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SimXperience
simxperience.com
SimXperience® Full Motion Racing Simulators & Gear
Provides a sense of movement with our full motion racing simulator technology. Engineered for turnkey racing sim setups, it delivers smooth, responsive dynamics for an immersive experience
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Unlike rigid competitors, the Stage ... Racing Simulator and ESR-3 Pro—arrive via in-home white glove delivery, fully assembled and ready-to-race. Their modular construction lets users start basic and upgrade with options like motion actuators, GS-5 G-Seats, or SimVibe tactile systems, ensuring scalability from beginner to pro-grade setups...
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For games that support VR, you ... launch with Oculus VR, Steam VR or No VR. If you enable Oculus or Steam VR for a game, the profile on your main screen will offer a new 'Launch To VR' option. More info here: Launching Games in VR | SimXperience® Full Motion Racing Simulator ...
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Since 2006, SimXperience®—a proud U.S.-based Villers Enterprises Limited Company—has been a top force in racing simulators and elite peripherals, mastering electronics, engineering, manufacturing, software, vehicle dynamics, and simulation. We produce turnkey racing simulators, direct ...
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DOF Reality
dofreality.com › home
Full Motion Simulator 2,3,6 Axis Platforms for PC, PS4, PS5, XBOX home Flight and Racing games
July 4, 2025 - Affordable, best price cockpit motion simulator rig for home, consumer, commercial and professional racing car plane flight in VR
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Can a motion simulator be used with flight sim equipment?
Absolutely, our motion simulators can be used with flight sim equipment. They enhance the realism of flight simulations, making your sessions more immersive. Combine your motion simulator with our flight sim equipment for an optimal setup.
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trakracer.eu
trakracer.eu › collections › motion-systems
Sim Motion Systems - Racing Simulators Seats | Trak Racer Europe ...
Why do Trak Racer products appear to be a little more expensive than other simulator products?
We render many extras that competitors simply donâ€t with their rigs. Thoroughly compare what we provide with that from one of our competitors? We believe we offer the best value high-end gaming rigs out there!
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trakracer.com
trakracer.com › collections › motion-systems
Motion Racing Simulators - Motion Sim Rigs | Trak Racer
How do I integrate a motion system into my existing setup?
Integrating a motion system involves ensuring it works with your current equipment. Our motion systems are designed for compatibility with various rigs and components. Detailed instructions are included, and our support team is available to assist with installation.
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trakracer.eu
trakracer.eu › collections › motion-systems
Sim Motion Systems - Racing Simulators Seats | Trak Racer Europe ...
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Trak Racer
trakracer.eu › collections › motion-systems
Sim Motion Systems - Racing Simulators Seats | Trak Racer Europe – Trak Racer EU
July 1, 2023 - Combine our motion systems with a racing simulator with hydraulics and a monitor stand sim racing to build a complete and immersive environment. Our flight sim equipment and racing seat gaming options further enhance your setup, providing the realism and comfort you need.
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Next Level Racing
nextlevelracing.com › home › motion platforms
Motion Platforms | Next Level Racing | Motion Simulator Platforms
October 21, 2024 - Our motion simulator platforms deliver responsive movement to simulate the forces you would feel in a real vehicle, from the bumps on a racetrack to the turbulence of a flight. With advanced technology and adjustable ...
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Trakracer
trakracer.com › collections › motion-systems
Motion Racing Simulators - Motion Sim Rigs | Trak Racer
For both new and experienced sim racers, Trak Racer's motion simulators offer the ultimate in control and precision. Combined with our gaming cockpit and racing sim rig setups, you can create the perfect racing environment.
Published   June 16, 2023
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SimXperience
simxperience.com › shop › stage-5-full-motion-racing-simulator-18
Stage 5 Full Motion Racing Simulator | SimXperience® Full Motion Racing Simulator Technologies
Stage 5 Full Motion Racing Simulator
Financing Available. Get Preapproved For Up To $25,000 Now · Realism · SimXperience racing simulators provide your brain with more immersive cues than any competing simulator. It's as close as you'll get to driving the real thing. · Beautifully Crafted · Polished powder coat finish is both durable and beautiful. Combined with anodized aluminum and carbon fiber accents, you'll be proud to display the Stage 5 in your home or business. · Fast! · Industry leading 15.4" per second motion system · Ergonomically Correct · highly adjustable control positioning with power adjustable pedal distance and
Price   US$29,999.00
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D-BOX
d-box.com › en › products › sim-racing
D-BOX Sim Racing | Realistic Simulated Racing World Leader
Improve your reaction time and be further immersed in the race thanks to our motion technology providing ultra-precise movements, vibrations, textures and cues such as oversteer, understeer and wheel locking · By partnering with D-BOX, your product benefits from our more than 25 years of experience
Published   October 20, 2025
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Reddit
reddit.com › r/simracing › the truth about motion sim rigs
r/simracing on Reddit: The TRUTH about Motion Sim Rigs
February 27, 2019 -

Hello fellow Sim Racers! I'm sure to most sim racers, a Motion sim rig would be most desirable and final item on the bucket list to have. I will be discussing all the different setup I've experienced and owned through out the years and my thoughts and recommendation on which setup is worth spending for.

A little background of myself. I've been in the Sim Racing/Driving industry for over a decade, I've started a popular Sim Center from the ground up, created countless cars and track mods for various of sims, been involve in creating sim racing into an e-sport, worked with various of car manufacturers and professional race teams and has been involve in actually development work of building my own sim racing title. Although the development is still work in progress, and couldn't really talk much about what's going on, but that is a topic for another day. Currently I'm building my YouTube channel focus on VR Sim Racing. www.youtube.com/c/vrdriving Please help me out by subscribing and hopefully my channel could grow and I could speed up the development process of my own sim title!

Anyways back on topic, over the years I have owned and tried various of motion sim hardware. Both seat movers and platform based motion setup. A common misconception for motion rigs is that it supplies the user with G Force simulation. The truth is quite the opposite. G Force simply could not be replicated in a sub $10k setup. What a good motion platform does is provide additional feedback based on suspension data and actually replicating the feeling of actually driving a car on a road. What usually makes a great driving car in the real world usually comes from steering feedback and also the feedback transfer from the suspension components of the car.

For seat movers, I've tried the SimXperience setup, CXC and Next Level. I'm not going to go into details of seat movers, but my advice is stay away from them as they do not add anything to the sim racing experience and it just doesn't work. All you get is a seat that shakes vigorously! For the most obvious reason is that you would never drive a car with a seat shaking around! You would be better off investing in a Direct Drive, VR headset, better pedals than buying any seat moving motion setup.

Platform base motion is another story. For platforms, the most popular and expensive one would have to be DBOX, I have also tried the SPT-1000 and X-Motion from China, which is basically a direct replica of the DBOX. Both the SPT-1000 and X-Motion is roughly 1/3 the cost of the DBOX, but there is a something important that nobody has mentioned.

You might think these actuated setup would work the same, but reality is all three of these setup feels completely different. Out of all reviews I have seen on motion hardware is that nobody ever mention the importance of the software each hardware platform are supplied with. The setup process for the DBOX is straight forward and refined like you expect with any modern computer accessories, the SPT and X-Motion was a pain to get going. In fact for the X Motion, I needed the Chinese manufacturer to help me get it working via Team-viewer initially until I learned what they did to make it work, adjusting com ports, typing commands in the console and installing various of undocumented files into Windows is not exactly plug and play! The SPT was a little easier to get going, but the hardware quality felt more like a DIY project than proper manufactured product. Both the SPT and X-Motion did something very wrong in their motion profile, both of these setup takes the G Force data from the sim and applies it into the motion. In theory this should work well, but at the end all you get the motions but not road feedback from the car itself. DBOX on the other hand takes this approach differently and base their motion on how the car behaves via the suspension. What you get is feedback from every bumps and curbs of the road surface, further enhancing the FFB feel. The downside is that with DBOX, the motion you get is not as exaggerated as those that takes only G Force data, but you get a much more accurate feel of the car. On the plus side, the DBOX is able to replicate one of the toughest simulated feedback, which is the clutch bite point. The vibration and subtle motion the DBOX provide is able to provide accurate clutch feedback with basically any clutch pedal setup. In the end, the only setup I could recommend to all fellow sim racers is the DBOX setup. It is by far the most expensive setup, but it also have the easiest software setup (plug and play) and has the most extensive motion profile support for almost every sim available. If you were to save up for a motion platform, save a little more and get the best setup, it is worth every penny and its unbelievable with VR!

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How long have you been working at DBOX?
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I guess you missed a point on Seat mover. Seat mover is not what you think that is supposed to simulate g-force. Rather, Seat mover is to simulate a motion cue and effective neuromuscular tensions on the driver's arms, body and neck while cornering at high speed or braking. The muscle memory works just as if racing a real car. Such g-effect is simulated by body roll and body, arms, neck muscles tension and subconscious mind due to dynamically change distance between your body and steering wheel, and to fixed screen, so that your body will fight to balance subconsciously (keep in center--- screen center) while cornering just as if drive a real race car: https://www.youtube.com/watch?v=ZcO0AGCwvAM Note: Seat mover may look unrealistic but the effects are real ( https://www.sciencedirect.com/science/article/pii/S0268003315001680 ). A real pro racing car driver at high speed cornering, it body neuromuscular strength and heart beat rate can reach to very high level (subconsciously), just like any other pro sports men: https://jyx.jyu.fi/dspace/bitstream/handle/123456789/12567/URN_NBN_fi_jyu-2005484.pdf?sequence=1 However, recently, due to cost reason many use Dc gear motors instead of SCN5 actuators, which often suffer two short-comes: nonlinearity and backlash. Even with very little backlash, ~1 mm, you will loss fidelity. Gear motor seat mover is not even close to compare with simxperience SCN5 linear actuator in terms of micro bumps and road surface texture feel. Other reason that people discount seat mover I can think of is the fact that today people use direct drive (DD) steering wheel with very strong FFB, of which resultant muscles tension on arm and wrist could overwhelm the effects caused by seat mover. However, for chassis mover, its purpose to simulate chassis movement. The max angles of roll and pitch of a racing car are < 5 and < 2 degree, respectively, in real life. If want to create motion cue for g-effect, increase the seat mover movement. Moving whole chassis over its realistic max range will cause false and unrealistic feel. I believe most of them made a mistake by using 4x drivers for 3DoF instead of 3x driver for 3DoF for chassis mover. In contrast seat mover, the 4x D-box style looks realistic (seat is not moving), but less effective in terms of lateral-g effect. I explain below why one shall use 2x or 3x D-box style instead of 4x. Even for 2x, there is a pivot . So 2x would be able to do combination of roll and pitch movements. But not with 4x though. A simple common knowledge tells a truth about this. A turntable record player designed with 3 legs to move in 3dof. It is easy to do so, one can adjust each leg independently, It would be difficult to level the player if designed with 4 legs. One has to collectively move all legs together. Often you end up with one leg lift up. For 4X driver for 3DoF motion, most SW just don't support 3DoF (mapping all 4 actuators' positions (x1, x2, x3, x4) collectively to roll/pitch/heave. Here is an example of DIY 4x D-box style: https://youtube.com/watch?v=TrQANt0KqW4 demonstrates such problem that at relatively large movements (say high speed cornering) you can see a leg lift up.That not just means one leg was being too short at given a moment of time, but also implies other leg(s) could be moving too far (or too short). It cannot produce a combination of roll and pitch movement. It can roll or pitch alone, respectively, but not both at same time. Thus, it cannot produce accurate motion for high speed cornering. Note: the SimTool SW does NOT support 4x for 3DoF either (it supports 3x for 3DoF). If one uses Prosimu or PT actuators to configure such 4x D-Box style, then one will see the same problem as shown above video. Now watch 3X for 3dof case carefully: https://www.youtube.com/watch?v=fwXVGj8OcWE you see that you have no such issue at all. Very smooth and true 3DoF motion. Even with small movement of 4X d-box style, say with zero heave inputs, it will produce false heave movement. See below, since 4x cannot produce combination of roll and pitch at same time, it will struggle and hence introduce vertical movement (heave movement) that is not supposed to be there. Such false heave movement is very sensitive to human, especially on racing sim, that may lead one feels like "floating": https://www.youtube.com/watch?v=XXz8Do6zT0g (and https://www.youtube.com/watch?v=UGckF5l0dbg ) You can check all the videos of 4x d-box style on this regard. They all look the same. Usually, chassis height (vertical) is very stable, you don't feel such "boat floating" effect (because of suspensions, see rF2 example https://www.youtube.com/watch?v=Se10lenTxTo ), and real live: https://www.youtube.com/watch?v=Q7y6hT56cL0 and https://www.youtube.com/watch?v=DnGdA6qjr1c Unlike a boat which the water wave can heave the whole boat up down, when a car hits bump or pothole it hits front tires first then rear tires. Chassis is relatively stable due to suspension and absorber and shocks ( https://www.youtube.com/watch?v=3vElCOug8Fw&t=115s ), so the car chassis pitches and rolls mainly (because the car hits road bump or pothole with front tires first: https://www.youtube.com/watch?v=VvkTpYH9AUI ). The whole chassis may heave if hits very large bump or valley, of which the size is comparable to the distance between front tires and rear tires, like rally car. Thus, one shall use 3x for 3dof instead of 4x for 3dof motion rig. It makes day and night difference. See 3x vs 4x with same actuators (PT actuators with SimTool): https://www.youtube.com/watch?v=qjHhm-c-7hQ vs. https://www.youtube.com/watch?v=7TjS2vts9Nk 2x probably even better (no heave). This is main cause exactly as anasmak11 said in the comment section of SRG review video: "feels like its floating in the air, and theres too much going on..."; "The 2250i system feels much more composed, predictable and realistic. Might be hard to believe, but it truly is much better"; "With the 2250i, there are only 2 actuators, the cockpit feels much more solid, predictable, and more precise in the movement, you can tell exactly whats going on so it relates much better to the visual. Overall, the amount of motion you get is no less than the 4250i at all, you get plenty of motion and vibration from 2 actuators, just much more precise, which as a result, is more enjoyable and feels more realistic." He owns a racing center having both 2x and 4x D-box setups. This is what he and all his customers concluded. Common motion platform is so-called "Stewart platform" that requires to configure rig as n drivers/axises for nDOF (2x for 2dof, 3x for 3dof, 4x for 4dof, 5x for 5dof and 6x for 6dof ——- topological Stewart platform), in which the axises are totally free and independent each other so they can freely move. The 4x for 3dof will not work because the 4 actuators/axsies are constrained (not free/independent), by which it cannot produce a combination movement with roll/pitch/heave. The best bet on D-Box system is to use 3x instead, to configure to 3 actuators, like the one demonstrates below. Thus all three actuators will be independent with no restriction that would gain all the resolution back, reproduce 3dof motion correctly/accurately (will do combination of roll/pitch/heave motion, and will not produce false heave movement): https://www.youtube.com/watch?v=6UxeQVYAOaw (and https://www.youtube.com/watch?v=fwXVGj8OcWE ) 4x drivers for 3DoF design to me is a "faulty design". Searching through all published and research papers and robotics & motion platform industries just could not find a single such 4x for 3DoF design. Similarly, for 6DoF, if one adds a 7th actuator, then will not work with 6DoF. It constrains the motion, and no longer be able to produce 6 degree freedom motion. Today, all motion platforms designed as n x drivers for nDoF config. I never have seen such n+1 drivers for n DOF (except for D-Box). I found only the most expensive sim NADS/Lexus/Toyota uses 4x actuators on the corners, but their purpose is for vibrations only, not for motion. The max vibration amplitude limits under < 0.2 inch though: https://www.researchgate.net/publication/265664048_NADS_AT_THE_UNIVERSITY_OF_IOWA_A_TOOL_FOR_DRIVING_SAFETY_RESEARCH Sadly, most people don't realize such fact, thinking because there are 4 tires on a car therefore 4x must be right and better. No, it is not. It is still 3DoF nothing more, no matter what you try, the chassis is a rigid body in this case still does 3DoF. By archiving so, the 3x config will offer correct 3DoF motion while 4x config dose not. To me it is worst to think of putting 4 actuators on 4 corners. If I turn up the motion intensity I  will get floating feel and cannot feel roll/pitch coherently while high speed cornering. If I turn down the motion all the way, then I got "tactile" effect only. I do recommend others to go with 3x or 2x.
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Next Level Racing
nextlevelracing.com › home › motion platform v3
MOTION PLATFORM V3: Ultimate Simulation Experience
MOTION PLATFORM V3
This method of only having the seat move is not only used by professional race car drivers for training, but also on some of the world’s most advanced and high-end motion simulators including CXC Simulations©. The platform also features Tactile Feedback by having two side/points vibration capabilities using precise in game feedback based on the car’s telemetry information to simulate road bumps, road texture, vibrations, gear changes, collisions, horizontal rubs and bumps.
Price   US$2,999.00
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Motionsimulation
motionsimulation.com
Full Motion Racing Simulator UK - Motion Simulation
We took 6 months of work, measuring 50 people and accommodating all of their limb sizes to achieve maximum comfort, with variable driving positions. All main contact points are defined and can be adjusted within seconds. No one else takes the trouble and effort to do this! ... Renowned for our engineering prowess and product reliability, our simulators are a force to be reckoned with.
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DOF Reality
dofreality.com › home › products › motion racing rig – 2-axis hero (h2) with sfu
Motion Racing Rig - 2-Axis HERO (H2) with SFU - DOF Reality
November 29, 2023 - This full-motion platform provides two axes of movement Pitch & Roll. The HERO 2 model is designed to move not only the seat but also all your controls (steering wheel, joystick, pedals, throttle, etc.) mounted on the motion platform.
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Trak Racer
trakracer.eu › collections › simulators
Shop Racing Simulators | Trak Racer EU
July 1, 2023 - We offer a variety of options, from basic cockpits to advanced racing simulator rigs, ensuring you can find the perfect fit for your needs. Yes, many of our sim racing cockpits can be upgraded to include motion systems.
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Next Level Racing
nextlevelracing.com › home › motion plus platform
Motion Plus Platform
Motion Plus Platform
It provides pitch, roll, and partial heave motion using a single unit, with full heave achievable by adding a second unit. It delivers dynamic and realistic movement for both racing and flight simulation. What cockpits is it compatible with? It integrates with the Elite Series and GTtrack cockpits, and some other rigs using adapter kits. Is it plug-and-play? Yes, it includes the Next Level Racing Platform Manager for easy setup and calibration with many integrated racing and flight gaming titles.
Price   US$2,999.00
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DOF Reality
dofreality.com › home › products › motion racing rig – 2-axis mover (m2) with sfu
Motion Racing Rig - 2-Axis MOVER (M2) with SFU - DOF Reality
November 29, 2023 - The Seat Mover 2 with SFU is an excellent entry-level motion simulator for customers looking to enhance their gaming experience on their PlaySeat or GT Omega ART frame. This model moves the seat on two axes: Pitch and Roll...
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Reddit
reddit.com › r/simracing › which kind of motion platform would you recommend?
r/simracing on Reddit: Which kind of motion platform would you recommend?
November 11, 2024 -

There are two motion platforms, a 6 dof system and a 3 dof system. I am thinking of adding a Vr motion rig in my VR arcade for both racing and flight sim. Obviously the 3 dof is cheaper but can be upgraded with another under chassis to make it into a 5/6 dof system. I just want to get some opionions from random internet strangers :) If you had any experience with any of these systems, which one would you prefer?

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I can‘t recommend a single one. Every single one I tested at trade fairs or Sim Racing Lounges had a small but noticeable delay. That was always something that threw me off so much that I just can‘t get to like them. There was one exception. It was basically just a seat slider. The seat would only move forward or backward. So only to simulate the sens of g forces whiles accelerating/braking. This paired with a seatbelts fixed at the rear of the rig also works like a belt tensioner. Especially while braking you would feel the belt pulling a bit into your shoulders. And because it was so much more simple than other motion platforms, the delay was very little. I‘m sorry that I can‘t give you the name of it. Can‘t remember it. But if you really want a motion platform, also consider a more simple variant. Would also be a lot less expensive.
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I would reccomend spending your money on almost anything else. I've tried lots of these at trade shows and retail outlets and none of them have felt even close to 'real'. Your body is too smart to be fooled by the motion, it's just extremely obvious that you are not in a car, you are in a sim. I guess if all you want is some bumps and jolts it's fine, but that's a lot of money for bumps and jolts. It definitely didn't give me extra information that let me do a better job of driving. I suspect a lot could be improved with a lot more research into the software, but at the end of the day it didn't make driving easier and it didn't make it feel more real. If these were $2500 they would be great. But for the money they actually cost, the results aren't worth it.
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VRX
vrx.ca
VRX | Advanced Motion Simulators
VRX boosted Hyundai's presence at the Detroit Auto Show and now draws lasting attention with a permanent installation at Hyundai HQ in Chino, CA. ... Control a remote McLaren Senna, Mercedes-Benz, or re-created Halo Warthog from inside a full size cockpit. Their limits are yours to test through a challenging road course—no headset required. ... “VRX has accomplished above and beyond anything we have seen in the simulator world; their race car and flight simulators are not only a technological achievement, but also visually a work of art.”
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Bogdanberg
bogdanberg.com › 2020 › 02 › 08 › diy-motion-simulator-part-1-intro-photos-shopping-list
DIY Motion Simulator – Part 1 – Intro, Photos, Shopping List – Bogdan Berg
You’ll have to unscrew the top cap of each motor, and then swap the cables – I haven’t attempted that myself, but you can find that people attempted that with success. Unfortunately, I couldn’t find the link to cables right now – I know it’s been mentioned in the RaceDepartment thread (https://www.racedepartment.com/threads/the-simfeedback-ac-diy-motion-simulator-thread.159524/) few times, it’s just – that thread is now humongous, and things became hard to find…
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6 Sigma Sim Racing
6sigmasimracing.com › home › motion racing simulator
Motion Racing Simulators | Realistic Sim Racing Cockpit Experience
Transform Your Sim Racing Cockpit with the 6 Sigma Motion Racing Simulator Collection Elevate your sim racing cockpit with the 6 Sigma Motion Racing Simulator Collection, meticulously designed to bring your virtual racing setup to life.
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Actoracer
actoracer.com › startseite
Actoracer racing simulator | With actuators for professional and amateur drivers
September 8, 2025 - The ACTORACER® simulates acceleration, braking, cornering, track conditions, suspension settings and external influences such as contact with other vehicles, the road surface or track boundaries.