I will give you an example first:
public interface LoginAuth{
public String encryptPassword(String pass);
public void checkDBforUser();
}
Suppose you have 3 databases in your application. Then each and every implementation for that database needs to define the above 2 methods:
public class DBMySQL implements LoginAuth{
// Needs to implement both methods
}
public class DBOracle implements LoginAuth{
// Needs to implement both methods
}
public class DBAbc implements LoginAuth{
// Needs to implement both methods
}
But what if encryptPassword() is not database dependent, and it's the same for each class? Then the above would not be a good approach.
Instead, consider this approach:
public abstract class LoginAuth{
public String encryptPassword(String pass){
// Implement the same default behavior here
// that is shared by all subclasses.
}
// Each subclass needs to provide their own implementation of this only:
public abstract void checkDBforUser();
}
Now in each child class, we only need to implement one method - the method that is database dependent.
Answer from Vimal Bera on Stack OverflowI will give you an example first:
public interface LoginAuth{
public String encryptPassword(String pass);
public void checkDBforUser();
}
Suppose you have 3 databases in your application. Then each and every implementation for that database needs to define the above 2 methods:
public class DBMySQL implements LoginAuth{
// Needs to implement both methods
}
public class DBOracle implements LoginAuth{
// Needs to implement both methods
}
public class DBAbc implements LoginAuth{
// Needs to implement both methods
}
But what if encryptPassword() is not database dependent, and it's the same for each class? Then the above would not be a good approach.
Instead, consider this approach:
public abstract class LoginAuth{
public String encryptPassword(String pass){
// Implement the same default behavior here
// that is shared by all subclasses.
}
// Each subclass needs to provide their own implementation of this only:
public abstract void checkDBforUser();
}
Now in each child class, we only need to implement one method - the method that is database dependent.
Nothing is perfect in this world. They may have been expecting more of a practical approach.
But after your explanation you could add these lines with a slightly different approach.
Interfaces are rules (rules because you must give an implementation to them that you can't ignore or avoid, so that they are imposed like rules) which works as a common understanding document among various teams in software development.
Interfaces give the idea what is to be done but not how it will be done. So implementation completely depends on developer by following the given rules (means given signature of methods).
Abstract classes may contain abstract declarations, concrete implementations, or both.
Abstract declarations are like rules to be followed and concrete implementations are like guidelines (you can use it as it is or you can ignore it by overriding and giving your own implementation to it).
Moreover which methods with same signature may change the behaviour in different context are provided as interface declarations as rules to implement accordingly in different contexts.
Edit: Java 8 facilitates to define default and static methods in interface.
public interface SomeInterfaceOne {
void usualAbstractMethod(String inputString);
default void defaultMethod(String inputString){
System.out.println("Inside SomeInterfaceOne defaultMethod::"+inputString);
}
}
Now when a class will implement SomeInterface, it is not mandatory to provide implementation for default methods of interface.
If we have another interface with following methods:
public interface SomeInterfaceTwo {
void usualAbstractMethod(String inputString);
default void defaultMethod(String inputString){
System.out.println("Inside SomeInterfaceTwo defaultMethod::"+inputString);
}
}
Java doesn’t allow extending multiple classes because it results in the “Diamond Problem” where compiler is not able to decide which superclass method to use. With the default methods, the diamond problem will arise for interfaces too. Because if a class is implementing both
SomeInterfaceOne and SomeInterfaceTwo
and doesn’t implement the common default method, compiler can’t decide which one to chose. To avoid this problem, in java 8 it is mandatory to implement common default methods of different interfaces. If any class is implementing both the above interfaces, it has to provide implementation for defaultMethod() method otherwise compiler will throw compile time error.
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Hey everyone, thanks for dropping by, recently learnt about abstract class and interface at school.
In work experience, when would you use abstract class and interfaces vice versa, what’s the benefit over the other?
Interface, for me it is wonderful because it is a contract and we need to implement all the method, makes the class implements the interface much easier to understand.
What’s your view and experience on the two? Thank you for your time
I understand that the interface is used to decouple the abstraction from the implementation. As a very common example you will see with a List and an ArrayList.
List<String> interfaceList = new ArrayList<>();
You can swap out the List implementation with any other class that implements the interface.
Same thing with abstract classes. So is there a reason why you don't see this?
AbstractList<String> abstractList = new ArrayList<>();
When To Use Interfaces
An interface allows somebody to start from scratch to implement your interface or implement your interface in some other code whose original or primary purpose was quite different from your interface. To them, your interface is only incidental, something that have to add on to the their code to be able to use your package. The disadvantage is every method in the interface must be public. You might not want to expose everything.
When To Use Abstract classes
An abstract class, in contrast, provides more structure. It usually defines some default implementations and provides some tools useful for a full implementation. The catch is, code using it must use your class as the base. That may be highly inconvenient if the other programmers wanting to use your package have already developed their own class hierarchy independently. In Java, a class can inherit from only one base class.
When to Use Both
You can offer the best of both worlds, an interface and an abstract class. Implementors can ignore your abstract class if they choose. The only drawback of doing that is calling methods via their interface name is slightly slower than calling them via their abstract class name.
reiterating the question: there is any other scenario besides these mentioned above where specifically we require to use abstract class (one is see is template method design pattern is conceptually based on this only)
Yes, if you use JAXB. It does not like interfaces. You should either use abstract classes or work around this limitation with generics.
From a personal blog post:
Interface:
- A class can implement multiple interfaces
- An interface cannot provide any code at all
- An interface can only define public static final constants
- An interface cannot define instance variables
- Adding a new method has ripple effects on implementing classes (design maintenance)
- JAXB cannot deal with interfaces
- An interface cannot extends or implement an abstract class
- All interface methods are public
In general, interfaces should be used to define contracts (what is to be achieved, not how to achieve it).
Abstract Class:
- A class can extend at most one abstract class
- An abstract class can contain code
- An abstract class can define both static and instance constants (final)
- An abstract class can define instance variables
- Modification of existing abstract class code has ripple effects on extending classes (implementation maintenance)
- Adding a new method to an abstract class has no ripple effect on extending classes
- An abstract class can implement an interface
- Abstract classes can implement private and protected methods
Abstract classes should be used for (partial) implementation. They can be a mean to restrain the way API contracts should be implemented.
In layman's terms:
Interfaces are for "can do/can be treated as" type of relationships.
Abstract ( as well as concrete ) classes are for "is a" kind of relationship.
Look at these examples:
class Bird extends Animal implements Flight;
class Plane extends Vehicle implements Flight, AccountableAsset;
class Mosquito extends Animal implements Flight;
class Horse extends Animal;
class RaceHorse extends Horse implements AccountableAsset;
class Pegasus extends Horse implements Flight;
Bird, Mosquito and Horse are Animals. They are related. They inherit common methods from Animal like eat(), metabolize() and reproduce(). Maybe they override these methods, adding a little extra to them, but they take advantage of the default behavior implemented in Animal like metabolizeGlucose().
Plane is not related to Bird, Mosquito or Horse.
Flight is implemented by dissimilar, unrelated classes, like Bird and Plane.
AccountableAsset is also implemented by dissimilar, unrelated classes, like Plane and RaceHorse.
Horse doesn't implement Flight.
As you can see classes (abstract or concrete) helps you build hierarchies, letting you inhering code from the upper levels to the lower levels of the hierarchy. In theory the lower you are in the hierarchy, the more specialized your behavior is, but you don't have to worry about a lot of things that are already taken care of.
Interfaces, in the other hand, create no hierarchy, but they can help homogenize certain behaviors across hierarchies so you can abstract them from the hierarchy in certain contexts.
For example you can have a program sum the value of a group of AccountableAssets regardless of their being RaceHorses or Planes.
You could deduce the answer logically since you seem to be aware of the differences between the two.
Interfaces define a common contract. Such as an interface called IAnimal, where all animals share functions such as Eat(), Move(), Attack() etc. While all of them share the same functions, all or most of them have a different way (implementation) of achieving it.
Abstract classes define a common implementation and optionally common contracts. For example a simple Calculator could qualify as an abstract class which implements all the basic logical and bitwise operators and then gets extended by ScientificCalculator, GraphicalCalculator and so on.
If you have common implementation then by all means, encapsulate the functionality in an abstract class to extend from. I have near 0 PHP experience, but i don't think you can create interfaces with non constant fields. If the fields are common between your instance classes then you are forced to use an Abstract class, unless you define access to them via getters and setters.
Also, there seems to be no shortage of results in Google.
Note: please forgive the C# syntax, but the principle of the answer is the same for Java and C#.
Now when i started programming I noticed that in all subclasses i basically needed to do the exact same thing
Based on this, it seems like you think abstract classes are only allowed to declare abstract methods. This is not the case.
An abstract class is a class that cannot be instantiated directly (only its derivations can be instantiated). An abstract method is a method in an abstract class which must be implemented in the derived class.
But an abstract class can have non-abstract methods:
public abstract class Artikel
{
public int ArtikelId { get; set; }
public string SayHello()
{
return "Hi, I'm artikel " + ArtikelId;
}
}
When you derive Artikel into subclasses, you do not need to repeat the method body of the SayHello method. Its body has been declared in the base class and can be used by all of the derived classes.
I thought of making Artikel not abstract and put an interface between Artikel and the other classes
Interfaces prevent the ability to create a common method body. If you were to use an interface:
public interface IArtikel
{
string SayHello();
}
Then you will be required to implement this method separately in every class:
public class Book : IArtikel
{
public string SayHello()
{
// custom book logic
}
}
// And the same for all other derived classes.
It's also possible to make an seperate class which inherits from Artikel where I can put all the methods, but then there the methods would still be needed to made three times, one for each subclass right?
Don't take this the wrong way, but your attempts at solving this suggest you don't really master OOP. If this SeparateClass was created as another (4th) subclass from Artikel, how would you expect e.g. the Book class to rely on the methods found in SeparateClass?
Is it a bad design choice if I keep Artikel as abstract?
Keep Artikel abstract, but give it non-abstract methods (i.e. with method bodies) for each method that you are now copy/pasting between all of its subclasses.
You can have a base class as an abstract class which implements the Artikel interface. In the abstract class you can define the common implementation. Then you can derive LP, Book and Boardgame from that super class. In my opinion it is better to have a abstract class rather than copying the same code in all 3 sub classes.