As Rob mentioned, you probably just want to print the float to 1 decimal place. In this case, you can do something like the following:
Copy#include <stdio.h>
#include <stdlib.h>
int main()
{
float conver = 45.592346543;
printf("conver is %0.1f\n",conver);
return 0;
}
If you want to actually round the stored value, that's a little more complicated. For one, your one-decimal-place representation will rarely have an exact analog in floating-point. If you just want to get as close as possible, something like this might do the trick:
Copy#include <stdio.h>
#include <stdlib.h>
#include <math.h>
int main()
{
float conver = 45.592346543;
printf("conver is %0.1f\n",conver);
conver = conver*10.0f;
conver = (conver > (floor(conver)+0.5f)) ? ceil(conver) : floor(conver);
conver = conver/10.0f;
//If you're using C99 or better, rather than ANSI C/C89/C90, the following will also work.
//conver = roundf(conver*10.0f)/10.0f;
printf("conver is now %f\n",conver);
return 0;
}
I doubt this second example is what you're looking for, but I included it for completeness. If you do require representing your numbers in this way internally, and not just on output, consider using a fixed-point representation instead.
Answer from Matt J on Stack OverflowAs Rob mentioned, you probably just want to print the float to 1 decimal place. In this case, you can do something like the following:
Copy#include <stdio.h>
#include <stdlib.h>
int main()
{
float conver = 45.592346543;
printf("conver is %0.1f\n",conver);
return 0;
}
If you want to actually round the stored value, that's a little more complicated. For one, your one-decimal-place representation will rarely have an exact analog in floating-point. If you just want to get as close as possible, something like this might do the trick:
Copy#include <stdio.h>
#include <stdlib.h>
#include <math.h>
int main()
{
float conver = 45.592346543;
printf("conver is %0.1f\n",conver);
conver = conver*10.0f;
conver = (conver > (floor(conver)+0.5f)) ? ceil(conver) : floor(conver);
conver = conver/10.0f;
//If you're using C99 or better, rather than ANSI C/C89/C90, the following will also work.
//conver = roundf(conver*10.0f)/10.0f;
printf("conver is now %f\n",conver);
return 0;
}
I doubt this second example is what you're looking for, but I included it for completeness. If you do require representing your numbers in this way internally, and not just on output, consider using a fixed-point representation instead.
Sure, you can use roundf(). If you want to round to one decimal, then you could do something like: roundf(10 * x) / 10
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I am trying to round a number to the nearest 2 nd decimal place using a rounding function. I see that roundf() in math.h is one candidate to use. But is this fast enough for me to use? Even if it is fast enough to use, do you think it is advisable to use it in a big embedded project keeping the CPU utilization that this process takes?
I have a question when it comes to rounding in C. Does it round up or down at .5? If it does round up, then does that mean that the smallest value of k in the code below can only be 1?
int main()
{
int k = 13;
int i;
for (i = 0; i < 8; i++) {
printf("%d", (k%2));
k >>= 1;
}
printf("%n");
}