One of the biggest advantages of Hall effect sensors is that your gimble can be much simpler. There's no need to physically couple joystick motion to your sensors with perpendicular gearing or whatever. Answer from MinimalGravitas on reddit.com
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Reddit
reddit.com › r/hotasdiy › potentiometer vs hall effect throttle
r/HotasDIY on Reddit: Potentiometer vs Hall Effect Throttle
March 20, 2024 -

What are your thoughts on Pots vs Hall Effect? I know Pots are easier to set up, but is there an advantage to using hall effect?

Im trying to make a collective/throttle setup like the virpil collective has. I enjoy the box look and would like to do that as well. I just don't know how to do that with hall effect.

Any Tips?

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Reddit
reddit.com › r/hotasdiy › diy flightstick: hall sensors vs potentiometer vs ???
r/HotasDIY on Reddit: DIY Flightstick: Hall Sensors vs Potentiometer vs ???
January 21, 2021 -

I'm fairly new to most of the terminology here, so I would like to apologize in advance if I mix up my wording a bit. My interest here is to build myself essentially a HoSaS setup, but more in the directional sense of a fancy game controller to play a variety of games (MMO, 1st/3rd person FPS, etc) and not just flight sims (I don't know if marketed flight sticks work across the board like that). I tried doing my own research but I am nowhere near as smart as I like to think I am. So my question is which parts I should focus my learning towards to give me the closest feel to an Xbox controllers thumbstick. Thank you ahead of time for any help and advance, and I apologize again if none of this makes sense.

Edit: More Questions >_< (And a very terrible diagram sortof?)
I would like to start by saying thank you for all the help so far, but it created more questions so I'm sorry ahead for any stupidity in the questions. Is there a recommended distance between hall sensors? For example, should the X axis sensor be a certain distance above or away from the Y axis sensor, or will it not make a difference? Also, is there a recommended travel distance from the sensor towards the magnet, and would 1/4" travel distance be more responsive than a 1/2" travel or vice versa? And lastly (hopefully), do they require a north and south? IE: Ideally I want to make a twin stick setup, so would having a unidirectional twist (Figure B) in the left stick allow me to roll left (or in R6, lean left) and similarly for right stick mirroring to the right?

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One of the biggest advantages of Hall effect sensors is that your gimble can be much simpler. There's no need to physically couple joystick motion to your sensors with perpendicular gearing or whatever.
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If you decide to not go with Hall Effect sensors I just want to point out to you (if you don't know) that an actual potentiometer (pot) is different from a simple variable resistor, but many people (incorrectly) use the two terms interchangeably. The difference is that a pot has poles you can connect to at both ends, in addition to the wiper connection, whereas a variable resistor has only one pole and the wiper. You can use a pot in place of a variable resistor, but not the other way around. Using a pot "correctly" requires you have two ADC channels available for it, whereas the variable requires only one. The pot is better, if you have the I/O for it, because it can automatically compensate for device tolerances and aging to a certain extent. If you buy a 10k variable resistor and measure it you'll get a nominal range of 0-10k for example, but it might in practice be 0 - 9750 or something. If your code just uses the ideal range values then it'll be impossible to move the axis to 100%. A properly wired pot on the other hand will give you a ratio when you measure the two values and combine them, e.g. with r1 / (r1 + r2). If the resistance starts to raise or lower due to temperature, age, wear, or whatever, your code will transparently compensate for this to a degree. It also avoids the need to "calibrate" the axis by moving through a full range, as it's always clear where it is. ETA: Here's a simple circuit simulation showing how it's hooked up to an Arduino in principal. This is not something you can follow, the diodes and resistors just represent the Arduino's internal ADC circuitry. https://tinyurl.com/yedparkl
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Reddit
reddit.com › r/rocketleague › hall effect vs analog potentiometer joysticks?
r/RocketLeague on Reddit: Hall Effect vs Analog Potentiometer Joysticks?
October 21, 2023 -

I’ve been playing Rocket League with an Xbox One controller for almost 4 years now, peaked at top 13% in both duos and solo, and I’m planning on getting a new controller.

For those of you that play Rocket League with a Hall effect joystick, do you prefer them over analog potentiometers? Also, have any of you tried Hall effect & decided to switch back to analog potentiometers?

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Reddit
reddit.com › r/controller › why do i hear pros prefer potentiometer?
Why do I hear pros prefer potentiometer? : r/Controller
June 6, 2025 - Even with Raw mode, it's not 1:1 linearity like a potentiometer. You can do custom curves to get it close, however. ... if it wasn't filtered it'd be even more obvious. for a brief explanation you can check out the phobgcc docs: https://phobgcc.com/General_Info/Signal_Linearization.html · hall effect and TMR sticks must be filtered or else they will never behave like a player expects.
Find elsewhere
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Reddit
reddit.com › r/askelectronics › sim racing pedals with a potentiometer vs hall effect sensor?
r/AskElectronics on Reddit: Sim racing pedals with a potentiometer vs hall effect sensor?
February 28, 2021 -

I think this is the right place to ask about this.

Basically, I'm looking at making some sim pedals and wheel (I'm starting with the pedals since they seem easier) and I'm not sure whether to use a potentiometer or a hall effect sensor. From my understanding, a potentiometer would have a lower resolution than the hall effect sensor would over the same degree of rotation but I'm not sure if the potentiometer's lower resolution would be noticeable or not for sim racing.

I'd like to use the same components for the pedals and the wheel, and while the potentiometer would be simpler for the design if it has a low resolution I can figure some way out to use a hall effect sensor instead. How many different input values could I get from a potentiometer? I know with the hall effect sensor it would be limited to 1024 because of the Arduino, but I'm not sure if the potentiometer would have fewer values or not.

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Reddit
reddit.com › r/controller › why hall effect is not the end all and be all for future controllers, especially for fps players.
r/Controller on Reddit: Why Hall effect is not the end all and be all for future controllers, especially for FPS players.
June 3, 2023 -

I’ve seen many people in the sub posting about how hall effect joysticks are better at everything, they last longer, they feel better and smoother, they are much more precise than potentiometer controller, and all controllers should be hall effect in the future.

Hall effect joysticks do last much much longer than potentiometer joysticks from Alps or Favor, and they do feel much smoother for lacking that layer of carbon film for the joystick to rub on.

However, this creates other issues such as worse centering performance, and battery consumption, in turn, worse polling rate.

For FPS gamers, precision is the key, there are five major parts of what makes a controller precise, in the following post, I’ll be explaining these five points using an example controller– the Rainbow 2 Pro from Bigbigwon (stupid name Ik), this is an e-sport controller designed for professional FPS players.
https://i.imgur.com/M1EFx0K.png

Centering Performance
Centering performance is about how precise a joystick can return to 0(the center)

In a perfect world, the centering performance should be 0,0. However we do not live in a perfect world and no controllers can do this (at least for now), the ones that can, use center deadzone. Which is absolutely not something you want on a professional level controller for FPS games.

Instead, all FPS focused controller should have a zero center deadzone, this would appear as slight drifting when the controller returns to the center. Aka something that looks like this:
https://i.imgur.com/k2MRb57.png
(Rainbow 2 Pro)

This is almost a perfect centering performance, the centering error is around 0.08, compared that to the hall effect joysticks
https://i.imgur.com/zKOtlQG.png
(Gamesir T4K)
Note this is currently the best hall effect module we have on the market, the JH16 and the error is almost 0,03, comparing 0.03 to 0.008, that’s almost 3 times of the difference.Thus, for FPS gamers, hall effect joysticks have worse centering performance.

Sampling Rate
First of all, Sampling rate is different from polling rate, this along with joystick resolution are the two most major parts that decide how precise a joystick is.

What is sampling rate?In short, it’s how many how many sampling points are there, when the joystick is pushed from the center to the max value.

For example the rainbow 2 pro has 2192 sampling rate on both side (Xbox Series X controller stock has around 1000, other controller usually has around 500.)

So does it mean the higher the sampling rate, the more precise a joystick is?In general yes, but there’s another important part to consider“Stepping”Rainbow 2 Pro controller has 32767 max value on one side (The X value shown in the image)
https://i.imgur.com/9HxSJ1z.png
This is the max value that this controller can ever hope to achieve, but we don’t have 32767 sampling points here? So how does this work?

That’s what a step is
https://i.imgur.com/BK8tstx.png
The rainbow 2 pro has a step of 29.89 (30), which means each sampling point covers about 30 values. This much much better than any regular controllers.

Resolution
What is controller resolution?Basically is the smoothness of how sampling points are placed near and far of each otherit’s easier to explain this in image
In a perfect world, a sampling resolution would look like this
https://i.imgur.com/5Hj54uU.png
They are placed perfectly at the same distance with each other from the center to the end.

However, we don’t live in a perfect world, so most our controller resolution would look like this https://i.imgur.com/i6MkgYA.png
Most sampling points are placed at the end, and there are a large lack of sampling points in the middle.
(obviously this an extreme example of what it would look like, there are also issues of inconsistency)

So a great way to see how precise a controller is, is through the resolution map
This is what the rainbow 2 pro resolution looks like
https://i.imgur.com/PgUlDbd.png
The line is smooth aka no not much inconsistency

Compared that to Thrustmaster eSwap Pro
https://i.imgur.com/5xiVKeY.png
The line is much more jagged aka much less precise

So overall, the smoother the line is the better the resolution is.

Polling Rate
Self-explanatory, I won’t be wasting too much time here, a good polling rate for professional FPS player is 1000hz, many high level controller allow for this under wired mode 1000hz, like T4K, Rainbow 2 Pro etc.

Wirelessly, the best polling rate is 500 hz for now with the proprietary flysync by flydigi.

But, professional players don’t play wirelessly… So just plug your controller in and get 1000hz polling rate.

Damping
There isn’t any scientific proof about how damping would affect precision, it’s mostly about how the joystick feels in your hand.

Basically, a controller with more damping = the joysticks are harder to pushThe best way to get a feel how different level of damping feels like, is to grab an Xbox controller, then grab a PS5 controller, you should clearly feel that, the PS5 joysticks requires slightly more strength to push, that’s what more damping is like.

But there is one factor of damping that affects precision, and that’s middle damping.

This is also why some people say hall effect joysticks feel smoother than potentiometer joysticks, because there’s no carbon film to rub on in the center. So, in the center, the joystick feels lighter.But that’s not what you want when playing competitive shooters, in fact you want to the center to have more damping, aka harder to push, to be easier at micro adjustment for the camera.

Rainbow 2 Pro has a very creative solution to this… It may sound pretty dumb, but they added a rubber tack to the center to make the center have more damping, some people absolutely hate this, in fact, it makes the center feels kinda rough and contradictory to what a smoother joystick feels like, but it helps with micro adjusting the camera in FPS games.

So overall

Should I buy the Rainbow 2 Pro, if I play FPS games? No, not all, Rainbow 2 Pro is a tournament controller, there’s no consideration given to the longevity of thing, it only needs to work well in the tournament to give the players some advantage. Controller with Alps joysticks have a lifespan of around 3 months under very heavy use, that’s especially the case for Rainbow 2 Pro, as the fact that it is designed for short tournament use.

Anyways, these are the 5 major points of what makes a controller precise and fit for FPS games.

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You bring up some very important points here, and the fact of the matter is that all of the Hall effect controllers out in the market at the moment use low-quality, low-resolution sensors, as such, the resolution map will show jagged lines. However, in the very near future, Marius Heier will release sticks with much higher-resolution sensors. These are actually sensors originally designed for motors, repurposed to work with joysticks. These will offer higher resolution than regular Alps joysticks. I’m providing a link to his channel and discord server if you don't know about him yet. I'm also providing a resolution chart to give you an idea of what to expect with these Hall effect sensors. https://youtu.be/oAsrLxaAkY0 https://discord.gg/QcCkfbkp3S As for the re-centering issue, it’s a glaring issue that many people look past because they're so focused on the fact that hall effect sensors last much longer than Alps potentiometer sensors. But it’s really not an issue caused by the hall effect sensors, the real reason is that the recentering design is bad and flawed. Albeit having higher tension springs does help mitigate the re-centering issue quite a bit. That's why the Flydigi Vader 3 Pro has slightly better recentering than the Gamesir T4 Kalied because it has slightly higher tension springs inside of the modules. Here's an interesting take on a different recentering mechanism, https://youtu.be/ylgmw1GNNeM . People in Marius Heier’s discord server have also discussed the possibility of using magnets to recenter for greater precision. From the design shown in the video, it's safe to say that what we have currently is simply inferior, Alps modules included. What you said about a center deadzone being present on most controllers is true. But that's also the case for Xbox and PS controllers and many others that use Alps and have a hard-coded deadzone that you can’t remove. The different levels of damping in a joystick are strictly a preference situation, other than the thing I pointed out in the last paragraph. Personally, I find that lower tension springs allow me to make micro-adjustments easier. The harsh reality is that Hall effect sticks can be vastly superior to Alps in combination with good quality sensors and a good centering design, but at the moment that's not really the case and I'm glad you shed some light on this. Furthermore, I am happy about the recent trend in hall effect controllers, the fact that this technology is finally getting some spotlight means that it can be fostered and developed further. It'll also push larger companies such as Microsoft and Sony to work on something similar (not that they will but the pressure will be there). And yeah these first pioneers won't necessarily be superior to the Alps in every single way, but I am 100% sure the implementation will improve in the future. On the topic of polling rate, I truly feel that a higher polling rate can be advantageous in certain situations, but it also goes the other way, in certain games like Apex. I found that slide jumping is much harder to time with a 1000hz polling rate on a controller than it is on 500hz.
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I bought into the Hall Effect hype myself and tried out the G7 SE, but ended up returning it. Mostly for the shape of the controller itself but the sticks felt a bit weird to me also. Technical analysis, I know 😂 The left one didn’t re-centre very well. Having learned more about HE since, I am hopeful for the future of this tech in game controllers but skeptical at the moment. Hall Effect is a buzzword at the moment and these smaller companies are taking advantage and slapping them in their controllers to sell more units. I see too many YouTuber reviewers touting Hall Effect as if it will cure cancer or something. Solving drift is a great thing, but that isn’t the only consideration as you’re pointing out here. Nothing is without it’s cons, and while HE can be better in some ways and there is potential there, implementation as always is a huge factor. I’ll wait for better implementation myself.
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Reddit
reddit.com › r/controller › does hall effect sticks looser than the potentiometer?
r/Controller on Reddit: Does hall effect sticks looser than the potentiometer?
September 16, 2022 -

Pls answer
I got my Gamesir T4 Cyclone pro yesterday
It's hall effect controller, I've noticed that the sticks wiggle more than the potentiometer ones
Not drift, just physical wiggle of the stick it self it's just like alittle bit looser than the potentiometer sticks when u wiggle the sticks not moving them
other than that everythings seams to be okay (the circularity error is 1.1% + super sensitive good sensor)
is it okey with these type of sticks to be looser than the potentiometer ones?

don't tell me to return it coz I bought it through international shipping company so it will cost more than buying new controller locally

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Reddit
reddit.com › r/arduino › can we use hall sensor instead of a potentiometer to detect rotational position?
Can we use Hall sensor instead of a potentiometer to detect rotational position? : r/arduino
November 14, 2018 - As the pedal is pressed, the magnet is getting closer to the sensor and the voltage changes. You also need to make sure you get the right sensor. Hall sensors can be bought as an analog type where it varies the voltage based on the distance, and a digital type which switches directly between off and on once the magnet is within a certain range.
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Reddit
reddit.com › r/controller › normal, hall-effect or tmr, your experience?
Normal, Hall-Effect or TMR, your experience? : r/Controller
May 20, 2025 - Standard Hall Effect are great ... enough for most competitive gaming situations. ... potentiometer sticks feel the most responsive, but then you don't get the best resting center point and are subject to wear and tear....
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Reddit
reddit.com › r/simracing › diy pedals: potentiometer or hall effect sensor?
r/simracing on Reddit: DIY Pedals: Potentiometer or hall effect sensor?
July 29, 2020 -

As the title states, I'm interested in which of these would be better for some DIY pedals. I do not have a wheel yet, but I am interested in making my own pedals first before making the wheel to get an insight into the difficulty of this project before I delve too deep.

Should I choose a potentiometer or hall effect sensor to do this? From my understanding, a potentiometer would give less resolution than the hall effect sensor, but how important is this resolution difference? And if there is an issue with using potentiometers for the pedals, would there also be an issue with using them for the wheel which was my initial plan?

Asides from resolution differences, there is also the cost and ease to create them. The potentiometers would be cheaper and also easier than the hall effect sensors, but if there is any downside to using them I would take the time to design something for the hall effect sensors.

What would you recommend for making my pedals?

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Reddit
reddit.com › r/dualsense › hall effect vs tmr; what is the real difference for a normal player?
r/Dualsense on Reddit: Hall effect vs TMR; What is the real difference for a normal player?
September 21, 2025 -

After suffering severe stick drift in my 2 PS5 controllers (bought at release) I've installed in one controller some TMR sticks and in the another some Hall effect sticks.

I've been reading about how TMR is much better, more accurate and more power efficient than Hall effects.
I believe all of this to be true when you put them into a measuring rig or if you are a world class competitive player (which I'm absolutely NOT).
For me the power usage point is irrelevant because I predict power usage by the force resistance in the L2/R2 and the vibration system will reduce this to a negligible percentage.

Having played with both for a while (mostly Death Stranding 2) I have not been able to notice any difference between the two.
Given the price difference (I paid about 10 euro per stick for the TMR and about 2 euro for the Hall effect) I really wonder why to use TMR.

So what are the differences a normal casual player should notice (which I haven't yet)?
Perhaps I've been playing the "wrong game" (DS2) to notice the difference and it is noticeable if you play really fast game like Fornite or something like that?

What am I missing?

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Ohw prepare to be bombarded with comments about TMR being the best thing since sliced bread. I have been saying exactly this for a while now. 99% of normal gamers will never experience any difference. The biggest difference is in the tension and linearity of the stick. I install both hall and tmr and I use tmr since they use less lower and the cheap ones are practically the same price. But most people want aknes X halpi tmr since these are the most to the original alps and they come with pretty decent thumb caps.
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There is almost no difference between the two sensors except how they detect magnetic field changes. Ive installed plenty of both, nobody has ever complained once the sticks are upgraded. Im sure there will be plenty of comments from people that have a. Never installed a set. B. Never compared or calibrated side by side. My personal edge controller uses a tmr sensor on the right and a hall effect on the left. You cannot tell any difference at all. When people Talk about power saving of tmr you are talking about fractions of amps. Is so small it’s not even noticeable. The guli kits are nice but overkill price. They managed to market them as “the solution”. The new Ginfull tmr and halleffects are buttery smooth. I use Ginfull the most, favor union sensors are also handy for conversions from alps sensors. I don’t like how the stock sticks are built. They have mechanical disadvantages that make them inferior, not just the sensors . Sometime people want the exact same feel as stock, so i will normally do a set of new alps sticks with favour union sensors