Hello everyone,
I'm a keyboard & mouse player since 2015 and last month I've been told about the analog keyboard Wooting TwoHE. I was fascinated by the possibility of the keys having a pressure sensitivity and I decided to buy it. As of now I'm one of the few semi-pros who actually tried this keyboard for Rocket League and I can tell you it shows one huge issue at the moment, which I genuinely hope some developer could find a fix for.
HOW DOES AN ANALOG KEYBOARD WORK:
With an analog keyboard, you can map each key to function like a controller input—Windows will recognize them as Xbox 360 controller signals. Any keys emulating analog triggers or sticks will respond based on how hard you press them: the harder the press, the stronger the input. If you want more details, I recommend looking up Wooting’s Lekker Switches. For Rocket League, this is the setup I'm currently using.
ISSUES:
Rocket League struggles when handling input from both a controller and a mouse simultaneously. Specifically:
USING A CONTROLLER + ANY MOUSE MOVEMENT OR INPUT CAUSES CONSTANT FRAME DROPS. Video showing the FPS drop
There’s also a smaller performance hit when combining digital keyboard input with analog input.
I’ve found that several other players, including pros, have experienced this same issue. I’ve tested the Wooting keyboard in other games like Trackmania, and there were zero problems—everything works flawlessly. Since analog keyboards are gaining popularity, especially for their potential in precise control, Rocket League could really benefit from proper support.
WORKAROUND TO STOP THE FRAME DROP:
ReWASD Method – I ran some tests and found that one way to avoid framerate drops is to emulate both the keyboard and mouse as a single Xbox 360 controller using ReWASD (as shown at the end of my video). My only concern is that ReWASD is also capable of running macros, which might raise questions about its legitimacy—even though I’m only using it for input remapping to fix a compatibility issue. This method could help many players who want to use analog keyboards without performance loss.
NEW (RECOMMENDED - thanks to Patroid): Download Bakkesmod (a popular Rocket League customization tool) along with the plugin Custom Overlay 2.0. This plugin lets you replace Rocket League’s default UI overlay with a custom one. Since the framerate drops are caused by the game constantly switching between the KBM and controller overlays, this mod disables that UI switching altogether—effectively stopping the frame drops. I recommend checking the description of this plugin for a better setup (this way you can use it in freeplay aswell, otherwise you won't be able to enter the main menu from freeplay unless you restart the game.)
TL;DR:
Analog keyboards—especially Wooting’s—are becoming more popular thanks to their pressure-sensitive switches that emulate controller input. However, Rocket League has compatibility issues that cause FPS drops when using analog input alongside mouse movements.
Two known fixes:
Use ReWASD to map both mouse and keyboard to the same controller (potential gray area).
Recommended: Use Bakkesmod + Custom Overlay 2.0 plugin to stop UI-related frame drops safely.
With approval from the PCMR moderators u/zeug666 and u/Tizaki
Yesterday, a PCMR user (u/KriiScHaN) already posted us on PCMR. There were a lot of questions going around and we decided to change our (planned) post to an AMA instead.
The Wooting one is an analog mechanical keyboard that can read exactly how far down and fast you press a key for analog input. In its current state, you can primarily use it for precise movement in games, but this is just the beginning. Of course, it can also type and function like a regular mechanical keyboard.
We hope you can give us feedback, opinions, concerns, ideas or anything that pops into your mind concerning the Wooting one keyboard.
We're here to answer any questions you might have but we also hope you can answer a question for us:
How would you use an analog input on a keyboard?
Here to answer you:
OhMyOats - Calder
Pasta_J36 - Jeroen
Erik_cacao - Erik
TL;DR
See www.wooting.nl
Ask away!
*Notations:
We're not allowed to disclose too many technical details about the switch, but you can try to ask it anyway.*
EDIT:
FAQ:
Where is the damn Numpad?!
The Wooting one won’t feature a Numpad. Back when we made the design for our keyboard we made the decision to not add the Numpad, so the keyboard would stay compact. In our minds, the users would bring this keyboard to LAN-parties where desk space is limited. It also gives more mouse space, so it doesn't look like you're riding a Harley motorcycle. We're keeping all the responses and votes for Numpad in mind for other keyboard variations. So, let us know if you're game for a numpad.
What will be the price range of the Wooting one?
We are aiming for a midrange price, for a quality mechanical keyboard.
Does it also work as normal keyboard?
Yes, it also works as a normal keyboard. For now, you can switch between typing and gaming mode. You can switch in between with the mode key on the top right corner. You can customize all the keys, so if you prefer the “mode” key somewhere else, that’s possible.
What switches do you use?
At this point, we can’t disclose that kind of information. All we can say is that they are similar to CherryMX reds but not as light and not too heavy as blacks. The switch is CherryMX keycaps compatible, so most after-market keycaps will fit.
On how many points can the switch register analog?
The analog switch can read a massive amount of states, but we’ve limited it at 256 at the moment because it gives a smooth experience, but we’re still tweaking and testing.
Will you offer a (nordic, french, AZERTY, or any-languages-you-can-think-of) lay-out?
We have an ISO and ANSI layout. At this moment, we are still exploring all the different languages. If the solution is as simple as printing different legends on the keycaps, then yes we will (most likely) be able to support your language
Will you ship the keyboard to my country?
Our goal is to ship globally to all the corners of the earth. It’s just that import duty might play a role, except for any EU country.
We've spent the last 8 hours responding to as many people as possible and really love the input we're getting. We want to thank you all for participating and if you still have any questions or feedback, be sure to post it anyway! We'll be going through all the posts again and noting all the relevant questions and feedback afterwars
4:12am in Taiwan
Videos
Is the keyboard always in analog mode? Can analog mode be turned off? And, does the keyboard need to be in analog mode to use features such as rapid trigger? Or, can all the features of the Wooting keyboards be used in digital mode? The reason I ask, is some reviews say a lot of games have trouble with an analog keyboard. But does that mean the games only have trouble with the keyboard when you ask the game to recognize the keyboard as a controller? Please help me understand. Thanks!
Hello everyone.
(TL;DR is at the bottom)
I bought my Wooting pretty recently and it seems I misunderstood some settings / profile options. Basically, I've only been using the digital profile for everything until now (Because I mostly play competitive FPS / Moba games where I don't want / need the analog input since I never want to "half press" the button that shoots out a specific ability for example)
Now I wanted to set up some game specific profiles and noticed that You can't actually create a second digital profile (or at least I don't know how). So my first question is: Can I use an analog profile and make it work like a digital one (No half presses, just either pressed or not pressed). I noticed that you can map specific controller buttons to keys on your keyboard. If I don't map any of those will the keyboard just work the same as in digital mode / do keys that don't have a controller button mapped to them work like a "normal" keyboard would?
Second, I tried to set different Rapid Trigger Sensitivities for different keys. For example I'm playing alot of CS2 right now so I was trying to set the press and release sens for my wasd and spacebar all to the highest setting of 0.15 for both but I'd like to have specifically my release sensitivity for my shift key at 1.5mm so I don't stop sneaking because I accidentally release it slightly.
The problem I noticed: Once I set specific rapid trigger settings (using the "Set per key rapid trigger" setting) for my wasd keys it kind of overrides the settings I had on my shift key and vice versa. Can I only set Rapid Trigger for one group of keys? If I use rapid trigger for "Selected Keys" will all other keys that are not selected lose rapid trigger?
TL;DR:
I want to set up a specific profile for playing CS where:
The keyboard works like in digital mode without using up the only digital profile I can create
Actuation point is set to 0.4mm for all keys
Rapid Trigger is enabled for all keys
Press and Release Sensitivity for Rapid Trigger is 0.15mm only for my WASD keys and the spacebar
Release Sensitivity for Rapid Trigger is 1.5mm ONLY for my Shift key
Tachyon mode is enabled (for the left side of my keyboard)
Any help in achieving this is greatly appreciated.
Thanks :)
Tldr: 60% HE with wireless. Where.gif
[rant for wireless you can ignore]Before you all post that you don't need wireless - ok I'm glad for you, but i am not you and you are not me. There are reasons i need this so please just accept this fact. Wireless is good enough even for mice, even has 8k and wired and wireless has same (or close to) latency please it's not 1990 anymore. I only write this because last time i tried even mentioning wireless everyone came out of the woodwork to tell me how they decided on my behalf that i shouldn't get one even though i need it.[/rant]
Now I've read wooting isn't gonna do it, ok so be it. Q: is there a 60% (or at most 75-80% if there really doesn't exist any~60%, the smaller the better. Heck, i use a one handed keyboard right now) wireless HE alternative?
Required: socd/last key priority built into the keyboard. And wireless HE obviously.
Don't care if i need to download some chinese uac red driver. Don't need 8k. Don't care if it's 600g or 2600g. Don't need f1 row or arrow keys, the smaller the better. Don't care if i have to charge it every day.
There's a billion HE boards these days, it's flooded, even a bunch of wireless, but most "reviewers" don't even bother testing the polling rate of the keyboard, not even mentioning doing any proper testing other than "here is me typing, this is how it sounds". If someone knows or has then I'm all ears. Even if it's in development or heard rumors I'll take it.
So far I'm only aware of keychron q1 he (insanely expensive)/ k2 (preorder), akko/monsgeek v3 (240hz polling for every other than 4 keys), and a few really unheard ones like keydous that i assume is just some chinese dropshipper rebadging alibaba ones.
Sorry for the long and ranty post, I've just been going in circles for days and realize that i didn't even know stuff like: oh this 8k polling keyboard is actually working at 240hz for some reason. I assume you guys know stuff that i don't even know what to look for.
Thanks
I really want a Wooting 60HE for the Rapid Trigger feature, but I’m really nervous about how certain games will handle the joystick-like movement the keyboard allows and wanted to know what everyone else thinks about it (and also if it’s possible to turn off)
I’m a 3d and 2d artist, I play a good amount of games too.
I have the non clicky switches (apart from caps lock that’s clicky)
I just haven’t found a real use for the analogue features of this keyboard and feel like I’m missing out
See www.wooting.nl
There’s also a full-size video on the landing page that shows it in action
You can find more details on our blog post: http://blog.wooting.nl/analog-mechanical-keyboard-for-gaming/
Yesterday u/ripster55 posted our announcement. This time, we want to officially post it on this awesome subreddit because we’re looking for input, ideas, opinion, feedback, concerns or anything that pops into your mind.
In short:
The Wooting one is an analog mechanical keyboard that can read exactly how far down and fast you press a key for analog input. In its current state, you can primarily use it for precise movement in games, but this is just the beginning. Of course, it can also type and function like a regular mechanical keyboard.
The question, however, is how would you use the analog input on your PC?
note: I can’t disclose very technical details of the keyboard or switch at this moment, but you can try ;).
You can find our previous Reddit posts concerning Wooting one here:
-
First design
-
Revised design
Btw: We're currently looking for additional sw experts or hobbyists, who love keyboards and know a thing or two about drivers and/or micro-controllers. Please, connect ([email protected]) if you're interested or would like to contribute in any way.
EDIT: added the btw line.
I am drawn to wooting because of the simple and attractive design, the seemingly good build quality, and (importantly as a competitive gamer) the focus on minimizing input latency. Am I getting an overkill keyboard though if use it like a regular keyboard and don't swap switches around?
Hi,
I saw the finalmouse keyboard reveal and I thought about how many more keyboards are there which are analog.
I found two, other than a wooting keyboard and finalmouse centerpeice:
Ace pad tech-https://mechanicalkeyboards.com/shop/index.php?l=product_detail&p=4262 which is just $100
Fluz keyboard- https://fluxkeyboard.com/ which is basically a finalmouse keyboard without 8khz(unreleased)
and there is probably a pulsar keyboard this year which they teased in their 2023 mice preview video.
Anyone know anymore?
Tried to search for a magnetic keyboard that has the capability of something akin to analog stick from controller, I imagine that for single player game, it might enhance the immersion, yknow slowly walking while watching the view, doesn't help either that I never touched a controller so I'm really REALLY bad at using it, only watched some people play with it in rental
But when I try to search for something similar, it turns out, I only found Wooting has that capability and by God, it's expensive.
Do you guys know some magnetic keyboard that has it besides Wooting?
please help ensure Im understanding this properly and how I take full advantage of analog mode.
a normal keyboard is either on or off (1 or 0). so when playing a FPS, you press the W down and you immediately walk at full speed. in analog mode, you have the range of a thumbstick on a controller. so you should be able to press W down slowly and you will begin to slow walk. a full press will be full speed walk.
if this is correct so far - how do I ensure this is enabled in the game? for instance, if the game is set to use Keyboard/mouse - how does it know to register an analog input?
do I have to switch settings in the game to controller and set up a profile on the wooting to map controller inputs to the keys?
So, I've been looking at wooting keyboards for a while now and with my birthday coming up have been considering actually buying one. I currently have a decent budget mechanical keyboard that I am pretty satisfied with but I am pretty competitive and play games like cs2 pretty much every day. I just wanna make this post and ask if the 220 euro price tag is worth it or if I should just save my money for something else in the future and stick with my mechanical keyboard.
So excited cause this will be my first gaming keyboard FOR my first gaming pc ever. Can't wait for it to get here!
To those who already received your Wooting, is the delivery usually before or after the estimated dates given?
Hello! I'm wondering what makes wooting keyboards be better than other Hall effect analog keyboards that also have rapid trigger? (specifically for me I mean the 80he but also all their keyboards in general) and what makes them be worth the price compared to other cheaper ones?
I'm thinking of getting an 80he but just wanna make sure :)
tldr: Has anyone tried playing Melee using an analog keyboard like the Wooting 6HE? How is it?
Hello all!
Recently, I've started playing Melee on keyboard and have been shocked at how great it feels. It started as a test to see if I would want to switch to a box/rectangle controller, but I've actually just been enjoying it as its own input method. I'm getting no more hand pain, and my execution is overall much better.
Now, I'm not currently using any modifier keys (other than a "tilt" modifier) because
a) it sort of feels like cheating
b) I'm playing on a Mac and so as far as I know, there's not even software to enable it
c) it just feels like a shitty, counter-intuitive way to have to perform inputs.
But obviously, this heavily limits me. So I've been searching for something that will allow me to actually do analog inputs but in a keyboard/box form factor.
It looks like I have found an answer, in the upcoming on the Analog Orca controller (https://twitter.com/riennezelda/status/1703993234039382113). On paper, it totally solves these problems. It uses analog buttons, which allow for arbitrary angles by mixing how much each button is depressed. Feels really promising to me. I put in a $10 preorder, but production is supposed to begin Q2/Q3, and knowing how these projects go, it could be longer.
So, in looking for a more immediate solution, I found the Wooting 60HE analog keyboard (https://wooting.io/wooting-60he). It uses very similar technology to the Orca (mechanical switch + hall effect sensor) and seems really promising. But it's almost $200 bucks. I've tried seeing if anyone else has used this keyboard as a controller for Melee, but I've only found a few isolated comments from random people, some of whom say that the analog input can be a bit awkward. There's also the obvious downside that this would be usable in Slippi only.
So anyway, my question is: has anyone tried using an analog keyboard to play Melee? If so, how was it? And as a followup question: what do we think about analog box/rectangle controllers in general?
Thanks!