Hello, everyone!! Hope you're having a wonderful day!! Just wanted to ask how to extract items from the cardboard package... It's a new item and I can't seem to find the answer anywhere. Any help is appreciated!
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Bit confused, how do I unpack stuff? I have a Frogport taking Packages off a Chain Conveyor, putting them into a Packager below it, and then having a Mechanical Arm take them into a Barrel. But it's just taking the full Packages, not unpackaging them. Also each package only contains one item. Is this just the limit? They're only coming into the Packager from a Vault, but i'd expect more than one block at a time.
Hi everyone I'm new to the create mod and I'm struggling to figure out the package system stuff just wondering if anyone would be kind enough to give me some advise please?
I'm playing around with the features in the new 6.0 update but I'm having trouble with the autocrafting.
If I request 3 stonecutters to be made it sends all the resources in one package, blocking the system. I tried using a re-packer but it can only combine packages, not split them. Is there a way to split this package or force packages to be sent one at a time?
So I am trying to make a auto crafting system and whenever I try to craft multiple of something it just refuses to go into the auto crafting system. I'm super confused and it's quite annoying so any help would be appreciated
The title sort of says it all, I have a network of gauges set up and I'm trying to set up some crafters to make diorite, but the packager won't take in the packages to get the resources for the craft, even though they've worked every other time.
Yes, I have in fact connected the crafters from the back.
Back of the craftersThe one in the pic is 3x3, even though the recipe is 2x2 (which is the setup I tried at first), but neither one works anyway.
The arrows are, in fact, also oriented correctly.
Front of the crafters, output system on the rightAnd yes, there is in fact a valid order for diorite, otherwise I wouldn't have the box, which does also contain everything needed for the recipe.
Factory gauge setup Diorite gaugeThe setup to get the items to the crafters is kind of a mess at the moment since I tried adding funnels everywhere to see if that would fix it, but nope. Every permutation from no funnels to every funnel was attempted, and yet nothing changed.
I also tried adding a few stock links to random stuff, which, unsurprisingly, also didn't fix it.
A slightly better look at my current setup, annotated for possible extra clarity:
Main setup (annotated)Any help would be appreciated, since this is kinda driving me nuts at this point. I only found 2 potential solutions online, which were to make sure the crafters are connected at the back (they already are) and to try making it 3x3 even though the recipe is 2x2 (nothing changed)
Edit: Would I have to use mechanical arms to properly automate the recipe in the crafters, since it needs multiple different items? I was going off of the ponder which showed a funnel going into the side of a crafter to make a door, but that's not quite the same case... either way I'm not sure if that'd fix the packager issue or not and mechanical arms are a smidge too expensive to go out and try to make just to try. I'm quite new to create but I've just been playing for about 9 hours straight now trying to properly learn it for the first time, so sorry if I'm coming across as rude or dumb, that's probably just a combination of my inexperience with the mod and sleep deprivation and I swear I don't mean anything bad, just looking for some assistance.
Edit 2: I'm giving up on figuring it out myself for now, I'll just make separate crafters for each recipe and use mechanical arms to make them. If anyone knows what the issue might've been then that would be preferable, but I've been banging my head against a wall over this one thing for about 2 hours now so I'm moving on before I start hating the mod
Hi I'm very new to this and not the most tech savy. But I'm making some custom face edits for personal use and while I figured out how to replace the vanilla heads, I was hoping to instead replace a modded head (specifically one of the ones from Faces of Faerun if it matters). I have LSlib toolkit and can extract packages just fine, but I can't seem to then repackage the files without them breaking.
I figured it would be fine to just unpack the mod, replace the single GR2 file, repack it, then implement it. But in testing, I can't actually repackage the mod at all without it breaking, even if I don't touch a single file in it. If I extract the package then immediately repackage it with the create package function (using the exact same file name and everything), it breaks the mod. The modded heads say 'not found' and become invisible.
To clarify, my source path consists of the entire unpacked mod folder and my package path is [modname].pak (creating a new package with the same name as the original mod package, not overwriting any existing one)
Any ideas on what I'm doing wrong (or alternative ways to add in the new head? I've looked at a few mod creation tutorials but I have a very hard time following along, hence why I'm trying to edit a pre-existing mod instead of making one from scratch). Thanks in advance