I wrote an article about that:
Abstract classes and interfaces
Summarizing:
When we talk about abstract classes we are defining characteristics of an object type; specifying what an object is.
When we talk about an interface and define capabilities that we promise to provide, we are talking about establishing a contract about what the object can do.
Answer from Jorge Cรณrdoba on Stack OverflowI wrote an article about that:
Abstract classes and interfaces
Summarizing:
When we talk about abstract classes we are defining characteristics of an object type; specifying what an object is.
When we talk about an interface and define capabilities that we promise to provide, we are talking about establishing a contract about what the object can do.
An abstract class can have shared state or functionality. An interface is only a promise to provide the state or functionality. A good abstract class will reduce the amount of code that has to be rewritten because it's functionality or state can be shared. The interface has no defined information to be shared
Videos
I like to think of interfaces as contracts (this object will have property X & Y and method Z) but makes no assumptions about implementation (at least they did before Default Interface Implementations as of C# 8: https://devblogs.microsoft.com/dotnet/default-implementations-in-interfaces, although I use these sparingly if ever).
Abstract classes (and derived non-sealed classes) can be thought of as just a place to share implementation that's common between supersets of classes and their subsets. Abstract classes provide an object-oriented way of supporting the Don't Repeat Yourself (DRY) principle (https://www.c-sharpcorner.com/article/software-design-principles-dry-kiss-yagni) where the implementation you would otherwise repeat doesn't make sense outside of the context of your class hierarchy.
Interfaces & abstract classes are by no means mutually exclusive and can be used in conjunction with each other depending on the context.
abstract classes are to define a common base class for inheritance, without implementing any actual methods.
because c# does not support multiple inheritance, interfaces are the solution. a class can inherit from one base class, but it can implement many interfaces. interfaces can only be implemented. an interface can not inherit from another interface.
due to issues with inheritance chains, inheritance is often considered an anti-pattern, interface design is recommend instead. with interface design you define contacts that define properties and methods. then classes must implement. other languages use protocols/traits which are slight more feature rich than interfaces.
one past advantage with classes, was you could define default behavior, and interfaces were abstract (no implementations). But modern C# allows default implemations for interfaces.
so my recommendation is to avoid class inheritance (and never more than 1 deep, that is only inherit from base), but rather use interfaces and extension methods to extend classes.
I understand that the interface is used to decouple the abstraction from the implementation. As a very common example you will see with a List and an ArrayList.
List<String> interfaceList = new ArrayList<>();
You can swap out the List implementation with any other class that implements the interface.
Same thing with abstract classes. So is there a reason why you don't see this?
AbstractList<String> abstractList = new ArrayList<>();
In layman's terms:
Interfaces are for "can do/can be treated as" type of relationships.
Abstract ( as well as concrete ) classes are for "is a" kind of relationship.
Look at these examples:
class Bird extends Animal implements Flight;
class Plane extends Vehicle implements Flight, AccountableAsset;
class Mosquito extends Animal implements Flight;
class Horse extends Animal;
class RaceHorse extends Horse implements AccountableAsset;
class Pegasus extends Horse implements Flight;
Bird, Mosquito and Horse are Animals. They are related. They inherit common methods from Animal like eat(), metabolize() and reproduce(). Maybe they override these methods, adding a little extra to them, but they take advantage of the default behavior implemented in Animal like metabolizeGlucose().
Plane is not related to Bird, Mosquito or Horse.
Flight is implemented by dissimilar, unrelated classes, like Bird and Plane.
AccountableAsset is also implemented by dissimilar, unrelated classes, like Plane and RaceHorse.
Horse doesn't implement Flight.
As you can see classes (abstract or concrete) helps you build hierarchies, letting you inhering code from the upper levels to the lower levels of the hierarchy. In theory the lower you are in the hierarchy, the more specialized your behavior is, but you don't have to worry about a lot of things that are already taken care of.
Interfaces, in the other hand, create no hierarchy, but they can help homogenize certain behaviors across hierarchies so you can abstract them from the hierarchy in certain contexts.
For example you can have a program sum the value of a group of AccountableAssets regardless of their being RaceHorses or Planes.
You could deduce the answer logically since you seem to be aware of the differences between the two.
Interfaces define a common contract. Such as an interface called IAnimal, where all animals share functions such as Eat(), Move(), Attack() etc. While all of them share the same functions, all or most of them have a different way (implementation) of achieving it.
Abstract classes define a common implementation and optionally common contracts. For example a simple Calculator could qualify as an abstract class which implements all the basic logical and bitwise operators and then gets extended by ScientificCalculator, GraphicalCalculator and so on.
If you have common implementation then by all means, encapsulate the functionality in an abstract class to extend from. I have near 0 PHP experience, but i don't think you can create interfaces with non constant fields. If the fields are common between your instance classes then you are forced to use an Abstract class, unless you define access to them via getters and setters.
Also, there seems to be no shortage of results in Google.
Note: please forgive the C# syntax, but the principle of the answer is the same for Java and C#.
Now when i started programming I noticed that in all subclasses i basically needed to do the exact same thing
Based on this, it seems like you think abstract classes are only allowed to declare abstract methods. This is not the case.
An abstract class is a class that cannot be instantiated directly (only its derivations can be instantiated). An abstract method is a method in an abstract class which must be implemented in the derived class.
But an abstract class can have non-abstract methods:
public abstract class Artikel
{
public int ArtikelId { get; set; }
public string SayHello()
{
return "Hi, I'm artikel " + ArtikelId;
}
}
When you derive Artikel into subclasses, you do not need to repeat the method body of the SayHello method. Its body has been declared in the base class and can be used by all of the derived classes.
I thought of making Artikel not abstract and put an interface between Artikel and the other classes
Interfaces prevent the ability to create a common method body. If you were to use an interface:
public interface IArtikel
{
string SayHello();
}
Then you will be required to implement this method separately in every class:
public class Book : IArtikel
{
public string SayHello()
{
// custom book logic
}
}
// And the same for all other derived classes.
It's also possible to make an seperate class which inherits from Artikel where I can put all the methods, but then there the methods would still be needed to made three times, one for each subclass right?
Don't take this the wrong way, but your attempts at solving this suggest you don't really master OOP. If this SeparateClass was created as another (4th) subclass from Artikel, how would you expect e.g. the Book class to rely on the methods found in SeparateClass?
Is it a bad design choice if I keep Artikel as abstract?
Keep Artikel abstract, but give it non-abstract methods (i.e. with method bodies) for each method that you are now copy/pasting between all of its subclasses.
You can have a base class as an abstract class which implements the Artikel interface. In the abstract class you can define the common implementation. Then you can derive LP, Book and Boardgame from that super class. In my opinion it is better to have a abstract class rather than copying the same code in all 3 sub classes.