Im new to python. Classes and objects
Class coding and usage
oop - When should I be using classes in Python? - Stack Overflow
Classes. Please explain like Iโm 5.
How do I learn Python?
To learn Python, begin by choosing a structured course or specialization that matches your skill level. Dedicate time to practice coding regularly, as hands-on experience is crucial. Utilize online resources, such as forums and coding communities, to seek help and collaborate with others. Finally, work on personal projects to apply what you've learned and reinforce your skills.
What are the best Python courses online?
There are many excellent online Python courses available. For beginners, the BiteSize Python for Absolute Beginners Specialization offers a gentle introduction. For those looking to advance their skills, the AI and Machine Learning Essentials with Python Specialization provides a solid foundation in applying Python to AI. Additionally, the Data Analysis with Python Specialization is great for those interested in data science.
Can I study Python for free on Coursera?
Yes. You can start learning python on Coursera for free in two ways:
- Preview the first module of many python courses at no cost. This includes video lessons, readings, graded assignments, and Coursera Coach (where available).
- Start a 7-day free trial for Specializations or Coursera Plus. This gives you full access to all course content across eligible programs within the timeframe of your trial.
If you want to keep learning, earn a certificate in python, or unlock full course access after the preview or trial, you can upgrade or apply for financial aid.
Videos
From what I understand....
Class - is basically the blueprint from which you create objects. This is where you state what attributes the item will have (e.g. name, colour) but you wont actually assign the value of the attribute (e.g. iphone, red).
Object - is basically the values (e.g. the actual name/colour of the item) to the attributes/properties you chose the item to have
Is that right? If possible, if you have anything to add. I would really appreciate if you explain to me in an easy to understand way. Im new to python and computers as a whole but slowly learning
Thankyou in advance
Classes are the pillar of Object Oriented Programming. OOP is highly concerned with code organization, reusability, and encapsulation.
First, a disclaimer: OOP is partially in contrast to Functional Programming, which is a different paradigm used a lot in Python. Not everyone who programs in Python (or surely most languages) uses OOP. You can do a lot in Java 8 that isn't very Object Oriented. If you don't want to use OOP, then don't. If you're just writing one-off scripts to process data that you'll never use again, then keep writing the way you are.
However, there are a lot of reasons to use OOP.
Some reasons:
Organization: OOP defines well known and standard ways of describing and defining both data and procedure in code. Both data and procedure can be stored at varying levels of definition (in different classes), and there are standard ways about talking about these definitions. That is, if you use OOP in a standard way, it will help your later self and others understand, edit, and use your code. Also, instead of using a complex, arbitrary data storage mechanism (dicts of dicts or lists or dicts or lists of dicts of sets, or whatever), you can name pieces of data structures and conveniently refer to them.
State: OOP helps you define and keep track of state. For instance, in a classic example, if you're creating a program that processes students (for instance, a grade program), you can keep all the info you need about them in one spot (name, age, gender, grade level, courses, grades, teachers, peers, diet, special needs, etc.), and this data is persisted as long as the object is alive, and is easily accessible. In contrast, in pure functional programming, state is never mutated in place.
Encapsulation: With encapsulation, procedure and data are stored together. Methods (an OOP term for functions) are defined right alongside the data that they operate on and produce. In a language like Java that allows for access control, or in Python, depending upon how you describe your public API, this means that methods and data can be hidden from the user. What this means is that if you need or want to change code, you can do whatever you want to the implementation of the code, but keep the public APIs the same.
Inheritance: Inheritance allows you to define data and procedure in one place (in one class), and then override or extend that functionality later. For instance, in Python, I often see people creating subclasses of the
dictclass in order to add additional functionality. A common change is overriding the method that throws an exception when a key is requested from a dictionary that doesn't exist to give a default value based on an unknown key. This allows you to extend your own code now or later, allow others to extend your code, and allows you to extend other people's code.Reusability: All of these reasons and others allow for greater reusability of code. Object oriented code allows you to write solid (tested) code once, and then reuse over and over. If you need to tweak something for your specific use case, you can inherit from an existing class and overwrite the existing behavior. If you need to change something, you can change it all while maintaining the existing public method signatures, and no one is the wiser (hopefully).
Again, there are several reasons not to use OOP, and you don't need to. But luckily with a language like Python, you can use just a little bit or a lot, it's up to you.
An example of the student use case (no guarantee on code quality, just an example):
Object Oriented
class Student(object):
def __init__(self, name, age, gender, level, grades=None):
self.name = name
self.age = age
self.gender = gender
self.level = level
self.grades = grades or {}
def setGrade(self, course, grade):
self.grades[course] = grade
def getGrade(self, course):
return self.grades[course]
def getGPA(self):
return sum(self.grades.values())/len(self.grades)
# Define some students
john = Student("John", 12, "male", 6, {"math":3.3})
jane = Student("Jane", 12, "female", 6, {"math":3.5})
# Now we can get to the grades easily
print(john.getGPA())
print(jane.getGPA())
Standard Dict
def calculateGPA(gradeDict):
return sum(gradeDict.values())/len(gradeDict)
students = {}
# We can set the keys to variables so we might minimize typos
name, age, gender, level, grades = "name", "age", "gender", "level", "grades"
john, jane = "john", "jane"
math = "math"
students[john] = {}
students[john][age] = 12
students[john][gender] = "male"
students[john][level] = 6
students[john][grades] = {math:3.3}
students[jane] = {}
students[jane][age] = 12
students[jane][gender] = "female"
students[jane][level] = 6
students[jane][grades] = {math:3.5}
# At this point, we need to remember who the students are and where the grades are stored. Not a huge deal, but avoided by OOP.
print(calculateGPA(students[john][grades]))
print(calculateGPA(students[jane][grades]))
Whenever you need to maintain a state of your functions and it cannot be accomplished with generators (functions which yield rather than return). Generators maintain their own state.
If you want to override any of the standard operators, you need a class.
Whenever you have a use for a Visitor pattern, you'll need classes. Every other design pattern can be accomplished more effectively and cleanly with generators, context managers (which are also better implemented as generators than as classes) and POD types (dictionaries, lists and tuples, etc.).
If you want to write "pythonic" code, you should prefer context managers and generators over classes. It will be cleaner.
If you want to extend functionality, you will almost always be able to accomplish it with containment rather than inheritance.
As every rule, this has an exception. If you want to encapsulate functionality quickly (ie, write test code rather than library-level reusable code), you can encapsulate the state in a class. It will be simple and won't need to be reusable.
If you need a C++ style destructor (RAII), you definitely do NOT want to use classes. You want context managers.