two hex digits which gives a nice structure (and if you notice that 0x41 is A and 0x61 is a you start to understand ASCII) Now over time 256 characters wasn't enough for represting text in all languages, so after many years and messing around with different code pages and encodings smart folks came up with Unicode and Utf-8 to encode all characters. Won't go there too deep, but in essence utf-8 uses the ASCII table for the first 128 characters (half a byte, the lower half) and all other characters use multiple bytes. The German letter Ä fornisntance is 0xC3 0x48. In addition the Unicode standard has specific rules on sorting and comparing those values and some fancy transformations. (Sorting rules are even language dependent, so the German Ä can be sorted like AE, behind Z or simply as A) Wenn Browsers and JavaScript were created it was decided that a string in JavaScirpt shall be Unicode data. This is logical as websites are full of human readable text and properties of Unicode are good (well, the story is more complicated there, but good enough) This was good for the time where Web was working with simple websites and JavaScript was doing minor text manipulation. However for lower layers of the compitong stack data is just a sequence of bytes. In memory you have bytes. A file is a sequence of bytes. The meaning of those bytes might be Unicode text, might be an image, might even be bianry program code all are just bytes. The difference is only in the one looking at it. Now treating all data as unicode string will do harm, as they have all the assumptions on top where only specific byte sequences are valid and so on. So something else had to be added. And in fact different groups added different things. Before we can explain that, one step more is needed: as said interpretation depends on who looks at the data. So back to our numbers and from decimal and hex to binary. As said 8 bit are a byte. The number 1 in binary with it 8 bits would look like 0b00000001 Here using 0b as prefix, so you interpret it as binary, not hey, not decimal. The value 127 inn inary looks like this: 0b01111111 all bits, but the first set. Now something fancy happens when we set the first bit to 1 as well: 0b11111111 This can either be 255 or -1. Wait what negative!? You will ask: Yes, there eisna problem with these numbers: Our byte has to represent negative numbers as well. And then the first digit tells us whether it's negative or positive. And whenever we look at the byte we have to make a choice how we look at it. Is it a text character? Is it a positive number? A negative number? The byte doesn't know and doesn't care only we when looking at it. Now the Uint8Array enters! By giving a sequence of bytes (some area in memory) to an Uint8Buffer we tell it "look at those bytes and treat tit like a sequence of bytes, where each byte is a 8 bit unsigned number" and by that we can work with those.bytes and each byte will be a number 0 to 256 and whatever we do with the array decides on what it does with those bytes. Maybe it is a pixel in an image, maybe an frequency on an audio file, maybe ... Now another term there eisnthe Buffer. A buffer is just some area in memory. An arrayBuffer is "this is my area of memory, but I haven't yet decided how i will interpret it" I said Buffer, I said complicazednhsorory ... That tis that Node.js developers Hand this issue before ArrayBuffer d Uint8Array was defined, so they created their own thing, which is similar to an Unit8Array (modern versions of Buffer are built on Uint8Array) but don't be confused, buffer is a generic term for some data stored somewhere, which is distinct from Buffer, which is a type in Node.js. Now there ris a bit more. 256 is a bit low formmany purposes. So you can group multiple bytes and make them digits in a larger number. Quite typical are efor 4 byte, which are 32 bit. Thus a Int32Array takes 4 bytes at once from the underlying data (the ArrayBuffer, the buffer, the memory region) and makes it a 32 bit signed number (- 2147483648 to 2147483647) the Uint32Array (0 to 4294967295) and if that isn't enought there are big(u)int64Array, which look at 8 byte at a time, which is also the number of byte/bit a modern CPU can store in it's register, transfer though bus and process the best, hence 64bit architecture. The key thing is: memory (RAM, disk or any other form) in modern computers is just a sequence of bytes and the way you look at it decides on the meaning. The computer doesn't know and you have to tell it. Uint8Array is the typically representation for low level work. ArrayBuffer is when you haven't decided, yet and all else are more special.
2 of 2
1
it's a bit of a Pia esp when different libs want diff types. An ArrayBuffer is raw data. Like a big bag of data. You can't do anything with it - but if you convert it to something that can look inside the bag (Uint8Array), you can read / write it. If you just want to read, then Blob is your guy.
🌐
JavaScript.info
javascript.info › tutorial › binary data, files
ArrayBuffer, binary arrays
July 11, 2022 - It’s the “eyeglasses” that give an interpretation of the bytes stored in the ArrayBuffer. ... Uint8Array – treats each byte in ArrayBuffer as a separate number, with possible values from 0 to 255 (a byte is 8-bit, so it can hold only ...
Find elsewhere
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GitHub
github.com › sindresorhus › uint8array-extras › issues › 4
Buffer to Uint8Array conversion method? · Issue #4 · sindresorhus/uint8array-extras
October 25, 2023 - Buffer is a subclass of Uint8Array, so you can generally treat it like a Uint8Array. However, Buffer changes the behavior of the .slice() method, so treating it like a Uint8Array may cause subtle p...
Author: sindresorhus
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Sindre Sorhus
sindresorhus.com › blog › goodbye-nodejs-buffer
Goodbye, Node.js Buffer — Sindre Sorhus
October 24, 2023 - If your code accepts a Buffer and doesn’t use any Buffer-specific methods, you can simply update your docs and types to Uint8Array. Changing the input type from Buffer to Uint8Array is a non-breaking change since Buffer is an instance of Uint8Array.
      » npm install buffer-to-uint8array
    
Published: May 20, 2015
Version: 1.1.0
Author: substack
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JavaScripture
javascripture.com › Uint8Array
Uint8Array JavaScript API
Creates a new Uint8Array and copies the items of array into this. array can be any of the typed array types and the copied items will be converted to 8 bit unsigned integers before being stored in this. ... Creates a view on top of the specified buffer starting at byteOffset of length items.
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Node.js
nodejs.org › api › buffer.html
Buffer | Node.js v26.11.1 Documentation
It is possible to create a new Buffer that shares the same allocated memory as a <TypedArray> instance by using the TypedArray object's .buffer property in the same way. Buffer.from() behaves like new Uint8Array() in this context.
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MDN Web Docs
developer.mozilla.org › en-US › docs › Web › JavaScript › Reference › Global_Objects › Uint8Array › Uint8Array
Uint8Array() constructor - JavaScript - MDN Web Docs
July 10, 2025 - new Uint8Array() new Uint8Array(length) new Uint8Array(typedArray) new Uint8Array(object) new Uint8Array(buffer) new Uint8Array(buffer, byteOffset) new Uint8Array(buffer, byteOffset, length) Note: Uint8Array() can only be constructed with new. Attempting to call it without new throws a TypeError. See TypedArray. See TypedArray. ... // From a length const uint8 = new Uint8Array(2); uint8[0] = 42; console.log(uint8[0]); // 42 console.log(uint8.length); // 2 console.log(uint8.BYTES_PER_ELEMENT); // 1 // From an array const x = new Uint8Array([21, 31]); console.log(x[1]); // 31 // From another Typ