American video game development and digital distribution company
Factsheet
Formerly Valve, L.L.C. (1996–2003)
Company type Private
Industry Video games
Digital distribution
Digital distribution
Formerly Valve, L.L.C. (1996–2003)
Company type Private
Industry Video games
Digital distribution
Digital distribution
Wikipedia
en.wikipedia.org › wiki › Valve_Corporation
Valve Corporation - Wikipedia
1 month ago - Valve uses a flat structure, whereby employees decide what to work on themselves. They develop games through playtesting and iteration, describing game design as a kind of experimental psychology. By 2012, Valve employed around 250 people and was reportedly worth over US$3 billion.
Here’s how much Valve pays its staff — and how few people it employs
“Hardware,” to my surprise, has been a relatively small part of the company, with just 41 employees paid a gross of more than $17 million in 2021. Would be interesting to have numbers from other companies like Nintendo and MS to see how many people work on designing their consoles. Valve’s small staff is also something that’s been a sticking point for Wolfire. When it filed its lawsuit in 2021, Wolfire alleged that Valve “...devotes a miniscule percentage of its revenue to maintaining and improving the Steam Store.” And yet they constantly improve it. More on reddit.com
Here’s how much Valve pays its staff — and how few people it employs
The relevant slides from the court case: Though not surprising, Valve only had around 336 employees employed in 2021. Column C is "[Presumably: Gross pay]" and Column D is "[Presumably: Number of employees]". Note that they had less than 200 employees overall working on games. Around 80 on... More on resetera.com
In 2018 a group of Valve staff tried to figure out just how efficient they were being—and found they were making more money per head than Apple, Facebook, and nearly every tech giant out there
when you factor in the thousands, if not tens of thousands, of menial jobs at those companies compared to the ~350 people total at valve, especially considering how much of a money printing factory it is, is this really that surprising? More on reddit.com
Microsoft estimated Valve’s revenue in 2021 at $6.5bn Interesting to see another view on the scale of Valve’s business
Very impressive that a private company made that list. I really hope Gabe lives a long life and/or he has a solid successor lined up that shares his same vision/values. I'd assume this would be one of his kids so I think we're good there. More on reddit.com
Videos
Reddit
reddit.com › r/globaloffensive › valve employee numbers and salaries got released
r/GlobalOffensive on Reddit: Valve employee numbers and salaries got released
July 16, 2024 -
They had 181 people working on all oft their games. Remember when you hate on cs2 its probably like 20 people trying to keep the ship floating.
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TLDR: Total staff as of 2021: 336 people Administration: 35 people making an average of 4.5 million a year Game Developers: 181 people making an average of 1 million a year Steam Developers: 79 people making an average of 960k a year Hardware Developers: 41 people making average of 430k a year
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Did y'all think they had like a 500+ member COD/BF type team working on CS?? I have always assumed there were like 10 CS devs
LinkedIn
linkedin.com › company › valve-corporation
Valve corporation | LinkedIn
View all 1,294 employees · Report this company · Valve is an entertainment software and technology company founded in 1996 and based in Bellevue, Washington. The company’s debut title, Half-Life, has won over 50 Game of the Year Awards and ...
NeoGAF
neogaf.com › discussions › gaming discussion
Report: Valve made 17B~ in revenue this year. With 336 ...
1 month ago - Jesus Christ some of y'all lmao. So salty with Valve, and for what? About a speculated price? At least wait until things are confirmed to get in a tizzy, lmao. Good on them though, that's some wild numbers, especially with 336 employees.
Valve Corporation
valvesoftware.com › en › people
People at Valve - Valve Corporation
Right before joining Valve in 2010, Elizabeth worked for Gracenote(a Subsidiary of Sony). Elizabeth is a graduate of California State University, Chico (with a concentration in Human Resources). Please note: Valve Employees will never ask you for personal or account information, on Steam or anywhere else.
SignHouse
usesignhouse.com › home › blog posts › valve revenue and growth statistics (2024)
Valve Revenue and Growth Statistics (2024) - SignHouse
August 1, 2024 - In 2022, Valve have approximately 1,139 employees.
Valve Corporation
valvesoftware.com › en
Valve Corporation
We aren't a typical company—which is why you're here, right? As a flat company without hierarchy and job titles, we don't usually hire for specific roles. (Though we sometimes do!) Opportunities at Valve run broad and deep.