I want to preface this post by saying I don't use the mechanics described in this post or condone the use of them. Nonetheless I believe this is a discussion worth having because both sides some merit to their arguments.
Hall effect keyboards can register the depth of the actuation and this allows the binding of different actions to different depths of a key press. The thing is that this is by definition not a macro or automatization that is explicitly forbidden by respawn. This behavior could be done purely on hardware, which it essentially how its done with Wooting since with every key press the software just detects when the key has reached an arbitrary point rather than a mechanical switch actuating. Respawn referencing hardware automatization clearly means strikepacks/cronus etc. that actually automates game mechanics.
The problem isn't really that these hall effect systems are automatization because they aren't, the problem is that they make some movement tech a lot easier. Jump at 1mm and crouch at bottom out removes nearly all of the awkwardness from supergliding.
"but one button should only do one action" At first glance this would solve all our issues. By making a rule that only one action can be done with one button. The problem is with mouse wheel you have typically 3 actions you can do with one physical wheel which is largely exactly what a Wooting could do. Also the use of modifier keys complicates this discussion. Even our beloved rapid trigger gets caught in the crossfire as it dynamically changes actuation point and could thus be considered automation.
Wooting advertising these advanced binds specifically to fps games doesn't help the situation. They argue much like I have here that the system is "akin to a macro system without all the automatizations".
Again, I am not trying to convince anyone to go and use these mechanics. I am saying that with the popularization of hall effect we should revisit the rules and guidelines to actually have them talk about this.
Respawn tweetVideos
Hey everyone,
I thought it would be helpful to create a community thread where we can all share and discuss our actuation distance and rapid trigger settings or any other settings specifically for Keychron keyboards with Hall Effect switches (like the Q1 HE, Q3 HE, etc.).
I'm a new owner of the Keychron Q3 HE, and so far I'm really enjoying it. The typing experience is excellent Super smooth and comfortabl and the sound is also really satisfying. It's also a great keyboard for productivity tasks.
Right now, I’m experimenting with:
👉 Actuation Distance: 0.8 mm
👉 Rapid Trigger Threshold: 0.3 mm
I'm mainly using these settings for FPS games like CS2, and while the responsiveness is pretty good for me, I’ve noticed a bit of ghosting in certain situations. Still tweaking things to find the perfect balance.
I'd love to see what settings you use, and especially which games or genres they're optimized for. Whether it’s competitive shooters, MMOs, rhythm games, or just general typing—feel free to share your setup and impressions! Tricks and tweaks are also welcome.
Let’s use this thread as a place to compare notes, learn from each other, and maybe even find new inspiration. 👇
Hi everyone, if someone were to make a keyboard in the style of the Wooting 60HE and Keychron Q1 HE, what would you like it to have?
I am currently making a QMK compatible hall effect keyboard, with most likely either a standard 60%, 60% with arrow keys (BM60-style), or 65%-ish layout. Other layouts are possible if they're popular enough. Perhaps a 60% with a 1u Backspace key and an encoder?
Currently planned features include:
Full QMK support
The usual HE features like per-key customizable trigger height and rapid trigger
Per-Key RGB
Guaranteed >1kHz polling and scan rate
PCB-mounted Stabs and Switches
What else would you like to see? Which layout would you like to have?
This is currently a hobby project which may not ever see the light of day, but progress has been great so far.
Edit: Added additional feature
Quick rating on all the he switches i've own and tested, my rating will be based on fps games strafing ect. Switches tested on the pulsar pcmk 3 he 60 at 0.01mm actuation.
Best top to bottom
Owlab ti he (50g)
Geon raptor he v2
Everglide skyline he
Geon raw he
Duhuk herz & on point (basically same, herz has better stem wobble)
Gateron jade emerald
Gateron jade v1
Everglide sticky rice v2 he
Geon lucifer he
Gateron x pulsar he (stock switches)
Geon raptor he v1
Steelseries apex pro switches (gateron style)
Feel free to ask me anything about any specific switches.
So I just recently discovered that HE Keyboards are a thing while I was scrolling through instagram and saw an ad about Keychron K2 HE. On their ad features "Controller" like feature where your character can walk or run just by pressing one key depending on how much force you press in. Same as steering when driving in video games.
My thing is I like playing with keyboard and mouse in any games but specifically with open world and story-based games where you drive around places and you get into a car and press W and car just goes 0-70mph in 1 second in a press of a button then you press A or D to steer but it doesn't steer gently it goes full drift like I'm drunk driving around town everytime.
From time to time I'll plug in my Controller and suddenly I'm a sober man, a granny, I'm driving like an angel. I've always wanted to do that with my keyboard. Because as much as I love playing with my controller for the love of god I can't aim shxt on joysticks. If I'm a drunk driver on keyboard, holy crap I suddenly become a newborn baby deer on a controller. I don't know the controls at all because first I did the tutorial on a keyboard, second is instead of aiming a gun with my arm/hands suddenly its just my thumb. Then go and chase that guy through a roof top (Sleeping Dogs), my character is still learning how to jump, run, then you finally caught up and I dont know how to kick or punch. I might as well just play Sims...
Anyhow, I know you keyboard masters could understand. Is this going to be a "wait until it's fully implemented thing" or I could buy it now and enjoy both worlds just from a keyboard?
As always thank you for future replies and tips about the new keybaord.